Model validation: elvenfishvillagebuilding2_green

elvenfishvillagebuilding2_green.mdx

0 errors 0 severe 1 warnings 50 unused
  • 1 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 2 Bone 1 - "death_A_02_bind_jnt"
    • 1 Translation
      • Track 211 at frame 106167 has roughly the same value as tracks 210 and 212
    • 1 Rotation
      • Track 22 at frame 66100 has roughly the same value as tracks 21 and 23
  • 1 Bone 3 - "death_B_01_bind_jnt"
    • 1 Rotation
      • Track 26 at frame 90900 has roughly the same value as tracks 25 and 27
  • 41 Bone 5 - "death_B_03_bind_jnt"
    • 41 Rotation
      • Track 33 at frame 66033 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 66067 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 66100 has exactly the same value as tracks 34 and 36
      • Track 36 at frame 66133 has exactly the same value as tracks 35 and 37
      • Track 37 at frame 66167 has exactly the same value as tracks 36 and 38
      • Track 38 at frame 66200 has exactly the same value as tracks 37 and 39
      • Track 39 at frame 66233 has exactly the same value as tracks 38 and 40
      • Track 40 at frame 66267 has exactly the same value as tracks 39 and 41
      • Track 41 at frame 66300 has exactly the same value as tracks 40 and 42
      • Track 42 at frame 66333 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 66367 has exactly the same value as tracks 42 and 44
      • Track 44 at frame 66400 has exactly the same value as tracks 43 and 45
      • Track 45 at frame 66433 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 66467 has exactly the same value as tracks 45 and 47
      • Track 47 at frame 66500 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 66533 has exactly the same value as tracks 47 and 49
      • Track 49 at frame 66567 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 66600 has exactly the same value as tracks 49 and 51
      • Track 51 at frame 66633 has exactly the same value as tracks 50 and 52
      • Track 52 at frame 66667 has exactly the same value as tracks 51 and 53
      • Track 53 at frame 66700 has exactly the same value as tracks 52 and 54
      • Track 54 at frame 66733 has exactly the same value as tracks 53 and 55
      • Track 55 at frame 66767 has exactly the same value as tracks 54 and 56
      • Track 56 at frame 66800 has exactly the same value as tracks 55 and 57
      • Track 57 at frame 66833 has exactly the same value as tracks 56 and 58
      • Track 58 at frame 66867 has exactly the same value as tracks 57 and 59
      • Track 59 at frame 66900 has exactly the same value as tracks 58 and 60
      • Track 60 at frame 66933 has exactly the same value as tracks 59 and 61
      • Track 61 at frame 66967 has exactly the same value as tracks 60 and 62
      • Track 62 at frame 67000 has exactly the same value as tracks 61 and 63
      • Track 63 at frame 67033 has exactly the same value as tracks 62 and 64
      • Track 64 at frame 67067 has exactly the same value as tracks 63 and 65
      • Track 65 at frame 67100 has exactly the same value as tracks 64 and 66
      • Track 66 at frame 67133 has exactly the same value as tracks 65 and 67
      • Track 67 at frame 67167 has exactly the same value as tracks 66 and 68
      • Track 68 at frame 67200 has exactly the same value as tracks 67 and 69
      • Track 69 at frame 67233 has exactly the same value as tracks 68 and 70
      • Track 70 at frame 67267 has exactly the same value as tracks 69 and 71
      • Track 71 at frame 67300 has exactly the same value as tracks 70 and 72
      • Track 72 at frame 67333 has exactly the same value as tracks 71 and 73
      • Track 73 at frame 67367 has exactly the same value as tracks 72 and 74
  • unused Texture 0 - "fishvillageonestory_green_diffuse.dds"
  • unused Texture 1 - "FishVillageOneStory_Normal.tif"
  • unused Texture 2 - "FishVillageOneStory_ORM.tif"
  • unused Texture 3 - "FishVillageOneStory_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
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