Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model EngineeringBay of the bundle EngineeringBay. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Terran Building Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing EngineeringBay.mdx
Now Click the "Import File" Button:
Next select 'EngineeringBay.mdx' in the folder which you extracted from the zip archive:
EngineeringBay
engineeringbay_diffuse.blp
engineeringbay_emissive.blp
Firebomb.blp
fx-flare-generic.blp
terranbuild_diffuse.blp
TerranBuildingFire.blp
The file has been properly added to the map archive:
EngineeringBay.mdx
Model
484
war3mapimported/EngineeringBay.mdx
Done, you have imported the file EngineeringBay.mdx.
Importing engineeringbay_diffuse.blp
Now Click the "Import File" Button:
Next select 'engineeringbay_diffuse.blp' in the folder which you extracted from the zip archive:
EngineeringBay
EngineeringBay.mdx
engineeringbay_diffuse.blp
engineeringbay_emissive.blp
Firebomb.blp
fx-flare-generic.blp
terranbuild_diffuse.blp
TerranBuildingFire.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
EngineeringBay.mdx
Model
484
war3mapimported/EngineeringBay.mdx
engineeringbay_diffuse.blp
Image / Texture
522
war3mapimported/engineeringbay_diffuse.blp
Double-click the file engineeringbay_diffuse.blp:
engineeringbay_diffuse.blp
Image / Texture
522
war3mapimported/engineeringbay_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
engineeringbay_diffuse.blp
Image / Texture
522
engineeringbay_diffuse.blp
The file has been properly added to the map archive:
EngineeringBay.mdx
Model
484
war3mapimported/EngineeringBay.mdx
engineeringbay_diffuse.blp
Image / Texture
522
engineeringbay_diffuse.blp
Done, you have imported the file engineeringbay_diffuse.blp.
Importing engineeringbay_emissive.blp
Now Click the "Import File" Button:
Next select 'engineeringbay_emissive.blp' in the folder which you extracted from the zip archive:
EngineeringBay
EngineeringBay.mdx
engineeringbay_diffuse.blp
engineeringbay_emissive.blp
Firebomb.blp
fx-flare-generic.blp
terranbuild_diffuse.blp
TerranBuildingFire.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
EngineeringBay.mdx
Model
484
war3mapimported/EngineeringBay.mdx
engineeringbay_diffuse.blp
Image / Texture
522
engineeringbay_diffuse.blp
engineeringbay_emissive.blp
Image / Texture
172
war3mapimported/engineeringbay_emissive.blp
Double-click the file engineeringbay_emissive.blp:
engineeringbay_emissive.blp
Image / Texture
172
war3mapimported/engineeringbay_emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
engineeringbay_emissive.blp
Image / Texture
172
engineeringbay_emissive.blp
The file has been properly added to the map archive:
EngineeringBay.mdx
Model
484
war3mapimported/EngineeringBay.mdx
engineeringbay_diffuse.blp
Image / Texture
522
engineeringbay_diffuse.blp
engineeringbay_emissive.blp
Image / Texture
172
engineeringbay_emissive.blp
Done, you have imported the file engineeringbay_emissive.blp.
Importing Firebomb.blp
Now Click the "Import File" Button:
Next select 'Firebomb.blp' in the folder which you extracted from the zip archive:
EngineeringBay
EngineeringBay.mdx
engineeringbay_diffuse.blp
engineeringbay_emissive.blp
fx-flare-generic.blp
terranbuild_diffuse.blp
TerranBuildingFire.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
EngineeringBay.mdx
Model
484
war3mapimported/EngineeringBay.mdx
engineeringbay_diffuse.blp
Image / Texture
522
engineeringbay_diffuse.blp
engineeringbay_emissive.blp
Image / Texture
172
engineeringbay_emissive.blp
Firebomb.blp
Image / Texture
107
war3mapimported/Firebomb.blp
Double-click the file Firebomb.blp:
Firebomb.blp
Image / Texture
107
war3mapimported/Firebomb.blp
Tick the box "Use Custom Path" and type in the correct path:
Firebomb.blp
Image / Texture
107
Firebomb.blp
The file has been properly added to the map archive:
EngineeringBay.mdx
Model
484
war3mapimported/EngineeringBay.mdx
engineeringbay_diffuse.blp
Image / Texture
522
engineeringbay_diffuse.blp
engineeringbay_emissive.blp
Image / Texture
172
engineeringbay_emissive.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
Done, you have imported the file Firebomb.blp.
Importing fx-flare-generic.blp
Now Click the "Import File" Button:
Next select 'fx-flare-generic.blp' in the folder which you extracted from the zip archive:
EngineeringBay
EngineeringBay.mdx
engineeringbay_diffuse.blp
engineeringbay_emissive.blp
Firebomb.blp
terranbuild_diffuse.blp
TerranBuildingFire.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
EngineeringBay.mdx
Model
484
war3mapimported/EngineeringBay.mdx
engineeringbay_diffuse.blp
Image / Texture
522
engineeringbay_diffuse.blp
engineeringbay_emissive.blp
Image / Texture
172
engineeringbay_emissive.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
fx-flare-generic.blp
Image / Texture
12
war3mapimported/fx-flare-generic.blp
Double-click the file fx-flare-generic.blp:
fx-flare-generic.blp
Image / Texture
12
war3mapimported/fx-flare-generic.blp
Tick the box "Use Custom Path" and type in the correct path:
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
The file has been properly added to the map archive:
EngineeringBay.mdx
Model
484
war3mapimported/EngineeringBay.mdx
engineeringbay_diffuse.blp
Image / Texture
522
engineeringbay_diffuse.blp
engineeringbay_emissive.blp
Image / Texture
172
engineeringbay_emissive.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
Done, you have imported the file fx-flare-generic.blp.
Importing terranbuild_diffuse.blp
Now Click the "Import File" Button:
Next select 'terranbuild_diffuse.blp' in the folder which you extracted from the zip archive:
EngineeringBay
EngineeringBay.mdx
engineeringbay_diffuse.blp
engineeringbay_emissive.blp
Firebomb.blp
fx-flare-generic.blp
TerranBuildingFire.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
EngineeringBay.mdx
Model
484
war3mapimported/EngineeringBay.mdx
engineeringbay_diffuse.blp
Image / Texture
522
engineeringbay_diffuse.blp
engineeringbay_emissive.blp
Image / Texture
172
engineeringbay_emissive.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
terranbuild_diffuse.blp
Image / Texture
475
war3mapimported/terranbuild_diffuse.blp
Double-click the file terranbuild_diffuse.blp:
terranbuild_diffuse.blp
Image / Texture
475
war3mapimported/terranbuild_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
terranbuild_diffuse.blp
Image / Texture
475
terranbuild_diffuse.blp
The file has been properly added to the map archive:
EngineeringBay.mdx
Model
484
war3mapimported/EngineeringBay.mdx
engineeringbay_diffuse.blp
Image / Texture
522
engineeringbay_diffuse.blp
engineeringbay_emissive.blp
Image / Texture
172
engineeringbay_emissive.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
terranbuild_diffuse.blp
Image / Texture
475
terranbuild_diffuse.blp
Done, you have imported the file terranbuild_diffuse.blp.
Importing TerranBuildingFire.blp
Now Click the "Import File" Button:
Next select 'TerranBuildingFire.blp' in the folder which you extracted from the zip archive:
EngineeringBay
EngineeringBay.mdx
engineeringbay_diffuse.blp
engineeringbay_emissive.blp
Firebomb.blp
fx-flare-generic.blp
terranbuild_diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
EngineeringBay.mdx
Model
484
war3mapimported/EngineeringBay.mdx
engineeringbay_diffuse.blp
Image / Texture
522
engineeringbay_diffuse.blp
engineeringbay_emissive.blp
Image / Texture
172
engineeringbay_emissive.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
terranbuild_diffuse.blp
Image / Texture
475
terranbuild_diffuse.blp
TerranBuildingFire.blp
Image / Texture
182
war3mapimported/TerranBuildingFire.blp
Double-click the file TerranBuildingFire.blp:
TerranBuildingFire.blp
Image / Texture
182
war3mapimported/TerranBuildingFire.blp
Tick the box "Use Custom Path" and type in the correct path:
TerranBuildingFire.blp
Image / Texture
182
TerranBuildingFire.blp
The file has been properly added to the map archive:
EngineeringBay.mdx
Model
484
war3mapimported/EngineeringBay.mdx
engineeringbay_diffuse.blp
Image / Texture
522
engineeringbay_diffuse.blp
engineeringbay_emissive.blp
Image / Texture
172
engineeringbay_emissive.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
terranbuild_diffuse.blp
Image / Texture
475
terranbuild_diffuse.blp
TerranBuildingFire.blp
Image / Texture
182
TerranBuildingFire.blp
Done, you have imported the file TerranBuildingFire.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.