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Triggers
D.w3x
Variables
GAME
Cinematic
Timer
Spawn Units
Spawn Bosses
Human attack
Orc attack
Undead attack
Nightelf attack
Music
Human Building ATK on
Human Building ATK
Orc Building ATK on
Orc Building ATK
Undead Building ATK on
Undead Building ATK
Nightelf Building ATK on
Nightelf Building ATK
Upgrade on
Enemy upgrade
Upgrade 2 on
Enemy upgrade 2
Upgrade 3 on
Enemy upgrade 3
Upgrade 4 on
Enemy upgrade 4
Upgrade last on
Enemy upgrade last
VICTORY
DEFEAT
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
A
timer
No
B
timerdialog
No
C
timer
No
Cinematic
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Camera - . Apply . gg_cam_Map_View for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named : Play No sound and display Welcome to Endless! . Modify duration: Add 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Mountain King 0003 <gen> named : Play No sound and display GAME HELPNote: The timer is starting now (Sorry) . Modify duration: Add 4.00 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Human for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0002 <gen> named #1 Difficulty Areas : Play No sound and display There are 4 areas.Each of them has a difficulty. . Modify duration: Add 4.00 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Undead for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0012 <gen> named UNDEAD : Play No sound and display EASY . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Elf for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0018 <gen> named ELF : Play No sound and display MEDIUM . Modify duration: Add 4.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Orc for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0008 <gen> named ORC : Play No sound and display HARD . Modify duration: Add 4.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Human for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0004 <gen> named HUMAN : Play No sound and display VERY HARD *sighs* . Modify duration: Add 4.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Archer_Cam for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Tauren Chieftain 0010 <gen> named #2 Range Units : Play No sound and display Just like towers but can move.They will damage the coming enemies and bosses. . Modify duration: Add 4.00 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Town_Hall for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Far Seer 0009 <gen> named #3 Buildings : Play No sound and display The most important unit in the game.If one of it dies.GAME OVER! . Modify duration: Add 4.00 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Map_View for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Shadow Hunter 0011 <gen> named #4 Bosses : Play No sound and display They are the only reason why the difficulty of humans is very hard. . Modify duration: Add 4.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Crypt Lord 0015 <gen> named : Play No sound and display HAVE FUN! . Modify duration: Add 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 10.00 seconds
Wait 1.00 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Camera - . Apply . gg_cam_Map_View for Player 1 (Red) over 0.50 seconds
Cinematic - Send transmission to (All players) from Lich 0013 <gen> named Forgotten help : Play No sound and display Wait! You can hire workers to fight the invaders or repair the buildings and enemies health will be upgraded in time.It will affect bosses too. . Modify duration: Add 4.00 seconds and Don't wait
Wait 15.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Player - Set Player 1 (Red) . Current gold to 5000
Player - Set Player 1 (Red) . Current lumber to 5000
Player - Set Player 1 (Red) . Food cap to 100
Trigger - Turn on VICTORY <gen>
Trigger - Turn on Timer <gen>
Trigger - Turn on Spawn_Units <gen>
Trigger - Turn on Spawn_Bosses <gen>
Trigger - Turn on Human_attack <gen>
Trigger - Turn on Orc_attack <gen>
Trigger - Turn on Undead_attack <gen>
Trigger - Turn on Nightelf_attack <gen>
Trigger - Turn on Upgrade_on <gen>
Trigger - Turn on Upgrade_2_on <gen>
Trigger - Turn on Upgrade_3_on <gen>
Trigger - Turn on Upgrade_4_on <gen>
Trigger - Turn on Upgrade_last_on <gen>
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Make (Picked unit) Invulnerable)
Unit - Make Black Citadel 0006 <gen> Vulnerable
Unit - Make Castle 0000 <gen> Vulnerable
Unit - Make Fortress 0005 <gen> Vulnerable
Unit - Make Tree of Eternity 0007 <gen> Vulnerable
Timer
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Countdown Timer - Start A as a One-shot timer that will expire in 3000.00 seconds
Set Variable Set A = (Last started timer)
Countdown Timer - Create a timer window for A with title Timer
Set Variable Set B = (Last created timer window)
Countdown Timer - Start C as a One-shot timer that will expire in 1500.00 seconds
Spawn Units
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 2 (Blue) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Archer for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Spawn Bosses
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Brewmaster for Player 2 (Blue) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Firelord for Player 2 (Blue) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Pit Lord for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Dark Ranger for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Human attack
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack . Demonic Gate 0000 <gen>
Orc attack
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack . Demonic Gate 0001 <gen>
Undead attack
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack . Demonic Gate 0002 <gen>
Nightelf attack
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack . Demonic Gate 0003 <gen>
Music
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Sound - Play PH1 <gen>
Sound - Play PH101 <gen>
Human Building ATK on
Events
Destructible - Demonic Gate 0000 <gen> dies
Conditions
Actions
Trigger - Turn on Human_Building_ATK <gen>
Human Building ATK
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack . Castle 0000 <gen>
Orc Building ATK on
Events
Destructible - Demonic Gate 0001 <gen> dies
Conditions
Actions
Trigger - Turn on Orc_Building_ATK <gen>
Orc Building ATK
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack . Fortress 0005 <gen>
Undead Building ATK on
Events
Destructible - Demonic Gate 0002 <gen> dies
Conditions
Actions
Trigger - Turn on Undead_Building_ATK <gen>
Undead Building ATK
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack . Black Citadel 0006 <gen>
Nightelf Building ATK on
Events
Destructible - Demonic Gate 0003 <gen> dies
Conditions
Actions
Trigger - Turn on Nightelf_Building_ATK <gen>
Nightelf Building ATK
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack . Tree of Eternity 0007 <gen>
Upgrade on
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Trigger - Turn on Enemy_upgrade <gen>
Cinematic - Send transmission to (All players) from Blademaster 0008 <gen> named UPGRADE : Play No sound and display enemies health change to 100 . Modify duration: Add 4.00 seconds and Don't wait
Enemy upgrade
Events
Unit - A unit enters Region_003 <gen>
Unit - A unit enters Region_002 <gen>
Unit - A unit enters Region_001 <gen>
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Set life of (Entering unit) to 100.00
Upgrade 2 on
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Blood Mage 0004 <gen> named UPGRADE : Play No sound and display enemies health have been upgraded to 200 . Modify duration: Add 4.00 seconds and Don't wait
Trigger - Turn on Enemy_upgrade_2 <gen>
Enemy upgrade 2
Events
Unit - A unit enters Region_000 <gen>
Unit - A unit enters Region_001 <gen>
Unit - A unit enters Region_002 <gen>
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Set life of (Entering unit) to 200.00
Upgrade 3 on
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Archmage 0002 <gen> named UPGRADE : Play No sound and display enemies health have been upgraded to 400 . Modify duration: Add 4.00 seconds and Don't wait
Trigger - Turn on Enemy_upgrade_3 <gen>
Enemy upgrade 3
Events
Unit - A unit enters Region_003 <gen>
Unit - A unit enters Region_001 <gen>
Unit - A unit enters Region_000 <gen>
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Set life of (Entering unit) to 400.00
Upgrade 4 on
Events
Time - Elapsed game time is 350.00 seconds
Conditions
Actions
Trigger - Turn on Enemy_upgrade_4 <gen>
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named UPGRADE! : Play No sound and display All units life have upgraded to 800 . Modify duration: Add 4.00 seconds and Don't wait
Enemy upgrade 4
Events
Unit - A unit enters Region_000 <gen>
Unit - A unit enters Region_001 <gen>
Unit - A unit enters Region_002 <gen>
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Set life of (Entering unit) to 800.00
Upgrade last on
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Mountain King 0003 <gen> named GAAAAH! : Play No sound and display ENEMIES HEALTH HAS BEEN UPGRADED TO 1500! . Modify duration: Add 4.00 seconds and Don't wait
Trigger - Turn on Enemy_upgrade_last <gen>
Enemy upgrade last
Events
Unit - A unit enters Region_003 <gen>
Unit - A unit enters Region_002 <gen>
Unit - A unit enters Region_001 <gen>
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Set life of (Entering unit) to 1500.00
VICTORY
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
DEFEAT
Events
Unit - Castle 0000 <gen> Dies
Unit - Fortress 0005 <gen> Dies
Unit - Black Citadel 0006 <gen> Dies
Unit - Tree of Eternity 0007 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Better luck next time!:D :P
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