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Triggers
Encounter at Outland.w3x
Variables
Initialization
Melee Initialization
Music
Remove Builders
Remove Builders End
Blackout
Introduction 1
Introduction 2
Introduction 3
Introduction 4
Zoom Repeat
Ally Horn
Centaur Hide
Centaur Quest 1
Centaur Quest 2
Centaur Quest 3
Ogeban Sound
Ogeban Death
Khan Reinforcements
Khan Reinforcements 2
Salamander Wake Up
Remove Draenei Tree
Remove Draenei Tree End
Draenei Pre
Draenei Quest 1
Draenei Quest 2
Draenei Quest 3
Draenei Quest 4
Draenei Quest 5
Balird Pre
Balird Lights Enter
Balird Death
Balird Death End Lights
Naga Pre
Naga Quest 1
Naga Quest 2
Naga Quest 3
Naga Quest 3 Cont
Naga Quest 4
Naga Quest 5
Naga Quest 6
Naga Quest 7
Naga Quest 8
Naga Quest 9
Naga Quest 10
Naga Reinforcements
Naga Reinforcements 2
Menelaus Hide
Menelaus Attack
Menelaus Attack 2
Menelaus Attack 3
Menelaus Death
Portal Fight
Portal Fight 2
Key Hide
Demon Brothers Behavior
Demon Brothers Bridge
Demon Brothers Bridge 2
Demon Brothers Island
Demon Brothers Key
Demon Brothers Island 2
Family Pre
Family 1
Family 2
Family 3 Pre
Family 3
Family 4
Family 5
Family 6
Family 7
Old Gods Attack
Old Gods Attack Re
Legion Spawn Movement
Legion Spawn 1
Legion Spawn 2
Legion Spawn 3
Legion Spawn 4
Legion Spawn 5
Legion Spawn 6
Legion Spawn 7
Legion Spawn 8
Legion Spawn 9
Legion Spawn 10
Legion Spawn North Movement
Legion North Spawn 1
Legion North Spawn 2
Legion North Spawn 3
Legion North Spawn 4
Legion North Spawn 5
Legion North Spawn 6
Legion North Spawn 7
Legion North Spawn 8
Legion North Spawn 9
Legion North Spawn 10
Legion North Spawn 11
Legion North Spawn 12
Worker Rescue
Worker Rescue 2
Ent Aggression
Arm of Ent
Tower Aggression
Ship Arrival
Ship Move
Ship Unload
Ship Furbolg Move
Reinforcements
Reinforcements Move
Island Enforcer
Island Woman
Undead Tower
Island Pre
North Barrier
Arch Barrier
Gate Invul
Generator Death
Northern Pre
North Island Quest 1
North Island Quest 2
North Island Quest 3
North Island Quest 4
Menedhin Death
Northern Reinforcements Timer
Northern Reinforcements Arrival
Ship Movements
Ship Goal
Transport Goal
Ship Camera
Gatherer Rescue
Gatherer Rescue 2
Sanctuary Reprieve
Sanctuary Reprieve Cont
Global Weather 1
Global Weather 2
Global Weather 3
Global Weather 4
Global Weather 5
Global Weather 6
Global Weather 7
Global Weather 8
Global Weather 9
Global Weather 10
Global Weather 11
Global Weather 12
Global Weather 13
Global Weather 14
Global Weather 15
Draenei Weather
Sylvanas Weather
Urbino Weather
Urbino Movement Pre
Urbino Movement
Urbino Movement 2
Urbino Movement 3
Urbino Movement 4
Child Laugh
Child Laugh 2
Child Cry
Dance End
Gyrocopter Upgrades
West Ships Patrol Pre
West Ships Patrol 1
West Ships Patrol 2
West Ships Patrol 3
West Ships Patrol 4
East Ships Patrol Pre
East Ships Patrol 1
East Ships Patrol 2
East Ships Patrol 3
East Ships Patrol 4
Eastern Patrol Pre
Eastern Patrol 1
Eastern Patrol 2
Wyvern Patrol Pre
Wyvern Patrol 1
Wyvern Patrol 2
Ship Aggression 1
Ship Aggression 2
Wyvern Aggression
Great Fortress Pre Pre
Great Fortress Pre
Great Fortress 1
Great Fortress 2
Great Fortress 3
Great Fortress 4
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
CountdownTimer
timer
No
CountdownTimer2
timer
No
CountdownTimer3
timer
No
CountdownTimer4
timer
No
CountdownTimer5
timer
No
CountdownTimer6
timer
No
CountdownTimer7
timer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Music
Events
Map initialization
Conditions
Actions
Sound - Play Human2 <gen>
Trigger - Turn off (This trigger)
Remove Builders
Events
Unit - A unit enters Sanctuary <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Remove Builders End
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Trigger - Turn off Remove_Builders <gen>
Trigger - Turn off (This trigger)
Blackout
Events
Map initialization
Conditions
Actions
Game - Hide creep camps on the minimap .
Visibility - Enable fog of war
Visibility - Enable black mask
Trigger - Turn off (This trigger)
Introduction 1
Events
Map initialization
Conditions
Actions
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Camera - Pan camera for Player 2 (Blue) to (Center of Ally <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Introduction 2
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Unit - Create 1 . Mage for Player 2 (Blue) at (Center of Joan_Spawn <gen>) facing 90.00 degrees
Camera - Pan camera for Player 2 (Blue) to (Center of Joan_Spawn <gen>) over 4.00 seconds
Camera - Set Player 2 (Blue) 's camera Field of view to 130.00 over 4.00 seconds
Trigger - Turn off (This trigger)
Introduction 3
Events
Time - Elapsed game time is 6.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: Survivors from the alliance have coalesced and migrated to the forbidding outland. The continuity of the world hangs by a thread, assert control over this base realm or perish.Take care to consider whether to make your stand at your current base or to take flight before any faction focuses their full might on you. Though dark and terrible, this realm certainly is lucrative if one is willing to adapt and explore it's dark reaches.
Trigger - Turn off (This trigger)
Introduction 4
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: Certainly, to stand a chance of ever defeating those who wish to do you harm, excursions into the unknown will be necessary. Seek out allies, collect artifacts and build your strength for the coming conflicts.
Trigger - Turn off (This trigger)
Zoom Repeat
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Camera - Set Player 2 (Blue) 's camera Field of view to 130.00 over 1.00 seconds
Ally Horn
Events
Unit - A unit owned by Player 11 (Dark Green) . Learns a skill
Conditions
Actions
Hero - Create Horn of Cenarius and give it to (Learning Hero)
Trigger - Turn off (This trigger)
Centaur Hide
Events
Map initialization
Conditions
Actions
Unit - Hide Centaur 0176 <gen>
Trigger - Turn off (This trigger)
Centaur Quest 1
Events
Unit - Metal Cage 0129 <gen> Dies
Conditions
Actions
Unit - Unhide Centaur 0176 <gen>
Unit - Move Centaur 0176 <gen> instantly to (Center of Centaur_Caged <gen>)
Unit - Change ownership of Centaur 0176 <gen> to Player 2 (Blue) and Change color
Sound - Play CentaurArcherYesAttack1 <gen> at 100.00 % volume, located at (Center of Centaur_Caged <gen>) with Z offset 0
Quest - Create a Required quest titled Steppe Revenge with the description The freed centaur craves the death of Ogeban. , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Enable (Last created quest)
Quest - Display to Player Group - Player 2 (Blue) the Quest Discovered message: You free the centaur prisoner. Jilted by the burning legion, the khan has suffered a terrible and humiliating blow to pride. Hellbent on revenge, he quickly joins the alliance.
Trigger - Turn off (This trigger)
Centaur Quest 2
Events
Unit - A unit enters Centaur_Fight_Enter <gen>
Conditions
(Centaur_Fight_Enter <gen> contains Centaur 0176 <gen>) Equal to True
Actions
Unit - Create 2 . Centaur Impaler for Neutral Extra at (Center of Centaur_Fight_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Centaur Archer for Neutral Extra at (Center of Centaur_Fight_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Centaur Drudge for Neutral Extra at (Center of Centaur_Fight_Spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Centaur_Fight_Spawn <gen>) and do (Order (Units in Centaur_Fight_Spawn <gen>) to Attack-Move To.(Center of Centaur_Fight_Goal <gen>))
AI - Ignore (Last created unit) 's guard position
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: Centaurs appear from the north-east. Deal with the ensuing squabble and proceed towards the capturer Ogeban.
Trigger - Turn off (This trigger)
Centaur Quest 3
Events
Unit - Ogeban 0089 <gen> Dies
Conditions
Actions
Quest - Display to Player Group - Player 2 (Blue) the Quest Completed message: Ogeban falls dead to the ground.
Quest - Mark (Last created quest) as Completed
Trigger - Turn off (This trigger)
Ogeban Sound
Events
Unit - A unit enters Ogeban_Sound <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Sound - Play BUTCHER <gen> at 100 % volume, located at (Center of Ogeban_Sound <gen>) with Z offset 0
Trigger - Turn off (This trigger)
Ogeban Death
Events
Unit - Ogeban 0089 <gen> Dies
Conditions
Actions
Item - Create Bladebane Armor at (Position of Ogeban 0089 <gen>)
Trigger - Turn off (This trigger)
Khan Reinforcements
Events
Unit - Ogeban 0089 <gen> Dies
Conditions
Actions
Countdown Timer - Start CountdownTimer7 as a One-shot timer that will expire in 2700.00 seconds
Trigger - Turn off (This trigger)
Khan Reinforcements 2
Events
Time - CountdownTimer7 expires
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: Troops loyal to the khan have arrived ready for battle.
Unit - Create 1 . Centaur Outrunner for Player 2 (Blue) at (Center of Centaur_Fight_Spawn <gen>) facing 155.00 degrees
Unit - Create 2 . Centaur Impaler for Player 2 (Blue) at (Center of Centaur_Fight_Spawn <gen>) facing 155.00 degrees
Unit - Create 3 . Centaur Archer for Player 2 (Blue) at (Center of Khan_Reinforcement <gen>) facing 155.00 degrees
Sound - Play CentaurReady1 <gen> at 100 % volume, located at (Center of Centaur_Fight_Spawn <gen>) with Z offset 0
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of Centaur_Fight_Spawn <gen>) for 1 seconds
Trigger - Turn off (This trigger)
Salamander Wake Up
Events
Unit - A unit enters Wake_Up_Salamanders <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Wake up Salamander 0619 <gen>
Unit - Wake up Salamander 0135 <gen>
Unit - Wake up Salamander Vizier 0134 <gen>
Unit - Wake up Salamander Vizier 0133 <gen>
Unit - Wake up Salamander Lord 0151 <gen>
Unit - Wake up Salamander 0136 <gen>
Unit - Wake up Salamander 0152 <gen>
Trigger - Turn off (This trigger)
Remove Draenei Tree
Events
Unit - A unit enters Draenei_Remove <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Remove Draenei Tree End
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Trigger - Turn off Remove_Draenei_Tree <gen>
Trigger - Turn off (This trigger)
Draenei Pre
Events
Map initialization
Conditions
Actions
Unit - Make Tershevan 0191 <gen> Invulnerable
Unit - Make Draenei Augur 0027 <gen> Invulnerable
Draenei Quest 1
Events
Unit - A unit enters Draenei_Intro_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order Draenei Chieftain 0081 <gen> to Move To . (Position of (Triggering unit))
Game - Display to Player Group - Player 2 (Blue) the text: The village chief approaches, bidding the allied forces welcome.He tells of his aid the augur who has not returned after leaving for the temple to the north-east. Fearing trouble yet not able to leave the defense of the village, he appeals for your help. Proceed north if you accept.
Trigger - Turn off (This trigger)
Draenei Quest 2
Events
Unit - A unit enters Draenei_Quest_Start <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Quest - Create a Required quest titled Missing Augur with the description The augur of the draenei village has gone missing. , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Enable (Last created quest)
Quest - Display to Player Group - Player 2 (Blue) the Quest Discovered message: Find the missing augur.
Unit - Order Draenei Chieftain 0081 <gen> to Move To . (Center of Draenei_Chief <gen>)
Trigger - Turn off (This trigger)
Draenei Quest 3
Events
Unit - A unit enters Draenei_Quest_Fight <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: The augur is rooted in deep magically induced sleep. Subdue the foul perpetrator.
Unit - Change ownership of Tershevan 0191 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Draenei Augur 0027 <gen> to Player 4 (Purple) and Change color
Unit - Make Tershevan 0191 <gen> Vulnerable
Unit - Make Draenei Augur 0027 <gen> Vulnerable
Trigger - Turn off (This trigger)
Draenei Quest 4
Events
Unit - Tershevan 0191 <gen> Dies
Conditions
Actions
Unit - Kill Draenei Augur 0027 <gen>
Unit - Change ownership of Draenei Augur 0027 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Resurrection Stone 0190 <gen> to Player 2 (Blue) and Change color
Item - Create Satyr's Gauntlets at (Position of Tershevan 0191 <gen>)
Trigger - Turn off (This trigger)
Draenei Quest 5
Events
Unit - Draenei Augur 0027 <gen> Finishes reviving
Conditions
Actions
Quest - Display to Player Group - Player 2 (Blue) the Quest Completed message: The augur is grateful for your intervention and offers his assistance. He bestows on your party the ability to be resurrected from the stone, admittance to the mana pool and open arms to the refuge of the temple.
Quest - Mark (Last created quest) as Completed
Trigger - Turn off (This trigger)
Balird Pre
Events
Map initialization
Conditions
Actions
Animation - Play the hide animation for all doodads of type YOlb (Unexpected type: 'doodadcode') within (Playable map area) .
Neutral Building - Disable Way Gate 0198 <gen>
Neutral Building - Disable Way Gate 0046 <gen>
Trigger - Turn off (This trigger)
Balird Lights Enter
Events
Destructible - Dungeon Gate 2206 <gen> dies
Conditions
Actions
Animation - Play the show animation for all doodads of type YOlb (Unexpected type: 'doodadcode') within Balird_Lights <gen> .
Sound - Play LightningBolt <gen> at 100 % volume, located at (Center of Balird_Obelisk <gen>) with Z offset 0
Trigger - Turn off (This trigger)
Balird Death
Events
Unit - Balird 0007 <gen> Dies
Conditions
Actions
Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of Balird 0007 <gen>) to target (Position of Way Gate 0198 <gen>)
Item - Create Charged Blade at (Position of Balird 0007 <gen>)
Animation - Play the hide animation for all doodads of type YOlb (Unexpected type: 'doodadcode') within (Playable map area) .
Neutral Building - Enable Way Gate 0198 <gen>
Neutral Building - Enable Way Gate 0046 <gen>
Trigger - Turn off (This trigger)
Balird Death End Lights
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Conditions
Actions
Lightning - Destroy (Last created lightning effect)
Trigger - Turn off (This trigger)
Naga Pre
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Create a permanent Fleshy Naga Royal Guard corpse for Neutral Passive at (Center of Naga_Corpse <gen>) facing (Random angle) degrees
Unit - Hide Marius the Wolf 0313 <gen>
Unit - Make Lilith 0002 <gen> Invulnerable
Unit - Make Lilith's Maiden 0017 <gen> Invulnerable
Unit - Make Lilith's Maiden 0016 <gen> Invulnerable
Trigger - Turn off (This trigger)
Naga Quest 1
Events
Unit - A unit enters Naga_Meeting <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order Naga Champion 0267 <gen> to Follow . (Entering unit)
Game - Display to Player Group - Player 2 (Blue) the text: The Naga approaches. In an eerily detached tone she demands your assistance in finishing off a nearby group of allied traitors who are threatening her friends and holding up allied reinforcements.
Trigger - Turn off (This trigger)
Naga Quest 2
Events
Unit - A unit enters Naga_Start_Quest <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Quest - Create a Required quest titled Treachery with the description A group of human turncoats for the burning legion are holding up allied reinforcements from the west. , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Enable (Last created quest)
Quest - Display to Player Group - Player 2 (Blue) the Quest Discovered message: Defeat the humans loyal to the burning legion on the peninsula to the north.
Trigger - Turn off (This trigger)
Naga Quest 3
Events
Unit - A unit enters Naga_Fight_North <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: The humans turn hostile on seeing the Naga.
Unit - Change ownership of Footman 0277 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Brigand 0275 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Brigand 0274 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Footman 0280 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Footman 0278 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Footman 0279 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Brigand 0276 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Chaplain 0272 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Hydromancer 0273 <gen> to Neutral Hostile and Retain color
Sound - Play TraitorNorth2 <gen> at 100 % volume, located at (Position of Footman 0277 <gen>) with Z offset 0
Trigger - Turn off (This trigger)
Naga Quest 3 Cont
Events
Unit - Footman 0277 <gen> Dies
Conditions
Actions
Sound - Play TraitorNorth <gen> at 100 % volume, located at (Position of Hydromancer 0273 <gen>) with Z offset 0
Trigger - Turn off (This trigger)
Naga Quest 4
Events
Unit - Hydromancer 0273 <gen> Dies
Conditions
Actions
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: The Naga commands you to inform her friends to the south that the humans have been killed off.
Item - Create Enchanted Vial at (Position of Hydromancer 0273 <gen>)
Trigger - Turn off (This trigger)
Naga Quest 5
Events
Unit - A unit enters Naga_Lilith_Fight <gen>
Conditions
(Hydromancer 0273 <gen> is dead) Equal to True
Actions
Unit - Change ownership of Lilith 0002 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Lilith's Maiden 0017 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Lilith's Maiden 0016 <gen> to Neutral Hostile and Retain color
Sound - Play Lillith <gen> at 100 % volume, attached to Lilith 0002 <gen>
Sound - Play Laugh <gen> at 100 % volume, attached to Lilith's Maiden 0016 <gen>
Sound - Play Laugh2 <gen> at 100 % volume, attached to Lilith's Maiden 0017 <gen>
Unit - Make Lilith 0002 <gen> Vulnerable
Unit - Make Lilith's Maiden 0017 <gen> Vulnerable
Unit - Make Lilith's Maiden 0016 <gen> Vulnerable
Trigger - Turn off (This trigger)
Naga Quest 6
Events
Unit - Lilith 0002 <gen> Dies
Conditions
Actions
Quest - Display to Player Group - Player 2 (Blue) the Quest Completed message: Agency returns to the Naga as Lilith falls dead. Having been spellbound by the witches, she is not at fault for the treachery. Her retinue dead, she offers her aid as the sole member of her race left in the realm.
Unit - Change ownership of Naga Champion 0267 <gen> to Player 2 (Blue) and Change color
Sound - Play SuccubusWarcry1 <gen> at 100 % volume, located at (Center of Naga_Lilith_Fight <gen>) with Z offset 0
Quest - Mark (Last created quest) as Completed
Item - Create Lilith's Gauntlets at (Position of Lilith 0002 <gen>)
Trigger - Turn off (This trigger)
Naga Quest 7
Events
Unit - A unit enters Naga_Fight_East <gen>
Conditions
(Lilith 0002 <gen> is dead) Equal to True
(Lilith's Maiden 0016 <gen> is dead) Equal to True
(Lilith's Maiden 0017 <gen> is dead) Equal to True
Actions
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Game - Display to Player Group - Player 2 (Blue) the text: You hear human voices and a retinue of men at arms coming from the west..
Unit - Create 4 . Bandit for Neutral Hostile at (Center of Naga_East_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Assassin for Neutral Hostile at (Center of Naga_East_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Chaplain for Neutral Hostile at (Center of Naga_East_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Knight for Neutral Hostile at (Center of Naga_East_Spawn <gen>) facing Default building facing degrees
Unit - Unhide Marius the Wolf 0313 <gen>
Trigger - Turn off (This trigger)
Naga Quest 8
Events
Unit - A unit enters Naga_East_Spawn <gen>
Conditions
(Lilith 0002 <gen> is dead) Equal to True
Actions
Unit Group - Pick every unit in (Units in Naga_East_Spawn <gen>) and do (Pick every unit in (Units in Naga_East_Spawn <gen>) and do (Order (Units in Naga_East_Spawn <gen>) to Attack-Move To.(Center of Naga_Fight_East <gen>)))
Trigger - Turn off (This trigger)
Naga Quest 9
Events
Unit - A unit enters Naga_East_Goal <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
(Lilith 0002 <gen> is dead) Equal to True
Actions
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Sound - Play TraitorEast2 <gen> at 100 % volume, located at (Center of Naga_East_Goal <gen>) with Z offset 0
Trigger - Turn off (This trigger)
Naga Quest 10
Events
Unit - A unit enters Naga_East_Goal_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
(Lilith 0002 <gen> is dead) Equal to True
Actions
Sound - Play TraitorEast <gen> at 100 % volume, located at (Center of Naga_East_Goal_2 <gen>) with Z offset 0
Trigger - Turn off (This trigger)
Naga Reinforcements
Events
Unit - Lilith 0002 <gen> Dies
Conditions
Actions
Countdown Timer - Start CountdownTimer6 as a One-shot timer that will expire in 2700.00 seconds
Trigger - Turn off (This trigger)
Naga Reinforcements 2
Events
Time - CountdownTimer6 expires
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: Friendly Naga troops have arrived from the southwest looking for their champion. They stand ready to do your bidding.
Unit - Create 5 . Mur'gul Reaver for Player 2 (Blue) at (Center of Naga_Re_2 <gen>) facing 52.00 degrees
Unit - Create 1 . Naga Royal Guard for Player 2 (Blue) at (Center of Naga_Re_1 <gen>) facing 52.00 degrees
Unit - Create 3 . Dragon Turtle for Player 2 (Blue) at (Center of Naga_Re_1 <gen>) facing 52.00 degrees
Sound - Play NagaRoyalGuardWhat4 <gen> at 100 % volume, located at (Center of Naga_Re_2 <gen>) with Z offset 0
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of Naga_Re_1 <gen>) for 1 seconds
Trigger - Turn off (This trigger)
Menelaus Hide
Events
Map initialization
Conditions
Actions
Unit - Hide Count Menelaus 0303 <gen>
Trigger - Turn off (This trigger)
Menelaus Attack
Events
Unit - Marius the Wolf 0313 <gen> Dies
Conditions
Actions
Countdown Timer - Start CountdownTimer as a One-shot timer that will expire in 600.00 seconds
Trigger - Turn off (This trigger)
Menelaus Attack 2
Events
Time - CountdownTimer expires
Conditions
Actions
Unit - Unhide Count Menelaus 0303 <gen>
Unit - Move Count Menelaus 0303 <gen> instantly to (Center of Sanctuary_Entrance <gen>)
Unit - Change ownership of Count Menelaus 0303 <gen> to Neutral Hostile and Retain color
Unit - Create 5 . Knight for Neutral Hostile at (Center of Sanctuary_Entrance <gen>) facing Default building facing degrees
Unit - Create 5 . Brigand for Neutral Hostile at (Center of Sanctuary_Entrance <gen>) facing Default building facing degrees
Unit - Create 3 . Enforcer for Neutral Hostile at (Center of Sanctuary_Entrance <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Menelaus Attack 3
Events
Unit - A unit enters Sanctuary_Entrance <gen>
Conditions
(Marius the Wolf 0313 <gen> is dead) Equal to True
Actions
Unit Group - Pick every unit in (Units in Sanctuary_Entrance <gen>) and do (Pick every unit in (Units in Sanctuary_Entrance <gen>) and do (Order (Units in Sanctuary_Entrance <gen>) to Attack-Move To.(Center of Sanctuary <gen>)))
Game - Display to Player Group - Player 2 (Blue) the text: Intent on revenge, men loyal to the late Marius arrive en masse from the southern passage.
Trigger - Turn off (This trigger)
Menelaus Death
Events
Unit - Count Menelaus 0303 <gen> Dies
Conditions
Actions
Item - Create Hoarfrost at (Position of Count Menelaus 0303 <gen>)
Trigger - Turn off (This trigger)
Portal Fight
Events
Unit - A unit enters Portal_Arch <gen>
Conditions
Actions
Unit - Create 1 . Naga Royal Guard for Neutral Extra at (Center of Portal_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Myrmidon for Neutral Extra at (Center of Portal_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Dragon Turtle for Neutral Extra at (Center of Portal_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Mur'gul Reaver for Neutral Extra at (Center of Portal_Spawn <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Portal Fight 2
Events
Unit - A unit enters Portal_Spawn <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units in Portal_Spawn <gen>) and do (Pick every unit in (Units in Portal_Spawn <gen>) and do (Order (Units in Portal_Spawn <gen>) to Attack-Move To.(Center of Portal_Goal <gen>)))
Trigger - Turn off (This trigger)
Key Hide
Events
Map initialization
Conditions
Actions
Item - Hide gg_item_I00E_0314
Trigger - Turn off (This trigger)
Demon Brothers Behavior
Events
Unit - A unit comes within 256 of Mago 0298 <gen>
Conditions
Actions
Unit - Order Hirgast 0297 <gen> to Neutral - Firebolt . (Attacked unit)
Unit - Order Enelin 0291 <gen> to Neutral - Firebolt . (Attacked unit)
Unit - Order Anor 0031 <gen> to Neutral - Firebolt . (Attacked unit)
Trigger - Turn off (This trigger)
Demon Brothers Bridge
Events
Unit - A unit enters Bridge_Rejection <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Bridge_Teleport <gen>)
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 50.00 damage of attack type Magic and damage type Magic
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Destroy (Last created special effect)
Camera - Pan camera for Player 2 (Blue) to (Position of (Triggering unit)) over 0 seconds
Demon Brothers Bridge 2
Events
Destructible - Lever 0536 <gen> dies
Conditions
Actions
Trigger - Turn off Demon_Brothers_Bridge <gen>
Trigger - Turn off (This trigger)
Demon Brothers Island
Events
Unit - A unit enters Island_Reward <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Island_Rejection <gen>)
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 500.00 damage of attack type Magic and damage type Magic
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Camera - Pan camera for Player 2 (Blue) to (Position of (Triggering unit)) over 0 seconds
Demon Brothers Key
Events
Unit - Mago 0298 <gen> Dies
Conditions
Actions
Item - Show gg_item_I00E_0314
Item - Move gg_item_I00E_0314 to (Position of Mago 0298 <gen>)
Trigger - Turn off (This trigger)
Demon Brothers Island 2
Events
Unit - A unit enters Island_Reward <gen>
Conditions
((Triggering unit) has gg_item_I00E_0314) Equal to True
Actions
Trigger - Turn off Demon_Brothers_Island <gen>
Trigger - Turn off (This trigger)
Family Pre
Events
Map initialization
Conditions
Actions
Unit - Hide Maghirna 0318 <gen>
Unit - Make Captain Barisan 0075 <gen> Invulnerable
Unit - Make Heloise 0038 <gen> Invulnerable
Unit - Create a permanent Fleshy Draenei Laborer corpse for Neutral Passive at (Center of Draenei_Corpse_2 <gen>) facing 150.00 degrees
Unit - Create a permanent Fleshy Draenei Laborer corpse for Neutral Passive at (Center of Draenei_Corpse_1 <gen>) facing 225.00 degrees
Unit - Create a permanent Fleshy Draenei Vindicator corpse for Neutral Passive at (Center of Draenei_Corpse_3 <gen>) facing 300.00 degrees
Trigger - Turn off (This trigger)
Family 1
Events
Unit - A unit enters Family_Meeting <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order Heloise 0038 <gen> to Follow . (Entering unit)
Game - Display to Player Group - Player 2 (Blue) the text: The woman latches on to you and pleads for your help. Her husband, a captain of the alliance, has gone missing with the rest of his unit. They were last sighted crossing the bridge heading eastwards.
Trigger - Turn off (This trigger)
Family 2
Events
Unit - A unit enters Family_Quest_Start <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Quest - Create a Required quest titled Internal Strife with the description An allied captain has gone missing with his unit. His wife has asked for assistance. , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Display to Player Group - Player 2 (Blue) the Quest Discovered message: Discover the whereabouts of the captain and his unit, last seen heading east past the bridges.
Quest - Enable (Last created quest)
Trigger - Turn off (This trigger)
Family 3 Pre
Events
Unit - A unit enters Family_Captain_Found <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Make Captain Barisan 0075 <gen> Vulnerable
Unit - Make Heloise 0038 <gen> Vulnerable
Unit - Change ownership of Captain Barisan 0075 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Swordsman 0322 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Swordsman 0323 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Swordsman 0324 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Swordsman 0334 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Swordsman 0333 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Swordsman 0327 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Swordsman 0325 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Swordsman 0335 <gen> to Neutral Hostile and Retain color
Trigger - Turn off (This trigger)
Family 3
Events
Unit - A unit enters Family_Attack_Order <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order Captain Barisan 0075 <gen> to Attack . Heloise 0038 <gen>
Unit - Order Swordsman 0324 <gen> to Attack . Draenei Harbinger 0321 <gen>
Unit - Order Swordsman 0323 <gen> to Attack . Draenei Harbinger 0321 <gen>
Unit - Order Swordsman 0322 <gen> to Attack . Draenei Harbinger 0321 <gen>
Unit - Order Swordsman 0333 <gen> to Attack . Draenei Harbinger 0321 <gen>
Unit - Order Swordsman 0335 <gen> to Attack . Draenei Harbinger 0321 <gen>
Unit - Order Swordsman 0325 <gen> to Attack . Draenei Harbinger 0321 <gen>
Unit - Order Swordsman 0327 <gen> to Attack . Draenei Harbinger 0321 <gen>
Unit - Order Swordsman 0334 <gen> to Attack . Draenei Harbinger 0321 <gen>
Sound - Play H06VillagerF61 <gen> at 100 % volume, located at (Center of Family_Captain_Found <gen>) with Z offset 0
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: The allied soldiers turn hostile on seeing your approach. The captain sends his men past the archway while he furiously sets upon his wifes rescuers with violence.
Trigger - Turn off (This trigger)
Family 4
Events
Unit - Captain Barisan 0075 <gen> Dies
Conditions
Actions
Item - Create Heraldic Shield at (Position of Captain Barisan 0075 <gen>)
Unit - Kill Heloise 0038 <gen>
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: Husband and wife lie dead together. You should head past the archway and arrest the rest of the unit.
Trigger - Turn off (This trigger)
Family 5
Events
Unit - A unit enters Family_Interception <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: The unit has set upon the Draenei, disrupting their attempt to break through the trees to reach what lies beyond.
Trigger - Turn off (This trigger)
Family 6
Events
Unit - Swordsman 0323 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Position of Maghirna 0318 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Unhide Maghirna 0318 <gen>
Unit - Change ownership of Maghirna 0318 <gen> to Neutral Hostile and Retain color
Trigger - Turn off (This trigger)
Family 7
Events
Unit - Maghirna 0318 <gen> 's life becomes Less than 500.00
Conditions
Actions
Special Effect - Create a special effect at (Position of Maghirna 0318 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Remove Maghirna 0318 <gen> from the game
Unit - Explode Draenei Laborer 0320 <gen> .
Unit - Explode Draenei Laborer 0080 <gen> .
Unit - Explode Draenei Laborer 0316 <gen> .
Unit - Explode Draenei Laborer 0319 <gen> .
Unit - Explode Draenei Harbinger 0321 <gen> .
Sound - Play DreadlordLeave <gen> at 100 % volume, attached to Maghirna 0318 <gen>
Quest - Display to Player Group - Player 2 (Blue) the Quest Completed message: The puppet master reveals himself for a brief moment. A tragedy has occured by the dreadlords agency, delighted and fulfilled, he departs before coming in harms way.
Quest - Mark (Last created quest) as Completed
Trigger - Turn off (This trigger)
Old Gods Attack
Events
Time - Elapsed game time is 4210.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: Curious, the Old Gods have sent an expedition to this plane. They have arrived at the portal to the northwest, it should be expected of these otherworldly beings to take offence to any interference in their advances.
Unit - Create 9 . Faceless One Deathbringer for Neutral Extra at (Center of Old_Gods_Portal_Extra <gen>) facing Default building facing degrees
Unit - Create 3 . Faceless One Terror for Neutral Extra at (Center of Old_Gods_Portal_Extra <gen>) facing Default building facing degrees
Unit - Create 9 . Faceless One Trickster for Neutral Extra at (Center of Portal_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Faceless One Terror for Neutral Extra at (Center of Portal_Spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Portal_Spawn <gen>) and do (Pick every unit in (Units in Portal_Spawn <gen>) and do (Order (Units in Portal_Spawn <gen>) to Attack-Move To.(Center of Sanctuary <gen>)))
Unit Group - Pick every unit in (Units in Old_Gods_Portal_Extra <gen>) and do (Pick every unit in (Units in Old_Gods_Portal_Extra <gen>) and do (Order (Units in Old_Gods_Portal_Extra <gen>) to Attack-Move To.(Center of Sanctuary <gen>)))
Trigger - Turn off (This trigger)
Old Gods Attack Re
Events
Time - Elapsed game time is 4220.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in Old_Gods_Re <gen>) and do (Pick every unit in (Units in Old_Gods_Re <gen>) and do (Order (Units in Old_Gods_Re <gen>) to Attack-Move To.(Center of Sanctuary <gen>)))
Trigger - Turn off (This trigger)
Legion Spawn Movement
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Legion_Spawn_West <gen>) and do (Pick every unit in (Units in Legion_Spawn_West <gen>) and do (Order (Units in Legion_Spawn_West <gen>) to Attack-Move To.(Center of Sanctuary <gen>)))
Legion Spawn 1
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Unit - Create 2 . Felguard for Neutral Hostile at (Center of Legion_Spawn_West <gen>) facing Default building facing degrees
Unit - Create 1 . Bloodfiend for Neutral Hostile at (Center of Legion_Spawn_West <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Legion Spawn 2
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Unit - Create 2 . Bloodfiend for Neutral Hostile at (Center of Legion_Spawn_West <gen>) facing Default building facing degrees
Unit - Create 4 . Felguard for Neutral Hostile at (Center of Legion_Spawn_West <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Legion Spawn 3
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Create 4 . Bloodfiend for Neutral Hostile at (Center of Legion_Spawn_West <gen>) facing Default building facing degrees
Unit - Create 10 . Felguard for Neutral Hostile at (Center of Legion_Spawn_West <gen>) facing Default building facing degrees
Unit - Create 6 . Lesser Voidwalker for Neutral Hostile at (Center of Legion_Spawn_West <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Legion Spawn 4
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Unit - Create 4 . Bloodfiend for Neutral Hostile at (Center of Legion_Spawn_West <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal Contraption for Neutral Hostile at (Center of Legion_Spawn_West <gen>) facing Default building facing degrees
Unit - Create 6 . Lesser Voidwalker for Neutral Hostile at (Center of Legion_Spawn_West <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Legion Spawn 5
Events
Time - Elapsed game time is 1300.00 seconds
Conditions
Actions
Unit - Create 1 . Infernal Contraption for Neutral Hostile at (Center of Legion_Spawn_West <gen>) facing Default building facing degrees
Unit - Create 3 . Overlord for Neutral Hostile at (Center of Legion_Spawn_West <gen>) facing Default building facing degrees
Unit - Create 3 . Voidwalker for Neutral Hostile at (Center of Legion_Spawn_West <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Legion Spawn 6
Events
Time - Elapsed game time is 2000.00 seconds
Conditions
Actions
Unit - Create 3 . Infernal Machine for Neutral Hostile at (Center of Legion_Spawn_West <gen>) facing Default building facing degrees
Unit - Create 6 . Overlord for Neutral Hostile at (Center of Legion_Spawn_West <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Legion Spawn 7
Events
Time - Elapsed game time is 2600.00 seconds
Conditions
Actions
Unit - Create 2 . Greater Voidwalker for Neutral Hostile at (Center of Legion_Spawn_West <gen>) facing Default building facing degrees
Unit - Create 8 . Lesser Voidwalker for Neutral Hostile at (Center of Legion_Spawn_West <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Legion Spawn 8
Events
Time - Elapsed game time is 3200.00 seconds
Conditions
Actions
Unit - Create 2 . Elder Voidwalker for Neutral Hostile at (Center of Legion_Spawn_West <gen>) facing Default building facing degrees
Unit - Create 8 . Overlord for Neutral Hostile at (Center of Legion_Spawn_West <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Legion Spawn 9
Events
Time - Elapsed game time is 4000.00 seconds
Conditions
Actions
Unit - Create 3 . Infernal Contraption for Neutral Hostile at (Center of Legion_Spawn_West <gen>) facing Default building facing degrees
Unit - Create 5 . Overlord for Neutral Hostile at (Center of Legion_Spawn_West <gen>) facing Default building facing degrees
Unit - Create 8 . Felguard for Neutral Hostile at (Center of Legion_Spawn_West <gen>) facing Default building facing degrees
Unit - Create 2 . Elder Voidwalker for Neutral Hostile at (Center of Legion_Spawn_West <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Legion Spawn 10
Events
Time - Elapsed game time is 4200.00 seconds
Conditions
Actions
Unit - Create 1 . Nagilum (Standard) for Neutral Hostile at (Center of Legion_Spawn_West <gen>) facing Default building facing degrees
Unit - Create 6 . Overlord for Neutral Hostile at (Center of Legion_Spawn_West <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Legion Spawn North Movement
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Legion_Spawn_East <gen>) and do (Pick every unit in (Units in Legion_Spawn_East <gen>) and do (Order (Units in Legion_Spawn_East <gen>) to Attack-Move To.(Center of Fel_Orcs <gen>)))
Legion North Spawn 1
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Unit - Create 5 . Felguard for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Unit - Create 2 . Bloodfiend for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Legion North Spawn 2
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Unit - Create 9 . Felguard for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Unit - Create 3 . Bloodfiend for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Unit - Create 3 . Infernal Contraption for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Legion North Spawn 3
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Create 6 . Felguard for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Unit - Create 6 . Bloodfiend for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Unit - Create 6 . Voidwalker for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Legion North Spawn 4
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Create 8 . Bloodfiend for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Unit - Create 5 . Infernal Machine for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Legion North Spawn 5
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 8 . Overlord for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Unit - Create 4 . Infernal Contraption for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Legion North Spawn 6
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit - Create 6 . Overlord for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Unit - Create 4 . Greater Voidwalker for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Unit - Create 6 . Infernal Contraption for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Legion North Spawn 7
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Unit - Create 8 . Overlord for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Unit - Create 6 . Greater Voidwalker for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Unit - Create 6 . Infernal Contraption for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Legion North Spawn 8
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Unit - Create 12 . Overlord for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Unit - Create 8 . Infernal Machine for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Legion North Spawn 9
Events
Time - Elapsed game time is 3000.00 seconds
Conditions
Actions
Unit - Create 6 . Elder Voidwalker for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Unit - Create 6 . Infernal Machine for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Legion North Spawn 10
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
Actions
Unit - Create 8 . Elder Voidwalker for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Unit - Create 3 . Doom Guard (Standard) for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Legion North Spawn 11
Events
Time - Elapsed game time is 4200.00 seconds
Conditions
Actions
Unit - Create 6 . Doom Guard (Standard) for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Unit - Create 6 . Infernal Juggernaut for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Legion North Spawn 12
Events
Time - Elapsed game time is 6000.00 seconds
Conditions
Actions
Unit - Create 6 . Doom Guard (Standard) for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Unit - Create 6 . Infernal Juggernaut for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Unit - Create 6 . Elder Voidwalker for Neutral Hostile at (Center of Legion_Spawn_East <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Worker Rescue
Events
Unit - Occupied Cage 0471 <gen> Dies
Conditions
Actions
Unit - Remove Occupied Cage 0471 <gen> from the game
Unit - Create 1 . Allied Builder for Player 2 (Blue) at (Center of Worker_Rescue <gen>) facing 200.00 degrees
Sound - Play PriestWhat3 <gen> at 100 % volume, located at (Center of Worker_Rescue <gen>) with Z offset 0
Game - Display to Player Group - Player 2 (Blue) the text: You rescue an allied worker.
Trigger - Turn off (This trigger)
Worker Rescue 2
Events
Unit - Occupied Cage 0523 <gen> Dies
Conditions
Actions
Unit - Remove Occupied Cage 0523 <gen> from the game
Unit - Create 1 . Allied Builder for Player 2 (Blue) at (Center of Worker_Rescue_2 <gen>) facing 270.00 degrees
Sound - Play PriestWhat3 <gen> at 100 % volume, located at (Center of Worker_Rescue_2 <gen>) with Z offset 0
Game - Display to Player Group - Player 2 (Blue) the text: You rescue an allied worker.
Trigger - Turn off (This trigger)
Ent Aggression
Events
Unit - A unit enters Ent_Aggression <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of Cursed Treant 0513 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Corrupted Treant 0517 <gen> to Neutral Hostile and Change color
Trigger - Turn off (This trigger)
Arm of Ent
Events
Unit - Cursed Treant 0513 <gen> Dies
Conditions
Actions
Item - Create Arm of Ent at (Position of Cursed Treant 0513 <gen>)
Trigger - Turn off (This trigger)
Tower Aggression
Events
Unit - A unit enters Tower_Aggression <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of Tower of Death 0082 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Tower of Death 0095 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Fel Beast 0373 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Fel Beast 0374 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Fel Beast 0312 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Fel Beast 0372 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Fel Beast 0311 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Fel Beast 0310 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Fel Ravager 0307 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Fel Beast 0309 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Fel Beast 0308 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Fel Beast 0036 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Fel Ravager 0037 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Felguard 0615 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Felguard 0614 <gen> to Neutral Hostile and Change color
Trigger - Turn off (This trigger)
Ship Arrival
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 1 . Allied Transport for Neutral Passive at (Center of Ship_Arrival <gen>) facing 90.00 degrees
Camera - Pan camera as necessary for Player 2 (Blue) to (Center of Ship_Goal <gen>) over 2.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: Reinforcements arrive by water from the south.
Trigger - Turn off (This trigger)
Ship Move
Events
Time - Elapsed game time is 902.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in Ship_Arrival <gen>) and do (Pick every unit in (Units in Ship_Arrival <gen>) and do (Order (Units in Ship_Arrival <gen>) to Move To.(Center of Ship_Goal <gen>)))
Trigger - Turn off (This trigger)
Ship Unload
Events
Unit - A unit enters Ship_Goal <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Allied Transport
Actions
Unit - Create 3 . Brigand for Player 2 (Blue) at (Center of Ship_Goal <gen>) facing 90.00 degrees
Unit - Create 1 . Rogue Wizard for Player 2 (Blue) at (Center of Ship_Goal <gen>) facing 90.00 degrees
Unit - Create 3 . Furbolg for Player 11 (Dark Green) at (Center of Ship_Goal <gen>) facing 90.00 degrees
Trigger - Turn off (This trigger)
Ship Furbolg Move
Events
Unit - A unit enters Ship_Goal <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Furbolg
Actions
Unit Group - Pick every unit in (Units in Ship_Goal <gen>) and do (Pick every unit in (Units in Ship_Goal <gen>) and do (Order (Units in Ship_Goal <gen>) to Move To.(Center of Reinforcements_Rally <gen>)))
Trigger - Turn off (This trigger)
Reinforcements
Events
Time - Elapsed game time is 2100.00 seconds
Conditions
Actions
Unit - Create 1 . Furbolg Ursa Warrior for Player 11 (Dark Green) at (Center of Sanctuary_Entrance <gen>) facing Default building facing degrees
Unit - Create 2 . Furbolg Elder Shaman for Player 11 (Dark Green) at (Center of Sanctuary_Entrance <gen>) facing Default building facing degrees
Unit - Create 2 . Furbolg Shaman for Player 11 (Dark Green) at (Center of Sanctuary_Entrance <gen>) facing Default building facing degrees
Unit - Create 3 . Dryad for Player 11 (Dark Green) at (Center of Sanctuary_Entrance <gen>) facing Default building facing degrees
Unit - Create 1 . Chaplain for Player 2 (Blue) at (Center of Sanctuary_Entrance <gen>) facing Default building facing degrees
Unit - Create 2 . Enforcer for Player 2 (Blue) at (Center of Sanctuary_Entrance <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Reinforcements Move
Events
Time - Elapsed game time is 2102.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in Sanctuary_Entrance <gen>) and do (Pick every unit in (Units in Sanctuary_Entrance <gen>) and do (Order (Units in Sanctuary_Entrance <gen>) to Move To.(Center of Reinforcements_Rally <gen>)))
Game - Display to Player Group - Player 2 (Blue) the text: Reinforcements have arrived from the southern passage. They indicate by their looks that the likelihood for further relief is dismal.Any further help needs to be sought out.
Trigger - Turn off (This trigger)
Island Enforcer
Events
Unit - A unit enters Island_Drama <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of Enforcer 0576 <gen> to Neutral Hostile and Change color
Sound - Play BanditWarcry1 <gen> at 100 % volume, located at (Center of Island_Drama <gen>) with Z offset 0
Trigger - Turn off (This trigger)
Island Woman
Events
Unit - Enforcer 0576 <gen> Dies
Conditions
Actions
Unit - Change ownership of Villager 0575 <gen> to Neutral Hostile and Change color
Sound - Play H06VillagerF57 <gen> at 100 % volume, located at (Center of Island_Drama <gen>) with Z offset 0
Trigger - Turn off (This trigger)
Undead Tower
Events
Unit - A unit enters Undead_Tower_Aggression <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of The High Tower 0449 <gen> to Player 10 (Light Blue) and Change color
Trigger - Turn off (This trigger)
Island Pre
Events
Map initialization
Conditions
Actions
Unit - Create a permanent Skeletal Archer corpse for Neutral Passive at (Center of Gate_Teleport <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Archer corpse for Neutral Passive at (Center of Corpse <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Dryad corpse for Neutral Passive at (Center of Corpse_2 <gen>) facing 220.00 degrees
Unit - Create a permanent Fleshy Allied Gatherer corpse for Neutral Passive at (Center of Gatherer_Corpse <gen>) facing 190.00 degrees
Trigger - Turn off (This trigger)
North Barrier
Events
Unit - A unit enters North_Barrier <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Triggering unit) instantly to (Random point in Barrier_Teleport <gen>)
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 100.00 damage of attack type Magic and damage type Magic
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Camera - Pan camera for Player 2 (Blue) to (Position of (Triggering unit)) over 0 seconds
Animation - Play the show animation for all doodads of type YOlb (Unexpected type: 'doodadcode') within North_Barrier <gen> .
Sound - Play LightningBolt <gen> at 100 % volume, located at (Center of Barrier_Teleport <gen>) with Z offset 0
Arch Barrier
Events
Unit - A unit enters Arch_Barrier <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Triggering unit) instantly to (Random point in Gate_Teleport <gen>)
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 100.00 damage of attack type Magic and damage type Magic
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Camera - Pan camera for Player 2 (Blue) to (Position of (Triggering unit)) over 0 seconds
Animation - Play the show animation for all doodads of type YOlb (Unexpected type: 'doodadcode') within Arch_Barrier <gen> .
Sound - Play LightningBolt <gen> at 100 % volume, located at (Center of Gate_Teleport <gen>) with Z offset 0
Gate Invul
Events
Map initialization
Conditions
Actions
Destructible - Make Dungeon Gate 1503 <gen> Invulnerable
Trigger - Turn off (This trigger)
Generator Death
Events
Unit - Power Generator 0211 <gen> Dies
Conditions
Actions
Trigger - Turn off Arch_Barrier <gen>
Trigger - Turn off North_Barrier <gen>
Sound - Play MonsoonLightningHit <gen> at 100 % volume, located at (Center of Generator <gen>) with Z offset 0
Destructible - Kill Dungeon Gate 1503 <gen>
Animation - Play the hide animation for all doodads of type YOlb (Unexpected type: 'doodadcode') within Arch_Barrier <gen> .
Animation - Play the hide animation for all doodads of type YOlb (Unexpected type: 'doodadcode') within North_Barrier <gen> .
Unit - Change ownership of Elder Voidwalker 0252 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Greater Voidwalker 0251 <gen> to Neutral Hostile and Change color
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Power Generator 0211 <gen> using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
Special Effect - Destroy (Last created special effect)
Trigger - Turn off (This trigger)
Northern Pre
Events
Map initialization
Conditions
Actions
Unit - Make Undead Shipyard 0048 <gen> Invulnerable
Unit - Make Obelisk 0200 <gen> Invulnerable
Unit - Make Obelisk 0092 <gen> Invulnerable
Unit - Make Obelisk 0012 <gen> Invulnerable
Unit - Make Obelisk 0199 <gen> Invulnerable
Unit - Hide Allied Transport 0392 <gen>
Unit - Hide Allied Transport 0399 <gen>
Unit - Hide Allied Battleship 0417 <gen>
Trigger - Turn off (This trigger)
North Island Quest 1
Events
Unit - A unit enters Quest_Arrival <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order Scout 0225 <gen> to Move To . (Center of Quest_Arrival <gen>)
Unit - Change ownership of Scout 0225 <gen> to Player 2 (Blue) and Change color
Game - Display to Player Group - Player 2 (Blue) the text: The scout informs you that the interior complex of the island is protected by a defensive network that has killed off her squad, she urges you to thread carefully. She has scouted the power unit of the network to the north.
Trigger - Turn off (This trigger)
North Island Quest 2
Events
Unit - A unit enters Quest_Start <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Quest - Create a Required quest titled Disassembly with the description The machinations of enemy forces of Orc and Forsaken are protected by a power generator located to the north. , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Display to Player Group - Player 2 (Blue) the Quest Discovered message: Destroy the generator.
Quest - Enable (Last created quest)
Trigger - Turn off (This trigger)
North Island Quest 3
Events
Unit - Power Generator 0211 <gen> Dies
Conditions
Actions
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: With the generator destroyed, the enemy defenses are down. Destroy the enemy compound by the water.
Trigger - Turn off (This trigger)
North Island Quest 4
Events
Unit - A unit comes within 3600.00 of Undead Shipyard 0048 <gen>
Conditions
(Memnon 0238 <gen> is dead) Equal to True
(Menedhin 0219 <gen> is dead) Equal to True
(Undead Shipyard 0215 <gen> is dead) Equal to True
(Undead Shipyard 0213 <gen> is dead) Equal to True
(Orc Shipyard 0214 <gen> is dead) Equal to True
Actions
Quest - Display to Player Group - Player 2 (Blue) the Quest Completed message: With the two wizards dead along with their shipyards, a great blow has ben struck against the Orc and Forsaken coalition.The Easternmost facility has chosen surrender rather than destruction, the workers are ready to labour at your command.
Quest - Mark (Last created quest) as Completed
Trigger - Turn off (This trigger)
Menedhin Death
Events
Unit - Menedhin 0219 <gen> Dies
Conditions
Actions
Unit - Change ownership of Undead Shipyard 0048 <gen> to Player 2 (Blue) and Change color
Unit - Make Undead Shipyard 0048 <gen> Vulnerable
Trigger - Turn off (This trigger)
Northern Reinforcements Timer
Events
Unit - Power Generator 0211 <gen> Dies
Conditions
Actions
Countdown Timer - Start CountdownTimer2 as a One-shot timer that will expire in 10.00 seconds
Trigger - Turn off (This trigger)
Northern Reinforcements Arrival
Events
Time - CountdownTimer2 expires
Conditions
Actions
Unit - Unhide Allied Transport 0392 <gen>
Unit - Unhide Allied Transport 0399 <gen>
Unit - Unhide Allied Battleship 0417 <gen>
Countdown Timer - Start CountdownTimer3 as a One-shot timer that will expire in 1.00 seconds
Trigger - Turn off (This trigger)
Ship Movements
Events
Time - CountdownTimer3 expires
Conditions
Actions
Unit - Order Allied Battleship 0417 <gen> to Move To . (Center of Reinforcement_Ship_Goal <gen>)
Unit - Order Allied Transport 0392 <gen> to Move To . (Center of Reinforcements_Goal <gen>)
Unit - Order Allied Transport 0399 <gen> to Move To . (Center of Reinforcements_Goal <gen>)
Trigger - Turn off (This trigger)
Ship Goal
Events
Unit - A unit enters Reinforcement_Ship_Goal <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Allied Battleship
Actions
Unit - Change ownership of (Triggering unit) to Player 2 (Blue) and Change color
Trigger - Turn off (This trigger)
Transport Goal
Events
Unit - A unit enters Reinforcements_Goal <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Allied Transport
Actions
Unit - Create 1 . Draenei Seer for Player 2 (Blue) at (Center of Reinforcements_Goal <gen>) facing 0.00 degrees
Unit - Create 1 . Furbolg Ursa Warrior for Player 2 (Blue) at (Center of Reinforcements_Goal <gen>) facing 0.00 degrees
Unit - Create 3 . Ogre Mauler for Player 2 (Blue) at (Center of Reinforcements_Goal <gen>) facing 0.00 degrees
Unit - Create 4 . Assassin for Player 2 (Blue) at (Center of Reinforcements_Goal <gen>) facing 0.00 degrees
Trigger - Turn off (This trigger)
Ship Camera
Events
Unit - A unit enters Ship_Camera <gen>
Conditions
(Triggering unit) Equal to Allied Transport 0392 <gen>
Actions
Camera - Pan camera for Player 2 (Blue) to (Position of (Triggering unit)) over 1.20 seconds
Game - Display to Player Group - Player 2 (Blue) the text: Reinforcements are arriving by the southern sea. Make way on the beachfront for the transports!
Trigger - Turn off (This trigger)
Gatherer Rescue
Events
Unit - Occupied Cage 0578 <gen> Dies
Conditions
Actions
Unit - Remove Occupied Cage 0578 <gen> from the game
Unit - Create 1 . Allied Gatherer for Player 2 (Blue) at (Center of Gather_Rescue_1 <gen>) facing 200.00 degrees
Game - Display to Player Group - Player 2 (Blue) the text: You rescue an allied gatherer.
Sound - Play H03VillagerM44 <gen> at 100 % volume, located at (Center of Gather_Rescue_1 <gen>) with Z offset 0
Trigger - Turn off (This trigger)
Gatherer Rescue 2
Events
Unit - Occupied Cage 0553 <gen> Dies
Conditions
Actions
Unit - Remove Occupied Cage 0553 <gen> from the game
Unit - Create 1 . Allied Gatherer for Player 2 (Blue) at (Center of Gather_Rescue_2 <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 2 (Blue) the text: You rescue an allied gatherer.
Sound - Play H03VillagerM50 <gen> at 100 % volume, located at (Center of Gather_Rescue_2 <gen>) with Z offset 0
Trigger - Turn off (This trigger)
Sanctuary Reprieve
Events
Unit - A unit enters Reinforcements_Rally <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Countdown Timer - Start CountdownTimer4 as a One-shot timer that will expire in 15.00 seconds
Trigger - Turn off (This trigger)
Sanctuary Reprieve Cont
Events
Time - CountdownTimer4 expires
Conditions
Actions
Unit - Create 5 . War Golem for Neutral Hostile at (Random point in Reprieve_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 5 . War Golem for Neutral Hostile at (Random point in Reprieve_Spawn <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Global Weather 1
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Light)
Environment - Turn (Last created weather effect) On
Trigger - Turn off (This trigger)
Global Weather 2
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Turn (Last created weather effect) Off
Trigger - Turn off (This trigger)
Global Weather 3
Events
Time - Elapsed game time is 902.00 seconds
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Dungeon White Fog (Light)
Environment - Turn (Last created weather effect) On
Trigger - Turn off (This trigger)
Global Weather 4
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Turn (Last created weather effect) Off
Trigger - Turn off (This trigger)
Global Weather 5
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Outland Wind (Light)
Environment - Turn (Last created weather effect) On
Trigger - Turn off (This trigger)
Global Weather 6
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Turn (Last created weather effect) Off
Trigger - Turn off (This trigger)
Global Weather 7
Events
Time - Elapsed game time is 1261.00 seconds
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Outland Wind (Heavy)
Environment - Turn (Last created weather effect) On
Trigger - Turn off (This trigger)
Global Weather 8
Events
Time - Elapsed game time is 1300.00 seconds
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Turn (Last created weather effect) Off
Trigger - Turn off (This trigger)
Global Weather 9
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Light)
Environment - Turn (Last created weather effect) On
Trigger - Turn off (This trigger)
Global Weather 10
Events
Time - Elapsed game time is 2200.00 seconds
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Turn (Last created weather effect) Off
Trigger - Turn off (This trigger)
Global Weather 11
Events
Time - Elapsed game time is 2201.00 seconds
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Trigger - Turn off (This trigger)
Global Weather 12
Events
Time - Elapsed game time is 2350.00 seconds
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Turn (Last created weather effect) Off
Trigger - Turn off (This trigger)
Global Weather 13
Events
Time - Elapsed game time is 2800.00 seconds
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Heavy)
Environment - Turn (Last created weather effect) On
Trigger - Turn off (This trigger)
Global Weather 14
Events
Time - Elapsed game time is 2840.00 seconds
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Outland Wind (Light)
Environment - Turn (Last created weather effect) On
Trigger - Turn off (This trigger)
Global Weather 15
Events
Time - Elapsed game time is 3000.00 seconds
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Turn (Last created weather effect) Off
Trigger - Turn off (This trigger)
Draenei Weather
Events
Map initialization
Conditions
Actions
Environment - Create at Draenei_Weather <gen> the weather effect Rays Of Moonlight
Environment - Turn (Last created weather effect) On
Trigger - Turn off (This trigger)
Sylvanas Weather
Events
Map initialization
Conditions
Actions
Environment - Create at Sylvanas_Fog <gen> the weather effect Dungeon White Fog (Light)
Environment - Turn (Last created weather effect) On
Trigger - Turn off (This trigger)
Urbino Weather
Events
Map initialization
Conditions
Actions
Environment - Create at Urbino_2 <gen> the weather effect Rays Of Light
Environment - Turn (Last created weather effect) On
Trigger - Turn off (This trigger)
Urbino Movement Pre
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Order Urbino 0583 <gen> to Move To . (Center of Dance_1 <gen>)
Unit - Order Child 0587 <gen> to Follow . Urbino 0583 <gen>
Unit - Order Child 0584 <gen> to Follow . Urbino 0583 <gen>
Unit - Order Child 0585 <gen> to Follow . Urbino 0583 <gen>
Unit - Order Child 0586 <gen> to Follow . Urbino 0583 <gen>
Urbino Movement
Events
Unit - A unit enters Dance_1 <gen>
Conditions
(Triggering unit) Equal to Urbino 0583 <gen>
Actions
Unit - Order Urbino 0583 <gen> to Move To . (Center of Dance_2 <gen>)
Urbino Movement 2
Events
Unit - A unit enters Dance_2 <gen>
Conditions
(Triggering unit) Equal to Urbino 0583 <gen>
Actions
Unit - Order Urbino 0583 <gen> to Move To . (Center of Dance_3 <gen>)
Urbino Movement 3
Events
Unit - A unit enters Dance_3 <gen>
Conditions
(Triggering unit) Equal to Urbino 0583 <gen>
Actions
Unit - Order Urbino 0583 <gen> to Move To . (Center of Dance_4 <gen>)
Urbino Movement 4
Events
Unit - A unit enters Dance_4 <gen>
Conditions
(Triggering unit) Equal to Urbino 0583 <gen>
Actions
Unit - Order Urbino 0583 <gen> to Move To . (Center of Dance_1 <gen>)
Child Laugh
Events
Unit - A unit enters Urbino <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Sound - Play H01VillagerC37 <gen> at 100 % volume, located at (Center of Urbino_2 <gen>) with Z offset 0
Trigger - Turn off (This trigger)
Child Laugh 2
Events
Unit - A unit enters Laugh_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Sound - Play H01VillagerC38 <gen> at 100 % volume, located at (Center of Urbino_2 <gen>) with Z offset 0
Trigger - Turn off (This trigger)
Child Cry
Events
Unit - A unit enters Urbino_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Sound - Play H01VillagerC36 <gen> at 100 % volume, located at (Center of Urbino_2 <gen>) with Z offset 0
Trigger - Turn off (This trigger)
Dance End
Events
Destructible - Lever 4484 <gen> dies
Conditions
Actions
Unit - Remove Child 0585 <gen> from the game
Unit - Remove Child 0586 <gen> from the game
Unit - Remove Child 0584 <gen> from the game
Unit - Remove Child 0587 <gen> from the game
Special Effect - Create a special effect at (Position of Child 0585 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphTarget.mdl
Special Effect - Create a special effect at (Position of Child 0586 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphTarget.mdl
Special Effect - Create a special effect at (Position of Child 0584 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphTarget.mdl
Special Effect - Create a special effect at (Position of Child 0587 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphTarget.mdl
Trigger - Turn off Urbino_Movement <gen>
Trigger - Turn off Urbino_Movement_2 <gen>
Trigger - Turn off Urbino_Movement_3 <gen>
Trigger - Turn off Urbino_Movement_4 <gen>
Sound - Play H09MalGanis27 <gen> at 100 % volume, located at (Center of Urbino_2 <gen>) with Z offset 0
Trigger - Turn off (This trigger)
Gyrocopter Upgrades
Events
Map initialization
Conditions
Actions
Player - Set the current research level of Rhgb (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of Rhfc (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Trigger - Turn off (This trigger)
West Ships Patrol Pre
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Order Orc Frigate 0462 <gen> to Move To . (Center of West_Patrol_Launch <gen>)
Unit - Order Orc Frigate 0461 <gen> to Move To . (Center of West_Patrol_Launch <gen>)
Trigger - Turn off (This trigger)
West Ships Patrol 1
Events
Unit - A unit enters West_Patrol_Launch <gen>
Conditions
(Triggering unit) Equal to Orc Frigate 0462 <gen>
Actions
Unit - Order Orc Frigate 0462 <gen> to Move To . (Center of West_Patrol_Goal <gen>)
West Ships Patrol 2
Events
Unit - A unit enters West_Patrol_Launch <gen>
Conditions
(Triggering unit) Equal to Orc Frigate 0461 <gen>
Actions
Unit - Order Orc Frigate 0461 <gen> to Move To . (Center of West_Patrol_Goal <gen>)
West Ships Patrol 3
Events
Unit - A unit enters West_Patrol_Goal <gen>
Conditions
(Triggering unit) Equal to Orc Frigate 0462 <gen>
Actions
Unit - Order Orc Frigate 0462 <gen> to Move To . (Center of West_Patrol_Launch <gen>)
West Ships Patrol 4
Events
Unit - A unit enters West_Patrol_Goal <gen>
Conditions
(Triggering unit) Equal to Orc Frigate 0461 <gen>
Actions
Unit - Order Orc Frigate 0461 <gen> to Move To . (Center of West_Patrol_Launch <gen>)
East Ships Patrol Pre
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Order Orc Frigate 0459 <gen> to Move To . (Center of East_Patrol_Launch <gen>)
Unit - Order Orc Frigate 0460 <gen> to Move To . (Center of East_Patrol_Launch <gen>)
Trigger - Turn off (This trigger)
East Ships Patrol 1
Events
Unit - A unit enters East_Patrol_Launch <gen>
Conditions
(Triggering unit) Equal to Orc Frigate 0459 <gen>
Actions
Unit - Order Orc Frigate 0459 <gen> to Move To . (Center of East_Patrol_Goal <gen>)
East Ships Patrol 2
Events
Unit - A unit enters East_Patrol_Launch <gen>
Conditions
(Triggering unit) Equal to Orc Frigate 0460 <gen>
Actions
Unit - Order Orc Frigate 0460 <gen> to Move To . (Center of East_Patrol_Goal <gen>)
East Ships Patrol 3
Events
Unit - A unit enters East_Patrol_Goal <gen>
Conditions
(Triggering unit) Equal to Orc Frigate 0459 <gen>
Actions
Unit - Order Orc Frigate 0459 <gen> to Move To . (Center of East_Patrol_Launch <gen>)
East Ships Patrol 4
Events
Unit - A unit enters East_Patrol_Goal <gen>
Conditions
(Triggering unit) Equal to Orc Frigate 0460 <gen>
Actions
Unit - Order Orc Frigate 0460 <gen> to Move To . (Center of East_Patrol_Launch <gen>)
Eastern Patrol Pre
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Order Undead Battleship 0458 <gen> to Move To . (Center of Eastern_Patrol_Launch <gen>)
Trigger - Turn off (This trigger)
Eastern Patrol 1
Events
Unit - A unit enters Eastern_Patrol_Launch <gen>
Conditions
(Triggering unit) Equal to Undead Battleship 0458 <gen>
Actions
Unit - Order Undead Battleship 0458 <gen> to Move To . (Center of Eastern_Patrol_Goal <gen>)
Eastern Patrol 2
Events
Unit - A unit enters Eastern_Patrol_Goal <gen>
Conditions
(Triggering unit) Equal to Undead Battleship 0458 <gen>
Actions
Unit - Order Undead Battleship 0458 <gen> to Move To . (Center of Eastern_Patrol_Launch <gen>)
Wyvern Patrol Pre
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Order Wind Rider 0409 <gen> to Move To . (Random point in Wyvern_Patrol_Launch <gen>)
Unit - Order Wind Rider 0342 <gen> to Move To . (Random point in Wyvern_Patrol_Launch <gen>)
Unit - Order Wind Rider 0343 <gen> to Move To . (Random point in Wyvern_Patrol_Launch <gen>)
Trigger - Turn off (This trigger)
Wyvern Patrol 1
Events
Unit - A unit enters Wyvern_Patrol_Launch <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wind Rider (Riderless)
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wyvern_Patrol_Goal <gen>)
Wyvern Patrol 2
Events
Unit - A unit enters Wyvern_Patrol_Goal <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wind Rider (Riderless)
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wyvern_Patrol_Launch <gen>)
Ship Aggression 1
Events
Unit - Orc Frigate 0459 <gen> Is attacked
Unit - Orc Frigate 0460 <gen> Is attacked
Unit - Orc Frigate 0461 <gen> Is attacked
Unit - Orc Frigate 0462 <gen> Is attacked
Conditions
Actions
Unit - Order Orc Frigate 0459 <gen> to Attack . (Attacking unit)
Unit - Order Orc Frigate 0460 <gen> to Attack . (Attacking unit)
Unit - Order Orc Frigate 0461 <gen> to Attack . (Attacking unit)
Unit - Order Orc Frigate 0462 <gen> to Attack . (Attacking unit)
Ship Aggression 2
Events
Unit - Undead Battleship 0458 <gen> Is attacked
Conditions
Actions
Unit - Order Undead Battleship 0458 <gen> to Attack . (Attacking unit)
Wyvern Aggression
Events
Unit - Wind Rider 0409 <gen> Is attacked
Unit - Wind Rider 0342 <gen> Is attacked
Unit - Wind Rider 0343 <gen> Is attacked
Conditions
Actions
Unit - Order Wind Rider 0409 <gen> to Attack . (Attacking unit)
Unit - Order Wind Rider 0342 <gen> to Attack . (Attacking unit)
Unit - Order Wind Rider 0343 <gen> to Attack . (Attacking unit)
Great Fortress Pre Pre
Events
Map initialization
Conditions
Actions
Unit - Hide Beastmaster 0570 <gen>
Trigger - Turn off (This trigger)
Great Fortress Pre
Events
Unit - A unit enters Fortress_Start <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Make Great Fortress 0602 <gen> Invulnerable
Unit - Change ownership of Great Fortress 0602 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Headhunter 0630 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Skeletal Orc 0633 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Headhunter 0628 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Demolisher 0625 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Demolisher 0624 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Spirit Walker 0634 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Tauren 0623 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Tauren 0631 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Tauren 0629 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Headhunter 0626 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Headhunter 0627 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Skeletal Orc 0632 <gen> to Player 1 (Red) and Change color
Animation - Play the show animation for all doodads of type YOlb (Unexpected type: 'doodadcode') within Great_Fortress <gen> .
Trigger - Turn off (This trigger)
Great Fortress 1
Events
Unit - Power Generator 0599 <gen> Dies
Unit - Power Generator 0601 <gen> Dies
Conditions
(Power Generator 0601 <gen> is dead) Equal to True
(Power Generator 0599 <gen> is dead) Equal to True
Actions
Unit - Make Great Fortress 0602 <gen> Vulnerable
Animation - Play the hide animation for all doodads of type YOlb (Unexpected type: 'doodadcode') within Great_Fortress <gen> .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Great Fortress 0602 <gen> using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
Special Effect - Destroy (Last created special effect)
Trigger - Turn off (This trigger)
Great Fortress 2
Events
Unit - Great Fortress 0602 <gen> 's life becomes Less than 2500.00
Conditions
Actions
Unit - Create 6 . Peon for Player 1 (Red) at (Center of Fortress_Spawns <gen>) facing Default building facing degrees
Sound - Play PeonYesAttack2 <gen> at 100 % volume, located at (Center of Fortress_Spawns <gen>) with Z offset 0
Countdown Timer - Start CountdownTimer5 as a One-shot timer that will expire in 5.00 seconds
Trigger - Turn off (This trigger)
Great Fortress 3
Events
Time - CountdownTimer5 expires
Conditions
Actions
Unit - Move Beastmaster 0570 <gen> instantly to (Center of Fortress_Spawns <gen>)
Unit - Unhide Beastmaster 0570 <gen>
Unit - Change ownership of Beastmaster 0570 <gen> to Player 1 (Red) and Change color
Sound - Play RexxarEmergence <gen> at 100 % volume, located at (Center of Fortress_Spawns <gen>) with Z offset 0
Trigger - Turn off (This trigger)
Great Fortress 4
Events
Unit - Beastmaster 0570 <gen> 's life becomes Less than 900.00
Conditions
Actions
Sound - Play RexxarNearDeath <gen> at 100 % volume, located at (Center of Fortress_Spawns <gen>) with Z offset 0
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