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Triggers
Epic Rekindle ! [v1.2] [Map by D-Lemon].w3x
Variables
Initialization
Melee Initialization
Triggers
Creep Hide
Messages
Welcome
4 Regions
Regions Message
Region 1 Ping
Region 2 Ping
Region 3 Ping
Region 4 Ping
Sacrificing circles
Units Sacrifice
Message
Ping
Sound
Creep Reveal
Creep Reveal
second Sound
Important
Important
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Creep Hide
Events
Map initialization
Conditions
Actions
Game - Hide creep camps on the minimap .
Welcome
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Welcome to the Epic War !!!
Sound - Play ArrangedTeamInvitation <gen>
Regions Message
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Remember that who will discover atleast one of four sacred places will have an Outrageuos Power! ...But be prepared.
Sound - Play Hint <gen>
Region 1 Ping
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of 1 <gen>) for 15.00 seconds
Region 2 Ping
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of 2 <gen>) for 15.00 seconds
Region 3 Ping
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of 3 <gen>) for 15.00 seconds
Region 4 Ping
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of 4 <gen>) for 15.00 seconds
Sound - Play Rescue <gen>
Units Sacrifice
Events
Unit - A unit enters Circle_1 <gen>
Unit - A unit enters Circle_2 <gen>
Unit - A unit enters Circle_3 <gen>
Unit - A unit enters Circle_4 <gen>
Unit - A unit enters Circle_5 <gen>
Unit - A unit enters Circle_6 <gen>
Unit - A unit enters Circle_7 <gen>
Unit - A unit enters Circle_8 <gen>
Conditions
Actions
Item - Create (Random level 1.Any Class item-type) at ((Picked player) start location)
Unit - Kill (Entering unit)
Message
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: There are 8 sacrifice circles in this world. By sacrificing your unit you will receive a random item!
Sound - Play QuestLog <gen>
Ping
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Circle_1 <gen>) for 1 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Circle_2 <gen>) for 1 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Circle_3 <gen>) for 1 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Circle_4 <gen>) for 1 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Circle_5 <gen>) for 1 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Circle_6 <gen>) for 1 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Circle_7 <gen>) for 1 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Circle_8 <gen>) for 1 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Sound
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Sound - Play KelThuzadDeath1 <gen>
Creep Reveal
Events
Time - Elapsed game time is 35.00 seconds
Conditions
Actions
Game - Show creep camps on the minimap .
Sound - Play ClanInvitation <gen>
Cinematic - Ping minimap for (All players) at (Center of 1 <gen>) for 2.00 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of 2 <gen>) for 2.00 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of 3 <gen>) for 2.00 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of 4 <gen>) for 2.00 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Naga <gen>) for 3.00 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
second Sound
Events
Time - Elapsed game time is 36.00 seconds
Conditions
Actions
Sound - Play MapPing <gen>
Important
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Important: Build your first base quickly, just for start up. And look for more recourses for a better settlement.
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