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Triggers
The Elvin Alliances.w3x
Variables
Initialization
Melee Initialization
Blood Elf Open Gate
Blood Elf Close Gate
Sea Elf Open Gate
Sea Elf Close Gate
Night Elf Open Gate
Night Elf Close Gate
Dark Elf Open Gate
Dark Elf Close Gate
High Elf Top InorthI Open Gate
High Elf Top InorthI Close Gate
High Elf right IeastI Open Gate
High Elf right IeastI Close Gate
High Elf bottom IsouthI Open Gate
High Elf bottom IsouthI Close Gate
High Elf left IwestI Open Gate
High Elf left IwestI Close Gate
High Elf open all Gates
High Elf close all Gates
quests
elven quests
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Blood Elf Open Gate
Events
Player - Player 1 (Red) types a chat message containing -open gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 1458 <gen>
Blood Elf Close Gate
Events
Player - Player 1 (Red) types a chat message containing -close gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 1458 <gen>
Sea Elf Open Gate
Events
Player - Player 3 (Teal) types a chat message containing -open gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 1447 <gen>
Sea Elf Close Gate
Events
Player - Player 3 (Teal) types a chat message containing -close gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 1447 <gen>
Night Elf Open Gate
Events
Player - Player 4 (Purple) types a chat message containing -open gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 1448 <gen>
Night Elf Close Gate
Events
Player - Player 4 (Purple) types a chat message containing -close gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 1448 <gen>
Dark Elf Open Gate
Events
Player - Player 9 (Gray) types a chat message containing -open gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 1446 <gen>
Dark Elf Close Gate
Events
Player - Player 9 (Gray) types a chat message containing -close gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 1446 <gen>
High Elf Top InorthI Open Gate
Events
Player - Player 2 (Blue) types a chat message containing -open north gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open top gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 1444 <gen>
High Elf Top InorthI Close Gate
Events
Player - Player 2 (Blue) types a chat message containing -close north gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close top gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 1444 <gen>
High Elf right IeastI Open Gate
Events
Player - Player 2 (Blue) types a chat message containing -open east gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open right gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 1442 <gen>
High Elf right IeastI Close Gate
Events
Player - Player 2 (Blue) types a chat message containing -close east gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close right gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 1442 <gen>
High Elf bottom IsouthI Open Gate
Events
Player - Player 2 (Blue) types a chat message containing -open south gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open bottom gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 1445 <gen>
High Elf bottom IsouthI Close Gate
Events
Player - Player 2 (Blue) types a chat message containing -close south gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close bottom gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 1445 <gen>
High Elf left IwestI Open Gate
Events
Player - Player 2 (Blue) types a chat message containing -open west gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open left gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 1443 <gen>
High Elf left IwestI Close Gate
Events
Player - Player 2 (Blue) types a chat message containing -close west gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close left gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 1443 <gen>
High Elf open all Gates
Events
Player - Player 2 (Blue) types a chat message containing -open all gates (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 1444 <gen>
Destructible - Open Elven Gate 1442 <gen>
Destructible - Open Elven Gate 1445 <gen>
Destructible - Open Elven Gate 1443 <gen>
High Elf close all Gates
Events
Player - Player 2 (Blue) types a chat message containing -close all gates (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 1444 <gen>
Destructible - Close Elven Gate 1442 <gen>
Destructible - Close Elven Gate 1445 <gen>
Destructible - Close Elven Gate 1445 <gen>
An Elf by definition is a sentient being who lives for an almost immortal life. They have accute and sensitive senses.
So now, as the Undead is all but defeated the creatures once concidered Elves all come back to fight over the palace that was once Home of all Elves.
The High Elves never left it, and therefore concider it as theirs.
The Blood Elves were enslaved, and say that they would still be there and they have worked so hard they deserve it.
The Night Elves came back, and found to their surprise and disgust most of the trees gone. They come to re-furtilize the lands and fill them with trees again, and destroy the towering palace.
The Sea Elves came back from a long journey to be shut out, and though once shy, they have lost temper and seek to fight.
The Dark Elves seek power, as always, and for power, land is needed.
The Sky Elves are back for revenge against the other Elves for casting them out.
And the Wild Elves are just there for the show.
Each Elven Team has advantages and disadvantages, and information you may want to know.
High Elves: Also known of as Elves, Elves of the Sun, Holy Elves. As High Elves you start off in a fortress. You are well defended. Also, you can build your buildings on unbuildable pathing.
But you have no access to resorces and must leave the fort to
gather resorces.
High Elves are the richest of the Elves, and they boast about it.
To open your gates-
-open all gates (opens all gates)
-open top gate (opens top gate)
-open left gate (opens left gate)
-open right gate (opens gate on the right)
-open bottom game (opens gate at the bottom)
You can also use north, south, east or west instead of top, right, left or bottom.
Blood Elves: Also known of as Half-Elves, Warrior Elves. As Blood Elves you start off with a Gold Mine and some soldiers, but you have no lumber and simple buildings.
Blood Elves are only really part Elf, Part Human, but are concidered Elf still. They have a larger lust for power, but are still Elves.
to open gate,
-open gate
quests
Events
Map initialization
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Map by Kzac:Get ready to rumble! gate commands-open/close gate (for all teams except High Elves)For High Elves-open/close top/bottom/left/right gateor-open/close all gatesor-open/close north/south/east/west gate
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