How to import Emperor Vek'lor

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Emperor Vek'lor of the bundle Emperor Vek'lor. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Twin Emperor.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Emperor Veklor
TwinEmperor_02Purple.blp
TwinEmpEyeViolte.blp
TwinEmperor_01Purple.blp
hand_1h_ahnqiraj_d_02purple.blp
Emperor Vek'lor.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Emperor Vek'lor.mdx

Now Click the "Import File" Button:

Next select 'Emperor Vek'lor.mdx' in the folder which you extracted from the zip archive:

Emperor Veklor
Emperor Vek'lor.mdx
hand_1h_ahnqiraj_d_02purple.blp
TwinEmperor_01Purple.blp
TwinEmperor_02Purple.blp
TwinEmpEyeViolte.blp

The file has been properly added to the map archive:

Emperor Vek'lor.mdx
Model
344
war3mapimported/Emperor Vek'lor.mdx

Done, you have imported the file Emperor Vek'lor.mdx.

Importing hand_1h_ahnqiraj_d_02purple.blp

Now Click the "Import File" Button:

Next select 'hand_1h_ahnqiraj_d_02purple.blp' in the folder which you extracted from the zip archive:

Emperor Veklor
Emperor Vek'lor.mdx
hand_1h_ahnqiraj_d_02purple.blp
TwinEmperor_01Purple.blp
TwinEmperor_02Purple.blp
TwinEmpEyeViolte.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Emperor Vek'lor.mdx
Model
344
war3mapimported/Emperor Vek'lor.mdx
hand_1h_ahnqiraj_d_02purple.blp
Image / Texture
12
war3mapimported/hand_1h_ahnqiraj_d_02purple.blp

Double-click the file hand_1h_ahnqiraj_d_02purple.blp:

hand_1h_ahnqiraj_d_02purple.blp
Image / Texture
12
war3mapimported/hand_1h_ahnqiraj_d_02purple.blp

Tick the box "Use Custom Path" and type in the correct path:

hand_1h_ahnqiraj_d_02purple.blp
Image / Texture
12
hand_1h_ahnqiraj_d_02purple.blp

The file has been properly added to the map archive:

Emperor Vek'lor.mdx
Model
344
war3mapimported/Emperor Vek'lor.mdx
hand_1h_ahnqiraj_d_02purple.blp
Image / Texture
12
hand_1h_ahnqiraj_d_02purple.blp

Done, you have imported the file hand_1h_ahnqiraj_d_02purple.blp.

Importing TwinEmperor_01Purple.blp

Now Click the "Import File" Button:

Next select 'TwinEmperor_01Purple.blp' in the folder which you extracted from the zip archive:

Emperor Veklor
Emperor Vek'lor.mdx
hand_1h_ahnqiraj_d_02purple.blp
TwinEmperor_01Purple.blp
TwinEmperor_02Purple.blp
TwinEmpEyeViolte.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Emperor Vek'lor.mdx
Model
344
war3mapimported/Emperor Vek'lor.mdx
hand_1h_ahnqiraj_d_02purple.blp
Image / Texture
12
hand_1h_ahnqiraj_d_02purple.blp
TwinEmperor_01Purple.blp
Image / Texture
222
war3mapimported/TwinEmperor_01Purple.blp

Double-click the file TwinEmperor_01Purple.blp:

TwinEmperor_01Purple.blp
Image / Texture
222
war3mapimported/TwinEmperor_01Purple.blp

Tick the box "Use Custom Path" and type in the correct path:

TwinEmperor_01Purple.blp
Image / Texture
222
TwinEmperor_01Purple.blp

The file has been properly added to the map archive:

Emperor Vek'lor.mdx
Model
344
war3mapimported/Emperor Vek'lor.mdx
hand_1h_ahnqiraj_d_02purple.blp
Image / Texture
12
hand_1h_ahnqiraj_d_02purple.blp
TwinEmperor_01Purple.blp
Image / Texture
222
TwinEmperor_01Purple.blp

Done, you have imported the file TwinEmperor_01Purple.blp.

Importing TwinEmperor_02Purple.blp

Now Click the "Import File" Button:

Next select 'TwinEmperor_02Purple.blp' in the folder which you extracted from the zip archive:

Emperor Veklor
Emperor Vek'lor.mdx
hand_1h_ahnqiraj_d_02purple.blp
TwinEmperor_01Purple.blp
TwinEmperor_02Purple.blp
TwinEmpEyeViolte.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Emperor Vek'lor.mdx
Model
344
war3mapimported/Emperor Vek'lor.mdx
hand_1h_ahnqiraj_d_02purple.blp
Image / Texture
12
hand_1h_ahnqiraj_d_02purple.blp
TwinEmperor_01Purple.blp
Image / Texture
222
TwinEmperor_01Purple.blp
TwinEmperor_02Purple.blp
Image / Texture
699
war3mapimported/TwinEmperor_02Purple.blp

Double-click the file TwinEmperor_02Purple.blp:

TwinEmperor_02Purple.blp
Image / Texture
699
war3mapimported/TwinEmperor_02Purple.blp

Tick the box "Use Custom Path" and type in the correct path:

TwinEmperor_02Purple.blp
Image / Texture
699
TwinEmperor_02Purple.blp

The file has been properly added to the map archive:

Emperor Vek'lor.mdx
Model
344
war3mapimported/Emperor Vek'lor.mdx
hand_1h_ahnqiraj_d_02purple.blp
Image / Texture
12
hand_1h_ahnqiraj_d_02purple.blp
TwinEmperor_01Purple.blp
Image / Texture
222
TwinEmperor_01Purple.blp
TwinEmperor_02Purple.blp
Image / Texture
699
TwinEmperor_02Purple.blp

Done, you have imported the file TwinEmperor_02Purple.blp.

Importing TwinEmpEyeViolte.blp

Now Click the "Import File" Button:

Next select 'TwinEmpEyeViolte.blp' in the folder which you extracted from the zip archive:

Emperor Veklor
Emperor Vek'lor.mdx
hand_1h_ahnqiraj_d_02purple.blp
TwinEmperor_01Purple.blp
TwinEmperor_02Purple.blp
TwinEmpEyeViolte.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Emperor Vek'lor.mdx
Model
344
war3mapimported/Emperor Vek'lor.mdx
hand_1h_ahnqiraj_d_02purple.blp
Image / Texture
12
hand_1h_ahnqiraj_d_02purple.blp
TwinEmperor_01Purple.blp
Image / Texture
222
TwinEmperor_01Purple.blp
TwinEmperor_02Purple.blp
Image / Texture
699
TwinEmperor_02Purple.blp
TwinEmpEyeViolte.blp
Image / Texture
3
war3mapimported/TwinEmpEyeViolte.blp

Double-click the file TwinEmpEyeViolte.blp:

TwinEmpEyeViolte.blp
Image / Texture
3
war3mapimported/TwinEmpEyeViolte.blp

Tick the box "Use Custom Path" and type in the correct path:

TwinEmpEyeViolte.blp
Image / Texture
3
TwinEmpEyeViolte.blp

The file has been properly added to the map archive:

Emperor Vek'lor.mdx
Model
344
war3mapimported/Emperor Vek'lor.mdx
hand_1h_ahnqiraj_d_02purple.blp
Image / Texture
12
hand_1h_ahnqiraj_d_02purple.blp
TwinEmperor_01Purple.blp
Image / Texture
222
TwinEmperor_01Purple.blp
TwinEmperor_02Purple.blp
Image / Texture
699
TwinEmperor_02Purple.blp
TwinEmpEyeViolte.blp
Image / Texture
3
TwinEmpEyeViolte.blp

Done, you have imported the file TwinEmpEyeViolte.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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