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Triggers
Enchanted Forest.w3x
Variables
Custom Spells
Love Potion
Shadow Steps
Initialization
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.
Name
Type
is_array
initial_value
Love Potion
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Charm (Neutral Hostile)
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using war3mapImported\heart_particle_v2.mdx
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Shadow Steps
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Wind Walk
Actions
Unit - Pause (Triggering unit)
Animation - Play (Triggering unit) 's Spell Second animation
Wait 1.50 seconds
Unit - Unpause (Triggering unit)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Limit training of Firelord to 1 for (Picked player))
Player Group - Pick every player in (All players) and do (Limit training of Archmage to 1 for (Picked player))
Player Group - Pick every player in (All players) and do (Limit training of Warden to 1 for (Picked player))
Player Group - Pick every player in (All players) and do (Limit training of Blood Mage to 1 for (Picked player))
Player Group - Pick every player in (All players) and do (Limit training of Sea Witch to 1 for (Picked player))
Player Group - Pick every player in (All players) and do (Limit training of Dark Ranger to 1 for (Picked player))
Player Group - Pick every player in (All players) and do (Limit training of Keeper of the Grove to 1 for (Picked player))
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
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