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Model validation: Energybird.

Energybird.mdx

0 errors 0 severe 21 warnings 15 unused
  • 16 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Attachment name "Foot Right Ref" is duplicated by attachments 0, 2; only one will be reachable in-game.
    • Attachment name "Hand Right Ref" is duplicated by attachments 1, 3; only one will be reachable in-game.
    • Attachment name "Weapon Ref" is duplicated by attachments 4, 9; only one will be reachable in-game.
    • Attachment name "Hand Left Ref" is duplicated by attachments 5, 13; only one will be reachable in-game.
    • Attachment name "Head Ref" is duplicated by attachments 7, 8; only one will be reachable in-game.
    • Attachment name "Chest Ref" is duplicated by attachments 10, 11; only one will be reachable in-game.
    • Attachment name "Foot Left Ref" is duplicated by attachments 12, 14; only one will be reachable in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Wing_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Wing_R1" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_MidWing" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 17 - "R_wing_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 49 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "hd_anim_bind_jnt"
    • 1 Rotation
      • Track 119 at frame 6733 has roughly the same value as tracks 118 and 120
  • 1 Bone 11 - "R_leg_03_bind_jnt"
    • 1 Rotation
      • Track 94 at frame 4601 has roughly the same value as tracks 93 and 95
  • 1 Bone 16 - "tail_01_bind_jnt"
    • 1 Rotation
      • Track 89 at frame 4067 has roughly the same value as tracks 88 and 90
  • 1 Bone 25 - "R_wing_F_01_bind_jnt"
    • 1 Rotation
      • Track 137 at frame 4867 has roughly the same value as tracks 136 and 138
  • 2 CollisionShape 6 - "B_MidWing"
    • 2 Rotation
      • Track 211 at frame 9000 has roughly the same value as tracks 210 and 212
      • Track 213 at frame 9066 has roughly the same value as tracks 212 and 214
  • unused Texture 0 - "DwarvenBearArmorAvatarDiffuse2.dds"
  • unused Texture 1 - "SpiritHawk_Main_Normal.tif"
  • unused Texture 2 - "HeroFlameLord_Body_ORM.tif"
  • unused Texture 3 - "DwarvenBearArmorAvatarEmissive.dds"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "SpiritHawk_Main_Diffuse.tif"
  • unused Texture 7 - "SpiritHawk_Main_ORM.tif"
  • unused TextureAnimation 0
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