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Model validation: Enchanter

Enchanter 2.0.mdx

0 errors 21 severe 1 warnings 5 unused
  • 14 Geoset 7
    • Vertex 0: Attached to "Bone_Chest" which is not a bone
    • Vertex 1: Attached to "Bone_Chest" which is not a bone
    • Vertex 2: Attached to "Bone_Chest" which is not a bone
    • Vertex 3: Attached to "Bone_Chest" which is not a bone
    • Vertex 4: Attached to "Bone_Chest" which is not a bone
    • Vertex 5: Attached to "Bone_Chest" which is not a bone
    • Vertex 6: Attached to "Bone_Chest" which is not a bone
    • Vertex 7: Attached to "Bone_Chest" which is not a bone
    • Vertex 8: Attached to "Bone_Chest" which is not a bone
    • Vertex 9: Attached to "Bone_Chest" which is not a bone
    • Vertex 10: Attached to "Bone_Chest" which is not a bone
    • Vertex 11: Attached to "Bone_Chest" which is not a bone
    • Vertex 12: Attached to "Bone_Chest" which is not a bone
    • Vertex 13: Attached to "Bone_Chest" which is not a bone
  • 7 Geoset 8
    • Vertex 0: Attached to "Bone_Chest" which is not a bone
    • Vertex 1: Attached to "Bone_Chest" which is not a bone
    • Vertex 2: Attached to "Bone_Chest" which is not a bone
    • Vertex 3: Attached to "Bone_Chest" which is not a bone
    • Vertex 4: Attached to "Bone_Chest" which is not a bone
    • Vertex 5: Attached to "Bone_Chest" which is not a bone
    • Vertex 6: Attached to "Bone_Chest" which is not a bone
  • 1 Model
    • Attachment 0 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Bone 25 - "Rune"
    • 1 Translation
      • Track 19 at frame 13780 is not in any sequence
  • 1 Bone 28 - "Bone_Root"
    • 1 Translation
      • Track 3 at frame 13921 is not in any sequence
  • 1 Helper 0
    • 1 Rotation
      • Track 12 at frame 13921 is not in any sequence
  • unused Texture 2 - "CampaignOrc.blp"
  • unused Material 1
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