Model validation: Elven Spear Maiden

Elven Spear Maiden Redux.mdx

0 errors 6 severe 27 warnings 42 unused
  • 1 9 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 117200); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (15)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 117200); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (5) does not match the number of sequences (15)
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh" (frame 117200); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (15)
  • 1 2 GeosetAnimation 0
    • 1 2 Alpha
      • Track 4 at frame 57200 is lower than the track before it at 176767
      • Track 0 at frame 50000 is not in any sequence
      • Track 3 at frame 176767 is not in any sequence
  • 1 2 GeosetAnimation 1
    • 1 2 Alpha
      • Track 4 at frame 57200 is lower than the track before it at 176767
      • Track 0 at frame 50000 is not in any sequence
      • Track 3 at frame 176767 is not in any sequence
  • 1 6 GeosetAnimation 2
    • 1 6 Alpha
      • Track 13 at frame 57200 is lower than the track before it at 176767
      • Track 0 at frame 333 is not in any sequence
      • Track 1 at frame 1767 is not in any sequence
      • Track 5 at frame 12967 is not in any sequence
      • Track 8 at frame 50000 is not in any sequence
      • Track 11 at frame 176667 is not in any sequence
      • Track 12 at frame 176767 is not in any sequence
  • 2 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 2 Geoset 0
    • Number of sequence extents (10) does not match the number of sequences (15)
    • 1 Extent
      • Negative extents
  • 2 Geoset 1
    • Number of sequence extents (10) does not match the number of sequences (15)
    • 1 Extent
      • Negative extents
  • 1 Bone 8 - "Mesh22"
    • There are no vertices attached to this bone
  • 1 Bone 9 - "Plane04"
    • There are no vertices attached to this bone
  • 1 Bone 10 - "Plane05"
    • There are no vertices attached to this bone
  • 1 Bone 16 - "Weapon"
    • There are no vertices attached to this bone
  • 1 Bone 20 - "Mesh14"
    • There are no vertices attached to this bone
  • 1 Bone 21 - "Mesh15"
    • There are no vertices attached to this bone
  • 1 Bone 22 - "Mesh16"
    • There are no vertices attached to this bone
  • 1 Bone 23 - "Object10"
    • There are no vertices attached to this bone
  • 1 Bone 26 - "Mesh18"
    • There are no vertices attached to this bone
  • 1 Bone 27 - "Mesh17"
    • There are no vertices attached to this bone
  • 3 Material 2
    • 3 Layer 0
      • 3 Alpha
        • Track 0 at frame 50000 is not in any sequence
        • Track 4 at frame 175000 is not in any sequence
        • Track 5 at frame 176667 is not in any sequence
  • 5 Helper 0
    • 2 Translation
      • Track 7 at frame 8967 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 9933 has exactly the same value as tracks 7 and 9
    • 2 Rotation
      • Track 10 at frame 32433 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 32500 has exactly the same value as tracks 10 and 12
    • 1 Scaling
      • Track 1 at frame 50167 has exactly the same value as tracks 0 and 2
  • 3 Helper 2
    • 1 Translation
      • Track 4 at frame 17900 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Helper 3
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Helper 4
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Helper 5
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Helper 6
    • 2 Rotation
      • Track 9 at frame 8967 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 9933 has exactly the same value as tracks 9 and 11
  • 2 Helper 7
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 1 Helper 9
    • 1 Rotation
      • Track 62 at frame 32433 has exactly the same value as tracks 61 and 63
  • 1 Helper 10
    • 1 Rotation
      • Track 56 at frame 32433 has exactly the same value as tracks 55 and 57
  • 1 Helper 12
    • 1 Rotation
      • Track 54 at frame 32433 has roughly the same value as tracks 53 and 55
  • 1 Helper 13
    • 1 Rotation
      • Track 52 at frame 32433 has exactly the same value as tracks 51 and 53
  • 1 Attachment 0 - "Foot Left Ref "
    • 1 Visibility
      • Track 0 at frame 50000 is not in any sequence
  • 1 Attachment 1 - "Foot Right Ref "
    • 1 Visibility
      • Track 0 at frame 50000 is not in any sequence
  • 1 Attachment 2 - "Hand Right Ref "
    • 1 Visibility
      • Track 0 at frame 50000 is not in any sequence
  • 1 Attachment 3 - "Weapon Ref"
    • 1 Visibility
      • Track 0 at frame 50000 is not in any sequence
  • 1 Attachment 4 - "Hand Left Ref "
    • 1 Visibility
      • Track 0 at frame 50000 is not in any sequence
  • 1 Attachment 5 - "Head - Ref"
    • 1 Visibility
      • Track 0 at frame 50000 is not in any sequence
  • 1 Attachment 6 - "Chest Ref"
    • 1 Visibility
      • Track 0 at frame 50000 is not in any sequence
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