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Model validation: Elven Royal Guard
Ancient Guard7.mdx
0errors3severe15warnings24unused
1
1
Geoset 13
Alpha is 1.000 at end of "decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 13, 17
1
1
Geoset 14
Alpha is 1.000 at end of "decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 14, 18
1
2
Geoset 15
Alpha is 1.000 at end of "decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 3 geoset animations: 15, 19, 20
Number of sequence extents (1) does not match the number of sequences (13)
2
Model
Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Geoset 6
Number of sequence extents (1) does not match the number of sequences (13)
1
Geoset 7
Number of sequence extents (1) does not match the number of sequences (13)
1
Geoset 8
Number of sequence extents (1) does not match the number of sequences (13)
1
Geoset 9
Number of sequence extents (1) does not match the number of sequences (13)
2
Geoset 10
Referenced by 2 geoset animations: 10, 16
Number of sequence extents (1) does not match the number of sequences (13)
1
Geoset 11
Number of sequence extents (1) does not match the number of sequences (13)
1
Geoset 12
Number of sequence extents (1) does not match the number of sequences (13)
1
ParticleEmitter2 0 - "BlizParticle01"
1
Visibility
Interpolation type not set to None
1
Bone 3 - "Mesh11"
1
Translation
Track 20 at frame 27000 has exactly the same value as tracks 19 and 21
2
Bone 23 - "Object04"
2
Translation
Track 39 at frame 27833 has exactly the same value as tracks 38 and 40
Track 40 at frame 28000 has exactly the same value as tracks 39 and 41
2
Bone 27 - "Mesh09"
2
Translation
Track 44 at frame 27833 has exactly the same value as tracks 43 and 45
Track 45 at frame 28000 has exactly the same value as tracks 44 and 46
1
Bone 41 - "Bone_Arm1_L"
1
Translation
Track 44 at frame 27500 has exactly the same value as tracks 43 and 45
1
Helper 0
1
Rotation
Track 14 at frame 26833 has exactly the same value as tracks 13 and 15
1
Helper 2
1
Translation
Track 7 at frame 170733 has exactly the same value as tracks 6 and 8
2
Helper 6
2
Translation
Track 9 at frame 170833 has exactly the same value as tracks 8 and 10
Track 10 at frame 170867 has exactly the same value as tracks 9 and 11
1
Helper 9
1
Translation
Track 13 at frame 27667 has exactly the same value as tracks 12 and 14
3
Helper 22
3
Translation
Track 44 at frame 27167 has exactly the same value as tracks 43 and 45
Track 45 at frame 27500 has exactly the same value as tracks 44 and 46
Track 46 at frame 27833 has exactly the same value as tracks 45 and 47
2
Helper 23
2
Translation
Track 18 at frame 173900 has exactly the same value as tracks 17 and 19
Track 19 at frame 173967 has exactly the same value as tracks 18 and 20
1
Helper 24
1
Rotation
Track 56 at frame 170700 has exactly the same value as tracks 55 and 57
5
Helper 25
3
Translation
Track 10 at frame 20100 has exactly the same value as tracks 9 and 11
Track 11 at frame 20167 has exactly the same value as tracks 10 and 12
Track 12 at frame 20333 has exactly the same value as tracks 11 and 13
2
Rotation
Track 63 at frame 170567 has exactly the same value as tracks 62 and 64
Track 64 at frame 170700 has exactly the same value as tracks 63 and 65
1
Helper 29
1
Translation
Track 22 at frame 28333 has exactly the same value as tracks 21 and 23
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