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Model validation: Energybird.
0
errors
0
severe
21
warnings
15
unused
16
Model
Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
Attachment name "Foot Right Ref" is duplicated by attachments 0, 2; only one will be reachable in-game.
Attachment name "Hand Right Ref" is duplicated by attachments 1, 3; only one will be reachable in-game.
Attachment name "Weapon Ref" is duplicated by attachments 4, 9; only one will be reachable in-game.
Attachment name "Hand Left Ref" is duplicated by attachments 5, 13; only one will be reachable in-game.
Attachment name "Head Ref" is duplicated by attachments 7, 8; only one will be reachable in-game.
Attachment name "Chest Ref" is duplicated by attachments 10, 11; only one will be reachable in-game.
Attachment name "Foot Left Ref" is duplicated by attachments 12, 14; only one will be reachable in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Wing_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Wing_R1" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_MidWing" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
1
Bone 17 - "R_wing_A_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 49 - "bone_head"
There are no vertices attached to this bone
1
Bone 6 - "hd_anim_bind_jnt"
1
Rotation
Track 119 at frame 6733 has roughly the same value as tracks 118 and 120
1
Bone 11 - "R_leg_03_bind_jnt"
1
Rotation
Track 94 at frame 4601 has roughly the same value as tracks 93 and 95
1
Bone 16 - "tail_01_bind_jnt"
1
Rotation
Track 89 at frame 4067 has roughly the same value as tracks 88 and 90
1
Bone 25 - "R_wing_F_01_bind_jnt"
1
Rotation
Track 137 at frame 4867 has roughly the same value as tracks 136 and 138
2
CollisionShape 6 - "B_MidWing"
2
Rotation
Track 211 at frame 9000 has roughly the same value as tracks 210 and 212
Track 213 at frame 9066 has roughly the same value as tracks 212 and 214
unused
Texture 0 - "DwarvenBearArmorAvatarDiffuse2.dds"
unused
Texture 1 - "SpiritHawk_Main_Normal.tif"
unused
Texture 2 - "HeroFlameLord_Body_ORM.tif"
unused
Texture 3 - "DwarvenBearArmorAvatarEmissive.dds"
unused
Texture 4 - Team color
unused
Texture 5 - "EnvironmentMap.blp"
unused
Texture 6 - "SpiritHawk_Main_Diffuse.tif"
unused
Texture 7 - "SpiritHawk_Main_ORM.tif"
unused
TextureAnimation 0