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Model validation: English Commandos Saboteur
EnglishCommandos_Spy.mdx
0errors5severe3warnings3unused
1
Geoset 1
Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 321566); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 321566); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 321566); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 321566); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 321566); should be 0 — geoset will remain visible in-game after the unit has decayed.
3
1
Model
Attachment 0 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
2
Attachment 3 - "Hand Left Ref "
1
Translation
Track 4 at frame 248421 has exactly the same value as tracks 3 and 5
1
Rotation
Track 4 at frame 248421 has exactly the same value as tracks 3 and 5
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