• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Enforcer

Enforcer.mdx

0 errors 0 severe 24 warnings 132 unused
  • 9 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_collision_00" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 88 - "R_ear_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 94 - "L_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 95 - "L_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 157 at frame 12100 has roughly the same value as tracks 156 and 158
  • 1 2 Bone 98 - "R_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 29 at frame 3867 has roughly the same value as tracks 28 and 30
      • Track 44 at frame 4667 has roughly the same value as tracks 43 and 45
  • 1 Bone 103 - "L_sabre_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 108 - "L_mustache_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 7 at frame 2100 has roughly the same value as tracks 6 and 8
  • 1 1 Bone 111 - "R_mustache_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 67 at frame 76633 has roughly the same value as tracks 66 and 68
  • 1 Bone 114 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "spine_03_bind_jnt"
    • 1 Rotation
      • Track 337 at frame 137733 has roughly the same value as tracks 336 and 338
  • 1 Bone 4 - "neck_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 1067 has roughly the same value as tracks 2 and 4
  • 1 Bone 6 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 234 at frame 11667 has roughly the same value as tracks 233 and 235
  • 2 Bone 9 - "bone_hand_left"
    • 2 Rotation
      • Track 32 at frame 3967 has roughly the same value as tracks 31 and 33
      • Track 171 at frame 12767 has roughly the same value as tracks 170 and 172
  • 1 Bone 10 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 3200 has exactly the same value as tracks 5 and 7
  • 1 Bone 11 - "L_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 1467 has roughly the same value as tracks 5 and 7
  • 1 Bone 13 - "L_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 24 at frame 3200 has exactly the same value as tracks 23 and 25
  • 1 Bone 16 - "L_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 25 at frame 3233 has exactly the same value as tracks 24 and 26
  • 1 Bone 17 - "L_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 37 at frame 5867 has roughly the same value as tracks 36 and 38
  • 1 Bone 19 - "L_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 16 at frame 4333 has exactly the same value as tracks 15 and 17
  • 1 Bone 22 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 16 at frame 3233 has exactly the same value as tracks 15 and 17
  • 1 Bone 26 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 359 at frame 137900 has roughly the same value as tracks 358 and 360
  • 3 Bone 28 - "R_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 12 at frame 2700 has roughly the same value as tracks 11 and 13
      • Track 217 at frame 11500 has roughly the same value as tracks 216 and 218
      • Track 350 at frame 137933 has roughly the same value as tracks 349 and 351
  • 1 Bone 29 - "bone_hand_right"
    • 1 Translation
      • Track 125 at frame 68267 has roughly the same value as tracks 124 and 126
  • 1 Bone 31 - "R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 13967 has roughly the same value as tracks 32 and 34
  • 2 Bone 32 - "R_tmb_03_bind_jnt"
    • 2 Rotation
      • Track 7 at frame 3300 has roughly the same value as tracks 6 and 8
      • Track 29 at frame 13967 has roughly the same value as tracks 28 and 30
  • 1 Bone 33 - "R_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 45 at frame 13967 has roughly the same value as tracks 44 and 46
  • 2 Bone 36 - "R_mid_finger_01_bind_jnt"
    • 2 Rotation
      • Track 34 at frame 13967 has roughly the same value as tracks 33 and 35
      • Track 54 at frame 14800 has roughly the same value as tracks 53 and 55
  • 1 Bone 37 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 10 at frame 3400 has roughly the same value as tracks 9 and 11
  • 1 Bone 39 - "R_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 39 at frame 13967 has roughly the same value as tracks 38 and 40
  • 1 Bone 41 - "R_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 24 at frame 5600 has roughly the same value as tracks 23 and 25
  • 1 Bone 42 - "R_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 40 at frame 13967 has roughly the same value as tracks 39 and 41
  • 2 Bone 47 - "L_leg_02_bind_jnt"
    • 2 Rotation
      • Track 6 at frame 800 has roughly the same value as tracks 5 and 7
      • Track 78 at frame 6000 has roughly the same value as tracks 77 and 79
  • 1 Bone 48 - "bone_leg_left"
    • 1 Rotation
      • Track 380 at frame 138000 has roughly the same value as tracks 379 and 381
  • 2 Bone 52 - "bone_leg_right"
    • 2 Rotation
      • Track 236 at frame 11667 has roughly the same value as tracks 235 and 237
      • Track 405 at frame 138000 has roughly the same value as tracks 404 and 406
  • 1 Bone 53 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 56 at frame 10800 has exactly the same value as tracks 55 and 57
  • 1 Bone 57 - "R_pauldron_bind_jnt"
    • 1 Rotation
      • Track 126 at frame 90433 has roughly the same value as tracks 125 and 127
  • 2 Bone 64 - "L_cheek_03_bind_jnt"
    • 2 Translation
      • Track 1 at frame 1467 has roughly the same value as tracks 0 and 2
      • Track 12 at frame 2167 has roughly the same value as tracks 11 and 13
  • 1 Bone 71 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 8 at frame 5500 has roughly the same value as tracks 7 and 9
  • 1 Bone 72 - "tongue_02_bind_jnt"
    • 1 Translation
      • Track 43 at frame 7467 has roughly the same value as tracks 42 and 44
  • 2 Bone 96 - "L_skirt_03_bind_jnt"
    • 2 Rotation
      • Track 10 at frame 2200 has roughly the same value as tracks 9 and 11
      • Track 30 at frame 3800 has roughly the same value as tracks 29 and 31
  • 1 Bone 97 - "M_skirt_bind_jnt"
    • 1 Rotation
      • Track 121 at frame 11600 has roughly the same value as tracks 120 and 122
  • 2 Bone 99 - "R_skirt_03_bind_jnt"
    • 2 Rotation
      • Track 9 at frame 767 has roughly the same value as tracks 8 and 10
      • Track 64 at frame 5600 has roughly the same value as tracks 63 and 65
  • 1 Bone 100 - "M_skirt_01_bind_jnt"
    • 1 Rotation
      • Track 357 at frame 66400 has roughly the same value as tracks 356 and 358
  • 1 Bone 101 - "M_skirt_02_bind_jnt"
    • 1 Rotation
      • Track 207 at frame 11800 has roughly the same value as tracks 206 and 208
  • 2 Bone 102 - "M_skirt_03_bind_jnt"
    • 2 Rotation
      • Track 242 at frame 11900 has roughly the same value as tracks 241 and 243
      • Track 333 at frame 15233 has roughly the same value as tracks 332 and 334
  • 1 Bone 106 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Translation
      • Track 45 at frame 76667 has roughly the same value as tracks 44 and 46
  • 1 Bone 113 - "R_mustache_01_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 667 has roughly the same value as tracks 6 and 8
  • 24 Bone 115 - "shield_bind_jnt"
    • 24 Rotation
      • Track 353 at frame 15567 has exactly the same value as tracks 352 and 354
      • Track 354 at frame 15600 has exactly the same value as tracks 353 and 355
      • Track 355 at frame 15633 has exactly the same value as tracks 354 and 356
      • Track 356 at frame 15667 has exactly the same value as tracks 355 and 357
      • Track 357 at frame 15700 has exactly the same value as tracks 356 and 358
      • Track 358 at frame 15733 has exactly the same value as tracks 357 and 359
      • Track 359 at frame 15767 has exactly the same value as tracks 358 and 360
      • Track 360 at frame 15800 has exactly the same value as tracks 359 and 361
      • Track 361 at frame 15833 has exactly the same value as tracks 360 and 362
      • Track 362 at frame 15867 has exactly the same value as tracks 361 and 363
      • Track 363 at frame 15900 has exactly the same value as tracks 362 and 364
      • Track 364 at frame 15933 has exactly the same value as tracks 363 and 365
      • Track 365 at frame 15967 has exactly the same value as tracks 364 and 366
      • Track 366 at frame 16000 has exactly the same value as tracks 365 and 367
      • Track 367 at frame 16033 has exactly the same value as tracks 366 and 368
      • Track 368 at frame 16067 has exactly the same value as tracks 367 and 369
      • Track 369 at frame 16100 has exactly the same value as tracks 368 and 370
      • Track 370 at frame 16133 has exactly the same value as tracks 369 and 371
      • Track 371 at frame 16167 has exactly the same value as tracks 370 and 372
      • Track 372 at frame 16200 has exactly the same value as tracks 371 and 373
      • Track 373 at frame 16233 has exactly the same value as tracks 372 and 374
      • Track 374 at frame 16267 has exactly the same value as tracks 373 and 375
      • Track 375 at frame 16300 has exactly the same value as tracks 374 and 376
      • Track 376 at frame 16333 has exactly the same value as tracks 375 and 377
  • 27 CollisionShape 0 - "B_KGS_Torso"
    • 27 Rotation
      • Track 290 at frame 15467 has roughly the same value as tracks 289 and 291
      • Track 291 at frame 15500 has roughly the same value as tracks 290 and 292
      • Track 292 at frame 15533 has roughly the same value as tracks 291 and 293
      • Track 293 at frame 15567 has roughly the same value as tracks 292 and 294
      • Track 294 at frame 15600 has exactly the same value as tracks 293 and 295
      • Track 295 at frame 15633 has exactly the same value as tracks 294 and 296
      • Track 296 at frame 15667 has exactly the same value as tracks 295 and 297
      • Track 297 at frame 15700 has exactly the same value as tracks 296 and 298
      • Track 298 at frame 15733 has exactly the same value as tracks 297 and 299
      • Track 299 at frame 15767 has exactly the same value as tracks 298 and 300
      • Track 300 at frame 15800 has exactly the same value as tracks 299 and 301
      • Track 301 at frame 15833 has exactly the same value as tracks 300 and 302
      • Track 302 at frame 15867 has exactly the same value as tracks 301 and 303
      • Track 303 at frame 15900 has exactly the same value as tracks 302 and 304
      • Track 304 at frame 15933 has exactly the same value as tracks 303 and 305
      • Track 305 at frame 15967 has exactly the same value as tracks 304 and 306
      • Track 306 at frame 16000 has exactly the same value as tracks 305 and 307
      • Track 307 at frame 16033 has exactly the same value as tracks 306 and 308
      • Track 308 at frame 16067 has exactly the same value as tracks 307 and 309
      • Track 309 at frame 16100 has exactly the same value as tracks 308 and 310
      • Track 310 at frame 16133 has exactly the same value as tracks 309 and 311
      • Track 311 at frame 16167 has exactly the same value as tracks 310 and 312
      • Track 312 at frame 16200 has exactly the same value as tracks 311 and 313
      • Track 313 at frame 16233 has exactly the same value as tracks 312 and 314
      • Track 314 at frame 16267 has exactly the same value as tracks 313 and 315
      • Track 315 at frame 16300 has exactly the same value as tracks 314 and 316
      • Track 316 at frame 16333 has exactly the same value as tracks 315 and 317
  • 1 CollisionShape 1 - "B_KGS_Head"
    • 1 Rotation
      • Track 363 at frame 63767 has roughly the same value as tracks 362 and 364
  • 1 CollisionShape 2 - "B_KGS_Arm_L"
    • 1 Rotation
      • Track 407 at frame 137767 has roughly the same value as tracks 406 and 408
  • 24 CollisionShape 3 - "B_KGS_Arm_R"
    • 24 Rotation
      • Track 257 at frame 11500 has roughly the same value as tracks 256 and 258
      • Track 367 at frame 15600 has roughly the same value as tracks 366 and 368
      • Track 368 at frame 15633 has exactly the same value as tracks 367 and 369
      • Track 369 at frame 15667 has exactly the same value as tracks 368 and 370
      • Track 370 at frame 15700 has exactly the same value as tracks 369 and 371
      • Track 371 at frame 15733 has exactly the same value as tracks 370 and 372
      • Track 372 at frame 15767 has exactly the same value as tracks 371 and 373
      • Track 373 at frame 15800 has exactly the same value as tracks 372 and 374
      • Track 374 at frame 15833 has exactly the same value as tracks 373 and 375
      • Track 375 at frame 15867 has exactly the same value as tracks 374 and 376
      • Track 376 at frame 15900 has exactly the same value as tracks 375 and 377
      • Track 377 at frame 15933 has exactly the same value as tracks 376 and 378
      • Track 378 at frame 15967 has exactly the same value as tracks 377 and 379
      • Track 379 at frame 16000 has exactly the same value as tracks 378 and 380
      • Track 380 at frame 16033 has exactly the same value as tracks 379 and 381
      • Track 381 at frame 16067 has exactly the same value as tracks 380 and 382
      • Track 382 at frame 16100 has exactly the same value as tracks 381 and 383
      • Track 383 at frame 16133 has exactly the same value as tracks 382 and 384
      • Track 384 at frame 16167 has exactly the same value as tracks 383 and 385
      • Track 385 at frame 16200 has exactly the same value as tracks 384 and 386
      • Track 386 at frame 16233 has exactly the same value as tracks 385 and 387
      • Track 387 at frame 16267 has exactly the same value as tracks 386 and 388
      • Track 388 at frame 16300 has exactly the same value as tracks 387 and 389
      • Track 389 at frame 16333 has exactly the same value as tracks 388 and 390
  • 1 CollisionShape 4 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 59 at frame 6000 has roughly the same value as tracks 58 and 60
Back
Top