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Triggers
Human Empier.1X v 2.7.w3x
Variables
Initialization
Melee Initialization
Untitled Trigger 010
Untitled Trigger 011
Untitled Trigger 008
Untitled Trigger 007
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 004
Untitled Trigger 005
West
Palaram
Untitled Trigger 006
Untitled Trigger 009
Untitled Trigger 012
Untitled Trigger 013
Untitled Trigger 014
Untitled Trigger 015
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Unit - Make Swordmaster 0377 <gen> Invulnerable
Untitled Trigger 010
Events
Map initialization
Conditions
Actions
Unit - Pause Swordmaster 0006 <gen>
Untitled Trigger 011
Events
Unit - A unit enters Region_021 <gen>
Conditions
Actions
Unit - Unpause Swordmaster 0006 <gen>
Untitled Trigger 008
Events
Unit - Swordmaster 0006 <gen> Dies
Conditions
Actions
Unit - Create 1 . Swordmaster for Neutral Hostile at (Center of Region_022 <gen>) facing Default building facing degrees
Untitled Trigger 007
Events
Map initialization
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Region_019 <gen>) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from The king of sevenclan of orcs 0170 <gen> named King : Play No sound and display We must conquer this place for gold because the gold mines of capital finished you must kill the humans of palanar they are our enemys. . Modify duration: Add 150.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Untitled Trigger 001
Events
Player - Player 10 (Light Blue) types a chat message containing -opengates (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Destructible - Open Gate 3894 <gen>
Destructible - Open Gate 3893 <gen>
Destructible - Open Iron Gate 0424 <gen>
Destructible - Open Gate 0454 <gen>
Destructible - Open City Entrance 5775 <gen>
Destructible - Open Iron Gate 3886 <gen>
Destructible - Open Iron Gate 8782 <gen>
Destructible - Open Iron Gate 8783 <gen>
Destructible - Open Gate 3895 <gen>
Destructible - Open Elven Gate 3740 <gen>
Destructible - Open Iron Gate 3852 <gen>
Destructible - Open Gate 1010 <gen>
Destructible - Open Elven Gate 1662 <gen>
Untitled Trigger 002
Events
Player - Player 10 (Light Blue) types a chat message containing -closegates (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Destructible - Close City Entrance 5775 <gen>
Destructible - Close Gate 0454 <gen>
Destructible - Close Gate 3893 <gen>
Destructible - Close Gate 3894 <gen>
Destructible - Close Gate 3895 <gen>
Destructible - Close Iron Gate 0424 <gen>
Destructible - Close Iron Gate 3886 <gen>
Destructible - Close Iron Gate 8782 <gen>
Destructible - Close Iron Gate 8783 <gen>
Destructible - Close Elven Gate 3740 <gen>
Destructible - Close Iron Gate 3852 <gen>
Destructible - Close Gate 1010 <gen>
Destructible - Close Elven Gate 1662 <gen>
Untitled Trigger 003
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Help with the description for imperials :for open the gates (-opengates) for close them (-closegates)and you must destroy the rebelers and 4 other kingdoms.for orcs and 2 other kingdoms:you must kill the emperor . , using icon path ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp
Quest - Create a Optional quest titled History of empier with the description The Empier The empier was built by the first emperor and the last king of Arenahe conqured the 4 kingdoms "the Saram,Goloktal,koltaran and the drantoul" after that he crowned as the emperor of Arena.this empier is in siege of four kingdoms "the orcish,the elven,the undeads and the palaram".this empier protecting by 4 men the emperor , lords and archmage the center of empier is the Imperial city at the north of the Arena was built by First emperor that is the King of undeads he is ruling at capital of old kingdom of arena .the orcish kingdom in south ruling by orcish kings from humen hunter bloodline.and the palaram it was a part of empier but its king Korman The Great made it an kingdom after the sea battle of Wue that Imperials losed in it.The ElvesThe lords of forests they are unknow because they are invisablebut only one thing is their capital city is in silverping forest in north east .but nownow the empier is in danger of fall . the prince Waun Arenalord the son of brother of emperor began a rebelation and his alliance "his ally with the western goverment" is sieging the Capital city but he has not any right to throne because his father wasn't king. , using icon path ReplaceableTextures\CommandButtons\BTNCirclet.blp
Untitled Trigger 004
Events
Unit - Emperor 0959 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Untitled Trigger 005
Events
Player - Player 10 (Light Blue) leaves the game with a victory
Conditions
Actions
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
West
Events
Unit - Master of Rebelation 0373 <gen> Dies
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
Unit - Create 1 . Imperial Govener for Player 6 (Orange) at (Center of western <gen>) facing 273.00 degrees
Unit - Make Doge of East 1679 <gen> Invulnerable
Palaram
Events
Unit - King of Palaram 0374 <gen> Dies
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Ally with shared vision
Unit - Create 1 . Imperial Govener for Player 11 (Dark Green) at (Center of palamar <gen>) facing 273.00 degrees
Unit - Move King of palamar 1695 <gen> instantly to (Center of king_of_palaram <gen>)
Unit - Make King of palamar 1695 <gen> Invulnerable
Untitled Trigger 006
Events
Unit - A unit enters Region_021 <gen>
Conditions
Actions
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Center of Region_020 <gen>) facing 273.00 with scale 1 and variation 0
Untitled Trigger 009
Events
Unit - Swordmaster 0006 <gen> Dies
Conditions
Actions
Unit - Move (Killing unit) instantly to (Center of move <gen>)
Destructible - Remove (Random destructible in Region_020 <gen>)
Untitled Trigger 012
Events
Unit - A unit enters move <gen>
Conditions
Actions
Unit - Pause Swordmaster 0006 <gen>
Untitled Trigger 013
Events
Unit - Fortress 0068 <gen> Dies
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Unit - Create 1 . Imperial Govener for Player 1 (Red) at (Center of orcs <gen>) facing Default building facing degrees
Unit - Move The king of sevenclan of orcs 0170 <gen> instantly to (Center of orc_king_and_warlord <gen>)
Unit - Move The orcish GrandWarlord 1660 <gen> instantly to (Center of orc_king_and_warlord <gen>)
Unit - Make The king of sevenclan of orcs 0170 <gen> Invulnerable
Unit - Make The orcish GrandWarlord 1660 <gen> Invulnerable
Untitled Trigger 014
Events
Unit - Book of Summoning Pedestal 0364 <gen> Dies
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Ally with shared vision
Unit - Create 1 . Imperial Govener for Player 3 (Teal) at (Center of Region_029 <gen>) facing Default building facing degrees
Unit - Move King of dead (first king of arena) 0708 <gen> instantly to (Center of undead_king_and_marshal <gen>)
Unit - Move The Great marshal of Arena 1667 <gen> instantly to (Center of undead_king_and_marshal <gen>)
Unit - Make King of dead (first king of arena) 0708 <gen> Invulnerable
Unit - Make The Great marshal of Arena 1667 <gen> Invulnerable
Untitled Trigger 015
Events
Unit - Tree of Eternity 0219 <gen> Dies
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Ally with shared vision
Unit - Create 1 . Imperial Govener for Player 4 (Purple) at (Center of elves <gen>) facing Default building facing degrees
Unit - Move The King of Elves 0410 <gen> instantly to (Center of king_of_elves_and_druid <gen>)
Unit - Move Arch Druid 0115 <gen> instantly to (Center of king_of_elves_and_druid <gen>)
Unit - Make The King of Elves 0410 <gen> Invulnerable
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