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How to import Empire Infield House 07

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Empire Infield House 07 of the bundle Empire Infield House 07. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Empire Houses (Total War Warhammer).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Empire Infield House 07
Empire Infield House 07.mdx
emp_atlas_01.blp
emp_atlas_alpha_01.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Empire Infield House 07.mdx

Now Click the "Import File" Button:

Next select 'Empire Infield House 07.mdx' in the folder which you extracted from the zip archive:

Empire Infield House 07
Empire Infield House 07.mdx
emp_atlas_01.blp
emp_atlas_alpha_01.blp

The file has been properly added to the map archive:

Empire Infield House 07.mdx
Model
606
war3mapimported/Empire Infield House 07.mdx

Done, you have imported the file Empire Infield House 07.mdx.

Importing emp_atlas_01.blp

Now Click the "Import File" Button:

Next select 'emp_atlas_01.blp' in the folder which you extracted from the zip archive:

Empire Infield House 07
Empire Infield House 07.mdx
emp_atlas_01.blp
emp_atlas_alpha_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Empire Infield House 07.mdx
Model
606
war3mapimported/Empire Infield House 07.mdx
emp_atlas_01.blp
Image / Texture
785
war3mapimported/emp_atlas_01.blp

Double-click the file emp_atlas_01.blp:

emp_atlas_01.blp
Image / Texture
785
war3mapimported/emp_atlas_01.blp

Tick the box "Use Custom Path" and type in the correct path:

emp_atlas_01.blp
Image / Texture
785
emp_atlas_01.blp

The file has been properly added to the map archive:

Empire Infield House 07.mdx
Model
606
war3mapimported/Empire Infield House 07.mdx
emp_atlas_01.blp
Image / Texture
785
emp_atlas_01.blp

Done, you have imported the file emp_atlas_01.blp.

Importing emp_atlas_alpha_01.blp

Now Click the "Import File" Button:

Next select 'emp_atlas_alpha_01.blp' in the folder which you extracted from the zip archive:

Empire Infield House 07
Empire Infield House 07.mdx
emp_atlas_01.blp
emp_atlas_alpha_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Empire Infield House 07.mdx
Model
606
war3mapimported/Empire Infield House 07.mdx
emp_atlas_01.blp
Image / Texture
785
emp_atlas_01.blp
emp_atlas_alpha_01.blp
Image / Texture
269
war3mapimported/emp_atlas_alpha_01.blp

Double-click the file emp_atlas_alpha_01.blp:

emp_atlas_alpha_01.blp
Image / Texture
269
war3mapimported/emp_atlas_alpha_01.blp

Tick the box "Use Custom Path" and type in the correct path:

emp_atlas_alpha_01.blp
Image / Texture
269
emp_atlas_alpha_01.blp

The file has been properly added to the map archive:

Empire Infield House 07.mdx
Model
606
war3mapimported/Empire Infield House 07.mdx
emp_atlas_01.blp
Image / Texture
785
emp_atlas_01.blp
emp_atlas_alpha_01.blp
Image / Texture
269
emp_atlas_alpha_01.blp

Done, you have imported the file emp_atlas_alpha_01.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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