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Model validation: Enchanter

Enchanter.mdx

0 errors 4 severe 49 warnings 93 unused
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh" (frame 132700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Flesh" (frame 132700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Flesh" (frame 132700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Flesh" (frame 132700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 13 Model
    • 2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
    • Expected 198 matrices, got 199
    • Collision shape "B_KGS_MNTLeg" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTorso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 14
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 15
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 16
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 17
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 18
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 19
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 20
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 59 - "belt_buckle_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 66 - "ponytail_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 108 at frame 6233 has roughly the same value as tracks 107 and 109
  • 1 Bone 102 - "beard_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 103 - "ponytail_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 104 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 106 - "ponytail_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 107 - "ponytail_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 108 - "ponytail_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "beard_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 110 - "beard_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 111 - "beard_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 112 - "pelt_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 154 - "mount_bone_head"
    • There are no vertices attached to this bone
  • 1 1 Bone 155 - "mount_neck_plate_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 144 at frame 139733 has roughly the same value as tracks 143 and 145
  • 1 Bone 157 - "weapon_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 2 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 3 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 1 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 51 at frame 5000 has roughly the same value as tracks 50 and 52
  • 3 Bone 2 - "bone_chest"
    • 2 Translation
      • Track 61 at frame 2733 has roughly the same value as tracks 60 and 62
      • Track 74 at frame 3733 has roughly the same value as tracks 73 and 75
    • 1 Rotation
      • Track 69 at frame 5067 has roughly the same value as tracks 68 and 70
  • 1 Bone 4 - "hd_anim_bind_jnt"
    • 1 Rotation
      • Track 212 at frame 119300 has roughly the same value as tracks 211 and 213
  • 2 Bone 8 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 61 at frame 2833 has roughly the same value as tracks 60 and 62
      • Track 66 at frame 3700 has roughly the same value as tracks 65 and 67
  • 4 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 4 Rotation
      • Track 71 at frame 7367 has roughly the same value as tracks 70 and 72
      • Track 159 at frame 135633 has roughly the same value as tracks 158 and 160
      • Track 163 at frame 135900 has roughly the same value as tracks 162 and 164
      • Track 181 at frame 137667 has roughly the same value as tracks 180 and 182
  • 4 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 4 Rotation
      • Track 71 at frame 7367 has roughly the same value as tracks 70 and 72
      • Track 159 at frame 135633 has roughly the same value as tracks 158 and 160
      • Track 163 at frame 135900 has roughly the same value as tracks 162 and 164
      • Track 181 at frame 137667 has roughly the same value as tracks 180 and 182
  • 1 Bone 16 - "L_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 143 at frame 139467 has roughly the same value as tracks 142 and 144
  • 1 Bone 18 - "L_mid_finger_01_bind_jnt"
    • 1 Translation
      • Track 25 at frame 138900 has roughly the same value as tracks 24 and 26
  • 1 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 125 at frame 133500 has roughly the same value as tracks 124 and 126
  • 3 Bone 25 - "L_pnk_finger_02_bind_jnt"
    • 3 Rotation
      • Track 134 at frame 138900 has roughly the same value as tracks 133 and 135
      • Track 172 at frame 141767 has roughly the same value as tracks 171 and 173
      • Track 193 at frame 143867 has roughly the same value as tracks 192 and 194
  • 2 Bone 26 - "L_pnk_finger_03_bind_jnt"
    • 2 Rotation
      • Track 172 at frame 141767 has roughly the same value as tracks 171 and 173
      • Track 193 at frame 143867 has roughly the same value as tracks 192 and 194
  • 1 Bone 27 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 159 at frame 134733 has roughly the same value as tracks 158 and 160
  • 1 Bone 28 - "R_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 199 at frame 135367 has roughly the same value as tracks 198 and 200
  • 3 Bone 29 - "R_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 204 at frame 139133 has roughly the same value as tracks 203 and 205
      • Track 210 at frame 139633 has roughly the same value as tracks 209 and 211
      • Track 249 at frame 144567 has roughly the same value as tracks 248 and 250
  • 2 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 133 at frame 135367 has roughly the same value as tracks 132 and 134
      • Track 194 at frame 144933 has roughly the same value as tracks 193 and 195
  • 2 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 133 at frame 135367 has roughly the same value as tracks 132 and 134
      • Track 194 at frame 144933 has roughly the same value as tracks 193 and 195
  • 2 Bone 32 - "R_hand_bind_jnt"
    • 2 Rotation
      • Track 90 at frame 8367 has roughly the same value as tracks 89 and 91
      • Track 152 at frame 42600 has roughly the same value as tracks 151 and 153
  • 1 Bone 33 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 76 at frame 12267 has roughly the same value as tracks 75 and 77
  • 1 Bone 48 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 121 at frame 42500 has roughly the same value as tracks 120 and 122
  • 3 Bone 50 - "L_leg_02_bind_jnt"
    • 3 Rotation
      • Track 62 at frame 2567 has roughly the same value as tracks 61 and 63
      • Track 170 at frame 135000 has roughly the same value as tracks 169 and 171
      • Track 177 at frame 135767 has roughly the same value as tracks 176 and 178
  • 3 Bone 51 - "L_leg_03_bind_jnt"
    • 3 Rotation
      • Track 154 at frame 135167 has roughly the same value as tracks 153 and 155
      • Track 167 at frame 136667 has roughly the same value as tracks 166 and 168
      • Track 175 at frame 137267 has roughly the same value as tracks 174 and 176
  • 4 Bone 54 - "R_leg_02_bind_jnt"
    • 4 Rotation
      • Track 169 at frame 134833 has roughly the same value as tracks 168 and 170
      • Track 181 at frame 136267 has roughly the same value as tracks 180 and 182
      • Track 202 at frame 137400 has roughly the same value as tracks 201 and 203
      • Track 208 at frame 137767 has roughly the same value as tracks 207 and 209
  • 3 Bone 55 - "R_leg_03_bind_jnt"
    • 3 Rotation
      • Track 156 at frame 135033 has roughly the same value as tracks 155 and 157
      • Track 161 at frame 135633 has roughly the same value as tracks 160 and 162
      • Track 169 at frame 136400 has roughly the same value as tracks 168 and 170
  • 1 Bone 62 - "B_skirt_01_bind_jnt"
    • 1 Translation
      • Track 64 at frame 3167 has roughly the same value as tracks 63 and 65
  • 1 Bone 70 - "R_inr_eyebrow_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 500 has roughly the same value as tracks 5 and 7
  • 1 Bone 71 - "R_mid_eyebrow_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 500 has roughly the same value as tracks 5 and 7
  • 1 Bone 72 - "R_otr_eyebrow_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 500 has roughly the same value as tracks 5 and 7
  • 1 Bone 92 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 54 at frame 3133 has roughly the same value as tracks 53 and 55
  • 1 Bone 94 - "lwr_teeth_bind_jnt"
    • 1 Translation
      • Track 54 at frame 3133 has roughly the same value as tracks 53 and 55
  • 1 Bone 95 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 53 at frame 3133 has roughly the same value as tracks 52 and 54
  • 2 Bone 96 - "L_lwr_lip_01_bind_jnt"
    • 2 Translation
      • Track 55 at frame 3133 has roughly the same value as tracks 54 and 56
      • Track 320 at frame 143100 has roughly the same value as tracks 319 and 321
  • 2 Bone 97 - "L_lwr_lip_02_bind_jnt"
    • 2 Translation
      • Track 54 at frame 3133 has roughly the same value as tracks 53 and 55
      • Track 322 at frame 143100 has roughly the same value as tracks 321 and 323
  • 1 Bone 98 - "M_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 54 at frame 3133 has roughly the same value as tracks 53 and 55
  • 1 Bone 99 - "R_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 56 at frame 3133 has roughly the same value as tracks 55 and 57
  • 1 Bone 100 - "R_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 56 at frame 3133 has roughly the same value as tracks 55 and 57
  • 2 Bone 101 - "R_lip_corner_bind_jnt"
    • 2 Translation
      • Track 52 at frame 3133 has roughly the same value as tracks 51 and 53
      • Track 298 at frame 143100 has roughly the same value as tracks 297 and 299
  • 4 Bone 105 - "L_armpad_bind_jnt"
    • 1 Translation
      • Track 209 at frame 16333 has roughly the same value as tracks 208 and 210
    • 3 Rotation
      • Track 71 at frame 6467 has roughly the same value as tracks 70 and 72
      • Track 169 at frame 135367 has roughly the same value as tracks 168 and 170
      • Track 274 at frame 141333 has roughly the same value as tracks 273 and 275
  • 1 Bone 116 - "mount_neck_bind_jnt"
    • 1 Rotation
      • Track 275 at frame 145867 has roughly the same value as tracks 274 and 276
  • 2 Bone 119 - "mount_L_shoulder_bind_jnt"
    • 2 Rotation
      • Track 49 at frame 2200 has roughly the same value as tracks 48 and 50
      • Track 56 at frame 4267 has roughly the same value as tracks 55 and 57
  • 1 Bone 121 - "mount_L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 314 at frame 144267 has roughly the same value as tracks 313 and 315
  • 1 Bone 122 - "mount_L_hand_bind_jnt"
    • 1 Rotation
      • Track 129 at frame 12067 has roughly the same value as tracks 128 and 130
  • 1 Bone 128 - "mount_bone_hand_right"
    • 1 Rotation
      • Track 138 at frame 134800 has roughly the same value as tracks 137 and 139
  • 1 Bone 131 - "mount_L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 119 at frame 12033 has roughly the same value as tracks 118 and 120
  • 1 Bone 133 - "mount_bone_leg_left"
    • 1 Rotation
      • Track 262 at frame 139667 has roughly the same value as tracks 261 and 263
  • 1 Bone 136 - "mount_R_leg_03_bind_jnt"
    • 1 Rotation
      • Track 135 at frame 84800 has roughly the same value as tracks 134 and 136
  • 1 Bone 137 - "mount_bone_leg_right"
    • 1 Rotation
      • Track 135 at frame 42567 has roughly the same value as tracks 134 and 136
  • 1 Bone 152 - "mount_tongue_01_bind_jnt"
    • 1 Translation
      • Track 67 at frame 2633 has roughly the same value as tracks 66 and 68
  • 2 CollisionShape 4 - "B_KGS_Torso"
    • 2 Rotation
      • Track 74 at frame 2467 has roughly the same value as tracks 73 and 75
      • Track 145 at frame 6433 has roughly the same value as tracks 144 and 146
  • 1 CollisionShape 5 - "B_KGS_Head"
    • 1 Rotation
      • Track 130 at frame 6500 has roughly the same value as tracks 129 and 131
  • 1 CollisionShape 6 - "B_KGS_Arm_L"
    • 1 Translation
      • Track 416 at frame 119333 has roughly the same value as tracks 415 and 417
  • 2 CollisionShape 7 - "B_KGS_Arm_R"
    • 1 Translation
      • Track 382 at frame 42600 has roughly the same value as tracks 381 and 383
    • 1 Rotation
      • Track 94 at frame 9367 has roughly the same value as tracks 93 and 95
  • 1 CollisionShape 8 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 248 at frame 144533 has roughly the same value as tracks 247 and 249
  • 2 CollisionShape 9 - "B_KGS_Leg_R"
    • 2 Rotation
      • Track 67 at frame 4300 has roughly the same value as tracks 66 and 68
      • Track 206 at frame 137333 has roughly the same value as tracks 205 and 207
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