Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
epic emptyness.w3x
Variables
strange sound
sounds
music
Untitled Trigger 001
quest start
boar trouble start
killcounter
go back to raider
city
angry
portal 1
portal 1 Copy
portal 1
respawn
unit respawn Copy
unit respawn
Initialization
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
boar_problem
quest
No
boarcounter
integer
No
questreq1
questitem
No
questreq2
questitem
No
sounds
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Sound - Play TheHornOfCenarius <gen>
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Raider 0150 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Sound - Play Human1 <gen>
boar trouble start
Events
Unit - A unit comes within 256.00 of Raider 0150 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Quest - Create a Required quest titled quillboar trouble with the description quill boars have infested barrens.. they can be found anywhere so you have to kill at least 10 of them , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Set Variable Set boar_problem = (Last created quest)
Quest - Create a quest requirement for boar_problem with the description hunt down 10 any type quillboars
Set Variable Set questreq1 = (Last created quest requirement)
Quest - Flash the quest dialog button
Special Effect - Destroy (Last created special effect)
Sound - Play O01Cairne29 <gen>
Sound - Play QuestNew <gen>
Trigger - Turn on killcounter <gen>
killcounter
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Quillboar
(Unit-type of (Triggering unit)) Equal to Razormane Scout
(Unit-type of (Triggering unit)) Equal to Quillboar Hunter
Actions
Set Variable Set boarcounter = (boarcounter + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
boarcounter Equal to 1
Then - Actions
Quest - Change the description of questreq1 to quillboars slain 1/10
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
boarcounter Equal to 2
Then - Actions
Quest - Change the description of questreq1 to quillboars slain 2/10
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
boarcounter Equal to 3
Then - Actions
Quest - Change the description of questreq1 to quillboars slain 3/10
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
boarcounter Equal to 4
Then - Actions
Quest - Change the description of questreq1 to quillboars slain 4/10
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
boarcounter Equal to 5
Then - Actions
Quest - Change the description of questreq1 to quillboars slain 5/10
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
boarcounter Equal to 6
Then - Actions
Quest - Change the description of questreq1 to quillboars slain 6/10
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
boarcounter Equal to 7
Then - Actions
Quest - Change the description of questreq1 to quillboars slain 7/10
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
boarcounter Equal to 8
Then - Actions
Quest - Change the description of questreq1 to quillboars slain 8/10
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
boarcounter Equal to 9
Then - Actions
Quest - Change the description of questreq1 to quillboars slain 9/10
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
boarcounter Equal to 10
Then - Actions
Quest - Change the description of boar_problem to enough quillboars were slain for you to earn a reward
Quest - Create a quest requirement for boar_problem with the description return to raider in city
Quest - Mark questreq1 as Completed
Set Variable Set questreq2 = (Last created quest requirement)
Quest - Flash the quest dialog button
Trigger - Turn off (This trigger)
Trigger - Turn on go_back_to_raider <gen>
Else - Actions
go back to raider
Events
Unit - A unit comes within 256.00 of Raider 0150 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Quest - Mark boar_problem as Completed
Item - Create Stone Token at (Center of Region_005 <gen>)
Item - Create Tome of Experience at (Center of Region_006 <gen>)
Item - Create Tome of Experience at (Center of Region_004 <gen>)
Sound - Play QuestCompleted <gen>
angry
Events
Unit - Tinker 0391 <gen> Is attacked
Unit - Dark Ranger 0393 <gen> Is attacked
Unit - Alchemist 0396 <gen> Is attacked
Unit - Raider 0150 <gen> Is attacked
Unit - Pit Lord 0395 <gen> Is attacked
Unit - Beastmaster 0392 <gen> Is attacked
Unit - Alchemist 0390 <gen> Is attacked
Unit - Firelord 0394 <gen> Is attacked
Unit - Fire 0440 <gen> Is attacked
Unit - Brewmaster 0389 <gen> Is attacked
Unit - Priest 0308 <gen> Is attacked
Unit - Sorceress 0309 <gen> Is attacked
Unit - Spellbreaker 0479 <gen> Is attacked
Unit - Arcane Tower 0516 <gen> Is attacked
Unit - Knight 0077 <gen> Is attacked
Unit - Footman 0059 <gen> Is attacked
Unit - Footman 0072 <gen> Is attacked
Unit - Arcane Tower 0600 <gen> Is attacked
Unit - Arcane Tower 0601 <gen> Is attacked
Conditions
Actions
Unit - Cause (Triggering unit) to damage (Attacking unit) , dealing 500 damage of attack type Spells and damage type Normal
portal 1 Copy
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_003 <gen>)
portal 1
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_002 <gen>)
unit respawn Copy
Events
Unit - Granite Golem 0503 <gen> Dies
Unit - Mud Golem 0500 <gen> Dies
Unit - Rock Golem 0504 <gen> Dies
Unit - Mud Golem 0501 <gen> Dies
Unit - Mud Golem 0502 <gen> Dies
Unit - Mud Golem 0514 <gen> Dies
Unit - Mud Golem 0513 <gen> Dies
Unit - Mud Golem 0512 <gen> Dies
Unit - Rock Golem 0505 <gen> Dies
Unit - Mud Golem 0510 <gen> Dies
Conditions
Actions
Wait 360.00 seconds
Unit - Replace (Triggering unit) with a (Unit-type of (Triggering unit)) using The new unit's default life and mana
unit respawn
Events
Unit - Razormane Brute 0554 <gen> Dies
Unit - Razormane Chieftain 0551 <gen> Dies
Unit - Razormane Medicine Man 0553 <gen> Dies
Unit - Razormane Medicine Man 0552 <gen> Dies
Unit - Quillboar 0546 <gen> Dies
Unit - Razormane Brute 0543 <gen> Dies
Unit - Quillboar 0545 <gen> Dies
Unit - Razormane Scout 0549 <gen> Dies
Unit - Quillboar 0542 <gen> Dies
Unit - Razormane Brute 0537 <gen> Dies
Conditions
Actions
Wait 360.00 seconds
Unit - Replace (Triggering unit) with a (Unit-type of (Triggering unit)) using The new unit's default life and mana
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.