Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
High Elf Island.w3m
Variables
Custom Color
Vandello Color
Kael Color
Limit Hero
Limit to 3
Archmage
Sylvanas
Vallenor
Kael Sunstrider
Tips
Tips
Gate Mechanics
Front Gate Open
Close Front Gate
Waterfall Visibility
Untitled Trigger 001
Initialization
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.
Name
Type
is_array
initial_value
Vandello Color
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to High Elf Archmage
Actions
Unit - Change color of (Trained unit) to Violet
Kael Color
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Blood Mage
Actions
Unit - Change color of (Trained unit) to Wheat
Limit to 3
Events
Map initialization
Conditions
Actions
Player - Limit training of Heroes to 3 for Player 1 (Red)
Archmage
Events
Map initialization
Conditions
Actions
Player - Limit training of High Elf Archmage to 1 for Player 1 (Red)
Sylvanas
Events
Map initialization
Conditions
Actions
Player - Limit training of Ranger to 1 for Player 1 (Red)
Vallenor
Events
Map initialization
Conditions
Actions
Player - Limit training of High Elf Archmage to 1 for Player 1 (Red)
Kael Sunstrider
Events
Map initialization
Conditions
Actions
Player - Limit training of Blood Mage to 1 for Player 1 (Red)
Tips
Events
Map initialization
Conditions
Actions
Quest - Display to (All players) the Hint message: You can type "Open" and "Close" to access the front gate of the city.
Front Gate Open
Events
Player - Player 1 (Red) types a chat message containing Open (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Destructible - Open Elven Gate 2686 <gen>
Close Front Gate
Events
Player - Player 1 (Red) types a chat message containing Close (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Destructible - Close Elven Gate 2686 <gen>
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across WaterFall <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across WaterFall_Copy <gen>
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.