• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

How to import Empyrean Nova Classic

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Empyrean Nova Classic of the bundle Empyrean Nova Classic. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Empyrean Nova.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Empyrean Nova Classic
Empyrean Nova Classic.mdx
shockwave01_bw.blp
flarering_bw.blp
shockwavesoft03_bw.blp
shockwave_bw.blp
flash01_bw.blp
energyswirlblur_bw.blp
flaresimple_bw.blp
smoke_bw.blp
flaresimple01_bw.blp
shockwavesoft01_bw.blp
energyswirl_bw.blp
energywave01_tile_gold.blp
RushingStars.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Empyrean Nova Classic.mdx

Now Click the "Import File" Button:

Next select 'Empyrean Nova Classic.mdx' in the folder which you extracted from the zip archive:

Empyrean Nova Classic
Empyrean Nova Classic.mdx
energyswirl_bw.blp
energyswirlblur_bw.blp
energywave01_tile_gold.blp
flarering_bw.blp
flaresimple01_bw.blp
flaresimple_bw.blp
flash01_bw.blp
RushingStars.blp
shockwave01_bw.blp
shockwave_bw.blp
shockwavesoft01_bw.blp
shockwavesoft03_bw.blp
smoke_bw.blp

The file has been properly added to the map archive:

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx

Done, you have imported the file Empyrean Nova Classic.mdx.

Importing energyswirl_bw.blp

Now Click the "Import File" Button:

Next select 'energyswirl_bw.blp' in the folder which you extracted from the zip archive:

Empyrean Nova Classic
Empyrean Nova Classic.mdx
energyswirl_bw.blp
energyswirlblur_bw.blp
energywave01_tile_gold.blp
flarering_bw.blp
flaresimple01_bw.blp
flaresimple_bw.blp
flash01_bw.blp
RushingStars.blp
shockwave01_bw.blp
shockwave_bw.blp
shockwavesoft01_bw.blp
shockwavesoft03_bw.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx
energyswirl_bw.blp
Image / Texture
42
war3mapimported/energyswirl_bw.blp

Double-click the file energyswirl_bw.blp:

energyswirl_bw.blp
Image / Texture
42
war3mapimported/energyswirl_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

energyswirl_bw.blp
Image / Texture
42
war3mapImported/energyswirl_bw.blp

The file has been properly added to the map archive:

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx
energyswirl_bw.blp
Image / Texture
42
war3mapImported/energyswirl_bw.blp

Done, you have imported the file energyswirl_bw.blp.

Importing energyswirlblur_bw.blp

Now Click the "Import File" Button:

Next select 'energyswirlblur_bw.blp' in the folder which you extracted from the zip archive:

Empyrean Nova Classic
Empyrean Nova Classic.mdx
energyswirl_bw.blp
energyswirlblur_bw.blp
energywave01_tile_gold.blp
flarering_bw.blp
flaresimple01_bw.blp
flaresimple_bw.blp
flash01_bw.blp
RushingStars.blp
shockwave01_bw.blp
shockwave_bw.blp
shockwavesoft01_bw.blp
shockwavesoft03_bw.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx
energyswirl_bw.blp
Image / Texture
42
war3mapImported/energyswirl_bw.blp
energyswirlblur_bw.blp
Image / Texture
33
war3mapimported/energyswirlblur_bw.blp

Double-click the file energyswirlblur_bw.blp:

energyswirlblur_bw.blp
Image / Texture
33
war3mapimported/energyswirlblur_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

energyswirlblur_bw.blp
Image / Texture
33
war3mapImported/energyswirlblur_bw.blp

The file has been properly added to the map archive:

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx
energyswirl_bw.blp
Image / Texture
42
war3mapImported/energyswirl_bw.blp
energyswirlblur_bw.blp
Image / Texture
33
war3mapImported/energyswirlblur_bw.blp

Done, you have imported the file energyswirlblur_bw.blp.

Importing energywave01_tile_gold.blp

Now Click the "Import File" Button:

Next select 'energywave01_tile_gold.blp' in the folder which you extracted from the zip archive:

Empyrean Nova Classic
Empyrean Nova Classic.mdx
energyswirl_bw.blp
energyswirlblur_bw.blp
energywave01_tile_gold.blp
flarering_bw.blp
flaresimple01_bw.blp
flaresimple_bw.blp
flash01_bw.blp
RushingStars.blp
shockwave01_bw.blp
shockwave_bw.blp
shockwavesoft01_bw.blp
shockwavesoft03_bw.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx
energyswirl_bw.blp
Image / Texture
42
war3mapImported/energyswirl_bw.blp
energyswirlblur_bw.blp
Image / Texture
33
war3mapImported/energyswirlblur_bw.blp
energywave01_tile_gold.blp
Image / Texture
20
war3mapimported/energywave01_tile_gold.blp

Double-click the file energywave01_tile_gold.blp:

energywave01_tile_gold.blp
Image / Texture
20
war3mapimported/energywave01_tile_gold.blp

Tick the box "Use Custom Path" and type in the correct path:

energywave01_tile_gold.blp
Image / Texture
20
war3mapImported/energywave01_tile_gold.blp

The file has been properly added to the map archive:

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx
energyswirl_bw.blp
Image / Texture
42
war3mapImported/energyswirl_bw.blp
energyswirlblur_bw.blp
Image / Texture
33
war3mapImported/energyswirlblur_bw.blp
energywave01_tile_gold.blp
Image / Texture
20
war3mapImported/energywave01_tile_gold.blp

Done, you have imported the file energywave01_tile_gold.blp.

Importing flarering_bw.blp

Now Click the "Import File" Button:

Next select 'flarering_bw.blp' in the folder which you extracted from the zip archive:

Empyrean Nova Classic
Empyrean Nova Classic.mdx
energyswirl_bw.blp
energyswirlblur_bw.blp
energywave01_tile_gold.blp
flarering_bw.blp
flaresimple01_bw.blp
flaresimple_bw.blp
flash01_bw.blp
RushingStars.blp
shockwave01_bw.blp
shockwave_bw.blp
shockwavesoft01_bw.blp
shockwavesoft03_bw.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx
energyswirl_bw.blp
Image / Texture
42
war3mapImported/energyswirl_bw.blp
energyswirlblur_bw.blp
Image / Texture
33
war3mapImported/energyswirlblur_bw.blp
energywave01_tile_gold.blp
Image / Texture
20
war3mapImported/energywave01_tile_gold.blp
flarering_bw.blp
Image / Texture
47
war3mapimported/flarering_bw.blp

Double-click the file flarering_bw.blp:

flarering_bw.blp
Image / Texture
47
war3mapimported/flarering_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp

The file has been properly added to the map archive:

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx
energyswirl_bw.blp
Image / Texture
42
war3mapImported/energyswirl_bw.blp
energyswirlblur_bw.blp
Image / Texture
33
war3mapImported/energyswirlblur_bw.blp
energywave01_tile_gold.blp
Image / Texture
20
war3mapImported/energywave01_tile_gold.blp
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp

Done, you have imported the file flarering_bw.blp.

Importing flaresimple01_bw.blp

Now Click the "Import File" Button:

Next select 'flaresimple01_bw.blp' in the folder which you extracted from the zip archive:

Empyrean Nova Classic
Empyrean Nova Classic.mdx
energyswirl_bw.blp
energyswirlblur_bw.blp
energywave01_tile_gold.blp
flarering_bw.blp
flaresimple01_bw.blp
flaresimple_bw.blp
flash01_bw.blp
RushingStars.blp
shockwave01_bw.blp
shockwave_bw.blp
shockwavesoft01_bw.blp
shockwavesoft03_bw.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx
energyswirl_bw.blp
Image / Texture
42
war3mapImported/energyswirl_bw.blp
energyswirlblur_bw.blp
Image / Texture
33
war3mapImported/energyswirlblur_bw.blp
energywave01_tile_gold.blp
Image / Texture
20
war3mapImported/energywave01_tile_gold.blp
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapimported/flaresimple01_bw.blp

Double-click the file flaresimple01_bw.blp:

flaresimple01_bw.blp
Image / Texture
4
war3mapimported/flaresimple01_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp

The file has been properly added to the map archive:

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx
energyswirl_bw.blp
Image / Texture
42
war3mapImported/energyswirl_bw.blp
energyswirlblur_bw.blp
Image / Texture
33
war3mapImported/energyswirlblur_bw.blp
energywave01_tile_gold.blp
Image / Texture
20
war3mapImported/energywave01_tile_gold.blp
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp

Done, you have imported the file flaresimple01_bw.blp.

Importing flaresimple_bw.blp

Now Click the "Import File" Button:

Next select 'flaresimple_bw.blp' in the folder which you extracted from the zip archive:

Empyrean Nova Classic
Empyrean Nova Classic.mdx
energyswirl_bw.blp
energyswirlblur_bw.blp
energywave01_tile_gold.blp
flarering_bw.blp
flaresimple01_bw.blp
flaresimple_bw.blp
flash01_bw.blp
RushingStars.blp
shockwave01_bw.blp
shockwave_bw.blp
shockwavesoft01_bw.blp
shockwavesoft03_bw.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx
energyswirl_bw.blp
Image / Texture
42
war3mapImported/energyswirl_bw.blp
energyswirlblur_bw.blp
Image / Texture
33
war3mapImported/energyswirlblur_bw.blp
energywave01_tile_gold.blp
Image / Texture
20
war3mapImported/energywave01_tile_gold.blp
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple_bw.blp
Image / Texture
4
war3mapimported/flaresimple_bw.blp

Double-click the file flaresimple_bw.blp:

flaresimple_bw.blp
Image / Texture
4
war3mapimported/flaresimple_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

flaresimple_bw.blp
Image / Texture
4
war3mapImported/flaresimple_bw.blp

The file has been properly added to the map archive:

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx
energyswirl_bw.blp
Image / Texture
42
war3mapImported/energyswirl_bw.blp
energyswirlblur_bw.blp
Image / Texture
33
war3mapImported/energyswirlblur_bw.blp
energywave01_tile_gold.blp
Image / Texture
20
war3mapImported/energywave01_tile_gold.blp
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple_bw.blp
Image / Texture
4
war3mapImported/flaresimple_bw.blp

Done, you have imported the file flaresimple_bw.blp.

Importing flash01_bw.blp

Now Click the "Import File" Button:

Next select 'flash01_bw.blp' in the folder which you extracted from the zip archive:

Empyrean Nova Classic
Empyrean Nova Classic.mdx
energyswirl_bw.blp
energyswirlblur_bw.blp
energywave01_tile_gold.blp
flarering_bw.blp
flaresimple01_bw.blp
flaresimple_bw.blp
flash01_bw.blp
RushingStars.blp
shockwave01_bw.blp
shockwave_bw.blp
shockwavesoft01_bw.blp
shockwavesoft03_bw.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx
energyswirl_bw.blp
Image / Texture
42
war3mapImported/energyswirl_bw.blp
energyswirlblur_bw.blp
Image / Texture
33
war3mapImported/energyswirlblur_bw.blp
energywave01_tile_gold.blp
Image / Texture
20
war3mapImported/energywave01_tile_gold.blp
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple_bw.blp
Image / Texture
4
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
12
war3mapimported/flash01_bw.blp

Double-click the file flash01_bw.blp:

flash01_bw.blp
Image / Texture
12
war3mapimported/flash01_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

flash01_bw.blp
Image / Texture
12
war3mapImported/flash01_bw.blp

The file has been properly added to the map archive:

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx
energyswirl_bw.blp
Image / Texture
42
war3mapImported/energyswirl_bw.blp
energyswirlblur_bw.blp
Image / Texture
33
war3mapImported/energyswirlblur_bw.blp
energywave01_tile_gold.blp
Image / Texture
20
war3mapImported/energywave01_tile_gold.blp
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple_bw.blp
Image / Texture
4
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
12
war3mapImported/flash01_bw.blp

Done, you have imported the file flash01_bw.blp.

Importing RushingStars.blp

Now Click the "Import File" Button:

Next select 'RushingStars.blp' in the folder which you extracted from the zip archive:

Empyrean Nova Classic
Empyrean Nova Classic.mdx
energyswirl_bw.blp
energyswirlblur_bw.blp
energywave01_tile_gold.blp
flarering_bw.blp
flaresimple01_bw.blp
flaresimple_bw.blp
flash01_bw.blp
RushingStars.blp
shockwave01_bw.blp
shockwave_bw.blp
shockwavesoft01_bw.blp
shockwavesoft03_bw.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx
energyswirl_bw.blp
Image / Texture
42
war3mapImported/energyswirl_bw.blp
energyswirlblur_bw.blp
Image / Texture
33
war3mapImported/energyswirlblur_bw.blp
energywave01_tile_gold.blp
Image / Texture
20
war3mapImported/energywave01_tile_gold.blp
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple_bw.blp
Image / Texture
4
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
12
war3mapImported/flash01_bw.blp
RushingStars.blp
Image / Texture
92
war3mapimported/RushingStars.blp

Double-click the file RushingStars.blp:

RushingStars.blp
Image / Texture
92
war3mapimported/RushingStars.blp

Tick the box "Use Custom Path" and type in the correct path:

RushingStars.blp
Image / Texture
92
war3mapImported/RushingStars.blp

The file has been properly added to the map archive:

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx
energyswirl_bw.blp
Image / Texture
42
war3mapImported/energyswirl_bw.blp
energyswirlblur_bw.blp
Image / Texture
33
war3mapImported/energyswirlblur_bw.blp
energywave01_tile_gold.blp
Image / Texture
20
war3mapImported/energywave01_tile_gold.blp
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple_bw.blp
Image / Texture
4
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
12
war3mapImported/flash01_bw.blp
RushingStars.blp
Image / Texture
92
war3mapImported/RushingStars.blp

Done, you have imported the file RushingStars.blp.

Importing shockwave01_bw.blp

Now Click the "Import File" Button:

Next select 'shockwave01_bw.blp' in the folder which you extracted from the zip archive:

Empyrean Nova Classic
Empyrean Nova Classic.mdx
energyswirl_bw.blp
energyswirlblur_bw.blp
energywave01_tile_gold.blp
flarering_bw.blp
flaresimple01_bw.blp
flaresimple_bw.blp
flash01_bw.blp
RushingStars.blp
shockwave01_bw.blp
shockwave_bw.blp
shockwavesoft01_bw.blp
shockwavesoft03_bw.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx
energyswirl_bw.blp
Image / Texture
42
war3mapImported/energyswirl_bw.blp
energyswirlblur_bw.blp
Image / Texture
33
war3mapImported/energyswirlblur_bw.blp
energywave01_tile_gold.blp
Image / Texture
20
war3mapImported/energywave01_tile_gold.blp
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple_bw.blp
Image / Texture
4
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
12
war3mapImported/flash01_bw.blp
RushingStars.blp
Image / Texture
92
war3mapImported/RushingStars.blp
shockwave01_bw.blp
Image / Texture
40
war3mapimported/shockwave01_bw.blp

Double-click the file shockwave01_bw.blp:

shockwave01_bw.blp
Image / Texture
40
war3mapimported/shockwave01_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

shockwave01_bw.blp
Image / Texture
40
war3mapImported/shockwave01_bw.blp

The file has been properly added to the map archive:

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx
energyswirl_bw.blp
Image / Texture
42
war3mapImported/energyswirl_bw.blp
energyswirlblur_bw.blp
Image / Texture
33
war3mapImported/energyswirlblur_bw.blp
energywave01_tile_gold.blp
Image / Texture
20
war3mapImported/energywave01_tile_gold.blp
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple_bw.blp
Image / Texture
4
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
12
war3mapImported/flash01_bw.blp
RushingStars.blp
Image / Texture
92
war3mapImported/RushingStars.blp
shockwave01_bw.blp
Image / Texture
40
war3mapImported/shockwave01_bw.blp

Done, you have imported the file shockwave01_bw.blp.

Importing shockwave_bw.blp

Now Click the "Import File" Button:

Next select 'shockwave_bw.blp' in the folder which you extracted from the zip archive:

Empyrean Nova Classic
Empyrean Nova Classic.mdx
energyswirl_bw.blp
energyswirlblur_bw.blp
energywave01_tile_gold.blp
flarering_bw.blp
flaresimple01_bw.blp
flaresimple_bw.blp
flash01_bw.blp
RushingStars.blp
shockwave01_bw.blp
shockwave_bw.blp
shockwavesoft01_bw.blp
shockwavesoft03_bw.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx
energyswirl_bw.blp
Image / Texture
42
war3mapImported/energyswirl_bw.blp
energyswirlblur_bw.blp
Image / Texture
33
war3mapImported/energyswirlblur_bw.blp
energywave01_tile_gold.blp
Image / Texture
20
war3mapImported/energywave01_tile_gold.blp
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple_bw.blp
Image / Texture
4
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
12
war3mapImported/flash01_bw.blp
RushingStars.blp
Image / Texture
92
war3mapImported/RushingStars.blp
shockwave01_bw.blp
Image / Texture
40
war3mapImported/shockwave01_bw.blp
shockwave_bw.blp
Image / Texture
6
war3mapimported/shockwave_bw.blp

Double-click the file shockwave_bw.blp:

shockwave_bw.blp
Image / Texture
6
war3mapimported/shockwave_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

shockwave_bw.blp
Image / Texture
6
war3mapImported/shockwave_bw.blp

The file has been properly added to the map archive:

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx
energyswirl_bw.blp
Image / Texture
42
war3mapImported/energyswirl_bw.blp
energyswirlblur_bw.blp
Image / Texture
33
war3mapImported/energyswirlblur_bw.blp
energywave01_tile_gold.blp
Image / Texture
20
war3mapImported/energywave01_tile_gold.blp
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple_bw.blp
Image / Texture
4
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
12
war3mapImported/flash01_bw.blp
RushingStars.blp
Image / Texture
92
war3mapImported/RushingStars.blp
shockwave01_bw.blp
Image / Texture
40
war3mapImported/shockwave01_bw.blp
shockwave_bw.blp
Image / Texture
6
war3mapImported/shockwave_bw.blp

Done, you have imported the file shockwave_bw.blp.

Importing shockwavesoft01_bw.blp

Now Click the "Import File" Button:

Next select 'shockwavesoft01_bw.blp' in the folder which you extracted from the zip archive:

Empyrean Nova Classic
Empyrean Nova Classic.mdx
energyswirl_bw.blp
energyswirlblur_bw.blp
energywave01_tile_gold.blp
flarering_bw.blp
flaresimple01_bw.blp
flaresimple_bw.blp
flash01_bw.blp
RushingStars.blp
shockwave01_bw.blp
shockwave_bw.blp
shockwavesoft01_bw.blp
shockwavesoft03_bw.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx
energyswirl_bw.blp
Image / Texture
42
war3mapImported/energyswirl_bw.blp
energyswirlblur_bw.blp
Image / Texture
33
war3mapImported/energyswirlblur_bw.blp
energywave01_tile_gold.blp
Image / Texture
20
war3mapImported/energywave01_tile_gold.blp
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple_bw.blp
Image / Texture
4
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
12
war3mapImported/flash01_bw.blp
RushingStars.blp
Image / Texture
92
war3mapImported/RushingStars.blp
shockwave01_bw.blp
Image / Texture
40
war3mapImported/shockwave01_bw.blp
shockwave_bw.blp
Image / Texture
6
war3mapImported/shockwave_bw.blp
shockwavesoft01_bw.blp
Image / Texture
5
war3mapimported/shockwavesoft01_bw.blp

Double-click the file shockwavesoft01_bw.blp:

shockwavesoft01_bw.blp
Image / Texture
5
war3mapimported/shockwavesoft01_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

shockwavesoft01_bw.blp
Image / Texture
5
war3mapImported/shockwavesoft01_bw.blp

The file has been properly added to the map archive:

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx
energyswirl_bw.blp
Image / Texture
42
war3mapImported/energyswirl_bw.blp
energyswirlblur_bw.blp
Image / Texture
33
war3mapImported/energyswirlblur_bw.blp
energywave01_tile_gold.blp
Image / Texture
20
war3mapImported/energywave01_tile_gold.blp
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple_bw.blp
Image / Texture
4
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
12
war3mapImported/flash01_bw.blp
RushingStars.blp
Image / Texture
92
war3mapImported/RushingStars.blp
shockwave01_bw.blp
Image / Texture
40
war3mapImported/shockwave01_bw.blp
shockwave_bw.blp
Image / Texture
6
war3mapImported/shockwave_bw.blp
shockwavesoft01_bw.blp
Image / Texture
5
war3mapImported/shockwavesoft01_bw.blp

Done, you have imported the file shockwavesoft01_bw.blp.

Importing shockwavesoft03_bw.blp

Now Click the "Import File" Button:

Next select 'shockwavesoft03_bw.blp' in the folder which you extracted from the zip archive:

Empyrean Nova Classic
Empyrean Nova Classic.mdx
energyswirl_bw.blp
energyswirlblur_bw.blp
energywave01_tile_gold.blp
flarering_bw.blp
flaresimple01_bw.blp
flaresimple_bw.blp
flash01_bw.blp
RushingStars.blp
shockwave01_bw.blp
shockwave_bw.blp
shockwavesoft01_bw.blp
shockwavesoft03_bw.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx
energyswirl_bw.blp
Image / Texture
42
war3mapImported/energyswirl_bw.blp
energyswirlblur_bw.blp
Image / Texture
33
war3mapImported/energyswirlblur_bw.blp
energywave01_tile_gold.blp
Image / Texture
20
war3mapImported/energywave01_tile_gold.blp
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple_bw.blp
Image / Texture
4
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
12
war3mapImported/flash01_bw.blp
RushingStars.blp
Image / Texture
92
war3mapImported/RushingStars.blp
shockwave01_bw.blp
Image / Texture
40
war3mapImported/shockwave01_bw.blp
shockwave_bw.blp
Image / Texture
6
war3mapImported/shockwave_bw.blp
shockwavesoft01_bw.blp
Image / Texture
5
war3mapImported/shockwavesoft01_bw.blp
shockwavesoft03_bw.blp
Image / Texture
51
war3mapimported/shockwavesoft03_bw.blp

Double-click the file shockwavesoft03_bw.blp:

shockwavesoft03_bw.blp
Image / Texture
51
war3mapimported/shockwavesoft03_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

shockwavesoft03_bw.blp
Image / Texture
51
war3mapImported/shockwavesoft03_bw.blp

The file has been properly added to the map archive:

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx
energyswirl_bw.blp
Image / Texture
42
war3mapImported/energyswirl_bw.blp
energyswirlblur_bw.blp
Image / Texture
33
war3mapImported/energyswirlblur_bw.blp
energywave01_tile_gold.blp
Image / Texture
20
war3mapImported/energywave01_tile_gold.blp
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple_bw.blp
Image / Texture
4
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
12
war3mapImported/flash01_bw.blp
RushingStars.blp
Image / Texture
92
war3mapImported/RushingStars.blp
shockwave01_bw.blp
Image / Texture
40
war3mapImported/shockwave01_bw.blp
shockwave_bw.blp
Image / Texture
6
war3mapImported/shockwave_bw.blp
shockwavesoft01_bw.blp
Image / Texture
5
war3mapImported/shockwavesoft01_bw.blp
shockwavesoft03_bw.blp
Image / Texture
51
war3mapImported/shockwavesoft03_bw.blp

Done, you have imported the file shockwavesoft03_bw.blp.

Importing smoke_bw.blp

Now Click the "Import File" Button:

Next select 'smoke_bw.blp' in the folder which you extracted from the zip archive:

Empyrean Nova Classic
Empyrean Nova Classic.mdx
energyswirl_bw.blp
energyswirlblur_bw.blp
energywave01_tile_gold.blp
flarering_bw.blp
flaresimple01_bw.blp
flaresimple_bw.blp
flash01_bw.blp
RushingStars.blp
shockwave01_bw.blp
shockwave_bw.blp
shockwavesoft01_bw.blp
shockwavesoft03_bw.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx
energyswirl_bw.blp
Image / Texture
42
war3mapImported/energyswirl_bw.blp
energyswirlblur_bw.blp
Image / Texture
33
war3mapImported/energyswirlblur_bw.blp
energywave01_tile_gold.blp
Image / Texture
20
war3mapImported/energywave01_tile_gold.blp
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple_bw.blp
Image / Texture
4
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
12
war3mapImported/flash01_bw.blp
RushingStars.blp
Image / Texture
92
war3mapImported/RushingStars.blp
shockwave01_bw.blp
Image / Texture
40
war3mapImported/shockwave01_bw.blp
shockwave_bw.blp
Image / Texture
6
war3mapImported/shockwave_bw.blp
shockwavesoft01_bw.blp
Image / Texture
5
war3mapImported/shockwavesoft01_bw.blp
shockwavesoft03_bw.blp
Image / Texture
51
war3mapImported/shockwavesoft03_bw.blp
smoke_bw.blp
Image / Texture
18
war3mapimported/smoke_bw.blp

Double-click the file smoke_bw.blp:

smoke_bw.blp
Image / Texture
18
war3mapimported/smoke_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

smoke_bw.blp
Image / Texture
18
war3mapImported/smoke_bw.blp

The file has been properly added to the map archive:

Empyrean Nova Classic.mdx
Model
71
war3mapimported/Empyrean Nova Classic.mdx
energyswirl_bw.blp
Image / Texture
42
war3mapImported/energyswirl_bw.blp
energyswirlblur_bw.blp
Image / Texture
33
war3mapImported/energyswirlblur_bw.blp
energywave01_tile_gold.blp
Image / Texture
20
war3mapImported/energywave01_tile_gold.blp
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple_bw.blp
Image / Texture
4
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
12
war3mapImported/flash01_bw.blp
RushingStars.blp
Image / Texture
92
war3mapImported/RushingStars.blp
shockwave01_bw.blp
Image / Texture
40
war3mapImported/shockwave01_bw.blp
shockwave_bw.blp
Image / Texture
6
war3mapImported/shockwave_bw.blp
shockwavesoft01_bw.blp
Image / Texture
5
war3mapImported/shockwavesoft01_bw.blp
shockwavesoft03_bw.blp
Image / Texture
51
war3mapImported/shockwavesoft03_bw.blp
smoke_bw.blp
Image / Texture
18
war3mapImported/smoke_bw.blp

Done, you have imported the file smoke_bw.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top