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Triggers
Epic Battleground BETA.w3x
Variables
Initialization
Initialization
Attack
First wave
Attack Creeps 1
Attack Creeps 2
New Armys Melee
New Armys Ranged
Army move top 1
Army move bot 1
Army move top 2
Army move bot 2
Attack Limit
Hero Choose
Revive
Lost Soul
Soldoom
Deatar
Alien xXXXxDNAx
Banhesesh
Faregin
HulxGhan
Myoona
Pac Manudge
Pachrik
Sofany
Players
Move Commanders
Player Playing
Win
Win 1
Win 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Lost_Soul
group
No
Team_Attack_Players_1
force
No
Team_Attack_Players_2
force
No
Default melee game initialization for all players
Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Player Group - Add Player 1 (Red) to Team_Attack_Players_2
Player Group - Add Player 2 (Blue) to Team_Attack_Players_2
Player Group - Add Player 3 (Teal) to Team_Attack_Players_2
Player Group - Add Player 4 (Purple) to Team_Attack_Players_2
Player Group - Add Player 5 (Yellow) to Team_Attack_Players_2
Player Group - Add Player 6 (Orange) to Team_Attack_Players_2
Player Group - Add Player 7 (Green) to Team_Attack_Players_1
Player Group - Add Player 8 (Pink) to Team_Attack_Players_1
Player Group - Add Player 9 (Gray) to Team_Attack_Players_1
Player Group - Add Player 10 (Light Blue) to Team_Attack_Players_1
Player Group - Add Player 11 (Dark Green) to Team_Attack_Players_1
Player Group - Add Player 12 (Brown) to Team_Attack_Players_1
Unit Group - Add Lost Soul 0118 <gen> to Lost_Soul
Unit Group - Add Lost Soul 0119 <gen> to Lost_Soul
Unit Group - Add Lost Soul 0120 <gen> to Lost_Soul
Unit Group - Add Lost Soul 0121 <gen> to Lost_Soul
Unit Group - Add Lost Soul 0122 <gen> to Lost_Soul
Unit Group - Add Lost Soul 0123 <gen> to Lost_Soul
Unit Group - Add Lost Soul 0124 <gen> to Lost_Soul
Unit Group - Add Lost Soul 0125 <gen> to Lost_Soul
Unit Group - Add Lost Soul 0126 <gen> to Lost_Soul
Unit Group - Add Lost Soul 0127 <gen> to Lost_Soul
Trigger - Turn off New_Armys_Melee <gen>
Trigger - Turn off New_Armys_Ranged <gen>
First wave
Events
Conditions
Actions
Unit Group - Order (Units in Team_1_First_wave_bot <gen>) to Move To . (Center of Battleground <gen>)
Unit Group - Order (Units in Team_1_First_wave_top <gen>) to Move To . (Center of Battleground <gen>)
Unit Group - Order (Units in Team_2_First_wave_bot <gen>) to Move To . (Center of Battleground <gen>)
Unit Group - Order (Units in Team_2_First_wave_top <gen>) to Move To . (Center of Battleground <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Team_1_First_wave_bot <gen>) to Move To . (Center of Battleground <gen>)
Unit Group - Order (Units in Team_1_First_wave_top <gen>) to Move To . (Center of Battleground <gen>)
Unit Group - Order (Units in Team_2_First_wave_bot <gen>) to Move To . (Center of Battleground <gen>)
Unit Group - Order (Units in Team_2_First_wave_top <gen>) to Move To . (Center of Battleground <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Team_1_First_wave_bot <gen>) to Move To . (Center of Battleground <gen>)
Unit Group - Order (Units in Team_1_First_wave_top <gen>) to Move To . (Center of Battleground <gen>)
Unit Group - Order (Units in Team_2_First_wave_bot <gen>) to Move To . (Center of Battleground <gen>)
Unit Group - Order (Units in Team_2_First_wave_top <gen>) to Move To . (Center of Battleground <gen>)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Attack Creeps 1
Events
Unit - A unit enters Battleground <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Player Group - Pick every player in Team_Attack_Players_1 and do (Actions)
Loop - Actions
Unit - Order (Triggering unit) to Attack . (Random unit from (Units in Battleground <gen> owned by (Picked player)))
Attack Creeps 2
Events
Unit - A unit enters Battleground <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Player Group - Pick every player in Team_Attack_Players_2 and do (Actions)
Loop - Actions
Unit - Order (Triggering unit) to Attack . (Random unit from (Units in Battleground <gen> owned by (Picked player)))
New Armys Melee
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Armed Villager for Player 1 (Red) at (Position of Workshop 0002 <gen>) facing Default building facing degrees
Unit - Create 1 . Armed Villager for Player 1 (Red) at (Position of Workshop 0006 <gen>) facing Default building facing degrees
Unit - Create 1 . Alien for Player 7 (Green) at (Position of Great Mother 0005 <gen>) facing Default building facing degrees
Unit - Create 1 . Alien for Player 7 (Green) at (Position of Great Mother 0003 <gen>) facing Default building facing degrees
New Armys Ranged
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Marine for Player 1 (Red) at (Position of Teleport Tower 0091 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Player 1 (Red) at (Position of Teleport Tower 0092 <gen>) facing Default building facing degrees
Unit - Create 1 . Hydralisk for Player 7 (Green) at (Position of Alien Tower 0093 <gen>) facing Default building facing degrees
Unit - Create 1 . Hydralisk for Player 7 (Green) at (Position of Alien Tower 0094 <gen>) facing Default building facing degrees
Army move top 1
Events
Unit - A unit enters Wave_Region_1_Top <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Wave_Region_1_Top_Walk_to <gen>)
Army move bot 1
Events
Unit - A unit enters Wave_Region_1_Bot <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Wave_Region_1_Bot_Walk_to <gen>)
Army move top 2
Events
Unit - A unit enters Wave_Region_2_Top <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Wave_Region_2_Top_Walk_to <gen>)
Army move bot 2
Events
Unit - A unit enters Wave_Region_2_Bot <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Wave_Region_2_Bot_Walk_to <gen>)
Attack Limit
Events
Unit - A unit leaves Battleground <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit Group - Order (Units in Battleground <gen>) to Attack . (Random unit from (Units in Battleground <gen>))
Revive
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Then - Actions
Hero - Instantly revive (Dying unit) at (Center of Team_1_Revive <gen>) , Show revival graphics
Else - Actions
Hero - Instantly revive (Dying unit) at (Center of Team_2_Revive <gen>) , Show revival graphics
Lost Soul
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Lost Soul
Actions
Unit Group - Pick every unit in (Units in Battleground <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(All units of Lost_Soul are dead) Equal to True
Then - Actions
Unit - Remove (Picked unit) from the game
Trigger - Run First_wave <gen> (ignoring conditions)
Trigger - Run Move_Commanders <gen> (ignoring conditions)
Trigger - Turn on New_Armys_Melee <gen>
Trigger - Turn on New_Armys_Ranged <gen>
Else - Actions
Do nothing
Soldoom
Events
Unit - A unit enters Soldoom <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lost Soul
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
Then - Actions
Unit - Create 1 Fceless One for (Owner of (Triggering unit)) at (Center of Team_1_Revive <gen>) facing (Center of (Playable map area))
Unit - Remove Fceless One 0096 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Revive <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Trigger - Turn off (This trigger)
Else - Actions
Unit - Create 1 Fceless One for (Owner of (Triggering unit)) at (Center of Team_2_Revive <gen>) facing (Center of (Playable map area))
Unit - Remove Fceless One 0096 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Revive <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Trigger - Turn off (This trigger)
Deatar
Events
Unit - A unit enters Deatar <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lost Soul
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
Then - Actions
Unit - Create 1 Sea Elemental for (Owner of (Triggering unit)) at (Center of Team_1_Revive <gen>) facing (Center of (Playable map area))
Unit - Remove Sea Elemental 0131 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Revive <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Trigger - Turn off (This trigger)
Else - Actions
Unit - Create 1 Sea Elemental for (Owner of (Triggering unit)) at (Center of Team_2_Revive <gen>) facing (Center of (Playable map area))
Unit - Remove Sea Elemental 0131 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Revive <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Trigger - Turn off (This trigger)
Alien xXXXxDNAx
Events
Unit - A unit enters Alien_xXXXxDNAx <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lost Soul
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
Then - Actions
Unit - Create 1 Sludge Monster for (Owner of (Triggering unit)) at (Center of Team_1_Revive <gen>) facing (Center of (Playable map area))
Unit - Remove Sludge Monster 0129 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Revive <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Trigger - Turn off (This trigger)
Else - Actions
Unit - Create 1 Sludge Monster for (Owner of (Triggering unit)) at (Center of Team_2_Revive <gen>) facing (Center of (Playable map area))
Unit - Remove Sludge Monster 0129 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Revive <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Trigger - Turn off (This trigger)
Banhesesh
Events
Unit - A unit enters Banhesesh <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lost Soul
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
Then - Actions
Unit - Create 1 Ghost for (Owner of (Triggering unit)) at (Center of Team_1_Revive <gen>) facing (Center of (Playable map area))
Unit - Remove Ghost 0130 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Revive <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Trigger - Turn off (This trigger)
Else - Actions
Unit - Create 1 Ghost for (Owner of (Triggering unit)) at (Center of Team_2_Revive <gen>) facing (Center of (Playable map area))
Unit - Remove Ghost 0130 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Revive <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Trigger - Turn off (This trigger)
Faregin
Events
Unit - A unit enters Faregin <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lost Soul
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
Then - Actions
Unit - Create 1 Flying Machine for (Owner of (Triggering unit)) at (Center of Team_1_Revive <gen>) facing (Center of (Playable map area))
Unit - Remove Flying Machine 0132 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Revive <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Trigger - Turn off (This trigger)
Else - Actions
Unit - Create 1 Flying Machine for (Owner of (Triggering unit)) at (Center of Team_2_Revive <gen>) facing (Center of (Playable map area))
Unit - Remove Flying Machine 0132 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Revive <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Trigger - Turn off (This trigger)
HulxGhan
Events
Unit - A unit enters HulxGhan <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lost Soul
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
Then - Actions
Unit - Create 1 Warlock for (Owner of (Triggering unit)) at (Center of Team_1_Revive <gen>) facing (Center of (Playable map area))
Unit - Remove Warlock 0133 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Revive <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Trigger - Turn off (This trigger)
Else - Actions
Unit - Create 1 Warlock for (Owner of (Triggering unit)) at (Center of Team_2_Revive <gen>) facing (Center of (Playable map area))
Unit - Remove Warlock 0133 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Revive <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Trigger - Turn off (This trigger)
Myoona
Events
Unit - A unit enters Myoona <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lost Soul
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
Then - Actions
Unit - Create 1 Night Hunter for (Owner of (Triggering unit)) at (Center of Team_1_Revive <gen>) facing (Center of (Playable map area))
Unit - Remove Night Hunter 0134 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Revive <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Trigger - Turn off (This trigger)
Else - Actions
Unit - Create 1 Night Hunter for (Owner of (Triggering unit)) at (Center of Team_2_Revive <gen>) facing (Center of (Playable map area))
Unit - Remove Night Hunter 0134 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Revive <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Trigger - Turn off (This trigger)
Pac Manudge
Events
Unit - A unit enters Pac_Manudge <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lost Soul
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
Then - Actions
Unit - Create 1 Abomination for (Owner of (Triggering unit)) at (Center of Team_1_Revive <gen>) facing (Center of (Playable map area))
Unit - Remove Abomination 0135 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Revive <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Trigger - Turn off (This trigger)
Else - Actions
Unit - Create 1 Abomination for (Owner of (Triggering unit)) at (Center of Team_2_Revive <gen>) facing (Center of (Playable map area))
Unit - Remove Abomination 0135 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Revive <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Trigger - Turn off (This trigger)
Pachrik
Events
Unit - A unit enters Pachrik <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lost Soul
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
Then - Actions
Unit - Create 1 Captain for (Owner of (Triggering unit)) at (Center of Team_1_Revive <gen>) facing (Center of (Playable map area))
Unit - Remove Captain 0136 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Revive <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Trigger - Turn off (This trigger)
Else - Actions
Unit - Create 1 Captain for (Owner of (Triggering unit)) at (Center of Team_2_Revive <gen>) facing (Center of (Playable map area))
Unit - Remove Captain 0136 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Revive <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Trigger - Turn off (This trigger)
Sofany
Events
Unit - A unit enters Sofany <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lost Soul
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
Then - Actions
Unit - Create 1 Human Mage for (Owner of (Triggering unit)) at (Center of Team_1_Revive <gen>) facing (Center of (Playable map area))
Unit - Remove Human Mage 0137 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Revive <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Trigger - Turn off (This trigger)
Else - Actions
Unit - Create 1 Human Mage for (Owner of (Triggering unit)) at (Center of Team_2_Revive <gen>) facing (Center of (Playable map area))
Unit - Remove Human Mage 0137 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Revive <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Trigger - Turn off (This trigger)
Move Commanders
Events
Conditions
Actions
Wait 0.10 seconds
Unit - Move Elder Alien Brain 0106 <gen> instantly to (Center of Elder_Alien_Brain <gen>)
Unit - Move Command Tank 0107 <gen> instantly to (Center of Command_Tank <gen>)
Player Playing
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 9 (Gray).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 11 (Dark Green) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 12 (Brown) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 12 (Brown).) and do (Kill (Picked unit))) else do (Do nothing)
Win 1
Events
Unit - Elder Alien Brain 0106 <gen> Dies
Conditions
Actions
Player Group - Pick every player in Team_Attack_Players_2 and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Player Group - Pick every player in Team_Attack_Players_1 and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Defeat!
Win 2
Events
Unit - Command Tank 0107 <gen> Dies
Conditions
Actions
Player Group - Pick every player in Team_Attack_Players_1 and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Player Group - Pick every player in Team_Attack_Players_2 and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Defeat!
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