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Model validation: Emerald Ranger NewVar02

EmeraldRangerBrunette.mdx

0 errors 0 severe 1 warnings 9 unused
  • 1 1 Model
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
  • 1 Bone 5 - "Bone_Arm2_R"
    • 1 Translation
      • Track 1 at frame 2367 has exactly the same value as tracks 0 and 2
  • 2 Bone 7 - "Bone_Weapon_R"
    • 2 Scaling
      • Track 3 at frame 4948 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 8000 has exactly the same value as tracks 5 and 7
  • 1 Bone 10 - "Bone_Hand_L"
    • 1 Translation
      • Track 1 at frame 2367 has exactly the same value as tracks 0 and 2
  • 2 Bone 26 - "Object_Belt"
    • 1 Translation
      • Track 3 at frame 4948 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 3 at frame 4948 has exactly the same value as tracks 2 and 4
  • 1 Bone 28 - "Bone_HairSwirl01"
    • 1 Translation
      • Track 16 at frame 15450 has exactly the same value as tracks 15 and 17
  • 1 Bone 30 - "Bone_HairSwirl03"
    • 1 Translation
      • Track 4 at frame 4948 has exactly the same value as tracks 3 and 5
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