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Trigger Viewer

Emerging of naga.w3x
Variables
Kategorie bez názvu
Nepojmenovaný spínač 001
Níže zapište kód vlastního skriptu

		
Name Type Is Array Initial Value
Nepojmenovaný spínač 001
  Events
    Map initialization
  Conditions
  Actions
    Cinematic - Turn cinematic mode On for (All players) over 0.00 seconds
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 0.00 seconds
    Cinematic - Fade out and back in over 2 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Apply gg_cam_thrall for Player 1 (Red) over 0.00 seconds
    Cinematic - Send transmission to (All players) from Far Seer 0367 <gen> named Thrall : Play No sound and display The base is finished and now, get a scout to explore this landscape, I hope you meet there is nothing dangerous.. Modify duration: Set to 5.00 seconds and Wait
    Camera - Apply gg_cam_jezdec for Player 1 (Red) over 2.00 seconds
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from Raider 0368 <gen> named Scout: Play No sound and display I'm going to master!. Modify duration: Set to 3.00 seconds and Wait
    Unit - Order Raider 0368 <gen> to Move To (Center of nagyjska_zakladna <gen>)
    Camera - Apply gg_cam_1_cast_cesty_zveda for Player 1 (Red) over 3.00 seconds
    Wait 3.00 seconds
    Camera - Apply gg_cam_nagove for Player 1 (Red) over 14.00 seconds
    Wait 14.00 seconds
    Cinematic - Send transmission to (All players) from Raider 0368 <gen> named Scout: Play No sound and display Oh my god! What is this monster?. Modify duration: Set to 4.00 seconds and Wait
    Unit - Create 6 Footman for Player 2 (Blue) at (Center of human_spawn <gen>) facing Default building facing degrees
    Unit - Create 4 Rifleman for Player 2 (Blue) at (Center of human_spawn <gen>) facing Default building facing degrees
    Unit - Create 1 Archmage for Player 2 (Blue) at (Center of human_spawn <gen>) facing Default building facing degrees
    Camera - Apply gg_cam_naga_vs_human for Player 1 (Red) over 2.00 seconds
    Wait 2 seconds
    Camera - Apply gg_cam_nagijsky_velitel for Player 1 (Red) over 1.00 seconds
    Cinematic - Send transmission to (All players) from Naga Royal Guard 0370 <gen> named Royal guard: Play No sound and display Kill the wretches!. Modify duration: Set to 3.00 seconds and Wait
    Unit Group - Order (Units in Oblast_005 <gen>) to Attack-Move To (Center of human_spawn <gen>)
    Camera - Apply gg_cam_nagove for Player 1 (Red) over 3.00 seconds
    Cinematic - Send transmission to (All players) from Raider 0368 <gen> named Scout: Play No sound and display They look horrible and very strongly ... I go quickly to the camp.. Modify duration: Set to 4.00 seconds and Wait
    Unit - Order Raider 0368 <gen> to Follow Far Seer 0367 <gen>
    Camera - Apply gg_cam_jezdec for Player 1 (Red) over 17.00 seconds
    Wait 17.00 seconds
    Cinematic - Send transmission to (All players) from Raider 0368 <gen> named Scout: Play No sound and display Commander! Not far from our base on the coast I found a huge base of unknown creatures. Plavají very well and they look like they were half-snake. I went back I saw a group of monsters and completely no problem army of people were killed.. Modify duration: Set to 15.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Far Seer 0367 <gen> named Thrall: Play No sound and display Monsters? So it will have to examine a group of fighters. And in between Be alert! Nothing either penetrate into our base!. Modify duration: Set to 7.00 seconds and Wait
    Unit - Order Far Seer 0367 <gen> to Move To (Center of shromazdeni_orkske_armady <gen>)
    Unit - Order Raider 0368 <gen> to Move To (Center of shromazdeni_orkske_armady <gen>)
    Unit - Order Raider 0276 <gen> to Move To (Center of shromazdeni_orkske_armady <gen>)
    Unit - Order Raider 0278 <gen> to Move To (Center of shromazdeni_orkske_armady <gen>)
    Unit - Order Tauren 0358 <gen> to Move To (Center of shromazdeni_orkske_armady <gen>)
    Unit - Order Tauren 0359 <gen> to Move To (Center of shromazdeni_orkske_armady <gen>)
    Unit - Order Grunt 0339 <gen> to Move To (Center of shromazdeni_orkske_armady <gen>)
    Unit - Order Troll Headhunter 0294 <gen> to Move To (Center of shromazdeni_orkske_armady <gen>)
    Unit - Order Troll Headhunter 0295 <gen> to Move To (Center of shromazdeni_orkske_armady <gen>)
    Unit - Order Troll Headhunter 0305 <gen> to Move To (Center of shromazdeni_orkske_armady <gen>)
    Unit - Order Troll Headhunter 0304 <gen> to Move To (Center of shromazdeni_orkske_armady <gen>)
    Unit - Order Troll Headhunter 0303 <gen> to Move To (Center of shromazdeni_orkske_armady <gen>)
    Unit - Order Troll Headhunter 0302 <gen> to Move To (Center of shromazdeni_orkske_armady <gen>)
    Unit - Order Troll Headhunter 0293 <gen> to Move To (Center of shromazdeni_orkske_armady <gen>)
    Unit - Order Troll Headhunter 0292 <gen> to Move To (Center of shromazdeni_orkske_armady <gen>)
    Camera - Apply gg_cam_orkska_pruzkumna_armada for Player 1 (Red) over 10.00 seconds
    Wait 10.00 seconds
    Camera - Apply gg_cam_taursky_velitel for Player 1 (Red) over 1.00 seconds
    Cinematic - Send transmission to (All players) from Tauren 0365 <gen> named Mentar: Play No sound and display Relies master! Everyone is ready to defend the city!. Modify duration: Set to 5.00 seconds and Wait
    Camera - Apply gg_cam_prvni_veze for Player 1 (Red) over 4.00 seconds
    Wait 4.00 seconds
    Camera - Apply gg_cam_druhe_veze for Player 1 (Red) over 6.00 seconds
    Wait 6.00 seconds
    Camera - Apply gg_cam_treti_veze for Player 1 (Red) over 5.00 seconds
    Wait 5.00 seconds
    Camera - Apply gg_cam_ctvrte_veze for Player 1 (Red) over 6.00 seconds
    Wait 6.00 seconds
    Camera - Apply gg_cam_orkska_pruzkumna_armada for Player 1 (Red) over 1.00 seconds
    Cinematic - Send transmission to (All players) from Far Seer 0367 <gen> named Thrall: Play No sound and display The base is secured. And I now look for the creatures we see.. Modify duration: Set to 4.00 seconds and Wait
    Unit - Order Troll Headhunter 0292 <gen> to Move To (Center of utok_orku_na_nagy <gen>)
    Unit - Order Troll Headhunter 0293 <gen> to Move To (Center of utok_orku_na_nagy <gen>)
    Unit - Order Troll Headhunter 0302 <gen> to Move To (Center of utok_orku_na_nagy <gen>)
    Unit - Order Troll Headhunter 0303 <gen> to Move To (Center of utok_orku_na_nagy <gen>)
    Unit - Order Troll Headhunter 0304 <gen> to Move To (Center of utok_orku_na_nagy <gen>)
    Unit - Order Troll Headhunter 0305 <gen> to Move To (Center of utok_orku_na_nagy <gen>)
    Unit - Order Troll Headhunter 0295 <gen> to Move To (Center of utok_orku_na_nagy <gen>)
    Unit - Order Troll Headhunter 0294 <gen> to Move To (Center of utok_orku_na_nagy <gen>)
    Unit - Order Grunt 0339 <gen> to Move To (Center of utok_orku_na_nagy <gen>)
    Unit - Order Tauren 0359 <gen> to Move To (Center of utok_orku_na_nagy <gen>)
    Unit - Order Tauren 0358 <gen> to Move To (Center of utok_orku_na_nagy <gen>)
    Unit - Order Raider 0278 <gen> to Move To (Center of utok_orku_na_nagy <gen>)
    Unit - Order Raider 0276 <gen> to Move To (Center of utok_orku_na_nagy <gen>)
    Unit - Order Raider 0368 <gen> to Move To (Center of utok_orku_na_nagy <gen>)
    Unit - Order Far Seer 0367 <gen> to Move To (Center of utok_orku_na_nagy <gen>)
    Camera - Apply gg_cam_Utok_orku_na_nagy for Player 1 (Red) over 14.00 seconds
    Wait 14.00 seconds
    Cinematic - Send transmission to (All players) from Far Seer 0367 <gen> named Thrall: Play No sound and display He was a true explorer, look very closely and are really huge. But I have orcs, do not let repel look lokthar'ogar warriors smite those monsters!. Modify duration: Set to 10.00 seconds and Wait
    Wait 2.00 seconds
    Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 0.00 seconds
    Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
    Wait 30.00 seconds
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2 seconds
    Camera - Apply gg_cam_thrall_mluvi for Player 1 (Red) over 0.00 seconds
    Cinematic - Send transmission to (All players) from Far Seer 0367 <gen> named Thrall: Play No sound and display It ended. There were only a few, but they gave us a really hard time. Probably will be much stronger than I thought.. Modify duration: Set to 6.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Grunt 0339 <gen> named Grunt: Play No sound and display Sir, we should return to base and unwind.. Modify duration: Set to 3.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Far Seer 0367 <gen> named Thrall: Play No sound and display I agree. Let's brother's house.. Modify duration: Set to 3.00 seconds and Wait
    Unit - Order Troll Headhunter 0292 <gen> to Move To (Center of Oblast_004 <gen>)
    Unit - Order Troll Headhunter 0293 <gen> to Move To (Center of Oblast_004 <gen>)
    Unit - Order Troll Headhunter 0302 <gen> to Move To (Center of Oblast_004 <gen>)
    Unit - Order Troll Headhunter 0303 <gen> to Move To (Center of Oblast_004 <gen>)
    Unit - Order Troll Headhunter 0304 <gen> to Move To (Center of Oblast_004 <gen>)
    Unit - Order Troll Headhunter 0305 <gen> to Move To (Center of Oblast_004 <gen>)
    Unit - Order Troll Headhunter 0295 <gen> to Move To (Center of Oblast_004 <gen>)
    Unit - Order Troll Headhunter 0294 <gen> to Move To (Center of Oblast_004 <gen>)
    Unit - Order Grunt 0339 <gen> to Move To (Center of Oblast_004 <gen>)
    Unit - Order Tauren 0359 <gen> to Move To (Center of Oblast_004 <gen>)
    Unit - Order Tauren 0358 <gen> to Move To (Center of Oblast_004 <gen>)
    Unit - Order Raider 0278 <gen> to Move To (Center of Oblast_004 <gen>)
    Unit - Order Raider 0276 <gen> to Move To (Center of Oblast_004 <gen>)
    Unit - Order Raider 0368 <gen> to Move To (Center of Oblast_004 <gen>)
    Unit - Order Far Seer 0367 <gen> to Move To (Center of Oblast_004 <gen>)
    Camera - Apply gg_cam_jezdec for Player 1 (Red) over 10.00 seconds
    Wait 4.00 seconds
    Cinematic - Turn cinematic mode Off for (All players)
    Game - Victory Player 1 (Red) (Skip dialogs, Skip scores)