Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Empire Builder Version 10.w3x
Variables
Initialization
gates
Raiders
Starting resources
resouces over time
This map
This map1
Allies to brown
personal Generals
rebel hater
aaryn bell
tornado
maisydaisy
mugzippit
mugzippit Copy
mugzippit Copy 2
mugzippit Copy 2 Copy Copy
blackcat500
Race picked
Race picked red
Race picked blue
Race picked teal
Race picked purple
Race picked yellow
Race picked orange
Race picked green
Race picked pink
kill
Taxes
DarkElfGold
MurlocGold
GnollGold
human money
Undead Money
Orc Taxes
night elf Taxes
Raider Taxes
Centaur Money
Ogre Money
Castles
Cave Capture
Cave Front door
Cave Front door change
Cave Blockage1
Cave Blockage2
Cave Blockage3
Cave Blockage4
Death castle
Trees
Trees1
Trees2
TreesTwo
Trees3
Trees4
Forest area
Caves
Caves2
Caves3
Castle 1
Magic castle left gate
Magic castle middle gate
Magic castle right gate
Magic castle left gate close
Magic castle middle gate close
Magic castle middlegate close
Castle4
Castle5
Castle6
Castle7
Castle8
Castle9
Castle10
Castle11
Castle12
Castle14
Castle14 Copy
Castle 15
Castle13
Castle 14 gates
Castle 14 gates Copy
Castle 14
Castle 14 Copy
BridgeOutOpen1
BridgeOutOpen2
BridgeOutClose1
BridgeOutClose2
BridgeInnerOpen1
BridgeInnerOpen2
BridgeInnerClose1
BridgeInnerClose2
Castle Extras
Untitled Trigger 001
Undead Dragon
Forest Ghost
Forest Ghost Death
Light castle portal
Red Access to Portal
Blue Access to Portal
Teal Access to Portal
Purple Access to Portal
Yellow Access to Portal
Orange Access to Portal
Green Access to Portal
Pink Access to Portal
Portal for Red
Portal for Blue
Portal for Teal
Portal for Purple
Portal for Yellow
Portal for Orange
Portal for Green
Portal for Pink
Magic Castle Bridge
Raise Bridge
Raise Bridge Copy
Defeat
aaryn death
rebel death
torn death
Maisy death
Light Blue
Dark Green
Gray
everyone else
mug death
mug death Copy
mug death Copy 2
mug death Copy 3
Black death
Quests
Quests
Quests Copy
Ally
red
blue
Teal
Purple
Yellow
orange
green
pink
ally all
unally red
unally blue
unally teal
unally purple
unally yellow
unally orange
unally green
unally pink
unally all
Siege Ladders
MidCastle
MidCastle Copy
MidRightCastle
BotomMidCastle
BottomRightCastle
MiddleLeftCastle
Siege Ladders in Position
MidCastleLadder
MidCastleLadder Copy
MidRightCastleLadder
BottomMidCastleLadder
BottomRightCastleLadder
BottomRightCastleLadder Copy
Hero Remove
Disturbing Hero Icon Remove and Item drop
Events
Magic Vault
HALL OF FAME
Testers
Mugzippit
Blackcat500
Dog66
Restart
Restarting
Name
Type
is_array
initial_value
DarkElfGold
integer
No
GnollGold
integer
No
HumanGold
integer
No
MurlocGold
integer
No
Nightelfmoney
integer
No
OrcMoney
integer
No
undeadGold
integer
No
gates
Events
Map initialization
Conditions
Actions
Destructible - Open Ice Rock Gate 0725 <gen>
Destructible - Open Massive Ruined Gate 0148 <gen>
Destructible - Open Elven Gate 0302 <gen>
Destructible - Open Elven Gate 0303 <gen>
Destructible - Open Cliff Cave Gate 1598 <gen>
Destructible - Open Gate 0160 <gen>
Destructible - Open Elven Gate 0159 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 1596 <gen>
Destructible - Open Demonic Gate 1597 <gen>
Destructible - Make Dungeon Gate 0304 <gen> Invulnerable
Destructible - Kill Foot Switch 1600 <gen>
Destructible - Kill Foot Switch 1601 <gen>
Destructible - Kill Foot Switch 1602 <gen>
Unit - Make General Aaryn_Bell 0087 <gen> Invulnerable
Unit - Make General MaisyDaisy 0091 <gen> Invulnerable
Unit - Make General Tornado.JK 0093 <gen> Invulnerable
Unit - Make General Rebel_hater 0092 <gen> Invulnerable
Unit - Make Mugzippit 0198 <gen> Invulnerable
Unit - Make Blackcat500 0197 <gen> Invulnerable
Unit - Make Dog66 0196 <gen> Invulnerable
Unit - Make Lighthouse 0161 <gen> Invulnerable
Game - Set the time of day to 9.00
Animation - Play Portal 0098 <gen> 's birth animation
Animation - Play Dog66 0196 <gen> 's stand upgrade second animation
Animation - Play Mugzippit 0198 <gen> 's stand Alternate animation
Animation - Play Statue of the Ice Revenant 0167 <gen> 's Attack animation
Raiders
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Game - Display to (All players) the text: There is 1 minute before the raiders arrive. Start making an army.
Wait 60.00 seconds
Destructible - Open Dungeon Gate 0304 <gen>
Unit - Kill Portal 0098 <gen>
Game - Display to (All players) the text: The Raiders have arrived.
Starting resources
Events
Map initialization
Conditions
Actions
Player - Add 450 to Player 1 (Red) . Current gold
Player - Add 2 to Player 1 (Red) . Current lumber
Player - Add 450 to Player 2 (Blue) . Current gold
Player - Add 2 to Player 2 (Blue) . Current lumber
Player - Add 450 to Player 3 (Teal) . Current gold
Player - Add 2 to Player 3 (Teal) . Current lumber
Player - Add 450 to Player 4 (Purple) . Current gold
Player - Add 2 to Player 4 (Purple) . Current lumber
Player - Add 450 to Player 5 (Yellow) . Current gold
Player - Add 2 to Player 5 (Yellow) . Current lumber
Player - Add 450 to Player 6 (Orange) . Current gold
Player - Add 2 to Player 6 (Orange) . Current lumber
Player - Add 450 to Player 7 (Green) . Current gold
Player - Add 2 to Player 7 (Green) . Current lumber
Player - Add 450 to Player 8 (Pink) . Current gold
Player - Add 2 to Player 8 (Pink) . Current lumber
Player - Add 550 to Player 10 (Light Blue) . Current gold
Player - Add 10 to Player 10 (Light Blue) . Current lumber
Player - Add 550 to Player 11 (Dark Green) . Current gold
Player - Add 10 to Player 11 (Dark Green) . Current lumber
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
resouces over time
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 2 to (Picked player).Current gold)
Player - Add 3 to Player 10 (Light Blue) . Current lumber
Player - Add 3 to Player 11 (Dark Green) . Current lumber
This map
Events
Time - Every 380.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: |c0000ad00This map Brought to you by Dog77(edit by BlackCat500&Mugzippit):
This map1
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Display to (All players) for 60.00 seconds the text: Mugzippit welcomes you to Empire Builder. Find a castle( or make one out of walls) build cities for money providing citizens. build barracks and upgrade them to create an army. comstruct a level 3 capital will alow you to build 2(1 for ogre) of the most frearsome hero/hero's in the game. bewair the Raiders for they will come and strike at you as soon as they can for if they don't they will be overwhelmed. good luck and enjoy yourself.|c0000ad00This map has been edited by Mugzippit:RAIDER'S WILL ARRIVE AFTER 5 MINUTES HAVE PASSED.EMPIRES SHOULD SAY -ally all TO ALLY ALL EMPIRES(or -ally COLOUR to ally certain players)To restart say "-restart"
Allies to brown
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Ally
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Ally
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Ally
Player - Make Player 5 (Yellow) treat Player 12 (Brown) as an Ally
Player - Make Player 6 (Orange) treat Player 12 (Brown) as an Ally
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Ally
Player - Make Player 8 (Pink) treat Player 12 (Brown) as an Ally
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Ally
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Ally
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Ally
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Ally
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Ally
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Ally
Player - Make Player 12 (Brown) treat Player 5 (Yellow) as an Ally
Player - Make Player 12 (Brown) treat Player 6 (Orange) as an Ally
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Ally
Player - Make Player 12 (Brown) treat Player 8 (Pink) as an Ally
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Ally
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Ally
rebel hater
Events
Player - Player 1 (Red) types a chat message containing -rebel (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -rebel (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -rebel (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -rebel (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -rebel (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -rebel (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -rebel (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -rebel (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (If ((Unit-type of (Picked unit)) Equal to General) then do (Replace (Picked unit) with a General Rebel_hater using The old unit's relative life and mana) else do (Do nothing))
aaryn bell
Events
Player - Player 1 (Red) types a chat message containing -aaryn (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -aaryn (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -aaryn (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -aaryn (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -aaryn (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -aaryn (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -aaryn (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -aaryn (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (If ((Unit-type of (Picked unit)) Equal to General) then do (Replace (Picked unit) with a General Aaryn_Bell using The old unit's relative life and mana) else do (Do nothing))
tornado
Events
Player - Player 1 (Red) types a chat message containing -tear (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -tear (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -tear (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -tear (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -tear (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -tear (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -tear (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -tear (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (If ((Unit-type of (Picked unit)) Equal to General) then do (Replace (Picked unit) with a General Tornado.JK using The old unit's relative life and mana) else do (Do nothing))
maisydaisy
Events
Player - Player 1 (Red) types a chat message containing -maisy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -maisy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -maisy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -maisy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -maisy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -maisy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -maisy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -maisy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (If ((Unit-type of (Picked unit)) Equal to General) then do (Replace (Picked unit) with a General MaisyDaisy using The old unit's relative life and mana) else do (Do nothing))
mugzippit
Events
Player - Player 1 (Red) types a chat message containing -muggy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -muggy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -muggy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -muggy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -muggy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -muggy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -muggy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -muggy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (If ((Unit-type of (Picked unit)) Equal to General) then do (Replace (Picked unit) with a Mugzippit's Human General using The old unit's relative life and mana) else do (Do nothing))
mugzippit Copy
Events
Player - Player 1 (Red) types a chat message containing -muggy2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -muggy2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -muggy2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -muggy2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -muggy2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -muggy2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -muggy2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -muggy2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (If ((Unit-type of (Picked unit)) Equal to General) then do (Replace (Picked unit) with a Mugzippit's Night Elf General using The old unit's relative life and mana) else do (Do nothing))
mugzippit Copy 2
Events
Player - Player 1 (Red) types a chat message containing -muggy3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -muggy3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -muggy3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -muggy3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -muggy3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -muggy3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -muggy3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -muggy3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (If ((Unit-type of (Picked unit)) Equal to General) then do (Replace (Picked unit) with a Mugzippit's Orc General using The old unit's relative life and mana) else do (Do nothing))
mugzippit Copy 2 Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -muggy4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -muggy4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -muggy4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -muggy4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -muggy4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -muggy4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -muggy4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -muggy4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (If ((Unit-type of (Picked unit)) Equal to General) then do (Replace (Picked unit) with a Mugzippit's Undead General using The old unit's relative life and mana) else do (Do nothing))
blackcat500
Events
Player - Player 1 (Red) types a chat message containing -blacky (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -blacky (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -blacky (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -blacky (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -blacky (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -blacky (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -blacky (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -blacky (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (If ((Unit-type of (Picked unit)) Equal to General) then do (Replace (Picked unit) with a General BlackCat500 using The old unit's relative life and mana) else do (Do nothing))
Race picked red
Events
Unit - A unit enters Region_000 <gen>
Conditions
(((Triggering unit) is A ground unit) Equal to ((Triggering unit) is in (Units in (Playable map area) owned by Player 1 (Red)).)) and (((Unit-type of (Triggering unit)) Equal to Human) or (((Unit-type of (Triggering unit)) Equal to Orc) or (((Unit-type of (Triggering unit)) Equal to Undead) or (((Unit-type of (Triggering unit)) Equal to Night elf) or (((Unit-type of (Triggering unit)) Equal to Centaur) or (((Unit-type of (Triggering unit)) Equal to Gnoll) or (((Unit-type of (Triggering unit)) Equal to Murloc) or (((Unit-type of (Triggering unit)) Equal to Dark elf) or ((Unit-type of (Triggering unit)) Equal to Ogre)))))))))
Actions
If ((Unit-type of (Triggering unit)) Equal to Murloc) then do (Create 2.Murloc Builder for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Human) then do (Create 2.Human Builder for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Orc) then do (Create 2.Builder Orc for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Undead) then do (Create 2.Undead Builder for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Night elf) then do (Create 2.Night Elf builder for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Centaur) then do (Create 2.Centaur Builder for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Gnoll) then do (Create 2.Gnoll Builder for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Dark elf) then do (Create 2.Dark Elf builder for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Ogre) then do (Create 2.Smart Ogre for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
Unit - Create 1 . General for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Kill Pick Your Race 0000 <gen>
Race picked blue
Events
Unit - A unit enters Region_000 <gen>
Conditions
(((Triggering unit) is A ground unit) Equal to ((Triggering unit) is in (Units in (Playable map area) owned by Player 2 (Blue)).)) and (((Unit-type of (Triggering unit)) Equal to Human) or (((Unit-type of (Triggering unit)) Equal to Orc) or (((Unit-type of (Triggering unit)) Equal to Undead) or (((Unit-type of (Triggering unit)) Equal to Night elf) or (((Unit-type of (Triggering unit)) Equal to Centaur) or (((Unit-type of (Triggering unit)) Equal to Gnoll) or (((Unit-type of (Triggering unit)) Equal to Murloc) or (((Unit-type of (Triggering unit)) Equal to Dark elf) or ((Unit-type of (Triggering unit)) Equal to Ogre)))))))))
Actions
If ((Unit-type of (Triggering unit)) Equal to Human) then do (Create 2.Human Builder for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Orc) then do (Create 2.Builder Orc for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Undead) then do (Create 2.Undead Builder for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Night elf) then do (Create 2.Night Elf builder for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Centaur) then do (Create 2.Centaur Builder for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Gnoll) then do (Create 2.Gnoll Builder for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Ogre) then do (Create 2.Smart Ogre for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
Unit - Create 1 . General for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Kill Pick Your Race 0001 <gen>
If ((Unit-type of (Triggering unit)) Equal to Murloc) then do (Create 2.Murloc Builder for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Dark elf) then do (Create 2.Dark Elf builder for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
Race picked teal
Events
Unit - A unit enters Region_000 <gen>
Conditions
(((Triggering unit) is A ground unit) Equal to ((Triggering unit) is in (Units in (Playable map area) owned by Player 3 (Teal)).)) and (((Unit-type of (Triggering unit)) Equal to Human) or (((Unit-type of (Triggering unit)) Equal to Orc) or (((Unit-type of (Triggering unit)) Equal to Undead) or (((Unit-type of (Triggering unit)) Equal to Night elf) or (((Unit-type of (Triggering unit)) Equal to Centaur) or (((Unit-type of (Triggering unit)) Equal to Gnoll) or (((Unit-type of (Triggering unit)) Equal to Murloc) or (((Unit-type of (Triggering unit)) Equal to Dark elf) or ((Unit-type of (Triggering unit)) Equal to Ogre)))))))))
Actions
If ((Unit-type of (Triggering unit)) Equal to Human) then do (Create 2.Human Builder for Player 3 (Teal) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Orc) then do (Create 2.Builder Orc for Player 3 (Teal) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Undead) then do (Create 2.Undead Builder for Player 3 (Teal) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Night elf) then do (Create 2.Night Elf builder for Player 3 (Teal) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Centaur) then do (Create 2.Centaur Builder for Player 3 (Teal) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Gnoll) then do (Create 2.Gnoll Builder for Player 3 (Teal) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Ogre) then do (Create 2.Smart Ogre for Player 3 (Teal) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
Unit - Create 1 . General for Player 3 (Teal) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Kill Pick Your Race 0002 <gen>
If ((Unit-type of (Triggering unit)) Equal to Murloc) then do (Create 2.Murloc Builder for Player 3 (Teal) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Dark elf) then do (Create 2.Dark Elf builder for Player 3 (Teal) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
Race picked purple
Events
Unit - A unit enters Region_000 <gen>
Conditions
(((Triggering unit) is A ground unit) Equal to ((Triggering unit) is in (Units in (Playable map area) owned by Player 4 (Purple)).)) and (((Unit-type of (Triggering unit)) Equal to Human) or (((Unit-type of (Triggering unit)) Equal to Orc) or (((Unit-type of (Triggering unit)) Equal to Undead) or (((Unit-type of (Triggering unit)) Equal to Night elf) or (((Unit-type of (Triggering unit)) Equal to Centaur) or (((Unit-type of (Triggering unit)) Equal to Gnoll) or (((Unit-type of (Triggering unit)) Equal to Murloc) or (((Unit-type of (Triggering unit)) Equal to Dark elf) or ((Unit-type of (Triggering unit)) Equal to Ogre)))))))))
Actions
If ((Unit-type of (Triggering unit)) Equal to Human) then do (Create 2.Human Builder for Player 4 (Purple) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Orc) then do (Create 2.Builder Orc for Player 4 (Purple) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Undead) then do (Create 2.Undead Builder for Player 4 (Purple) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Night elf) then do (Create 2.Night Elf builder for Player 4 (Purple) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Centaur) then do (Create 2.Centaur Builder for Player 4 (Purple) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Gnoll) then do (Create 2.Gnoll Builder for Player 4 (Purple) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Ogre) then do (Create 2.Smart Ogre for Player 4 (Purple) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
Unit - Create 1 . General for Player 4 (Purple) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Kill Pick Your Race 0003 <gen>
If ((Unit-type of (Triggering unit)) Equal to Murloc) then do (Create 2.Murloc Builder for Player 4 (Purple) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Dark elf) then do (Create 2.Dark Elf builder for Player 4 (Purple) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
Race picked yellow
Events
Unit - A unit enters Region_000 <gen>
Conditions
(((Triggering unit) is A ground unit) Equal to ((Triggering unit) is in (Units in (Playable map area) owned by Player 5 (Yellow)).)) and (((Unit-type of (Triggering unit)) Equal to Human) or (((Unit-type of (Triggering unit)) Equal to Orc) or (((Unit-type of (Triggering unit)) Equal to Undead) or (((Unit-type of (Triggering unit)) Equal to Night elf) or (((Unit-type of (Triggering unit)) Equal to Centaur) or (((Unit-type of (Triggering unit)) Equal to Gnoll) or (((Unit-type of (Triggering unit)) Equal to Murloc) or (((Unit-type of (Triggering unit)) Equal to Dark elf) or ((Unit-type of (Triggering unit)) Equal to Ogre)))))))))
Actions
If ((Unit-type of (Triggering unit)) Equal to Human) then do (Create 2.Human Builder for Player 5 (Yellow) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Orc) then do (Create 2.Builder Orc for Player 5 (Yellow) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Undead) then do (Create 2.Undead Builder for Player 5 (Yellow) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Night elf) then do (Create 2.Night Elf builder for Player 5 (Yellow) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Centaur) then do (Create 2.Centaur Builder for Player 5 (Yellow) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Gnoll) then do (Create 2.Gnoll Builder for Player 5 (Yellow) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Ogre) then do (Create 2.Smart Ogre for Player 5 (Yellow) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
Unit - Create 1 . General for Player 5 (Yellow) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Kill Pick Your Race 0004 <gen>
If ((Unit-type of (Triggering unit)) Equal to Murloc) then do (Create 2.Murloc Builder for Player 5 (Yellow) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Dark elf) then do (Create 2.Dark Elf builder for Player 5 (Yellow) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
Race picked orange
Events
Unit - A unit enters Region_000 <gen>
Conditions
(((Triggering unit) is A ground unit) Equal to ((Triggering unit) is in (Units in (Playable map area) owned by Player 6 (Orange)).)) and (((Unit-type of (Triggering unit)) Equal to Human) or (((Unit-type of (Triggering unit)) Equal to Orc) or (((Unit-type of (Triggering unit)) Equal to Undead) or (((Unit-type of (Triggering unit)) Equal to Night elf) or (((Unit-type of (Triggering unit)) Equal to Centaur) or (((Unit-type of (Triggering unit)) Equal to Gnoll) or (((Unit-type of (Triggering unit)) Equal to Murloc) or (((Unit-type of (Triggering unit)) Equal to Dark elf) or ((Unit-type of (Triggering unit)) Equal to Ogre)))))))))
Actions
If ((Unit-type of (Triggering unit)) Equal to Human) then do (Create 2.Human Builder for Player 6 (Orange) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Orc) then do (Create 2.Builder Orc for Player 6 (Orange) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Undead) then do (Create 2.Undead Builder for Player 6 (Orange) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Night elf) then do (Create 2.Night Elf builder for Player 6 (Orange) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Centaur) then do (Create 2.Centaur Builder for Player 6 (Orange) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Gnoll) then do (Create 2.Gnoll Builder for Player 6 (Orange) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Ogre) then do (Create 2.Smart Ogre for Player 6 (Orange) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
Unit - Create 1 . General for Player 6 (Orange) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Kill Pick Your Race 0005 <gen>
If ((Unit-type of (Triggering unit)) Equal to Murloc) then do (Create 2.Murloc Builder for Player 6 (Orange) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Dark elf) then do (Create 2.Dark Elf builder for Player 6 (Orange) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
Race picked green
Events
Unit - A unit enters Region_000 <gen>
Conditions
(((Triggering unit) is A ground unit) Equal to ((Triggering unit) is in (Units in (Playable map area) owned by Player 7 (Green)).)) and (((Unit-type of (Triggering unit)) Equal to Human) or (((Unit-type of (Triggering unit)) Equal to Orc) or (((Unit-type of (Triggering unit)) Equal to Undead) or (((Unit-type of (Triggering unit)) Equal to Night elf) or (((Unit-type of (Triggering unit)) Equal to Centaur) or (((Unit-type of (Triggering unit)) Equal to Gnoll) or (((Unit-type of (Triggering unit)) Equal to Murloc) or (((Unit-type of (Triggering unit)) Equal to Dark elf) or ((Unit-type of (Triggering unit)) Equal to Ogre)))))))))
Actions
If ((Unit-type of (Triggering unit)) Equal to Human) then do (Create 2.Human Builder for Player 7 (Green) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Orc) then do (Create 2.Builder Orc for Player 7 (Green) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Undead) then do (Create 2.Undead Builder for Player 7 (Green) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Night elf) then do (Create 2.Night Elf builder for Player 7 (Green) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Centaur) then do (Create 2.Centaur Builder for Player 7 (Green) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Gnoll) then do (Create 2.Gnoll Builder for Player 7 (Green) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Ogre) then do (Create 2.Smart Ogre for Player 7 (Green) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
Unit - Create 1 . General for Player 7 (Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Kill Pick Your Race 0006 <gen>
If ((Unit-type of (Triggering unit)) Equal to Murloc) then do (Create 2.Murloc Builder for Player 7 (Green) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Dark elf) then do (Create 2.Dark Elf builder for Player 7 (Green) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
Race picked pink
Events
Unit - A unit enters Region_000 <gen>
Conditions
(((Triggering unit) is A ground unit) Equal to ((Triggering unit) is in (Units in (Playable map area) owned by Player 8 (Pink)).)) and (((Unit-type of (Triggering unit)) Equal to Human) or (((Unit-type of (Triggering unit)) Equal to Orc) or (((Unit-type of (Triggering unit)) Equal to Undead) or (((Unit-type of (Triggering unit)) Equal to Night elf) or (((Unit-type of (Triggering unit)) Equal to Centaur) or (((Unit-type of (Triggering unit)) Equal to Gnoll) or (((Unit-type of (Triggering unit)) Equal to Murloc) or (((Unit-type of (Triggering unit)) Equal to Dark elf) or ((Unit-type of (Triggering unit)) Equal to Ogre)))))))))
Actions
If ((Unit-type of (Triggering unit)) Equal to Human) then do (Create 2.Human Builder for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Orc) then do (Create 2.Builder Orc for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Undead) then do (Create 2.Undead Builder for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Night elf) then do (Create 2.Night Elf builder for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Centaur) then do (Create 2.Centaur Builder for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Gnoll) then do (Create 2.Gnoll Builder for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Ogre) then do (Create 2.Smart Ogre for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
Unit - Create 1 . General for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Kill Pick Your Race 0007 <gen>
If ((Unit-type of (Triggering unit)) Equal to Murloc) then do (Create 2.Murloc Builder for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Triggering unit)) Equal to Dark elf) then do (Create 2.Dark Elf builder for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
kill
Events
Unit - A unit enters Region_000 <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Human) or (((Unit-type of (Triggering unit)) Equal to Orc) or (((Unit-type of (Triggering unit)) Equal to Undead) or (((Unit-type of (Triggering unit)) Equal to Night elf) or (((Unit-type of (Triggering unit)) Equal to Centaur) or (((Unit-type of (Triggering unit)) Equal to Gnoll) or (((Unit-type of (Triggering unit)) Equal to Murloc) or (((Unit-type of (Triggering unit)) Equal to Dark elf) or ((Unit-type of (Triggering unit)) Equal to Ogre))))))))
Actions
Unit - Kill (Triggering unit)
DarkElfGold
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Set Variable Set DarkElfGold = "3"
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (If ((Unit-type of (Picked unit)) Equal to Cititzen (3 gold)) then do (Set Player 1 (Red).Current gold to ((Player 1 (Red) Current gold) + DarkElfGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (If ((Unit-type of (Picked unit)) Equal to Cititzen (3 gold)) then do (Set Player 2 (Blue).Current gold to ((Player 2 (Blue) Current gold) + DarkElfGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (If ((Unit-type of (Picked unit)) Equal to Cititzen (3 gold)) then do (Set Player 3 (Teal).Current gold to ((Player 3 (Teal) Current gold) + DarkElfGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (If ((Unit-type of (Picked unit)) Equal to Cititzen (3 gold)) then do (Set Player 4 (Purple).Current gold to ((Player 4 (Purple) Current gold) + DarkElfGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (If ((Unit-type of (Picked unit)) Equal to Cititzen (3 gold)) then do (Set Player 5 (Yellow).Current gold to ((Player 5 (Yellow) Current gold) + DarkElfGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (If ((Unit-type of (Picked unit)) Equal to Cititzen (3 gold)) then do (Set Player 6 (Orange).Current gold to ((Player 6 (Orange) Current gold) + DarkElfGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (If ((Unit-type of (Picked unit)) Equal to Cititzen (3 gold)) then do (Set Player 7 (Green).Current gold to ((Player 7 (Green) Current gold) + DarkElfGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (If ((Unit-type of (Picked unit)) Equal to Cititzen (3 gold)) then do (Set Player 8 (Pink).Current gold to ((Player 8 (Pink) Current gold) + DarkElfGold)) else do (Do nothing))
MurlocGold
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set MurlocGold = "6"
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 1 (Red)) and do (If ((Unit-type of (Picked unit)) Equal to Murloc Cititzen (6 gold)) then do (Set Player 1 (Red).Current gold to ((Player 1 (Red) Current gold) + MurlocGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (If ((Unit-type of (Picked unit)) Equal to Murloc Cititzen (6 gold)) then do (Set Player 2 (Blue).Current gold to ((Player 2 (Blue) Current gold) + MurlocGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (If ((Unit-type of (Picked unit)) Equal to Murloc Cititzen (6 gold)) then do (Set Player 3 (Teal).Current gold to ((Player 3 (Teal) Current gold) + MurlocGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (If ((Unit-type of (Picked unit)) Equal to Murloc Cititzen (6 gold)) then do (Set Player 4 (Purple).Current gold to ((Player 4 (Purple) Current gold) + MurlocGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (If ((Unit-type of (Picked unit)) Equal to Murloc Cititzen (6 gold)) then do (Set Player 5 (Yellow).Current gold to ((Player 5 (Yellow) Current gold) + MurlocGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (If ((Unit-type of (Picked unit)) Equal to Murloc Cititzen (6 gold)) then do (Set Player 6 (Orange).Current gold to ((Player 6 (Orange) Current gold) + MurlocGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (If ((Unit-type of (Picked unit)) Equal to Murloc Cititzen (6 gold)) then do (Set Player 7 (Green).Current gold to ((Player 7 (Green) Current gold) + MurlocGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (If ((Unit-type of (Picked unit)) Equal to Murloc Cititzen (6 gold)) then do (Set Player 8 (Pink).Current gold to ((Player 8 (Pink) Current gold) + MurlocGold)) else do (Do nothing))
GnollGold
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Set Variable Set GnollGold = "3"
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (If ((Unit-type of (Picked unit)) Equal to Gnoll Cititzen (3 gold)) then do (Set Player 1 (Red).Current gold to ((Player 1 (Red) Current gold) + GnollGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (If ((Unit-type of (Picked unit)) Equal to Gnoll Cititzen (3 gold)) then do (Set Player 2 (Blue).Current gold to ((Player 2 (Blue) Current gold) + GnollGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (If ((Unit-type of (Picked unit)) Equal to Gnoll Cititzen (3 gold)) then do (Set Player 3 (Teal).Current gold to ((Player 3 (Teal) Current gold) + Nightelfmoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (If ((Unit-type of (Picked unit)) Equal to Gnoll Cititzen (3 gold)) then do (Set Player 4 (Purple).Current gold to ((Player 4 (Purple) Current gold) + GnollGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (If ((Unit-type of (Picked unit)) Equal to Gnoll Cititzen (3 gold)) then do (Set Player 5 (Yellow).Current gold to ((Player 5 (Yellow) Current gold) + GnollGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (If ((Unit-type of (Picked unit)) Equal to Gnoll Cititzen (3 gold)) then do (Set Player 6 (Orange).Current gold to ((Player 6 (Orange) Current gold) + GnollGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (If ((Unit-type of (Picked unit)) Equal to Gnoll Cititzen (3 gold)) then do (Set Player 7 (Green).Current gold to ((Player 7 (Green) Current gold) + GnollGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (If ((Unit-type of (Picked unit)) Equal to Gnoll Cititzen (3 gold)) then do (Set Player 8 (Pink).Current gold to ((Player 8 (Pink) Current gold) + GnollGold)) else do (Do nothing))
human money
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set HumanGold = "6"
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 1 (Red)) and do (If ((Unit-type of (Picked unit)) Equal to Civilian (6 gold)) then do (Set Player 1 (Red).Current gold to ((Player 1 (Red) Current gold) + HumanGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (If ((Unit-type of (Picked unit)) Equal to Civilian (6 gold)) then do (Set Player 2 (Blue).Current gold to ((Player 2 (Blue) Current gold) + HumanGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (If ((Unit-type of (Picked unit)) Equal to Civilian (6 gold)) then do (Set Player 3 (Teal).Current gold to ((Player 3 (Teal) Current gold) + HumanGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (If ((Unit-type of (Picked unit)) Equal to Civilian (6 gold)) then do (Set Player 4 (Purple).Current gold to ((Player 4 (Purple) Current gold) + HumanGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (If ((Unit-type of (Picked unit)) Equal to Civilian (6 gold)) then do (Set Player 5 (Yellow).Current gold to ((Player 5 (Yellow) Current gold) + HumanGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (If ((Unit-type of (Picked unit)) Equal to Civilian (6 gold)) then do (Set Player 6 (Orange).Current gold to ((Player 6 (Orange) Current gold) + HumanGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (If ((Unit-type of (Picked unit)) Equal to Civilian (6 gold)) then do (Set Player 7 (Green).Current gold to ((Player 7 (Green) Current gold) + HumanGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (If ((Unit-type of (Picked unit)) Equal to Civilian (6 gold)) then do (Set Player 8 (Pink).Current gold to ((Player 8 (Pink) Current gold) + HumanGold)) else do (Do nothing))
Undead Money
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Set Variable Set undeadGold = "3"
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (If ((Unit-type of (Picked unit)) Equal to Undead Slave (1 gold)) then do (Set Player 1 (Red).Current gold to ((Player 1 (Red) Current gold) + undeadGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (If ((Unit-type of (Picked unit)) Equal to Undead Slave (1 gold)) then do (Set Player 2 (Blue).Current gold to ((Player 2 (Blue) Current gold) + undeadGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (If ((Unit-type of (Picked unit)) Equal to Undead Slave (1 gold)) then do (Set Player 3 (Teal).Current gold to ((Player 3 (Teal) Current gold) + undeadGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (If ((Unit-type of (Picked unit)) Equal to Undead Slave (1 gold)) then do (Set Player 4 (Purple).Current gold to ((Player 4 (Purple) Current gold) + undeadGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (If ((Unit-type of (Picked unit)) Equal to Undead Slave (1 gold)) then do (Set Player 5 (Yellow).Current gold to ((Player 5 (Yellow) Current gold) + undeadGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (If ((Unit-type of (Picked unit)) Equal to Undead Slave (1 gold)) then do (Set Player 6 (Orange).Current gold to ((Player 6 (Orange) Current gold) + undeadGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (If ((Unit-type of (Picked unit)) Equal to Undead Slave (1 gold)) then do (Set Player 7 (Green).Current gold to ((Player 7 (Green) Current gold) + undeadGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (If ((Unit-type of (Picked unit)) Equal to Undead Slave (1 gold)) then do (Set Player 8 (Pink).Current gold to ((Player 8 (Pink) Current gold) + undeadGold)) else do (Do nothing))
Orc Taxes
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Set Variable Set OrcMoney = "3"
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (If ((Unit-type of (Picked unit)) Equal to Orc Person) then do (Set Player 1 (Red).Current gold to ((Player 1 (Red) Current gold) + OrcMoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (If ((Unit-type of (Picked unit)) Equal to Orc Person) then do (Set Player 2 (Blue).Current gold to ((Player 2 (Blue) Current gold) + OrcMoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (If ((Unit-type of (Picked unit)) Equal to Orc Person) then do (Set Player 3 (Teal).Current gold to ((Player 3 (Teal) Current gold) + OrcMoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (If ((Unit-type of (Picked unit)) Equal to Orc Person) then do (Set Player 4 (Purple).Current gold to ((Player 4 (Purple) Current gold) + OrcMoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (If ((Unit-type of (Picked unit)) Equal to Orc Person) then do (Set Player 5 (Yellow).Current gold to ((Player 5 (Yellow) Current gold) + OrcMoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (If ((Unit-type of (Picked unit)) Equal to Orc Person) then do (Set Player 6 (Orange).Current gold to ((Player 6 (Orange) Current gold) + OrcMoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (If ((Unit-type of (Picked unit)) Equal to Orc Person) then do (Set Player 7 (Green).Current gold to ((Player 7 (Green) Current gold) + OrcMoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (If ((Unit-type of (Picked unit)) Equal to Orc Person) then do (Set Player 8 (Pink).Current gold to ((Player 8 (Pink) Current gold) + OrcMoney)) else do (Do nothing))
night elf Taxes
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Set Variable Set Nightelfmoney = "3"
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (If ((Unit-type of (Picked unit)) Equal to Cititzen (3 gold)) then do (Set Player 1 (Red).Current gold to ((Player 1 (Red) Current gold) + Nightelfmoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (If ((Unit-type of (Picked unit)) Equal to Cititzen (3 gold)) then do (Set Player 2 (Blue).Current gold to ((Player 2 (Blue) Current gold) + Nightelfmoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (If ((Unit-type of (Picked unit)) Equal to Cititzen (3 gold)) then do (Set Player 3 (Teal).Current gold to ((Player 3 (Teal) Current gold) + Nightelfmoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (If ((Unit-type of (Picked unit)) Equal to Cititzen (3 gold)) then do (Set Player 4 (Purple).Current gold to ((Player 4 (Purple) Current gold) + Nightelfmoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (If ((Unit-type of (Picked unit)) Equal to Cititzen (3 gold)) then do (Set Player 5 (Yellow).Current gold to ((Player 5 (Yellow) Current gold) + Nightelfmoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (If ((Unit-type of (Picked unit)) Equal to Cititzen (3 gold)) then do (Set Player 6 (Orange).Current gold to ((Player 6 (Orange) Current gold) + Nightelfmoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (If ((Unit-type of (Picked unit)) Equal to Cititzen (3 gold)) then do (Set Player 7 (Green).Current gold to ((Player 7 (Green) Current gold) + Nightelfmoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (If ((Unit-type of (Picked unit)) Equal to Cititzen (3 gold)) then do (Set Player 8 (Pink).Current gold to ((Player 8 (Pink) Current gold) + Nightelfmoney)) else do (Do nothing))
Raider Taxes
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 10 (Light Blue)) and do (If ((Unit-type of (Picked unit)) Equal to Raider cititzen (6 gold)) then do (Set Player 10 (Light Blue).Current gold to ((Player 10 (Light Blue) Current gold) + HumanGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 11 (Dark Green)) and do (If ((Unit-type of (Picked unit)) Equal to Raider cititzen (6 gold)) then do (Set Player 11 (Dark Green).Current gold to ((Player 11 (Dark Green) Current gold) + HumanGold)) else do (Do nothing))
Centaur Money
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (If ((Unit-type of (Picked unit)) Equal to Centaur Citizen (3 gold)) then do (Set Player 1 (Red).Current gold to ((Player 1 (Red) Current gold) + Nightelfmoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (If ((Unit-type of (Picked unit)) Equal to Centaur Citizen (3 gold)) then do (Set Player 2 (Blue).Current gold to ((Player 2 (Blue) Current gold) + Nightelfmoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (If ((Unit-type of (Picked unit)) Equal to Centaur Citizen (3 gold)) then do (Set Player 3 (Teal).Current gold to ((Player 3 (Teal) Current gold) + Nightelfmoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (If ((Unit-type of (Picked unit)) Equal to Centaur Citizen (3 gold)) then do (Set Player 4 (Purple).Current gold to ((Player 4 (Purple) Current gold) + Nightelfmoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (If ((Unit-type of (Picked unit)) Equal to Centaur Citizen (3 gold)) then do (Set Player 5 (Yellow).Current gold to ((Player 5 (Yellow) Current gold) + Nightelfmoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (If ((Unit-type of (Picked unit)) Equal to Centaur Citizen (3 gold)) then do (Set Player 6 (Orange).Current gold to ((Player 6 (Orange) Current gold) + Nightelfmoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (If ((Unit-type of (Picked unit)) Equal to Centaur Citizen (3 gold)) then do (Set Player 7 (Green).Current gold to ((Player 7 (Green) Current gold) + Nightelfmoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (If ((Unit-type of (Picked unit)) Equal to Centaur Citizen (3 gold)) then do (Set Player 8 (Pink).Current gold to ((Player 8 (Pink) Current gold) + Nightelfmoney)) else do (Do nothing))
Ogre Money
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (If ((Unit-type of (Picked unit)) Equal to Ogre Cititzen (3 gold)) then do (Set Player 1 (Red).Current gold to ((Player 1 (Red) Current gold) + Nightelfmoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (If ((Unit-type of (Picked unit)) Equal to Ogre Cititzen (3 gold)) then do (Set Player 2 (Blue).Current gold to ((Player 2 (Blue) Current gold) + Nightelfmoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (If ((Unit-type of (Picked unit)) Equal to Ogre Cititzen (3 gold)) then do (Set Player 3 (Teal).Current gold to ((Player 3 (Teal) Current gold) + Nightelfmoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (If ((Unit-type of (Picked unit)) Equal to Ogre Cititzen (3 gold)) then do (Set Player 4 (Purple).Current gold to ((Player 4 (Purple) Current gold) + Nightelfmoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (If ((Unit-type of (Picked unit)) Equal to Ogre Cititzen (3 gold)) then do (Set Player 5 (Yellow).Current gold to ((Player 5 (Yellow) Current gold) + Nightelfmoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (If ((Unit-type of (Picked unit)) Equal to Ogre Cititzen (3 gold)) then do (Set Player 6 (Orange).Current gold to ((Player 6 (Orange) Current gold) + Nightelfmoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (If ((Unit-type of (Picked unit)) Equal to Ogre Cititzen (3 gold)) then do (Set Player 7 (Green).Current gold to ((Player 7 (Green) Current gold) + Nightelfmoney)) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (If ((Unit-type of (Picked unit)) Equal to Ogre Cititzen (3 gold)) then do (Set Player 8 (Pink).Current gold to ((Player 8 (Pink) Current gold) + Nightelfmoney)) else do (Do nothing))
Cave Capture
Events
Unit - A unit enters Region_085 <gen>
Conditions
Actions
Unit - Change ownership of Take the City 0095 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Open/Close Gate 0096 <gen> to (Owner of (Triggering unit)) and Change color
Cave Front door
Events
Unit - A unit enters Region_086 <gen>
Conditions
Actions
Destructible - Open Cliff Cave Gate 1598 <gen>
Cave Front door change
Events
Unit - A unit leaves Region_086 <gen>
Conditions
Actions
Wait 2 seconds
Destructible - Close Cliff Cave Gate 1598 <gen>
Cave Blockage1
Events
Destructible - Support Column 0716 <gen> dies
Conditions
Actions
Destructible - Create a DTrc (Unexpected type: 'destructablecode') at (Center of Region_067 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a DTrc (Unexpected type: 'destructablecode') at (Center of Region_067 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTrc (Unexpected type: 'destructablecode') at (Center of Region_067 <gen>) facing (Random angle) with scale 1 and variation 2
Cave Blockage2
Events
Destructible - Support Column 0713 <gen> dies
Conditions
Actions
Destructible - Create a DTrc (Unexpected type: 'destructablecode') at (Center of Region_068 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a DTrc (Unexpected type: 'destructablecode') at (Center of Region_068 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTrc (Unexpected type: 'destructablecode') at (Center of Region_068 <gen>) facing (Random angle) with scale 1 and variation 2
Cave Blockage3
Events
Destructible - Support Column 1333 <gen> dies
Conditions
Actions
Destructible - Create a DTrc (Unexpected type: 'destructablecode') at (Center of Region_063 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a DTrc (Unexpected type: 'destructablecode') at (Center of Region_063 <gen>) facing (Random angle) with scale 1 and variation 2
Destructible - Create a DTrc (Unexpected type: 'destructablecode') at (Center of Region_063 <gen>) facing (Random angle) with scale 1 and variation 4
Cave Blockage4
Events
Destructible - Support Column 1354 <gen> dies
Conditions
Actions
Destructible - Create a DTrc (Unexpected type: 'destructablecode') at (Center of Region_064 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a DTrc (Unexpected type: 'destructablecode') at (Center of Region_064 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTrc (Unexpected type: 'destructablecode') at (Center of Region_064 <gen>) facing (Random angle) with scale 1 and variation 2
Death castle
Events
Time - Every 11.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of death1 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of death2 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of death3 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of death4 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of death5 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of death6 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of death7 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of death8 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of death9 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of death10 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 1.00 seconds
Trees
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Destructible - Pick every destructible in Trees1 <gen> and do (Kill (Picked destructible))
Trees1
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Destructible - Pick every destructible in Trees1 <gen> and do (Kill (Picked destructible))
Trees2
Events
Unit - A unit leaves Region_001 <gen>
Conditions
Actions
Wait 3.50 seconds
Destructible - Pick every destructible in Trees1 <gen> and do (Resurrect (Picked destructible) with (Max life of (Last created destructible)) life and Hide birth animation)
TreesTwo
Events
Unit - A unit leaves Region_002 <gen>
Conditions
Actions
Wait 3.50 seconds
Destructible - Pick every destructible in Trees1 <gen> and do (Resurrect (Picked destructible) with (Max life of (Last created destructible)) life and Hide birth animation)
Trees3
Events
Player - Player 1 (Red) types a chat message containing -open sesami (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open sesami (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open sesami (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open sesami (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open sesami (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open sesami (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open sesami (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open sesami (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Pick every destructible in Trees2 <gen> and do (Kill (Picked destructible))
Trees4
Events
Player - Player 1 (Red) types a chat message containing -close sesami (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close sesami (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close sesami (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close sesami (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close sesami (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close sesami (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close sesami (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close sesami (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Pick every destructible in Trees2 <gen> and do (Resurrect (Picked destructible) with (Max life of (Last created destructible)) life and Hide birth animation)
Forest area
Events
Unit - A unit enters Region_078 <gen>
Conditions
Actions
Unit - Change ownership of Take the City 0162 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Keeper of the Forest 0099 <gen> to (Owner of (Triggering unit)) and Change color
Caves
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_004 <gen>)
Caves2
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_006 <gen>)
Caves3
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_008 <gen>)
Castle 1
Events
Unit - A unit enters Magic_take_city <gen>
Conditions
Actions
Unit - Change ownership of Take the City 0008 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Open/Close Gate 0009 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Open/Close Gate 0179 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Open/Close Gate 0180 <gen> to (Owner of (Triggering unit)) and Change color
Magic castle left gate
Events
Unit - A unit enters Magic_left_gate <gen>
Conditions
Actions
Destructible - Open Demonic Gate 1596 <gen>
Magic castle middle gate
Events
Unit - A unit enters Magic_Center_Gate <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0000 <gen>
Magic castle right gate
Events
Unit - A unit enters Magic_Right_Gate <gen>
Conditions
Actions
Destructible - Open Demonic Gate 1597 <gen>
Magic castle left gate close
Events
Unit - A unit leaves Magic_left_gate <gen>
Conditions
Actions
Wait 2 seconds
Destructible - Close Demonic Gate 1596 <gen>
Magic castle middle gate close
Events
Unit - A unit leaves Magic_Center_Gate <gen>
Conditions
Actions
Wait 2 seconds
Destructible - Close Demonic Gate 0000 <gen>
Magic castle middlegate close
Events
Unit - A unit leaves Magic_Right_Gate <gen>
Conditions
Actions
Wait 2 seconds
Destructible - Close Demonic Gate 1597 <gen>
Castle4
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Unit - Change ownership of Take the City 0018 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Open/Close Gate 0019 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Open/Close Gate 0020 <gen> to (Owner of (Triggering unit)) and Change color
Castle5
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Destructible - Open Elven Gate 0303 <gen>
Castle6
Events
Unit - A unit leaves Region_012 <gen>
Conditions
Actions
Wait 2 seconds
Destructible - Close Elven Gate 0303 <gen>
Castle7
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Destructible - Open Elven Gate 0302 <gen>
Castle8
Events
Unit - A unit leaves Region_013 <gen>
Conditions
Actions
Wait 2 seconds
Destructible - Close Elven Gate 0302 <gen>
Castle9
Events
Unit - A unit enters Gebiet_014 <gen>
Conditions
Actions
Unit - Change ownership of Take the City 0025 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Open/Close Gate 0039 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Statue of the Ice Revenant 0167 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Tower of Ice 0166 <gen> to (Owner of (Triggering unit)) and Change color
Castle10
Events
Unit - A unit enters Gebiet_015 <gen>
Conditions
Actions
Destructible - Open Ice Rock Gate 0725 <gen>
Castle11
Events
Unit - A unit leaves Gebiet_015 <gen>
Conditions
Actions
Wait 2 seconds
Destructible - Close Ice Rock Gate 0725 <gen>
Castle12
Events
Unit - A unit enters Gebiet_017 <gen>
Conditions
Actions
Unit - Change ownership of Take the City 0040 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Open/Close Gate 0041 <gen> to (Owner of (Triggering unit)) and Change color
Castle14
Events
Unit - A unit leaves Gebiet_018 <gen>
Conditions
Actions
Wait 2 seconds
Destructible - Close Massive Ruined Gate 0148 <gen>
Castle14 Copy
Events
Unit - A unit leaves Region_046 <gen>
Conditions
Actions
Wait 2 seconds
Destructible - Close Gate 0160 <gen>
Castle 15
Events
Unit - A unit leaves Region_047 <gen>
Conditions
Actions
Wait 2 seconds
Destructible - Close Elven Gate 0159 <gen>
Unit Group - Pick every unit in (Units of type Frost Dragon) and do (Change ownership of (Picked unit) to (Owner of (Triggering unit)) and Change color)
Castle13
Events
Unit - A unit enters Gebiet_018 <gen>
Conditions
Actions
Destructible - Open Massive Ruined Gate 0148 <gen>
Castle 14 gates
Events
Unit - A unit enters Region_046 <gen>
Conditions
Actions
Destructible - Open Elven Gate 0159 <gen>
Castle 14 gates Copy
Events
Unit - A unit enters Region_047 <gen>
Conditions
Actions
Destructible - Open Gate 0160 <gen>
Castle 14
Events
Unit - A unit enters Region_045 <gen>
Conditions
Actions
Unit - Change ownership of Open/Close Gate 0088 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Open/Close Gate 0089 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Take the City 0024 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Frost Dragon 0094 <gen> to (Owner of (Triggering unit)) and Change color
Castle 14 Copy
Events
Unit - A unit enters Region_059 <gen>
Conditions
Actions
Unit - Change ownership of Take the City 0090 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Lighthouse 0161 <gen> to (Owner of (Triggering unit)) and Change color
BridgeOutOpen1
Events
Unit - A unit enters BridgeOutOpen <gen>
Conditions
Actions
Wait 10.00 seconds
Destructible - Resurrect Wide Natural Bridge 0359 <gen> with (Max life of (Last created destructible)) life and Hide birth animation
BridgeOutOpen2
Events
Unit - A unit enters BridgeOutOpen2 <gen>
Conditions
Actions
Wait 10.00 seconds
Destructible - Resurrect Wide Natural Bridge 0360 <gen> with (Max life of (Last created destructible)) life and Hide birth animation
Unit - Change ownership of Lighthouse 0161 <gen> to (Owner of (Triggering unit)) and Change color
Undead Dragon
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Frost Dragon
Actions
Wait 60.00 seconds
Unit - Create 1 . Frost Dragon for (Owner of Take the City 0024 <gen>) at (Center of Region_083 <gen>) facing 0.00 degrees
Forest Ghost
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Keeper of the Forest
Actions
Wait 10.00 seconds
Hero - Instantly revive Keeper of the Forest 0099 <gen> at (Center of Ghost_Revival <gen>) , Show revival graphics
Unit - Change ownership of Keeper of the Forest 0099 <gen> to (Owner of Take the City 0162 <gen>) and Change color
Forest Ghost Death
Events
Unit - A unit leaves Shiny_Forest <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Keeper of the Forest
Actions
Unit - Kill (Triggering unit)
Red Access to Portal
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn on Portal_for_Red <gen>
Trigger - Turn off Portal_for_Blue <gen>
Trigger - Turn off Portal_for_Green <gen>
Trigger - Turn off Portal_for_Orange <gen>
Trigger - Turn off Portal_for_Pink <gen>
Trigger - Turn off Portal_for_Purple <gen>
Trigger - Turn off Portal_for_Teal <gen>
Trigger - Turn off Portal_for_Yellow <gen>
Blue Access to Portal
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn on Portal_for_Blue <gen>
Trigger - Turn off Portal_for_Red <gen>
Trigger - Turn off Portal_for_Green <gen>
Trigger - Turn off Portal_for_Orange <gen>
Trigger - Turn off Portal_for_Pink <gen>
Trigger - Turn off Portal_for_Purple <gen>
Trigger - Turn off Portal_for_Teal <gen>
Trigger - Turn off Portal_for_Yellow <gen>
Teal Access to Portal
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Trigger - Turn on Portal_for_Teal <gen>
Trigger - Turn off Portal_for_Blue <gen>
Trigger - Turn off Portal_for_Green <gen>
Trigger - Turn off Portal_for_Orange <gen>
Trigger - Turn off Portal_for_Pink <gen>
Trigger - Turn off Portal_for_Purple <gen>
Trigger - Turn off Portal_for_Red <gen>
Trigger - Turn off Portal_for_Yellow <gen>
Purple Access to Portal
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Trigger - Turn on Portal_for_Purple <gen>
Trigger - Turn off Portal_for_Blue <gen>
Trigger - Turn off Portal_for_Green <gen>
Trigger - Turn off Portal_for_Orange <gen>
Trigger - Turn off Portal_for_Pink <gen>
Trigger - Turn off Portal_for_Red <gen>
Trigger - Turn off Portal_for_Teal <gen>
Trigger - Turn off Portal_for_Yellow <gen>
Yellow Access to Portal
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Trigger - Turn on Portal_for_Yellow <gen>
Trigger - Turn off Portal_for_Blue <gen>
Trigger - Turn off Portal_for_Green <gen>
Trigger - Turn off Portal_for_Orange <gen>
Trigger - Turn off Portal_for_Pink <gen>
Trigger - Turn off Portal_for_Purple <gen>
Trigger - Turn off Portal_for_Teal <gen>
Trigger - Turn off Portal_for_Red <gen>
Orange Access to Portal
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Trigger - Turn on Portal_for_Orange <gen>
Trigger - Turn off Portal_for_Blue <gen>
Trigger - Turn off Portal_for_Green <gen>
Trigger - Turn off Portal_for_Red <gen>
Trigger - Turn off Portal_for_Pink <gen>
Trigger - Turn off Portal_for_Purple <gen>
Trigger - Turn off Portal_for_Teal <gen>
Trigger - Turn off Portal_for_Yellow <gen>
Green Access to Portal
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Trigger - Turn on Portal_for_Green <gen>
Trigger - Turn off Portal_for_Blue <gen>
Trigger - Turn off Portal_for_Red <gen>
Trigger - Turn off Portal_for_Orange <gen>
Trigger - Turn off Portal_for_Pink <gen>
Trigger - Turn off Portal_for_Purple <gen>
Trigger - Turn off Portal_for_Teal <gen>
Trigger - Turn off Portal_for_Yellow <gen>
Pink Access to Portal
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Trigger - Turn on Portal_for_Pink <gen>
Trigger - Turn off Portal_for_Blue <gen>
Trigger - Turn off Portal_for_Green <gen>
Trigger - Turn off Portal_for_Orange <gen>
Trigger - Turn off Portal_for_Red <gen>
Trigger - Turn off Portal_for_Purple <gen>
Trigger - Turn off Portal_for_Teal <gen>
Trigger - Turn off Portal_for_Yellow <gen>
Portal for Red
Events
Unit - A unit enters Region_072 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_073 <gen>)
Portal for Blue
Events
Unit - A unit enters Region_072 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_073 <gen>)
Portal for Teal
Events
Unit - A unit enters Region_072 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_073 <gen>)
Portal for Purple
Events
Unit - A unit enters Region_072 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_073 <gen>)
Portal for Yellow
Events
Unit - A unit enters Region_072 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_073 <gen>)
Portal for Orange
Events
Unit - A unit enters Region_072 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_073 <gen>)
Portal for Green
Events
Unit - A unit enters Region_072 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_073 <gen>)
Portal for Pink
Events
Unit - A unit enters Region_072 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_073 <gen>)
Raise Bridge
Events
Unit - A unit enters switch_1 <gen>
Unit - A unit enters switch_2 <gen>
Unit - A unit enters switch_4 <gen>
Conditions
Actions
Destructible - Resurrect Force Bridge 1599 <gen> with (Max life of Force Bridge 1599 <gen>) life and Show birth animation
Destructible - Kill Foot Switch 1600 <gen>
Destructible - Kill Foot Switch 1601 <gen>
Destructible - Kill Foot Switch 1602 <gen>
Destructible - Resurrect Foot Switch 1603 <gen> with (Max life of Foot Switch 1603 <gen>) life and Show birth animation
Trigger - Turn on Raise_Bridge_Copy <gen>
Trigger - Turn off (This trigger)
Raise Bridge Copy
Events
Unit - A unit enters switch_3 <gen>
Conditions
Actions
Destructible - Resurrect Foot Switch 1602 <gen> with (Max life of Foot Switch 1602 <gen>) life and Show birth animation
Destructible - Resurrect Foot Switch 1600 <gen> with (Max life of Foot Switch 1600 <gen>) life and Show birth animation
Destructible - Resurrect Foot Switch 1601 <gen> with (Max life of Foot Switch 1601 <gen>) life and Show birth animation
Wait 10.00 seconds
Destructible - Kill Force Bridge 1599 <gen>
Destructible - Kill Foot Switch 1603 <gen>
Trigger - Turn on Raise_Bridge <gen>
Trigger - Turn off (This trigger)
aaryn death
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to General Aaryn_Bell
Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by (Owner of (Triggering unit))) and do (Kill (Picked unit))
rebel death
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to General Rebel_hater
Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by (Owner of (Triggering unit))) and do (Kill (Picked unit))
torn death
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to General Tornado.JK
Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by (Owner of (Triggering unit))) and do (Kill (Picked unit))
Maisy death
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to General MaisyDaisy
Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by (Owner of (Triggering unit))) and do (Kill (Picked unit))
Light Blue
Events
Unit - Raider Capital 0036 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 10 (Light Blue)) and do (Kill (Picked unit))
Dark Green
Events
Unit - Raider Capital 0037 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Kill (Picked unit))
Gray
Events
Unit - Raider Capital 0125 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Kill (Picked unit))
everyone else
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to General
Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by (Owner of (Triggering unit))) and do (Kill (Picked unit))
mug death
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Mugzippit's Human General
Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by (Owner of (Triggering unit))) and do (Kill (Picked unit))
mug death Copy
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Mugzippit's Undead General
Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by (Owner of (Triggering unit))) and do (Kill (Picked unit))
mug death Copy 2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Mugzippit's Orc General
Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by (Owner of (Triggering unit))) and do (Kill (Picked unit))
mug death Copy 3
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Mugzippit's Night Elf General
Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by (Owner of (Triggering unit))) and do (Kill (Picked unit))
Black death
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to General BlackCat500
Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by (Owner of (Triggering unit))) and do (Kill (Picked unit))
Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Information with the description - To recieve more money get tax load up on tax payers, build up to at least 50 or more.- raiders use your many advantages (e.d superior basic units). you have to wait 5 minutes before coming to attack. - It would be best to find a base quickly, and find out what the base is capable of before the raiders come.- If you make your own base the raiders may take longer to find you depending on where you position it.- if your general dies, well lets just say u wont be around anymore. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quests Copy
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Castles with the description Castle List1. Center Castle(Center): Advantage: Large, Stonger gate.2. Water Citadel(Middle Left):Advantage: Collapsing bridges.3. Undead Fortress(Lower Middle Left):Advantage: Frost Dragon.4. Shining Castle(Bottem Middle):Advantage: One WayEscape Portal5. Ice Citadel(Bottem Right):Advantage: Tower Of Ice.6. Magic Stronghold(Middle Right):Advantage:Internal Gates , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Other Locations with the description Other Hideouts include:1. Forest (Bottem Right:Advantages: Large, Ghost Hero.2. Caverns(Top Right):Advantages: Large (when dug out), Mutiple Areas:3. Ice Mountain(Top Middle)Advantages: HIGHLY defendable with multiple tower areas. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Hidden Secrets. with the description In this land that you have been brought to there are several hidden secrets left by the last group to enter this place and be killed by raiders. they are:1. A magic vault which changes its location every 20 seconds , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
red
Events
Player - Player 2 (Blue) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
blue
Events
Player - Player 1 (Red) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Teal
Events
Player - Player 1 (Red) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Purple
Events
Player - Player 1 (Red) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Yellow
Events
Player - Player 1 (Red) types a chat message containing -ally Yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally Yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally Yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally Yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally Yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally Yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
orange
Events
Player - Player 1 (Red) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
green
Events
Player - Player 1 (Red) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
pink
Events
Player - Player 1 (Red) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
ally all
Events
Player - Player 1 (Red) types a chat message containing -ally all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
unally red
Events
Player - Player 2 (Blue) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
unally blue
Events
Player - Player 1 (Red) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
unally teal
Events
Player - Player 2 (Blue) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
unally purple
Events
Player - Player 1 (Red) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
unally yellow
Events
Player - Player 1 (Red) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
unally orange
Events
Player - Player 1 (Red) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
unally green
Events
Player - Player 1 (Red) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
unally pink
Events
Player - Player 1 (Red) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
unally all
Events
Player - Player 1 (Red) types a chat message containing -unally all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
MidCastle
Events
Unit - A unit enters SiegeLadderMid <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Ladder
Actions
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn on MidCastleLadder <gen>
Trigger - Turn off (This trigger)
MidCastle Copy
Events
Unit - A unit enters SiegeLadderMid_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Ladder
Actions
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn on MidCastleLadder_Copy <gen>
Trigger - Turn off (This trigger)
MidRightCastle
Events
Unit - A unit enters SiegeLadderMidRight <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Ladder
Actions
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn on MidRightCastleLadder <gen>
Trigger - Turn off (This trigger)
BotomMidCastle
Events
Unit - A unit enters SiegeLadderBottomMid <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Ladder
Actions
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn on BottomMidCastleLadder <gen>
Trigger - Turn off (This trigger)
BottomRightCastle
Events
Unit - A unit enters SiegeLadderBottomRight <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Ladder
Actions
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn on BottomRightCastleLadder <gen>
Trigger - Turn off (This trigger)
MiddleLeftCastle
Events
Unit - A unit enters Region_060 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Ladder
Actions
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn on BottomRightCastleLadder_Copy <gen>
Trigger - Turn off (This trigger)
MidCastleLadder
Events
Unit - A unit enters SiegeLadderMid <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Siege Ladder
((Owner of (Triggering unit)) Equal to Player 10 (Light Blue)) or ((Owner of (Triggering unit)) Equal to Player 11 (Dark Green))
Actions
Unit - Move (Triggering unit) instantly to (Center of GoUpMid <gen>)
MidCastleLadder Copy
Events
Unit - A unit enters SiegeLadderMid_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Siege Ladder
((Owner of (Triggering unit)) Equal to Player 10 (Light Blue)) or ((Owner of (Triggering unit)) Equal to Player 11 (Dark Green))
Actions
Unit - Move (Triggering unit) instantly to (Center of GoUpMid_Copy <gen>)
MidRightCastleLadder
Events
Unit - A unit enters SiegeLadderMidRight <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Siege Ladder
((Owner of (Triggering unit)) Equal to Player 10 (Light Blue)) or ((Owner of (Triggering unit)) Equal to Player 11 (Dark Green))
Actions
Unit - Move (Triggering unit) instantly to (Center of GoUpMidRight <gen>)
BottomMidCastleLadder
Events
Unit - A unit enters SiegeLadderBottomMid <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Siege Ladder
((Owner of (Triggering unit)) Equal to Player 10 (Light Blue)) or ((Owner of (Triggering unit)) Equal to Player 11 (Dark Green))
Actions
Unit - Move (Triggering unit) instantly to (Center of GoUpBottomMid <gen>)
BottomRightCastleLadder
Events
Unit - A unit enters SiegeLadderBottomRight <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Siege Ladder
((Owner of (Triggering unit)) Equal to Player 10 (Light Blue)) or ((Owner of (Triggering unit)) Equal to Player 11 (Dark Green))
Actions
Unit - Move (Triggering unit) instantly to (Center of GoUpBottomRight <gen>)
BottomRightCastleLadder Copy
Events
Unit - A unit enters Region_060 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Siege Ladder
((Owner of (Triggering unit)) Equal to Player 10 (Light Blue)) or ((Owner of (Triggering unit)) Equal to Player 11 (Dark Green))
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_061 <gen>)
Disturbing Hero Icon Remove and Item drop
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Keeper of the Forest
Actions
Hero - Drop (Item carried by (Triggering unit) in slot 1) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) in slot 2) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) in slot 3) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) in slot 4) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) in slot 5) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) in slot 6) from (Triggering unit) .
Wait 10.00 seconds
Unit - Remove (Dying unit) from the game
Magic Vault
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Move Magic Vault 0045 <gen> instantly to (Random point in (Playable map area))
HALL OF FAME
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Animation - Play Blackcat500 0197 <gen> 's spell animation
Wait 3.00 seconds
Animation - Play Blackcat500 0197 <gen> 's stand animation
Animation - Play Dog66 0196 <gen> 's stand work animation
Wait 5.00 seconds
Animation - Play Dog66 0196 <gen> 's stand animation
Testers
Events
Unit - A unit enters Region_074 <gen>
Conditions
Actions
Game - Display to (All players) the text: Aaryn_bell, MaisyDaisy, Tornado.JK and Rebel_haterKnown Testers, Helpers, Contributers, Friends to the editors.
Mugzippit
Events
Unit - A unit enters Region_075 <gen>
Conditions
Actions
Game - Display to (All players) the text: Mugzippit. Tester, Contributer, Current Editor.
Blackcat500
Events
Unit - A unit enters Region_076 <gen>
Conditions
Actions
Game - Display to (All players) the text: Blackcat500. 1st Editor.
Dog66
Events
Unit - A unit enters Region_077 <gen>
Conditions
Actions
Game - Display to (All players) the text: Dog66. The Almighty Creator of Empire Builder.
Restarting
Events
Player - Player 1 (Red) types a chat message containing -restart (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -restart (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -restart (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -restart (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -restart (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -restart (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -restart (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -restart (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit - Create 1 . Pick Your Race for Player 1 (Red) at (Random point in Region_000 <gen>) facing Default building facing degrees
Player - Set (Triggering player) . Current gold to 0
Player - Set (Triggering player) . Current lumber to 0
Player - Add 450 to (Triggering player) . Current gold
Player - Add 2 to (Triggering player) . Current lumber
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.