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Triggers
Emerging of naga.w3x
Variables
Kategorie bez názvu
Nepojmenovaný spínač 001
Níže zapište kód vlastního skriptu
Name
Type
is_array
initial_value
Nepojmenovaný spínač 001
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players) over 0.00 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_thrall for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Far Seer 0367 <gen> named Thrall : Play No sound and display The base is finished and now, get a scout to explore this landscape, I hope you meet there is nothing dangerous. . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_jezdec for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Raider 0368 <gen> named Scout : Play No sound and display I'm going to master! . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Raider 0368 <gen> to Move To . (Center of nagyjska_zakladna <gen>)
Camera - . Apply . gg_cam_1_cast_cesty_zveda for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_nagove for Player 1 (Red) over 14.00 seconds
Wait 14.00 seconds
Cinematic - Send transmission to (All players) from Raider 0368 <gen> named Scout : Play No sound and display Oh my god! What is this monster? . Modify duration: Set to 4.00 seconds and Wait
Unit - Create 6 . Footman for Player 2 (Blue) at (Center of human_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Rifleman for Player 2 (Blue) at (Center of human_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Archmage for Player 2 (Blue) at (Center of human_spawn <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_naga_vs_human for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_nagijsky_velitel for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Naga Royal Guard 0370 <gen> named Royal guard : Play No sound and display Kill the wretches! . Modify duration: Set to 3.00 seconds and Wait
Unit Group - Order (Units in Oblast_005 <gen>) to Attack-Move To . (Center of human_spawn <gen>)
Camera - . Apply . gg_cam_nagove for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Raider 0368 <gen> named Scout : Play No sound and display They look horrible and very strongly ... I go quickly to the camp. . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Raider 0368 <gen> to Follow . Far Seer 0367 <gen>
Camera - . Apply . gg_cam_jezdec for Player 1 (Red) over 17.00 seconds
Wait 17.00 seconds
Cinematic - Send transmission to (All players) from Raider 0368 <gen> named Scout : Play No sound and display Commander! Not far from our base on the coast I found a huge base of unknown creatures. Plavají very well and they look like they were half-snake. I went back I saw a group of monsters and completely no problem army of people were killed. . Modify duration: Set to 15.00 seconds and Wait
Cinematic - Send transmission to (All players) from Far Seer 0367 <gen> named Thrall : Play No sound and display Monsters? So it will have to examine a group of fighters. And in between Be alert! Nothing either penetrate into our base! . Modify duration: Set to 7.00 seconds and Wait
Unit - Order Far Seer 0367 <gen> to Move To . (Center of shromazdeni_orkske_armady <gen>)
Unit - Order Raider 0368 <gen> to Move To . (Center of shromazdeni_orkske_armady <gen>)
Unit - Order Raider 0276 <gen> to Move To . (Center of shromazdeni_orkske_armady <gen>)
Unit - Order Raider 0278 <gen> to Move To . (Center of shromazdeni_orkske_armady <gen>)
Unit - Order Tauren 0358 <gen> to Move To . (Center of shromazdeni_orkske_armady <gen>)
Unit - Order Tauren 0359 <gen> to Move To . (Center of shromazdeni_orkske_armady <gen>)
Unit - Order Grunt 0339 <gen> to Move To . (Center of shromazdeni_orkske_armady <gen>)
Unit - Order Headhunter 0294 <gen> to Move To . (Center of shromazdeni_orkske_armady <gen>)
Unit - Order Headhunter 0295 <gen> to Move To . (Center of shromazdeni_orkske_armady <gen>)
Unit - Order Headhunter 0305 <gen> to Move To . (Center of shromazdeni_orkske_armady <gen>)
Unit - Order Headhunter 0304 <gen> to Move To . (Center of shromazdeni_orkske_armady <gen>)
Unit - Order Headhunter 0303 <gen> to Move To . (Center of shromazdeni_orkske_armady <gen>)
Unit - Order Headhunter 0302 <gen> to Move To . (Center of shromazdeni_orkske_armady <gen>)
Unit - Order Headhunter 0293 <gen> to Move To . (Center of shromazdeni_orkske_armady <gen>)
Unit - Order Headhunter 0292 <gen> to Move To . (Center of shromazdeni_orkske_armady <gen>)
Camera - . Apply . gg_cam_orkska_pruzkumna_armada for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_taursky_velitel for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Tauren 0365 <gen> named Mentar : Play No sound and display Relies master! Everyone is ready to defend the city! . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_prvni_veze for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_druhe_veze for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_treti_veze for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_ctvrte_veze for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_orkska_pruzkumna_armada for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Far Seer 0367 <gen> named Thrall : Play No sound and display The base is secured. And I now look for the creatures we see. . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Headhunter 0292 <gen> to Move To . (Center of utok_orku_na_nagy <gen>)
Unit - Order Headhunter 0293 <gen> to Move To . (Center of utok_orku_na_nagy <gen>)
Unit - Order Headhunter 0302 <gen> to Move To . (Center of utok_orku_na_nagy <gen>)
Unit - Order Headhunter 0303 <gen> to Move To . (Center of utok_orku_na_nagy <gen>)
Unit - Order Headhunter 0304 <gen> to Move To . (Center of utok_orku_na_nagy <gen>)
Unit - Order Headhunter 0305 <gen> to Move To . (Center of utok_orku_na_nagy <gen>)
Unit - Order Headhunter 0295 <gen> to Move To . (Center of utok_orku_na_nagy <gen>)
Unit - Order Headhunter 0294 <gen> to Move To . (Center of utok_orku_na_nagy <gen>)
Unit - Order Grunt 0339 <gen> to Move To . (Center of utok_orku_na_nagy <gen>)
Unit - Order Tauren 0359 <gen> to Move To . (Center of utok_orku_na_nagy <gen>)
Unit - Order Tauren 0358 <gen> to Move To . (Center of utok_orku_na_nagy <gen>)
Unit - Order Raider 0278 <gen> to Move To . (Center of utok_orku_na_nagy <gen>)
Unit - Order Raider 0276 <gen> to Move To . (Center of utok_orku_na_nagy <gen>)
Unit - Order Raider 0368 <gen> to Move To . (Center of utok_orku_na_nagy <gen>)
Unit - Order Far Seer 0367 <gen> to Move To . (Center of utok_orku_na_nagy <gen>)
Camera - . Apply . gg_cam_Utok_orku_na_nagy for Player 1 (Red) over 14.00 seconds
Wait 14.00 seconds
Cinematic - Send transmission to (All players) from Far Seer 0367 <gen> named Thrall : Play No sound and display He was a true explorer, look very closely and are really huge. But I have orcs, do not let repel look lokthar'ogar warriors smite those monsters! . Modify duration: Set to 10.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Wait 30.00 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Camera - . Apply . gg_cam_thrall_mluvi for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Far Seer 0367 <gen> named Thrall : Play No sound and display It ended. There were only a few, but they gave us a really hard time. Probably will be much stronger than I thought. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Grunt 0339 <gen> named Grunt : Play No sound and display Sir, we should return to base and unwind. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Far Seer 0367 <gen> named Thrall : Play No sound and display I agree. Let's brother's house. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Headhunter 0292 <gen> to Move To . (Center of Oblast_004 <gen>)
Unit - Order Headhunter 0293 <gen> to Move To . (Center of Oblast_004 <gen>)
Unit - Order Headhunter 0302 <gen> to Move To . (Center of Oblast_004 <gen>)
Unit - Order Headhunter 0303 <gen> to Move To . (Center of Oblast_004 <gen>)
Unit - Order Headhunter 0304 <gen> to Move To . (Center of Oblast_004 <gen>)
Unit - Order Headhunter 0305 <gen> to Move To . (Center of Oblast_004 <gen>)
Unit - Order Headhunter 0295 <gen> to Move To . (Center of Oblast_004 <gen>)
Unit - Order Headhunter 0294 <gen> to Move To . (Center of Oblast_004 <gen>)
Unit - Order Grunt 0339 <gen> to Move To . (Center of Oblast_004 <gen>)
Unit - Order Tauren 0359 <gen> to Move To . (Center of Oblast_004 <gen>)
Unit - Order Tauren 0358 <gen> to Move To . (Center of Oblast_004 <gen>)
Unit - Order Raider 0278 <gen> to Move To . (Center of Oblast_004 <gen>)
Unit - Order Raider 0276 <gen> to Move To . (Center of Oblast_004 <gen>)
Unit - Order Raider 0368 <gen> to Move To . (Center of Oblast_004 <gen>)
Unit - Order Far Seer 0367 <gen> to Move To . (Center of Oblast_004 <gen>)
Camera - . Apply . gg_cam_jezdec for Player 1 (Red) over 10.00 seconds
Wait 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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