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Triggers
Emerald Dream(cinematic).w3x
Variables
Cinematic
movie
fog night
fog day
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
movie
Events
Map initialization
Conditions
Actions
Environment - Set sky to Lordaeron Winter Sky (Purple)
Game - Set the time of day to 23.00
Sound - Stop the currently playing music theme
Game - Turn the day/night cycle Off
Environment - Set fog to style Linear , z-start 1000 , z-end 5000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 50.00 %)
Unit - Hide Villager 0089 <gen>
Sound - Use the Ashenvale nighttime ambient theme
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_inTro for Player 1 (Red) over 0 seconds
Wait 2 seconds
Game - Display to (All players) for 7.00 seconds the text: A farmer lives happily in the middle of the woods despite that he is far away from neighborhoods and villages.
Wait 7.00 seconds
Game - Display to (All players) for 7.00 seconds the text: But he is still lonely for that, whole his life, He never experience having an adventure!
Wait 7.00 seconds
Game - Display to (All players) for 5.00 seconds the text: But then one night...
Wait 2 seconds
Special Effect - Create a special effect at (Center of Meteor_fall <gen>) using ChaosMeteorV3.mdx
Wait 3.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_man for Player 1 (Red) over 0 seconds
Unit - Order Villager 0001 <gen> to Move To . (Center of man_walk <gen>)
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named Lawrence : Play No sound and display Arrrgg...!!! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named Lawrence : Play No sound and display What was that crashing sound? Im sure it woke me up..Gonna check it out! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named Lawrence : Play No sound and display It sounds like it came from the northern part of this woods! . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_walking for Player 1 (Red) over 2.00 seconds
Unit - Order Villager 0001 <gen> to Move To . (Center of trought_the_forest <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named Lawrence : Play No sound and display Woah! There it is! . Modify duration: Add 3.00 seconds and Wait
Unit - Order Villager 0001 <gen> to Move To . (Center of forest_walk <gen>)
Wait 2 seconds
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_portal_show for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Lawrence : Play No sound and display Wow! this is my first time to see a meteor shower crashed on the earth's surface! but wait... . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_portal_show_2 for Player 1 (Red) over 4.00 seconds
Unit - Order Villager 0002 <gen> to Move To . (Center of portal_show <gen>)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Lawrence : Play No sound and display What The...?? what is that? . Modify duration: Add 3.00 seconds and Wait
Unit - Make Villager 0002 <gen> face (Center of Portal <gen>) over 0 seconds
Unit - Order Wisp 0003 <gen> to Move To . (Center of wisp_explode <gen>)
Unit - Hide Villager 0001 <gen>
Wait 4.00 seconds
Unit - Explode Wisp 0003 <gen> .
Special Effect - Create a special effect at (Center of Portal <gen>) using Doodads\Cinematic\ShimmeringPortal\ShimmeringPortal.mdl
Sound - Play ShimmeringPortalBirth <gen>
Wait 6.00 seconds
Cinematic - Fade out and back in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_portal_show_3 for Player 1 (Red) over 4.00 seconds
Unit - Order Villager 0002 <gen> to Move To . (Center of walk_portal <gen>)
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Lawrence : Play No sound and display What is this? a portal? a portal to where? . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Lawrence : Play No sound and display My curiosity pushes me in, There could be something behind it! Let me have that a try! . Modify duration: Add 3.00 seconds and Wait
Wait 2 seconds
Unit - Order Villager 0002 <gen> to Move To . (Center of going_inside <gen>)
Wait 4.00 seconds
Unit - Hide Villager 0002 <gen>
Special Effect - Destroy (Last created special effect)
Sound - Play ShimmeringPortalDeath <gen>
Camera - . Apply . gg_cam_end_of_portal_show for Player 1 (Red) over 5.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop (Last played sound) After fading
Environment - Set sky to Fogged Sky
Game - Set the time of day to 12.00
Game - Turn the day/night cycle Off
Unit - Hide Villager 0008 <gen>
Environment - Set fog to style Linear , z-start 8000.00 , z-end 10000.00 , density 0.50 and color ( 0.00 %, 100.00 %, 0.00 %)
Camera - . Apply . gg_cam_Intro_Emerald_Dream for Player 1 (Red) over 0 seconds
Wait 2 seconds
Sound - Play Hot_Air_Balloon__Owl_City__new_song__Music_Video_w__Lyrics <gen>
Floating Text - Create floating text that reads EMERALD DREAM at (Center of Emerald_title <gen>) with Z offset 0 , using font size 30.00 , color ( 0.00 %, 90.00 %, 0.00 %), and 20.00 % transparency
Unit - Make Wisp 0006 <gen> face (Center of wISP_FACE <gen>) over 0 seconds
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 2 seconds
Camera - . Apply . gg_cam_Portal for Player 1 (Red) over 4.00 seconds
Unit - Explode Wisp 0006 <gen> .
Special Effect - Create a special effect at (Position of Wisp 0006 <gen>) using Doodads\Cinematic\ShimmeringPortal\ShimmeringPortal.mdl
Wait 8.00 seconds
Unit - Unhide Villager 0008 <gen>
Unit - Order Villager 0008 <gen> to Move To . (Center of human_walk <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Villager 0008 <gen> named Lawrence : Play No sound and display What is this world? . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Keeper of the Grove 0007 <gen> named Old Guardian : Play No sound and display This is the Emerald Dream, My Dear! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0008 <gen> named Lawrence : Play No sound and display Huh? Who's talking? Where are you? . Modify duration: Add 3.40 seconds and Wait
Wait 2 seconds
Unit - Order Keeper of the Grove 0007 <gen> to Move To . (Center of Furion_walk <gen>)
Cinematic - Send transmission to (All players) from Keeper of the Grove 0007 <gen> named Old Guardian : Play No sound and display Im Here kid! . Modify duration: Add 2.00 seconds and Wait
Unit - Make Villager 0008 <gen> face Keeper of the Grove 0007 <gen> over 0 seconds
Camera - . Apply . gg_cam_talk for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Villager 0008 <gen> named Lawrence : Play No sound and display Well, Hello?! what.. what is this emerald dream you're talking about? . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_talking for Player 1 (Red) over 5.00 seconds
Unit - Make Keeper of the Grove 0007 <gen> face Villager 0008 <gen> over 0 seconds
Unit - Make Villager 0008 <gen> face Keeper of the Grove 0007 <gen> over 0 seconds
Unit - Order Villager 0008 <gen> to Move To . (Center of talk_to_furion <gen>)
Cinematic - Send transmission to (All players) from Keeper of the Grove 0007 <gen> named Old Guardian : Play No sound and display Emerald Dream is a vast-spirit world and a verdant realm of the Queen Ysera! . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0008 <gen> named Lawrence : Play No sound and display Ok but, how can I get out of here? is there a way? . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Keeper of the Grove 0007 <gen> named Old Guardian : Play No sound and display Yes, perhaps the demigod Cenarius. He can help you. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Keeper of the Grove 0007 <gen> named Old Guardian : Play No sound and display He lives near the oracle tree. When you see a bear like tree, there He is!! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0008 <gen> named Lawrence : Play No sound and display Alright! Thank you!!! that would be a help.. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Keeper of the Grove 0007 <gen> named Old Guardian : Play No sound and display You're welcome kid. Now Go! Have a Great adventure! . Modify duration: Add 3.00 seconds and Wait
Wait 2 seconds
Unit - Order Villager 0008 <gen> to Move To . (Center of Human_show <gen>)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Go_to_oracle for Player 1 (Red) over 0 seconds
Unit - Order Villager 0018 <gen> to Move To . (Center of walk_to_oracle <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Villager 0018 <gen> named Lawrence : Play No sound and display Whew! Im so tired..wait, This must be the oracle tree...!!! . Modify duration: Add 4.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Cenarius_Home for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Villager 0018 <gen> named Lawrence : Play No sound and display OH...MY..!! . Modify duration: Add 2.00 seconds and Wait
Unit - Order Villager 0018 <gen> to Move To . (Center of walk_to_home <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_home for Player 1 (Red) over 15.00 seconds
Wait 15.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_walk_door for Player 1 (Red) over 0 seconds
Unit - Order Villager 0018 <gen> to Move To . (Center of walk_to_door <gen>)
Cinematic - Send transmission to (All players) from Villager 0018 <gen> named Lawrence : Play No sound and display Whew! . Modify duration: Add 3.00 seconds and Wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_door for Player 1 (Red) over 0 seconds
Unit - Order Villager 0018 <gen> to Move To . (Center of inside_door <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Villager 0018 <gen> named Lawrence : Play No sound and display A....ammm..... Hello Sir! sir Cen.. Cenarius.. . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_inside for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Demigod 0015 <gen> named Cenarius : Play No sound and display What do you need, mortal one? . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_talk_to_cenarius for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0018 <gen> named Lawrence : Play No sound and display Can you help me to return back to my own world? . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_talk_to_human for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Demigod 0015 <gen> named Cenarius : Play No sound and display Ah! to go back to your own world huh? Yes, The Queen Ysera is the answer! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Demigod 0015 <gen> named Cenarius : Play No sound and display But perhaps, you can get to her lair by first, crossing the river of eternal night! . Modify duration: Add 3.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demigod 0015 <gen> named Cenarius : Play No sound and display then, you should enter the wilds of the emerald dream and lastly... . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Demigod 0015 <gen> named Cenarius : Play No sound and display You can see a fairie dragon guarding the path to her lair! . Modify duration: Add 3.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_talk_to_cenarius for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Villager 0018 <gen> named Lawrence : Play No sound and display Alright, for that, i think that's an adventure... thank you sir! . Modify duration: Add 4.00 seconds and Wait
Camera - . Apply . gg_cam_talk_to_human for Player 1 (Red) over 5.00 seconds
Unit - Order Villager 0018 <gen> to Move To . (Center of walk_to_oracle <gen>)
Cinematic - Send transmission to (All players) from Demigod 0015 <gen> named Cenarius : Play No sound and display Goodluck Mortal!! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Game - Set the time of day to 23.00
Game - Turn the day/night cycle Off
Environment - Set fog to style Linear , z-start 100.00 , z-end 4500.00 , density 0.50 and color ( 0.00 %, 0.00 %, 100 %)
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_River for Player 1 (Red) over 0 seconds
Sound - Play Midnight_in_the_Enchanted_Forest___Multi_Keyboard_Ambient_Impro <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_river2 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_human_to_river for Player 1 (Red) over 6.00 seconds
Wait 4.00 seconds
Unit - Order Villager 0019 <gen> to Move To . (Center of bridge <gen>)
Cinematic - Send transmission to (All players) from Villager 0019 <gen> named Lawrence : Play No sound and display this must be the River of Eternal Night.. its so.... . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0019 <gen> named Lawrence : Play No sound and display Its so... Magical! . Modify duration: Add 3.00 seconds and Wait
Unit - Order Villager 0019 <gen> to Move To . (Center of to_forest <gen>)
Cinematic - Send transmission to (All players) from Villager 0019 <gen> named Lawrence : Play No sound and display This is an adventure I'm dreamin of... . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Fade out over 6.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 8.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play FreakyForest4 <gen>
Camera - . Apply . gg_cam_forest for Player 1 (Red) over 0 seconds
Unit - Order Villager 0022 <gen> to Move To . (Center of walk_to_forest <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Villager 0022 <gen> named Lawrence : Play No sound and display WOW... The Wilds of the Emerald Forest!! . Modify duration: Add 3.00 seconds and Wait
Wait 2 seconds
Sound - Play NightElfGlueScreenLoop1 <gen>
Cinematic - Send transmission to (All players) from Villager 0022 <gen> named Lawrence : Play No sound and display Its really really Enchanting!! . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Unit - Order Villager 0022 <gen> to Move To . (Center of to_the_mushroom <gen>)
Camera - . Apply . gg_cam_forest_2 for Player 1 (Red) over 4.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_forest_3 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Unit - Make Villager 0022 <gen> face Dryad 2 0021 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0022 <gen> named Lawrence : Play No sound and display Woah.. who's that? is anybody there? . Modify duration: Add 3.00 seconds and Wait
Unit - Order Dryad 2 0021 <gen> to Move To . (Center of Dryad_walk <gen>)
Cinematic - Send transmission to (All players) from Dryad 2 0021 <gen> named Guardian Flora : Play No sound and display Greetings traveler!.. it seems you're lost in here, in the forest of the Emerald Dream.! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0022 <gen> named Lawrence : Play No sound and display Amm... sort of, do you know where I could spent my night? . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dryad 2 0021 <gen> named Guardian Flora : Play No sound and display I sure do! by the way, My name is Flora, the Guardian of this forest! Come, Follow Me! . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Unit - Order Dryad 2 0021 <gen> to Move To . (Center of go_away <gen>)
Unit - Order Villager 0022 <gen> to Follow . Dryad 2 0021 <gen>
Cinematic - Fade out over 3.60 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_tent for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_tent_2 for Player 1 (Red) over 3.50 seconds
Unit - Order Dryad 2 0023 <gen> to Move To . (Center of dryad_tent <gen>)
Unit - Order Villager 0024 <gen> to Move To . (Center of human_tent <gen>)
Cinematic - Send transmission to (All players) from Dryad 2 0023 <gen> named Guardian Flora : Play No sound and display This is where you should stay in. It is a special tent for lost travelers like you. . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_tent_3 for Player 1 (Red) over 4.00 seconds
Wait 6.00 seconds
Unit - Make Dryad 2 0023 <gen> face Villager 0024 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Dryad 2 0023 <gen> named Guardian Flora : Play No sound and display Well, how I wish you will be comfortable on it. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Lawrence : Play No sound and display Yeah, No problem. Whatever you give, it is much appreciated! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dryad 2 0023 <gen> named Guardian Flora : Play No sound and display You're Welcome. I think its time to say goodnight.. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Lawrence : Play No sound and display Alright, Goodnight!! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dryad 2 0023 <gen> named Guardian Flora : Play No sound and display I guess I'll see you tomorrow! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Lawrence : Play No sound and display Ok, see you tomorrow!! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Unit - Order Dryad 2 0023 <gen> to Move To . (Center of dyad_walk_away <gen>)
Unit - Order Villager 0024 <gen> to Move To . (Center of huamn_walk_away <gen>)
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Sound - Stop Midnight_in_the_Enchanted_Forest___Multi_Keyboard_Ambient_Impro <gen> After fading
Game - Set the time of day to 9.00
Environment - Set sky to Lordaeron Fall Sky
Environment - Set fog to style Linear , z-start 4000.00 , z-end 8000 , density 0.50 and color ( 100 %, 100 %, 60.00 %)
Game - Turn the day/night cycle Off
Environment - Create at moonlight_tent <gen> the weather effect Rays Of Light
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Vari___Enchanted_Forest_Aravae___Chillout_Ambient_Soundscapes <gen>
Camera - . Apply . gg_cam_tent_2 for Player 1 (Red) over 0 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_morning_tent for Player 1 (Red) over 4.00 seconds
Wait 9.00 seconds
Unit - Order Villager 0024 <gen> to Move To . (Center of walk_outside_tent <gen>)
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Lawrence : Play No sound and display What a goodnight sleep I have..then a Fresh morning breeze I Breathe in now..!!! . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Diagonal Slash and color ( 2.00 %, 2.00 %, 2.00 %) with 0 % transparency
Camera - . Apply . gg_cam_morning_talk for Player 1 (Red) over 0 seconds
Unit - Order Dryad 2 0023 <gen> to Move To . (Center of dryad_tent <gen>)
Unit - Make Villager 0024 <gen> face Dryad 2 0023 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Dryad 2 0023 <gen> named Guardian Flora : Play No sound and display Goodmorning Traveler.. How's your sleep last night? . Modify duration: Add 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Lawrence : Play No sound and display All I can say is.. Fantastically Relaxing!! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dryad 2 0023 <gen> named Guardian Flora : Play No sound and display now, is there anything you need? . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Lawrence : Play No sound and display I need to go to the lair of the Queen Ysera! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dryad 2 0023 <gen> named Guardian Flora : Play No sound and display Wait, what? why? . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_morning_talk_2 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Lawrence : Play No sound and display It's a long story..you know I'm not from here, right? I need to return back to my own world.. . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dryad 2 0023 <gen> named Guardian Flora : Play No sound and display I just thought... you wanted to be here! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Lawrence : Play No sound and display I have so much work there, in our world! I'm sorry my Friend... . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dryad 2 0023 <gen> named Guardian Flora : Play No sound and display It's Ok my friend.. if that so, I will help you! . Modify duration: Add 3.00 seconds and Wait
Unit - Make Dryad 2 0023 <gen> face (Center of portal_to_path <gen>) over 0 seconds
Wait 3.00 seconds
Animation - Play Dryad 2 0023 <gen> 's attack second animation
Special Effect - Create a special effect at (Center of portal_to_path <gen>) using Doodads\Cinematic\ShimmeringPortal\ShimmeringPortal.mdl
Sound - Play ShimmeringPortalBirth <gen>
Unit - Order Dryad 2 0023 <gen> to Follow . Villager 0024 <gen>
Cinematic - Send transmission to (All players) from Dryad 2 0023 <gen> named Guardian Flora : Play No sound and display It seems that, the lair of the queen is so far from here. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dryad 2 0023 <gen> named Guardian Flora : Play No sound and display This portal will lead you outside of her boundaries because I cant immediately teleport you inside.. . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dryad 2 0023 <gen> named Guardian Flora : Play No sound and display but in this way, I'll show you how friend I could be.. now Go!! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Lawrence : Play No sound and display Thank you, my friend! Farewell.! . Modify duration: Add 2.00 seconds and Wait
Wait 2.00 seconds
Unit - Order Villager 0024 <gen> to Move To . (Center of run_to_portal <gen>)
Unit - Order Dryad 2 0023 <gen> to Follow . Villager 0024 <gen>
Wait 2 seconds
Unit - Hide Villager 0024 <gen>
Special Effect - Destroy (Last created special effect)
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 50.00 %, 60.00 %, 40.00 %) with 0 % transparency
Wait 5.00 seconds
Unit - Hide Villager 0034 <gen>
Cinematic - Fade in over 3.00 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_end_of_portal for Player 1 (Red) over 0 seconds
Wait 2 seconds
Unit Group - Order (Units in critter_run_away <gen>) to Move To . (Center of critter_go <gen>)
Sound - Play RacoonWhat1 <gen>
Wait 1.20 seconds
Special Effect - Create a special effect at (Center of portal_end <gen>) using Doodads\Cinematic\ShimmeringPortal\ShimmeringPortal.mdl
Sound - Play ShimmeringPortalBirth <gen>
Wait 8.00 seconds
Unit - Unhide Villager 0034 <gen>
Camera - . Apply . gg_cam_end_of_portal_2 for Player 1 (Red) over 4.00 seconds
Wait 2.00 seconds
Unit - Order Villager 0034 <gen> to Move To . (Center of out_of_portal_end <gen>)
Wait 3.00 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Villager 0034 <gen> named Lawrence : Play No sound and display Im almost there...thank God! . Modify duration: Add 3.00 seconds and Wait
Wait 4.00 seconds
Unit - Order Villager 0034 <gen> to Move To . (Center of human_out <gen>)
Wait 1.00 seconds
Unit - Order Villager 0042 <gen> to Move To . (Center of walk_to_entrance <gen>)
Camera - . Apply . gg_cam_entrance_to_the_lair for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Villager 0042 <gen> named Lawrence : Play No sound and display There it is.. the faerie dragon! . Modify duration: Add 3.00 seconds and Wait
Unit - Order Villager 0042 <gen> to Move To . (Center of walk_to_entrance_2 <gen>)
Camera - . Apply . gg_cam_entrance_to_the_lair_2 for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from Villager 0042 <gen> named Lawrence : Play No sound and display I should keep quiet!!! . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0042 <gen> named Lawrence : Play No sound and display but it looks so friendly,.. . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Fade out over 2 seconds using texture Dream and color ( 5.00 %, 0 %, 0 %) with 0.00 % transparency
Camera - . Apply . gg_cam_faeire_eyes_awake for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_faeire_stands for Player 1 (Red) over 3.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 2.00
Sound - Play FaerieDragonPissed1 <gen>
Wait 1.00 seconds
Wait 3.00 seconds
Sound - Play Tension <gen>
Camera - . Apply . gg_cam_human_sees_awaken for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0042 <gen> named Lawrence : Play No sound and display Oh no...!! Oh no...!!! . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_human_sees_awaken_2 for Player 1 (Red) over 4.00 seconds
Unit - Order Faerie Dragon 0035 <gen> to Move To . (Center of faierie_walk_to_human <gen>)
Camera - . Apply . gg_cam_human_sees_awaken for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Villager 0042 <gen> named Lawrence : Play No sound and display Please no! please no! . Modify duration: Add 3.00 seconds and Wait
Wait 2.50 seconds
Cinematic - Hide filter
Sound - Play FaerieDragonReady1 <gen>
Wait 0.50 seconds
Sound - Play FaerieDragonWhat1 <gen>
Sound - Play FaerieDragonReady1 <gen>
Wait 2.50 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Animation - Play Faerie Dragon 0035 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Villager 0042 <gen> named Lawrence : Play No sound and display Weeeww!! I thought you gonna kill me! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Faerie Dragon 0035 <gen> named Faerie Lina : Play FaerieDragonReady1 <gen> and display Nou..I, frieeind! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0042 <gen> named Lawrence : Play No sound and display Would you allow me enter the queen's lair? . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Faerie Dragon 0035 <gen> named Faerie Lina : Play FaerieDragonWhat1 <gen> and display Whay? whot do you neid of my Highness? . Modify duration: Add 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0042 <gen> named Lawrence : Play No sound and display I need to ask the queen how can I get out of here? . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Faerie Dragon 0035 <gen> named Faerie Lina : Play FaerieDragonWhat1 <gen> and display Oh, Suurree...ayammmyamm... (ZZZzzzz)! . Modify duration: Add 3.00 seconds and Wait
Animation - Play Faerie Dragon 0035 <gen> 's cinematic϶ animation
Wait 2 seconds
Unit - Move Villager 0042 <gen> instantly to (Center of front_of_the_well <gen>)
Camera - . Apply . gg_cam_entrance_well for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Villager 0042 <gen> named Lawrence : Play No sound and display There it is, the path to her lair. Atlast! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Fade out over 3.50 seconds using texture Black Mask and color ( 50.00 %, 100.00 %, 0.00 %) with 0 % transparency
Wait 5.00 seconds
Environment - Set sky to Lordaeron Winter Sky (Pink)
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_1 for Player 1 (Red) over 0 seconds
Wait 1.50 seconds
Unit Group - Order (Units in birds <gen>) to Move To . (Center of birds_move <gen>)
Camera - . Apply . gg_cam_2 for Player 1 (Red) over 5.00 seconds
Unit Group - Order (Units in dragons <gen>) to Move To . (Center of dragons_move <gen>)
Sound - Play ChimaeraReady1 <gen>
Wait 9.00 seconds
Camera - . Apply . gg_cam_3 for Player 1 (Red) over 5.00 seconds
Unit - Order Villager 0062 <gen> to Move To . (Center of walk_to_lair <gen>)
Wait 7.00 seconds
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_4 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Unit - Order Keeper of the Grove 0065 <gen> to Move To . (Center of guardian_walk <gen>)
Cinematic - Send transmission to (All players) from Keeper of the Grove 0065 <gen> named Guardian Phobious : Play No sound and display You cannot enter the Queen's Lair without a valid reason!! . Modify duration: Add 3.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_5 for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_6 for Player 1 (Red) over 5.00 seconds
Wait 7.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop Vari___Enchanted_Forest_Aravae___Chillout_Ambient_Soundscapes <gen> After fading
Environment - Set sky to Lordaeron Summer Sky
Game - Set the time of day to 14.00
Wait 3.00 seconds
Sound - Play Rusted_Root_Send_Me_On_My_Way <gen>
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 100.00 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_end_1 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Unit - Hide Villager 0089 <gen>
Camera - . Apply . gg_cam_end_2 for Player 1 (Red) over 6.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_end_3 for Player 1 (Red) over 5.00 seconds
Special Effect - Create a special effect at (Center of trought_the_forest <gen>) using Doodads\Cinematic\ShimmeringPortal\ShimmeringPortal.mdl
Sound - Play ShimmeringPortalBirth <gen>
Wait 9.00 seconds
Unit - Unhide Villager 0089 <gen>
Unit - Order Villager 0089 <gen> to Move To . (Center of go_home <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_end_4 for Player 1 (Red) over 0 seconds
Special Effect - Destroy (Last created special effect)
Camera - . Apply . gg_cam_end_5 for Player 1 (Red) over 6.00 seconds
Wait 3.00 seconds
Unit - Order Villager 0089 <gen> to Move To . (Center of im_home_said <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Villager 0089 <gen> named Lawrence : Play No sound and display I CAN'T BELIEVE, Im HOME!!! . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0089 <gen> named Lawrence : Play No sound and display Thanks for the adventure!!!! . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_away_1 for Player 1 (Red) over 0 seconds
Unit - Order Villager 0089 <gen> to Move To . (Center of inside_house <gen>)
Camera - . Apply . gg_cam_away_2 for Player 1 (Red) over 8.00 seconds
Wait 5.00 seconds
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Environment - Set sky to Generic Sky
Game - Set the time of day to 13.00
Game - Turn the day/night cycle On
Game - Set time of day speed to 1000.00 % of the default speed
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_credits for Player 1 (Red) over 0 seconds
Wait 2 seconds
Floating Text - Create floating text that reads JESTER ANIMATION PRESENTS at (Center of Moonlight <gen>) with Z offset 0 , using font size 20.00 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 6.00 seconds
Floating Text - Create floating text that reads EMERALD DREAM at (Center of Moonlight <gen>) with Z offset 0 , using font size 20.00 , color ( 10.00 %, 100 %, 10.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 6.00 seconds
Floating Text - Create floating text that reads Credits: at (Center of Moonlight <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Director/Story Maker: Jester Lawrence Casabuena at (Center of Moonlight <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Model Creators: at (Center of Moonlight <gen>) with Z offset 0 , using font size 20.00 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads *Fingolfin at (Center of Moonlight <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads *Carrington2k at (Center of Moonlight <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads *beril at (Center of Moonlight <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads *The_Firefalcon at (Center of Moonlight <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads Resources: at (Center of Moonlight <gen>) with Z offset 0 , using font size 20.00 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads *WCIII World Editor at (Center of Moonlight <gen>) with Z offset 0 , using font size 13.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.50 seconds
Floating Text - Create floating text that reads *Real player at (Center of Moonlight <gen>) with Z offset 0 , using font size 13.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.50 seconds
Floating Text - Create floating text that reads *Hiveworkshop at (Center of Moonlight <gen>) with Z offset 0 , using font size 13.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.50 seconds
Camera - . Apply . gg_cam_credits_2 for Player 1 (Red) over 15.00 seconds
Floating Text - Create floating text that reads Music: at (Center of Moonlight <gen>) with Z offset 0 , using font size 20.00 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.50 seconds
Floating Text - Create floating text that reads "Hot Air Balloon"-Owl City at (Center of Moonlight <gen>) with Z offset 0 , using font size 13.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads "Midnight In the Enchanted Forest"-Piano at (Center of Moonlight <gen>) with Z offset 0 , using font size 13.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads "Enchanted Forest Aravae"-Vari at (Center of Moonlight <gen>) with Z offset 0 , using font size 13.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads "Send Me On My Way"-Rusted Root at (Center of Moonlight <gen>) with Z offset 0 , using font size 13.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Characters: at (Center of Moonlight <gen>) with Z offset 0 , using font size 20.00 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads *Lawrence-Villager man 2 at (Center of Moonlight <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads *Old Guardian-Malfurion at (Center of Moonlight <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads *Cenarius-Cenarius at (Center of Moonlight <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads *Guardian Flora-Dryad at (Center of Moonlight <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads *Faerie Lina-Faerie Dragon at (Center of Moonlight <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads *Guardian Phobious-Ghost at (Center of Moonlight <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads *Queen Ysera-Ysera Human form at (Center of Moonlight <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 6.00 seconds
Floating Text - Create floating text that reads Special Thanks to: at (Center of Moonlight <gen>) with Z offset 0 , using font size 20.00 , color ( 40.00 %, 100 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 6.00 seconds
Floating Text - Create floating text that reads All of you who watched this short Film!! at (Center of Moonlight <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Camera - . Apply . gg_cam_credits_3 for Player 1 (Red) over 5.00 seconds
Wait 5.50 seconds
Floating Text - Create floating text that reads 2013 at (Center of Moonlight <gen>) with Z offset 0 , using font size 45.00 , color ( 80.00 %, 80.00 %, 80.00 %), and 0 % transparency
Wait 6.00 seconds
Game - Set the time of day to 13.00
Game - Turn the day/night cycle Off
Environment - Set sky to Lordaeron Fall Sky
Floating Text - Destroy (Last created floating text)
Camera - . Apply . gg_cam_post_credit for Player 1 (Red) over 0 seconds
Floating Text - Create floating text that reads "Fantasy mirrors desire. Imagination reshapes it."-Mason Cooley at (Center of Sunshine <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Camera - . Apply . gg_cam_post_credit_2 for Player 1 (Red) over 0 seconds
Floating Text - Create floating text that reads "My favorite thing is to go where I've never been"-Diane Arbus at (Center of qoute_1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 6.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Hide Villager 0018 <gen>
Camera - . Apply . gg_cam_post_credit_3 for Player 1 (Red) over 0 seconds
Floating Text - Create floating text that reads "Adventure is not outside man; it is within"-George Eliot at (Center of sunshine_cenarius <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 6.00 seconds
Floating Text - Destroy (Last created floating text)
Environment - Set sky to Lordaeron Summer Sky
Camera - . Apply . gg_cam_post_credit_4 for Player 1 (Red) over 0 seconds
Floating Text - Create floating text that reads "Believe, and Magic is just out there!"-Jester Lawrence Casabuena at (Center of qoute_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Hide Dryad 2 0023 <gen>
Camera - . Apply . gg_cam_post_credit_5 for Player 1 (Red) over 0 seconds
Floating Text - Create floating text that reads "Find that magical place in your world, and live there"-Anonymous at (Center of quote_3 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 4.00 seconds
Floating Text - Destroy (Last created floating text)
Camera - . Apply . gg_cam_credits_3 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Floating Text - Create floating text that reads THE END at (Center of Moonlight <gen>) with Z offset 0 , using font size 50.00 , color ( 50.00 %, 100 %, 80.00 %), and 0 % transparency
Wait 10.00 seconds
Cinematic - Fade out over 9.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 9.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 6.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
fog night
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Environment - Set fog to style Linear , z-start 1000 , z-end 8000 , density 0 and color ( 0.00 %, 0.00 %, 100 %)
fog day
Events
Game - The in-game time of day becomes Equal to 7.00
Conditions
Actions
Environment - Set fog to style Linear , z-start 4000.00 , z-end 8000 , density 0 and color ( 100 %, 100 %, 100 %)
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