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Triggers
Epilogue.w3x
Variables
Dialog Box
Dialog
Level
Easy
Easy Copy 3
EasyTS
Normal
Normal Copy 3
NormalTS
Hard
Hard Copy
HardTS
Victory
Victory
Defeat
Defeat
Initialization
Initialization
Visability
Visability
Warning
Quest
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
DialogBox
dialog
No
Easy
button
No
EasyTimer
timer
No
Hard
button
No
HardTimer
timer
No
Normal
button
No
NormalTimer
timer
No
The Dialog Box.
Levels:
1). Easy
2). Normal
3). Hard
Dialog
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Dialog - Clear DialogBox
Dialog - Change the title of DialogBox to Choose Level:
Dialog - Create a dialog button for DialogBox labelled Easy
Set Variable Set Easy = (Last created dialog Button)
Dialog - Create a dialog button for DialogBox labelled Normal
Set Variable Set Normal = (Last created dialog Button)
Dialog - Create a dialog button for DialogBox labelled Hard
Set Variable Set Hard = (Last created dialog Button)
Dialog - Show DialogBox for Player 1 (Red)
You Choose Easy Level.
Easy
Events
Dialog - A dialog button is clicked for DialogBox
Conditions
(Clicked dialog button) Equal to Easy
Actions
Countdown Timer - Create a timer window for EasyTimer with title Angmar Army Come At:
Countdown Timer - Start EasyTimer as a One-shot timer that will expire in 1200.00 seconds
Unit - Create 5 . Grunt for Player 2 (Blue) at (Center of Grunts <gen>) facing 270.00 degrees
Unit - Create 5 . Grunt for Player 2 (Blue) at (Center of Grunts7 <gen>) facing 270.00 degrees
Unit - Create 5 . Grunt for Player 2 (Blue) at (Center of Grunts5 <gen>) facing 270.00 degrees
Unit - Create 10 . Grunt for Player 2 (Blue) at (Center of Grunts6 <gen>) facing 270.00 degrees
Unit - Create 5 . Archer for Player 2 (Blue) at (Center of Archers1 <gen>) facing 270.00 degrees
Unit - Create 5 . Archer for Player 2 (Blue) at (Center of Archers2 <gen>) facing 270.00 degrees
Unit - Create 5 . Archer for Player 2 (Blue) at (Center of Archers3 <gen>) facing 270.00 degrees
Unit - Create 5 . Grunt for Player 2 (Blue) at (Center of Grunts8 <gen>) facing 270.00 degrees
Unit - Create 5 . Archer for Player 2 (Blue) at (Center of Archers4 <gen>) facing 270.00 degrees
Unit - Create 5 . Archer for Player 2 (Blue) at (Center of Archers5 <gen>) facing 270.00 degrees
Unit - Create 5 . Archer for Player 2 (Blue) at (Center of Archers6 <gen>) facing 0.00 degrees
Unit - Create 5 . Grunt for Player 2 (Blue) at (Center of Grunts9 <gen>) facing 270.00 degrees
Unit - Create 5 . Grunt for Player 2 (Blue) at (Center of Grunts2 <gen>) facing 270.00 degrees
Unit - Create 5 . Grunt for Player 2 (Blue) at (Center of Grunts3 <gen>) facing 270.00 degrees
Unit - Create 1 . Blademaster for Player 2 (Blue) at (Center of Morgomir <gen>) facing 270.00 degrees
Unit - Create 10 . Archer for Player 2 (Blue) at (Center of Archers <gen>) facing 270.00 degrees
Unit - Create 10 . Grunt for Player 2 (Blue) at (Center of Archers <gen>) facing 270.00 degrees
Unit - Create 5 . Archer for Player 2 (Blue) at (Center of Grunts4 <gen>) facing 270.00 degrees
Unit - Create 1 . Blademaster for Player 2 (Blue) at (Center of S <gen>) facing 270.00 degrees
Unit - Create 5 . Abomination for Player 2 (Blue) at (Center of Trolls <gen>) facing 270.00 degrees
Unit - Create 5 . Abomination for Player 2 (Blue) at (Center of Trolls2 <gen>) facing 270.00 degrees
Unit - Create 5 . Abomination for Player 2 (Blue) at (Center of Region_023 <gen>) facing 180.00 degrees
Unit - Create 5 . Abomination for Player 2 (Blue) at (Center of Region_024 <gen>) facing 180.00 degrees
Unit - Create 5 . Abomination for Player 2 (Blue) at (Center of Region_025 <gen>) facing 180.00 degrees
Unit - Create 1 . Blademaster for Player 2 (Blue) at (Center of Region_026 <gen>) facing 180.00 degrees
Wait 60.00 seconds
Unit Group - Order (Units in Trolls <gen>) to Move To . (Center of Move_place <gen>)
Unit Group - Order (Units in Trolls2 <gen>) to Move To . (Center of Move_place <gen>)
Wait 5.00 seconds
Game - Display to (All players) the text: I show you trolls Strength!!!
Wait 1200.00 seconds
Quest - Display to (All players) the Warning message: Angmar army are come:
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 120.00 seconds
Unit - Create 200 . Grunt for Player 2 (Blue) at (Center of Angmar_Army <gen>) facing 180.00 degrees
Game - Defeat Player 1 (Red) with the message: Defeat!
Trigger - Turn off (This trigger)
Trigger - Turn on EasyTS <gen>
Easy Copy 3
Events
Dialog - A dialog button is clicked for DialogBox
Destructible - Icy Gate 0466 <gen> dies
Conditions
(Clicked dialog button) Equal to Easy
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Witch_King_Fortress <gen>
Quest - Display to (All players) the Hint message: Defeat the Witch King!
EasyTS
Events
Time - EasyTimer expires
Conditions
(Clicked dialog button) Equal to Easy
Actions
You Choose Normal Level.
Normal
Events
Dialog - A dialog button is clicked for DialogBox
Conditions
(Clicked dialog button) Equal to Normal
Actions
Countdown Timer - Create a timer window for NormalTimer with title Angmar Army Come At:
Countdown Timer - Start NormalTimer as a One-shot timer that will expire in 900.00 seconds
Unit - Create 10 . Grunt for Player 2 (Blue) at (Center of Grunts7 <gen>) facing 270.00 degrees
Unit - Create 10 . Grunt for Player 2 (Blue) at (Center of Grunts5 <gen>) facing 270.00 degrees
Unit - Create 10 . Grunt for Player 2 (Blue) at (Center of Grunts6 <gen>) facing 270.00 degrees
Unit - Create 5 . Archer for Player 2 (Blue) at (Center of Archers1 <gen>) facing 270.00 degrees
Unit - Create 10 . Archer for Player 2 (Blue) at (Center of Archers2 <gen>) facing 270.00 degrees
Unit - Create 10 . Archer for Player 2 (Blue) at (Center of Archers3 <gen>) facing 270.00 degrees
Unit - Create 10 . Grunt for Player 2 (Blue) at (Center of Grunts8 <gen>) facing 270.00 degrees
Unit - Create 5 . Archer for Player 2 (Blue) at (Center of Archers4 <gen>) facing 270.00 degrees
Unit - Create 5 . Archer for Player 2 (Blue) at (Center of Archers5 <gen>) facing 270.00 degrees
Unit - Create 5 . Archer for Player 2 (Blue) at (Center of Archers6 <gen>) facing 0.00 degrees
Unit - Create 10 . Grunt for Player 2 (Blue) at (Center of Grunts9 <gen>) facing 270.00 degrees
Unit - Create 10 . Grunt for Player 2 (Blue) at (Center of Grunts <gen>) facing 270.00 degrees
Unit - Create 10 . Grunt for Player 2 (Blue) at (Center of Grunts2 <gen>) facing 270.00 degrees
Unit - Create 10 . Grunt for Player 2 (Blue) at (Center of Grunts3 <gen>) facing 270.00 degrees
Unit - Create 1 . Blademaster for Player 2 (Blue) at (Center of Morgomir <gen>) facing 270.00 degrees
Unit - Create 10 . Archer for Player 2 (Blue) at (Center of Archers <gen>) facing 270.00 degrees
Unit - Create 10 . Grunt for Player 2 (Blue) at (Center of Archers <gen>) facing 270.00 degrees
Unit - Create 5 . Archer for Player 2 (Blue) at (Center of Grunts4 <gen>) facing 270.00 degrees
Unit - Create 1 . Blademaster for Player 2 (Blue) at (Center of S <gen>) facing 270.00 degrees
Unit - Create 8 . Abomination for Player 2 (Blue) at (Center of Trolls <gen>) facing 270.00 degrees
Unit - Create 8 . Abomination for Player 2 (Blue) at (Center of Trolls2 <gen>) facing 270.00 degrees
Unit - Create 10 . Abomination for Player 2 (Blue) at (Center of Region_023 <gen>) facing 180.00 degrees
Unit - Create 10 . Abomination for Player 2 (Blue) at (Center of Region_024 <gen>) facing 180.00 degrees
Unit - Create 10 . Abomination for Player 2 (Blue) at (Center of Region_025 <gen>) facing 180.00 degrees
Unit - Create 1 . Blademaster for Player 2 (Blue) at (Center of Region_026 <gen>) facing 180.00 degrees
Wait 60.00 seconds
Unit Group - Order (Units in Trolls <gen>) to Move To . (Center of Move_place <gen>)
Unit Group - Order (Units in Trolls2 <gen>) to Move To . (Center of Move_place <gen>)
Wait 5.00 seconds
Game - Display to (All players) the text: I show you trolls Strength!!!
Wait 900.00 seconds
Quest - Display to (All players) the Warning message: Angmar army are come:
Wait 2 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Trigger - Turn off (This trigger)
Trigger - Turn on EasyTS <gen>
Normal Copy 3
Events
Dialog - A dialog button is clicked for DialogBox
Destructible - Icy Gate 0466 <gen> dies
Conditions
(Clicked dialog button) Equal to Easy
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Witch_King_Fortress <gen>
Quest - Display to (All players) the Hint message: Defeat the Witch King!
NormalTS
Events
Time - EasyTimer expires
Conditions
(Clicked dialog button) Equal to Easy
Actions
You Choose Hard Level.
Hard
Events
Dialog - A dialog button is clicked for DialogBox
Conditions
(Clicked dialog button) Equal to Hard
Actions
Countdown Timer - Create a timer window for HardTimer with title Angmar Army Come At:
Countdown Timer - Start HardTimer as a One-shot timer that will expire in 600.00 seconds
Unit - Create 10 . Grunt for Player 2 (Blue) at (Center of Grunts7 <gen>) facing 270.00 degrees
Unit - Create 5 . Grunt for Player 2 (Blue) at (Center of Grunts5 <gen>) facing 270.00 degrees
Unit - Create 15 . Grunt for Player 2 (Blue) at (Center of Grunts6 <gen>) facing 270.00 degrees
Unit - Create 5 . Archer for Player 2 (Blue) at (Center of Archers1 <gen>) facing 270.00 degrees
Unit - Create 10 . Archer for Player 2 (Blue) at (Center of Archers2 <gen>) facing 270.00 degrees
Unit - Create 10 . Archer for Player 2 (Blue) at (Center of Archers3 <gen>) facing 270.00 degrees
Unit - Create 15 . Grunt for Player 2 (Blue) at (Center of Grunts8 <gen>) facing 270.00 degrees
Unit - Create 10 . Archer for Player 2 (Blue) at (Center of Archers4 <gen>) facing 270.00 degrees
Unit - Create 10 . Archer for Player 2 (Blue) at (Center of Archers5 <gen>) facing 270.00 degrees
Unit - Create 10 . Archer for Player 2 (Blue) at (Center of Archers6 <gen>) facing 0.00 degrees
Unit - Create 15 . Grunt for Player 2 (Blue) at (Center of Grunts9 <gen>) facing 270.00 degrees
Unit - Create 15 . Grunt for Player 2 (Blue) at (Center of Grunts <gen>) facing 270.00 degrees
Unit - Create 15 . Grunt for Player 2 (Blue) at (Center of Grunts2 <gen>) facing 270.00 degrees
Unit - Create 15 . Grunt for Player 2 (Blue) at (Center of Grunts3 <gen>) facing 270.00 degrees
Unit - Create 1 . Blademaster for Player 2 (Blue) at (Center of Morgomir <gen>) facing 270.00 degrees
Unit - Create 10 . Archer for Player 2 (Blue) at (Center of Archers <gen>) facing 270.00 degrees
Unit - Create 15 . Grunt for Player 2 (Blue) at (Center of Archers <gen>) facing 270.00 degrees
Unit - Create 10 . Archer for Player 2 (Blue) at (Center of Grunts4 <gen>) facing 270.00 degrees
Unit - Create 1 . Blademaster for Player 2 (Blue) at (Center of S <gen>) facing 270.00 degrees
Unit - Create 10 . Abomination for Player 2 (Blue) at (Center of Trolls <gen>) facing 270.00 degrees
Unit - Create 10 . Abomination for Player 2 (Blue) at (Center of Trolls2 <gen>) facing 270.00 degrees
Unit - Create 15 . Abomination for Player 2 (Blue) at (Center of Region_023 <gen>) facing 180.00 degrees
Unit - Create 15 . Abomination for Player 2 (Blue) at (Center of Region_024 <gen>) facing 180.00 degrees
Unit - Create 15 . Abomination for Player 2 (Blue) at (Center of Region_025 <gen>) facing 180.00 degrees
Unit - Create 1 . Blademaster for Player 2 (Blue) at (Center of Region_026 <gen>) facing 180.00 degrees
Wait 60.00 seconds
Unit Group - Order (Units in Trolls <gen>) to Move To . (Center of Move_place <gen>)
Unit Group - Order (Units in Trolls2 <gen>) to Move To . (Center of Move_place <gen>)
Wait 5.00 seconds
Game - Display to (All players) the text: I show you trolls Strength!!!
Wait 1200.00 seconds
Quest - Display to (All players) the Warning message: Angmar army are come:
Wait 2 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Trigger - Turn off (This trigger)
Trigger - Turn on HardTS <gen>
Hard Copy
Events
Dialog - A dialog button is clicked for DialogBox
Destructible - Icy Gate 0466 <gen> dies
Conditions
(Clicked dialog button) Equal to Hard
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Witch_King_Fortress <gen>
Quest - Display to (All players) the Hint message: Defeat the Witch King!
HardTS
Events
Time - HardTimer expires
Conditions
Actions
Mission Completed!
Victory
Events
Unit - Blademaster 0112 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: Great! The Witch King Defeated!
Wait 2 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Mission Failed!
Defeat
Events
Unit - _ 0026 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Failed message: Mission fail!
Wait 2 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Initialization
Events
Conditions
Actions
Visability
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Set (Picked player) . Current gold to 1800
Player - Set (Picked player) . Current lumber to 1000
Quest
Events
Map initialization
Conditions
Actions
Quest - Enable (Last created quest)
Quest - Create a Optional quest titled Warning!!! with the description Izildur or Glorfindel must not die. , using icon path ReplaceableTextures\Easterlings.tga
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