• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Elven Pistoleer

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Elven Pistoleer of the bundle Elven Pistoleer. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Elven Guns and Derivatives.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Elven Pistoleer
ElvenPistoleer.mdx
EPLMD.dds
EPLMO.dds
EPLME.dds
EPLHD.dds
EPLCD.dds
EPLCO.dds
EPLMD2.dds
EPLMO2.dds
EPLMD3.dds
EPLMO3.dds
EPLMD1.dds
EPLMO1.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing ElvenPistoleer.mdx

Now Click the "Import File" Button:

Next select 'ElvenPistoleer.mdx' in the folder which you extracted from the zip archive:

Elven Pistoleer
ElvenPistoleer.mdx
EPLCD.dds
EPLCO.dds
EPLHD.dds
EPLMD.dds
EPLMD1.dds
EPLMD2.dds
EPLMD3.dds
EPLME.dds
EPLMO.dds
EPLMO1.dds
EPLMO2.dds
EPLMO3.dds

The file has been properly added to the map archive:

ElvenPistoleer.mdx
Model
1,447
war3mapimported/ElvenPistoleer.mdx

Done, you have imported the file ElvenPistoleer.mdx.

Importing EPLCD.dds

Now Click the "Import File" Button:

Next select 'EPLCD.dds' in the folder which you extracted from the zip archive:

Elven Pistoleer
ElvenPistoleer.mdx
EPLCD.dds
EPLCO.dds
EPLHD.dds
EPLMD.dds
EPLMD1.dds
EPLMD2.dds
EPLMD3.dds
EPLME.dds
EPLMO.dds
EPLMO1.dds
EPLMO2.dds
EPLMO3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ElvenPistoleer.mdx
Model
1,447
war3mapimported/ElvenPistoleer.mdx
EPLCD.dds
Image / Texture
171
war3mapimported/EPLCD.dds

Double-click the file EPLCD.dds:

EPLCD.dds
Image / Texture
171
war3mapimported/EPLCD.dds

Tick the box "Use Custom Path" and type in the correct path:

EPLCD.dds
Image / Texture
171
EPLCD.dds

The file has been properly added to the map archive:

ElvenPistoleer.mdx
Model
1,447
war3mapimported/ElvenPistoleer.mdx
EPLCD.dds
Image / Texture
171
EPLCD.dds

Done, you have imported the file EPLCD.dds.

Importing EPLCO.dds

Now Click the "Import File" Button:

Next select 'EPLCO.dds' in the folder which you extracted from the zip archive:

Elven Pistoleer
ElvenPistoleer.mdx
EPLCD.dds
EPLCO.dds
EPLHD.dds
EPLMD.dds
EPLMD1.dds
EPLMD2.dds
EPLMD3.dds
EPLME.dds
EPLMO.dds
EPLMO1.dds
EPLMO2.dds
EPLMO3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ElvenPistoleer.mdx
Model
1,447
war3mapimported/ElvenPistoleer.mdx
EPLCD.dds
Image / Texture
171
EPLCD.dds
EPLCO.dds
Image / Texture
171
war3mapimported/EPLCO.dds

Double-click the file EPLCO.dds:

EPLCO.dds
Image / Texture
171
war3mapimported/EPLCO.dds

Tick the box "Use Custom Path" and type in the correct path:

EPLCO.dds
Image / Texture
171
EPLCO.dds

The file has been properly added to the map archive:

ElvenPistoleer.mdx
Model
1,447
war3mapimported/ElvenPistoleer.mdx
EPLCD.dds
Image / Texture
171
EPLCD.dds
EPLCO.dds
Image / Texture
171
EPLCO.dds

Done, you have imported the file EPLCO.dds.

Importing EPLHD.dds

Now Click the "Import File" Button:

Next select 'EPLHD.dds' in the folder which you extracted from the zip archive:

Elven Pistoleer
ElvenPistoleer.mdx
EPLCD.dds
EPLCO.dds
EPLHD.dds
EPLMD.dds
EPLMD1.dds
EPLMD2.dds
EPLMD3.dds
EPLME.dds
EPLMO.dds
EPLMO1.dds
EPLMO2.dds
EPLMO3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ElvenPistoleer.mdx
Model
1,447
war3mapimported/ElvenPistoleer.mdx
EPLCD.dds
Image / Texture
171
EPLCD.dds
EPLCO.dds
Image / Texture
171
EPLCO.dds
EPLHD.dds
Image / Texture
683
war3mapimported/EPLHD.dds

Double-click the file EPLHD.dds:

EPLHD.dds
Image / Texture
683
war3mapimported/EPLHD.dds

Tick the box "Use Custom Path" and type in the correct path:

EPLHD.dds
Image / Texture
683
EPLHD.dds

The file has been properly added to the map archive:

ElvenPistoleer.mdx
Model
1,447
war3mapimported/ElvenPistoleer.mdx
EPLCD.dds
Image / Texture
171
EPLCD.dds
EPLCO.dds
Image / Texture
171
EPLCO.dds
EPLHD.dds
Image / Texture
683
EPLHD.dds

Done, you have imported the file EPLHD.dds.

Importing EPLMD.dds

Now Click the "Import File" Button:

Next select 'EPLMD.dds' in the folder which you extracted from the zip archive:

Elven Pistoleer
ElvenPistoleer.mdx
EPLCD.dds
EPLCO.dds
EPLHD.dds
EPLMD.dds
EPLMD1.dds
EPLMD2.dds
EPLMD3.dds
EPLME.dds
EPLMO.dds
EPLMO1.dds
EPLMO2.dds
EPLMO3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ElvenPistoleer.mdx
Model
1,447
war3mapimported/ElvenPistoleer.mdx
EPLCD.dds
Image / Texture
171
EPLCD.dds
EPLCO.dds
Image / Texture
171
EPLCO.dds
EPLHD.dds
Image / Texture
683
EPLHD.dds
EPLMD.dds
Image / Texture
2,731
war3mapimported/EPLMD.dds

Double-click the file EPLMD.dds:

EPLMD.dds
Image / Texture
2,731
war3mapimported/EPLMD.dds

Tick the box "Use Custom Path" and type in the correct path:

EPLMD.dds
Image / Texture
2,731
EPLMD.dds

The file has been properly added to the map archive:

ElvenPistoleer.mdx
Model
1,447
war3mapimported/ElvenPistoleer.mdx
EPLCD.dds
Image / Texture
171
EPLCD.dds
EPLCO.dds
Image / Texture
171
EPLCO.dds
EPLHD.dds
Image / Texture
683
EPLHD.dds
EPLMD.dds
Image / Texture
2,731
EPLMD.dds

Done, you have imported the file EPLMD.dds.

Importing EPLMD1.dds

Now Click the "Import File" Button:

Next select 'EPLMD1.dds' in the folder which you extracted from the zip archive:

Elven Pistoleer
ElvenPistoleer.mdx
EPLCD.dds
EPLCO.dds
EPLHD.dds
EPLMD.dds
EPLMD1.dds
EPLMD2.dds
EPLMD3.dds
EPLME.dds
EPLMO.dds
EPLMO1.dds
EPLMO2.dds
EPLMO3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ElvenPistoleer.mdx
Model
1,447
war3mapimported/ElvenPistoleer.mdx
EPLCD.dds
Image / Texture
171
EPLCD.dds
EPLCO.dds
Image / Texture
171
EPLCO.dds
EPLHD.dds
Image / Texture
683
EPLHD.dds
EPLMD.dds
Image / Texture
2,731
EPLMD.dds
EPLMD1.dds
Image / Texture
1,365
war3mapimported/EPLMD1.dds

Double-click the file EPLMD1.dds:

EPLMD1.dds
Image / Texture
1,365
war3mapimported/EPLMD1.dds

Tick the box "Use Custom Path" and type in the correct path:

EPLMD1.dds
Image / Texture
1,365
EPLMD1.dds

The file has been properly added to the map archive:

ElvenPistoleer.mdx
Model
1,447
war3mapimported/ElvenPistoleer.mdx
EPLCD.dds
Image / Texture
171
EPLCD.dds
EPLCO.dds
Image / Texture
171
EPLCO.dds
EPLHD.dds
Image / Texture
683
EPLHD.dds
EPLMD.dds
Image / Texture
2,731
EPLMD.dds
EPLMD1.dds
Image / Texture
1,365
EPLMD1.dds

Done, you have imported the file EPLMD1.dds.

Importing EPLMD2.dds

Now Click the "Import File" Button:

Next select 'EPLMD2.dds' in the folder which you extracted from the zip archive:

Elven Pistoleer
ElvenPistoleer.mdx
EPLCD.dds
EPLCO.dds
EPLHD.dds
EPLMD.dds
EPLMD1.dds
EPLMD2.dds
EPLMD3.dds
EPLME.dds
EPLMO.dds
EPLMO1.dds
EPLMO2.dds
EPLMO3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ElvenPistoleer.mdx
Model
1,447
war3mapimported/ElvenPistoleer.mdx
EPLCD.dds
Image / Texture
171
EPLCD.dds
EPLCO.dds
Image / Texture
171
EPLCO.dds
EPLHD.dds
Image / Texture
683
EPLHD.dds
EPLMD.dds
Image / Texture
2,731
EPLMD.dds
EPLMD1.dds
Image / Texture
1,365
EPLMD1.dds
EPLMD2.dds
Image / Texture
2,731
war3mapimported/EPLMD2.dds

Double-click the file EPLMD2.dds:

EPLMD2.dds
Image / Texture
2,731
war3mapimported/EPLMD2.dds

Tick the box "Use Custom Path" and type in the correct path:

EPLMD2.dds
Image / Texture
2,731
EPLMD2.dds

The file has been properly added to the map archive:

ElvenPistoleer.mdx
Model
1,447
war3mapimported/ElvenPistoleer.mdx
EPLCD.dds
Image / Texture
171
EPLCD.dds
EPLCO.dds
Image / Texture
171
EPLCO.dds
EPLHD.dds
Image / Texture
683
EPLHD.dds
EPLMD.dds
Image / Texture
2,731
EPLMD.dds
EPLMD1.dds
Image / Texture
1,365
EPLMD1.dds
EPLMD2.dds
Image / Texture
2,731
EPLMD2.dds

Done, you have imported the file EPLMD2.dds.

Importing EPLMD3.dds

Now Click the "Import File" Button:

Next select 'EPLMD3.dds' in the folder which you extracted from the zip archive:

Elven Pistoleer
ElvenPistoleer.mdx
EPLCD.dds
EPLCO.dds
EPLHD.dds
EPLMD.dds
EPLMD1.dds
EPLMD2.dds
EPLMD3.dds
EPLME.dds
EPLMO.dds
EPLMO1.dds
EPLMO2.dds
EPLMO3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ElvenPistoleer.mdx
Model
1,447
war3mapimported/ElvenPistoleer.mdx
EPLCD.dds
Image / Texture
171
EPLCD.dds
EPLCO.dds
Image / Texture
171
EPLCO.dds
EPLHD.dds
Image / Texture
683
EPLHD.dds
EPLMD.dds
Image / Texture
2,731
EPLMD.dds
EPLMD1.dds
Image / Texture
1,365
EPLMD1.dds
EPLMD2.dds
Image / Texture
2,731
EPLMD2.dds
EPLMD3.dds
Image / Texture
2,731
war3mapimported/EPLMD3.dds

Double-click the file EPLMD3.dds:

EPLMD3.dds
Image / Texture
2,731
war3mapimported/EPLMD3.dds

Tick the box "Use Custom Path" and type in the correct path:

EPLMD3.dds
Image / Texture
2,731
EPLMD3.dds

The file has been properly added to the map archive:

ElvenPistoleer.mdx
Model
1,447
war3mapimported/ElvenPistoleer.mdx
EPLCD.dds
Image / Texture
171
EPLCD.dds
EPLCO.dds
Image / Texture
171
EPLCO.dds
EPLHD.dds
Image / Texture
683
EPLHD.dds
EPLMD.dds
Image / Texture
2,731
EPLMD.dds
EPLMD1.dds
Image / Texture
1,365
EPLMD1.dds
EPLMD2.dds
Image / Texture
2,731
EPLMD2.dds
EPLMD3.dds
Image / Texture
2,731
EPLMD3.dds

Done, you have imported the file EPLMD3.dds.

Importing EPLME.dds

Now Click the "Import File" Button:

Next select 'EPLME.dds' in the folder which you extracted from the zip archive:

Elven Pistoleer
ElvenPistoleer.mdx
EPLCD.dds
EPLCO.dds
EPLHD.dds
EPLMD.dds
EPLMD1.dds
EPLMD2.dds
EPLMD3.dds
EPLME.dds
EPLMO.dds
EPLMO1.dds
EPLMO2.dds
EPLMO3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ElvenPistoleer.mdx
Model
1,447
war3mapimported/ElvenPistoleer.mdx
EPLCD.dds
Image / Texture
171
EPLCD.dds
EPLCO.dds
Image / Texture
171
EPLCO.dds
EPLHD.dds
Image / Texture
683
EPLHD.dds
EPLMD.dds
Image / Texture
2,731
EPLMD.dds
EPLMD1.dds
Image / Texture
1,365
EPLMD1.dds
EPLMD2.dds
Image / Texture
2,731
EPLMD2.dds
EPLMD3.dds
Image / Texture
2,731
EPLMD3.dds
EPLME.dds
Image / Texture
2,731
war3mapimported/EPLME.dds

Double-click the file EPLME.dds:

EPLME.dds
Image / Texture
2,731
war3mapimported/EPLME.dds

Tick the box "Use Custom Path" and type in the correct path:

EPLME.dds
Image / Texture
2,731
EPLME.dds

The file has been properly added to the map archive:

ElvenPistoleer.mdx
Model
1,447
war3mapimported/ElvenPistoleer.mdx
EPLCD.dds
Image / Texture
171
EPLCD.dds
EPLCO.dds
Image / Texture
171
EPLCO.dds
EPLHD.dds
Image / Texture
683
EPLHD.dds
EPLMD.dds
Image / Texture
2,731
EPLMD.dds
EPLMD1.dds
Image / Texture
1,365
EPLMD1.dds
EPLMD2.dds
Image / Texture
2,731
EPLMD2.dds
EPLMD3.dds
Image / Texture
2,731
EPLMD3.dds
EPLME.dds
Image / Texture
2,731
EPLME.dds

Done, you have imported the file EPLME.dds.

Importing EPLMO.dds

Now Click the "Import File" Button:

Next select 'EPLMO.dds' in the folder which you extracted from the zip archive:

Elven Pistoleer
ElvenPistoleer.mdx
EPLCD.dds
EPLCO.dds
EPLHD.dds
EPLMD.dds
EPLMD1.dds
EPLMD2.dds
EPLMD3.dds
EPLME.dds
EPLMO.dds
EPLMO1.dds
EPLMO2.dds
EPLMO3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ElvenPistoleer.mdx
Model
1,447
war3mapimported/ElvenPistoleer.mdx
EPLCD.dds
Image / Texture
171
EPLCD.dds
EPLCO.dds
Image / Texture
171
EPLCO.dds
EPLHD.dds
Image / Texture
683
EPLHD.dds
EPLMD.dds
Image / Texture
2,731
EPLMD.dds
EPLMD1.dds
Image / Texture
1,365
EPLMD1.dds
EPLMD2.dds
Image / Texture
2,731
EPLMD2.dds
EPLMD3.dds
Image / Texture
2,731
EPLMD3.dds
EPLME.dds
Image / Texture
2,731
EPLME.dds
EPLMO.dds
Image / Texture
2,731
war3mapimported/EPLMO.dds

Double-click the file EPLMO.dds:

EPLMO.dds
Image / Texture
2,731
war3mapimported/EPLMO.dds

Tick the box "Use Custom Path" and type in the correct path:

EPLMO.dds
Image / Texture
2,731
EPLMO.dds

The file has been properly added to the map archive:

ElvenPistoleer.mdx
Model
1,447
war3mapimported/ElvenPistoleer.mdx
EPLCD.dds
Image / Texture
171
EPLCD.dds
EPLCO.dds
Image / Texture
171
EPLCO.dds
EPLHD.dds
Image / Texture
683
EPLHD.dds
EPLMD.dds
Image / Texture
2,731
EPLMD.dds
EPLMD1.dds
Image / Texture
1,365
EPLMD1.dds
EPLMD2.dds
Image / Texture
2,731
EPLMD2.dds
EPLMD3.dds
Image / Texture
2,731
EPLMD3.dds
EPLME.dds
Image / Texture
2,731
EPLME.dds
EPLMO.dds
Image / Texture
2,731
EPLMO.dds

Done, you have imported the file EPLMO.dds.

Importing EPLMO1.dds

Now Click the "Import File" Button:

Next select 'EPLMO1.dds' in the folder which you extracted from the zip archive:

Elven Pistoleer
ElvenPistoleer.mdx
EPLCD.dds
EPLCO.dds
EPLHD.dds
EPLMD.dds
EPLMD1.dds
EPLMD2.dds
EPLMD3.dds
EPLME.dds
EPLMO.dds
EPLMO1.dds
EPLMO2.dds
EPLMO3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ElvenPistoleer.mdx
Model
1,447
war3mapimported/ElvenPistoleer.mdx
EPLCD.dds
Image / Texture
171
EPLCD.dds
EPLCO.dds
Image / Texture
171
EPLCO.dds
EPLHD.dds
Image / Texture
683
EPLHD.dds
EPLMD.dds
Image / Texture
2,731
EPLMD.dds
EPLMD1.dds
Image / Texture
1,365
EPLMD1.dds
EPLMD2.dds
Image / Texture
2,731
EPLMD2.dds
EPLMD3.dds
Image / Texture
2,731
EPLMD3.dds
EPLME.dds
Image / Texture
2,731
EPLME.dds
EPLMO.dds
Image / Texture
2,731
EPLMO.dds
EPLMO1.dds
Image / Texture
1,365
war3mapimported/EPLMO1.dds

Double-click the file EPLMO1.dds:

EPLMO1.dds
Image / Texture
1,365
war3mapimported/EPLMO1.dds

Tick the box "Use Custom Path" and type in the correct path:

EPLMO1.dds
Image / Texture
1,365
EPLMO1.dds

The file has been properly added to the map archive:

ElvenPistoleer.mdx
Model
1,447
war3mapimported/ElvenPistoleer.mdx
EPLCD.dds
Image / Texture
171
EPLCD.dds
EPLCO.dds
Image / Texture
171
EPLCO.dds
EPLHD.dds
Image / Texture
683
EPLHD.dds
EPLMD.dds
Image / Texture
2,731
EPLMD.dds
EPLMD1.dds
Image / Texture
1,365
EPLMD1.dds
EPLMD2.dds
Image / Texture
2,731
EPLMD2.dds
EPLMD3.dds
Image / Texture
2,731
EPLMD3.dds
EPLME.dds
Image / Texture
2,731
EPLME.dds
EPLMO.dds
Image / Texture
2,731
EPLMO.dds
EPLMO1.dds
Image / Texture
1,365
EPLMO1.dds

Done, you have imported the file EPLMO1.dds.

Importing EPLMO2.dds

Now Click the "Import File" Button:

Next select 'EPLMO2.dds' in the folder which you extracted from the zip archive:

Elven Pistoleer
ElvenPistoleer.mdx
EPLCD.dds
EPLCO.dds
EPLHD.dds
EPLMD.dds
EPLMD1.dds
EPLMD2.dds
EPLMD3.dds
EPLME.dds
EPLMO.dds
EPLMO1.dds
EPLMO2.dds
EPLMO3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ElvenPistoleer.mdx
Model
1,447
war3mapimported/ElvenPistoleer.mdx
EPLCD.dds
Image / Texture
171
EPLCD.dds
EPLCO.dds
Image / Texture
171
EPLCO.dds
EPLHD.dds
Image / Texture
683
EPLHD.dds
EPLMD.dds
Image / Texture
2,731
EPLMD.dds
EPLMD1.dds
Image / Texture
1,365
EPLMD1.dds
EPLMD2.dds
Image / Texture
2,731
EPLMD2.dds
EPLMD3.dds
Image / Texture
2,731
EPLMD3.dds
EPLME.dds
Image / Texture
2,731
EPLME.dds
EPLMO.dds
Image / Texture
2,731
EPLMO.dds
EPLMO1.dds
Image / Texture
1,365
EPLMO1.dds
EPLMO2.dds
Image / Texture
2,731
war3mapimported/EPLMO2.dds

Double-click the file EPLMO2.dds:

EPLMO2.dds
Image / Texture
2,731
war3mapimported/EPLMO2.dds

Tick the box "Use Custom Path" and type in the correct path:

EPLMO2.dds
Image / Texture
2,731
EPLMO2.dds

The file has been properly added to the map archive:

ElvenPistoleer.mdx
Model
1,447
war3mapimported/ElvenPistoleer.mdx
EPLCD.dds
Image / Texture
171
EPLCD.dds
EPLCO.dds
Image / Texture
171
EPLCO.dds
EPLHD.dds
Image / Texture
683
EPLHD.dds
EPLMD.dds
Image / Texture
2,731
EPLMD.dds
EPLMD1.dds
Image / Texture
1,365
EPLMD1.dds
EPLMD2.dds
Image / Texture
2,731
EPLMD2.dds
EPLMD3.dds
Image / Texture
2,731
EPLMD3.dds
EPLME.dds
Image / Texture
2,731
EPLME.dds
EPLMO.dds
Image / Texture
2,731
EPLMO.dds
EPLMO1.dds
Image / Texture
1,365
EPLMO1.dds
EPLMO2.dds
Image / Texture
2,731
EPLMO2.dds

Done, you have imported the file EPLMO2.dds.

Importing EPLMO3.dds

Now Click the "Import File" Button:

Next select 'EPLMO3.dds' in the folder which you extracted from the zip archive:

Elven Pistoleer
ElvenPistoleer.mdx
EPLCD.dds
EPLCO.dds
EPLHD.dds
EPLMD.dds
EPLMD1.dds
EPLMD2.dds
EPLMD3.dds
EPLME.dds
EPLMO.dds
EPLMO1.dds
EPLMO2.dds
EPLMO3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ElvenPistoleer.mdx
Model
1,447
war3mapimported/ElvenPistoleer.mdx
EPLCD.dds
Image / Texture
171
EPLCD.dds
EPLCO.dds
Image / Texture
171
EPLCO.dds
EPLHD.dds
Image / Texture
683
EPLHD.dds
EPLMD.dds
Image / Texture
2,731
EPLMD.dds
EPLMD1.dds
Image / Texture
1,365
EPLMD1.dds
EPLMD2.dds
Image / Texture
2,731
EPLMD2.dds
EPLMD3.dds
Image / Texture
2,731
EPLMD3.dds
EPLME.dds
Image / Texture
2,731
EPLME.dds
EPLMO.dds
Image / Texture
2,731
EPLMO.dds
EPLMO1.dds
Image / Texture
1,365
EPLMO1.dds
EPLMO2.dds
Image / Texture
2,731
EPLMO2.dds
EPLMO3.dds
Image / Texture
2,731
war3mapimported/EPLMO3.dds

Double-click the file EPLMO3.dds:

EPLMO3.dds
Image / Texture
2,731
war3mapimported/EPLMO3.dds

Tick the box "Use Custom Path" and type in the correct path:

EPLMO3.dds
Image / Texture
2,731
EPLMO3.dds

The file has been properly added to the map archive:

ElvenPistoleer.mdx
Model
1,447
war3mapimported/ElvenPistoleer.mdx
EPLCD.dds
Image / Texture
171
EPLCD.dds
EPLCO.dds
Image / Texture
171
EPLCO.dds
EPLHD.dds
Image / Texture
683
EPLHD.dds
EPLMD.dds
Image / Texture
2,731
EPLMD.dds
EPLMD1.dds
Image / Texture
1,365
EPLMD1.dds
EPLMD2.dds
Image / Texture
2,731
EPLMD2.dds
EPLMD3.dds
Image / Texture
2,731
EPLMD3.dds
EPLME.dds
Image / Texture
2,731
EPLME.dds
EPLMO.dds
Image / Texture
2,731
EPLMO.dds
EPLMO1.dds
Image / Texture
1,365
EPLMO1.dds
EPLMO2.dds
Image / Texture
2,731
EPLMO2.dds
EPLMO3.dds
Image / Texture
2,731
EPLMO3.dds

Done, you have imported the file EPLMO3.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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