Model validation: Empire State Building

Empire State Building.mdx

5 errors 4 severe 2 warnings 1 unused
  • 1 Attachment 1 - "Origin ref"
    • Invalid path "Origin ref"
  • 1 Attachment 2 - "Sprite Third Ref"
    • Invalid path "Origin ref"
  • 1 Attachment 3 - "Sprite Second Ref"
    • Invalid path "Sprite Second Ref"
  • 1 Attachment 4 - "Sprite Fourth Ref"
    • Invalid path "Origin ref"
  • 1 Attachment 5 - "Sprite First Ref"
    • Invalid path "Origin ref"
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 19000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 ParticleEmitter2 0 - "Wooden1"
    • Using squirt without animating the emission rate
  • 1 ParticleEmitter2 2 - "Wooden2"
    • Using squirt without animating the emission rate
  • 1 ParticleEmitter2 4 - "Dust3"
    • Expected time middle to be between 0 and 1, got 2
  • 2 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • unused Material 1
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