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How to import Elune

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Elune of the bundle Elune. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Elune Reforged (Sponsored by Missing Shadowsong).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Elune
elune_hair_diffuse.dds
elune_leg_diffuse.dds
elune_leg_normal.dds
elune_leg_orm.dds
elune_leg_emissive.dds
elune_body_diffuse.dds
elune_body_normal.dds
elune_arm_normal.dds
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
elune_eyebrow_diffuse.dds
elune_main_diffuse.dds
elune_pauldron_diffuse.dds
elune_feet_normal.dds
elune_dress_diffuse.dds
elune_dress_emissive.dds
elune_horn_diffuse.dds
elune_horn_emissive.dds
elune_cape_diffuse.dds
elune.mdx
elune_arm_diffuse.dds
elune_feet_diffuse.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing elune.mdx

Now Click the "Import File" Button:

Next select 'elune.mdx' in the folder which you extracted from the zip archive:

Elune
elune.mdx
elune_arm_diffuse.dds
elune_arm_normal.dds
elune_body_diffuse.dds
elune_body_normal.dds
elune_cape_diffuse.dds
elune_dress_diffuse.dds
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
elune_feet_normal.dds
elune_hair_diffuse.dds
elune_horn_diffuse.dds
elune_horn_emissive.dds
elune_leg_diffuse.dds
elune_leg_emissive.dds
elune_leg_normal.dds
elune_leg_orm.dds
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
elune_main_diffuse.dds
elune_pauldron_diffuse.dds

The file has been properly added to the map archive:

elune.mdx
Model
2,018
war3mapimported/elune.mdx

Done, you have imported the file elune.mdx.

Importing elune_arm_diffuse.dds

Now Click the "Import File" Button:

Next select 'elune_arm_diffuse.dds' in the folder which you extracted from the zip archive:

Elune
elune.mdx
elune_arm_diffuse.dds
elune_arm_normal.dds
elune_body_diffuse.dds
elune_body_normal.dds
elune_cape_diffuse.dds
elune_dress_diffuse.dds
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
elune_feet_normal.dds
elune_hair_diffuse.dds
elune_horn_diffuse.dds
elune_horn_emissive.dds
elune_leg_diffuse.dds
elune_leg_emissive.dds
elune_leg_normal.dds
elune_leg_orm.dds
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
elune_main_diffuse.dds
elune_pauldron_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
war3mapimported/elune_arm_diffuse.dds

Double-click the file elune_arm_diffuse.dds:

elune_arm_diffuse.dds
Image / Texture
683
war3mapimported/elune_arm_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds

The file has been properly added to the map archive:

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds

Done, you have imported the file elune_arm_diffuse.dds.

Importing elune_arm_normal.dds

Now Click the "Import File" Button:

Next select 'elune_arm_normal.dds' in the folder which you extracted from the zip archive:

Elune
elune.mdx
elune_arm_diffuse.dds
elune_arm_normal.dds
elune_body_diffuse.dds
elune_body_normal.dds
elune_cape_diffuse.dds
elune_dress_diffuse.dds
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
elune_feet_normal.dds
elune_hair_diffuse.dds
elune_horn_diffuse.dds
elune_horn_emissive.dds
elune_leg_diffuse.dds
elune_leg_emissive.dds
elune_leg_normal.dds
elune_leg_orm.dds
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
elune_main_diffuse.dds
elune_pauldron_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
war3mapimported/elune_arm_normal.dds

Double-click the file elune_arm_normal.dds:

elune_arm_normal.dds
Image / Texture
1,365
war3mapimported/elune_arm_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds

The file has been properly added to the map archive:

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds

Done, you have imported the file elune_arm_normal.dds.

Importing elune_body_diffuse.dds

Now Click the "Import File" Button:

Next select 'elune_body_diffuse.dds' in the folder which you extracted from the zip archive:

Elune
elune.mdx
elune_arm_diffuse.dds
elune_arm_normal.dds
elune_body_diffuse.dds
elune_body_normal.dds
elune_cape_diffuse.dds
elune_dress_diffuse.dds
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
elune_feet_normal.dds
elune_hair_diffuse.dds
elune_horn_diffuse.dds
elune_horn_emissive.dds
elune_leg_diffuse.dds
elune_leg_emissive.dds
elune_leg_normal.dds
elune_leg_orm.dds
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
elune_main_diffuse.dds
elune_pauldron_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
war3mapimported/elune_body_diffuse.dds

Double-click the file elune_body_diffuse.dds:

elune_body_diffuse.dds
Image / Texture
1,365
war3mapimported/elune_body_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds

The file has been properly added to the map archive:

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds

Done, you have imported the file elune_body_diffuse.dds.

Importing elune_body_normal.dds

Now Click the "Import File" Button:

Next select 'elune_body_normal.dds' in the folder which you extracted from the zip archive:

Elune
elune.mdx
elune_arm_diffuse.dds
elune_arm_normal.dds
elune_body_diffuse.dds
elune_body_normal.dds
elune_cape_diffuse.dds
elune_dress_diffuse.dds
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
elune_feet_normal.dds
elune_hair_diffuse.dds
elune_horn_diffuse.dds
elune_horn_emissive.dds
elune_leg_diffuse.dds
elune_leg_emissive.dds
elune_leg_normal.dds
elune_leg_orm.dds
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
elune_main_diffuse.dds
elune_pauldron_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
war3mapimported/elune_body_normal.dds

Double-click the file elune_body_normal.dds:

elune_body_normal.dds
Image / Texture
2,731
war3mapimported/elune_body_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds

The file has been properly added to the map archive:

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds

Done, you have imported the file elune_body_normal.dds.

Importing elune_cape_diffuse.dds

Now Click the "Import File" Button:

Next select 'elune_cape_diffuse.dds' in the folder which you extracted from the zip archive:

Elune
elune.mdx
elune_arm_diffuse.dds
elune_arm_normal.dds
elune_body_diffuse.dds
elune_body_normal.dds
elune_cape_diffuse.dds
elune_dress_diffuse.dds
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
elune_feet_normal.dds
elune_hair_diffuse.dds
elune_horn_diffuse.dds
elune_horn_emissive.dds
elune_leg_diffuse.dds
elune_leg_emissive.dds
elune_leg_normal.dds
elune_leg_orm.dds
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
elune_main_diffuse.dds
elune_pauldron_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
war3mapimported/elune_cape_diffuse.dds

Double-click the file elune_cape_diffuse.dds:

elune_cape_diffuse.dds
Image / Texture
1,365
war3mapimported/elune_cape_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds

The file has been properly added to the map archive:

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds

Done, you have imported the file elune_cape_diffuse.dds.

Importing elune_dress_diffuse.dds

Now Click the "Import File" Button:

Next select 'elune_dress_diffuse.dds' in the folder which you extracted from the zip archive:

Elune
elune.mdx
elune_arm_diffuse.dds
elune_arm_normal.dds
elune_body_diffuse.dds
elune_body_normal.dds
elune_cape_diffuse.dds
elune_dress_diffuse.dds
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
elune_feet_normal.dds
elune_hair_diffuse.dds
elune_horn_diffuse.dds
elune_horn_emissive.dds
elune_leg_diffuse.dds
elune_leg_emissive.dds
elune_leg_normal.dds
elune_leg_orm.dds
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
elune_main_diffuse.dds
elune_pauldron_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
war3mapimported/elune_dress_diffuse.dds

Double-click the file elune_dress_diffuse.dds:

elune_dress_diffuse.dds
Image / Texture
683
war3mapimported/elune_dress_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds

The file has been properly added to the map archive:

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds

Done, you have imported the file elune_dress_diffuse.dds.

Importing elune_dress_emissive.dds

Now Click the "Import File" Button:

Next select 'elune_dress_emissive.dds' in the folder which you extracted from the zip archive:

Elune
elune.mdx
elune_arm_diffuse.dds
elune_arm_normal.dds
elune_body_diffuse.dds
elune_body_normal.dds
elune_cape_diffuse.dds
elune_dress_diffuse.dds
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
elune_feet_normal.dds
elune_hair_diffuse.dds
elune_horn_diffuse.dds
elune_horn_emissive.dds
elune_leg_diffuse.dds
elune_leg_emissive.dds
elune_leg_normal.dds
elune_leg_orm.dds
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
elune_main_diffuse.dds
elune_pauldron_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
war3mapimported/elune_dress_emissive.dds

Double-click the file elune_dress_emissive.dds:

elune_dress_emissive.dds
Image / Texture
683
war3mapimported/elune_dress_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds

The file has been properly added to the map archive:

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds

Done, you have imported the file elune_dress_emissive.dds.

Importing elune_eyebrow_diffuse.dds

Now Click the "Import File" Button:

Next select 'elune_eyebrow_diffuse.dds' in the folder which you extracted from the zip archive:

Elune
elune.mdx
elune_arm_diffuse.dds
elune_arm_normal.dds
elune_body_diffuse.dds
elune_body_normal.dds
elune_cape_diffuse.dds
elune_dress_diffuse.dds
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
elune_feet_normal.dds
elune_hair_diffuse.dds
elune_horn_diffuse.dds
elune_horn_emissive.dds
elune_leg_diffuse.dds
elune_leg_emissive.dds
elune_leg_normal.dds
elune_leg_orm.dds
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
elune_main_diffuse.dds
elune_pauldron_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
war3mapimported/elune_eyebrow_diffuse.dds

Double-click the file elune_eyebrow_diffuse.dds:

elune_eyebrow_diffuse.dds
Image / Texture
1,365
war3mapimported/elune_eyebrow_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds

The file has been properly added to the map archive:

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds

Done, you have imported the file elune_eyebrow_diffuse.dds.

Importing elune_feet_diffuse.dds

Now Click the "Import File" Button:

Next select 'elune_feet_diffuse.dds' in the folder which you extracted from the zip archive:

Elune
elune.mdx
elune_arm_diffuse.dds
elune_arm_normal.dds
elune_body_diffuse.dds
elune_body_normal.dds
elune_cape_diffuse.dds
elune_dress_diffuse.dds
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
elune_feet_normal.dds
elune_hair_diffuse.dds
elune_horn_diffuse.dds
elune_horn_emissive.dds
elune_leg_diffuse.dds
elune_leg_emissive.dds
elune_leg_normal.dds
elune_leg_orm.dds
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
elune_main_diffuse.dds
elune_pauldron_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
Image / Texture
1,365
war3mapimported/elune_feet_diffuse.dds

Double-click the file elune_feet_diffuse.dds:

elune_feet_diffuse.dds
Image / Texture
1,365
war3mapimported/elune_feet_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

elune_feet_diffuse.dds
Image / Texture
1,365
elune_feet_diffuse.dds

The file has been properly added to the map archive:

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
Image / Texture
1,365
elune_feet_diffuse.dds

Done, you have imported the file elune_feet_diffuse.dds.

Importing elune_feet_normal.dds

Now Click the "Import File" Button:

Next select 'elune_feet_normal.dds' in the folder which you extracted from the zip archive:

Elune
elune.mdx
elune_arm_diffuse.dds
elune_arm_normal.dds
elune_body_diffuse.dds
elune_body_normal.dds
elune_cape_diffuse.dds
elune_dress_diffuse.dds
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
elune_feet_normal.dds
elune_hair_diffuse.dds
elune_horn_diffuse.dds
elune_horn_emissive.dds
elune_leg_diffuse.dds
elune_leg_emissive.dds
elune_leg_normal.dds
elune_leg_orm.dds
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
elune_main_diffuse.dds
elune_pauldron_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
Image / Texture
1,365
elune_feet_diffuse.dds
elune_feet_normal.dds
Image / Texture
2,731
war3mapimported/elune_feet_normal.dds

Double-click the file elune_feet_normal.dds:

elune_feet_normal.dds
Image / Texture
2,731
war3mapimported/elune_feet_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

elune_feet_normal.dds
Image / Texture
2,731
elune_feet_normal.dds

The file has been properly added to the map archive:

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
Image / Texture
1,365
elune_feet_diffuse.dds
elune_feet_normal.dds
Image / Texture
2,731
elune_feet_normal.dds

Done, you have imported the file elune_feet_normal.dds.

Importing elune_hair_diffuse.dds

Now Click the "Import File" Button:

Next select 'elune_hair_diffuse.dds' in the folder which you extracted from the zip archive:

Elune
elune.mdx
elune_arm_diffuse.dds
elune_arm_normal.dds
elune_body_diffuse.dds
elune_body_normal.dds
elune_cape_diffuse.dds
elune_dress_diffuse.dds
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
elune_feet_normal.dds
elune_hair_diffuse.dds
elune_horn_diffuse.dds
elune_horn_emissive.dds
elune_leg_diffuse.dds
elune_leg_emissive.dds
elune_leg_normal.dds
elune_leg_orm.dds
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
elune_main_diffuse.dds
elune_pauldron_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
Image / Texture
1,365
elune_feet_diffuse.dds
elune_feet_normal.dds
Image / Texture
2,731
elune_feet_normal.dds
elune_hair_diffuse.dds
Image / Texture
341
war3mapimported/elune_hair_diffuse.dds

Double-click the file elune_hair_diffuse.dds:

elune_hair_diffuse.dds
Image / Texture
341
war3mapimported/elune_hair_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

elune_hair_diffuse.dds
Image / Texture
341
elune_hair_diffuse.dds

The file has been properly added to the map archive:

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
Image / Texture
1,365
elune_feet_diffuse.dds
elune_feet_normal.dds
Image / Texture
2,731
elune_feet_normal.dds
elune_hair_diffuse.dds
Image / Texture
341
elune_hair_diffuse.dds

Done, you have imported the file elune_hair_diffuse.dds.

Importing elune_horn_diffuse.dds

Now Click the "Import File" Button:

Next select 'elune_horn_diffuse.dds' in the folder which you extracted from the zip archive:

Elune
elune.mdx
elune_arm_diffuse.dds
elune_arm_normal.dds
elune_body_diffuse.dds
elune_body_normal.dds
elune_cape_diffuse.dds
elune_dress_diffuse.dds
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
elune_feet_normal.dds
elune_hair_diffuse.dds
elune_horn_diffuse.dds
elune_horn_emissive.dds
elune_leg_diffuse.dds
elune_leg_emissive.dds
elune_leg_normal.dds
elune_leg_orm.dds
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
elune_main_diffuse.dds
elune_pauldron_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
Image / Texture
1,365
elune_feet_diffuse.dds
elune_feet_normal.dds
Image / Texture
2,731
elune_feet_normal.dds
elune_hair_diffuse.dds
Image / Texture
341
elune_hair_diffuse.dds
elune_horn_diffuse.dds
Image / Texture
1,365
war3mapimported/elune_horn_diffuse.dds

Double-click the file elune_horn_diffuse.dds:

elune_horn_diffuse.dds
Image / Texture
1,365
war3mapimported/elune_horn_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

elune_horn_diffuse.dds
Image / Texture
1,365
elune_horn_diffuse.dds

The file has been properly added to the map archive:

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
Image / Texture
1,365
elune_feet_diffuse.dds
elune_feet_normal.dds
Image / Texture
2,731
elune_feet_normal.dds
elune_hair_diffuse.dds
Image / Texture
341
elune_hair_diffuse.dds
elune_horn_diffuse.dds
Image / Texture
1,365
elune_horn_diffuse.dds

Done, you have imported the file elune_horn_diffuse.dds.

Importing elune_horn_emissive.dds

Now Click the "Import File" Button:

Next select 'elune_horn_emissive.dds' in the folder which you extracted from the zip archive:

Elune
elune.mdx
elune_arm_diffuse.dds
elune_arm_normal.dds
elune_body_diffuse.dds
elune_body_normal.dds
elune_cape_diffuse.dds
elune_dress_diffuse.dds
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
elune_feet_normal.dds
elune_hair_diffuse.dds
elune_horn_diffuse.dds
elune_horn_emissive.dds
elune_leg_diffuse.dds
elune_leg_emissive.dds
elune_leg_normal.dds
elune_leg_orm.dds
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
elune_main_diffuse.dds
elune_pauldron_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
Image / Texture
1,365
elune_feet_diffuse.dds
elune_feet_normal.dds
Image / Texture
2,731
elune_feet_normal.dds
elune_hair_diffuse.dds
Image / Texture
341
elune_hair_diffuse.dds
elune_horn_diffuse.dds
Image / Texture
1,365
elune_horn_diffuse.dds
elune_horn_emissive.dds
Image / Texture
1,365
war3mapimported/elune_horn_emissive.dds

Double-click the file elune_horn_emissive.dds:

elune_horn_emissive.dds
Image / Texture
1,365
war3mapimported/elune_horn_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

elune_horn_emissive.dds
Image / Texture
1,365
elune_horn_emissive.dds

The file has been properly added to the map archive:

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
Image / Texture
1,365
elune_feet_diffuse.dds
elune_feet_normal.dds
Image / Texture
2,731
elune_feet_normal.dds
elune_hair_diffuse.dds
Image / Texture
341
elune_hair_diffuse.dds
elune_horn_diffuse.dds
Image / Texture
1,365
elune_horn_diffuse.dds
elune_horn_emissive.dds
Image / Texture
1,365
elune_horn_emissive.dds

Done, you have imported the file elune_horn_emissive.dds.

Importing elune_leg_diffuse.dds

Now Click the "Import File" Button:

Next select 'elune_leg_diffuse.dds' in the folder which you extracted from the zip archive:

Elune
elune.mdx
elune_arm_diffuse.dds
elune_arm_normal.dds
elune_body_diffuse.dds
elune_body_normal.dds
elune_cape_diffuse.dds
elune_dress_diffuse.dds
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
elune_feet_normal.dds
elune_hair_diffuse.dds
elune_horn_diffuse.dds
elune_horn_emissive.dds
elune_leg_diffuse.dds
elune_leg_emissive.dds
elune_leg_normal.dds
elune_leg_orm.dds
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
elune_main_diffuse.dds
elune_pauldron_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
Image / Texture
1,365
elune_feet_diffuse.dds
elune_feet_normal.dds
Image / Texture
2,731
elune_feet_normal.dds
elune_hair_diffuse.dds
Image / Texture
341
elune_hair_diffuse.dds
elune_horn_diffuse.dds
Image / Texture
1,365
elune_horn_diffuse.dds
elune_horn_emissive.dds
Image / Texture
1,365
elune_horn_emissive.dds
elune_leg_diffuse.dds
Image / Texture
2,731
war3mapimported/elune_leg_diffuse.dds

Double-click the file elune_leg_diffuse.dds:

elune_leg_diffuse.dds
Image / Texture
2,731
war3mapimported/elune_leg_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

elune_leg_diffuse.dds
Image / Texture
2,731
elune_leg_diffuse.dds

The file has been properly added to the map archive:

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
Image / Texture
1,365
elune_feet_diffuse.dds
elune_feet_normal.dds
Image / Texture
2,731
elune_feet_normal.dds
elune_hair_diffuse.dds
Image / Texture
341
elune_hair_diffuse.dds
elune_horn_diffuse.dds
Image / Texture
1,365
elune_horn_diffuse.dds
elune_horn_emissive.dds
Image / Texture
1,365
elune_horn_emissive.dds
elune_leg_diffuse.dds
Image / Texture
2,731
elune_leg_diffuse.dds

Done, you have imported the file elune_leg_diffuse.dds.

Importing elune_leg_emissive.dds

Now Click the "Import File" Button:

Next select 'elune_leg_emissive.dds' in the folder which you extracted from the zip archive:

Elune
elune.mdx
elune_arm_diffuse.dds
elune_arm_normal.dds
elune_body_diffuse.dds
elune_body_normal.dds
elune_cape_diffuse.dds
elune_dress_diffuse.dds
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
elune_feet_normal.dds
elune_hair_diffuse.dds
elune_horn_diffuse.dds
elune_horn_emissive.dds
elune_leg_diffuse.dds
elune_leg_emissive.dds
elune_leg_normal.dds
elune_leg_orm.dds
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
elune_main_diffuse.dds
elune_pauldron_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
Image / Texture
1,365
elune_feet_diffuse.dds
elune_feet_normal.dds
Image / Texture
2,731
elune_feet_normal.dds
elune_hair_diffuse.dds
Image / Texture
341
elune_hair_diffuse.dds
elune_horn_diffuse.dds
Image / Texture
1,365
elune_horn_diffuse.dds
elune_horn_emissive.dds
Image / Texture
1,365
elune_horn_emissive.dds
elune_leg_diffuse.dds
Image / Texture
2,731
elune_leg_diffuse.dds
elune_leg_emissive.dds
Image / Texture
2,731
war3mapimported/elune_leg_emissive.dds

Double-click the file elune_leg_emissive.dds:

elune_leg_emissive.dds
Image / Texture
2,731
war3mapimported/elune_leg_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

elune_leg_emissive.dds
Image / Texture
2,731
elune_leg_emissive.dds

The file has been properly added to the map archive:

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
Image / Texture
1,365
elune_feet_diffuse.dds
elune_feet_normal.dds
Image / Texture
2,731
elune_feet_normal.dds
elune_hair_diffuse.dds
Image / Texture
341
elune_hair_diffuse.dds
elune_horn_diffuse.dds
Image / Texture
1,365
elune_horn_diffuse.dds
elune_horn_emissive.dds
Image / Texture
1,365
elune_horn_emissive.dds
elune_leg_diffuse.dds
Image / Texture
2,731
elune_leg_diffuse.dds
elune_leg_emissive.dds
Image / Texture
2,731
elune_leg_emissive.dds

Done, you have imported the file elune_leg_emissive.dds.

Importing elune_leg_normal.dds

Now Click the "Import File" Button:

Next select 'elune_leg_normal.dds' in the folder which you extracted from the zip archive:

Elune
elune.mdx
elune_arm_diffuse.dds
elune_arm_normal.dds
elune_body_diffuse.dds
elune_body_normal.dds
elune_cape_diffuse.dds
elune_dress_diffuse.dds
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
elune_feet_normal.dds
elune_hair_diffuse.dds
elune_horn_diffuse.dds
elune_horn_emissive.dds
elune_leg_diffuse.dds
elune_leg_emissive.dds
elune_leg_normal.dds
elune_leg_orm.dds
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
elune_main_diffuse.dds
elune_pauldron_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
Image / Texture
1,365
elune_feet_diffuse.dds
elune_feet_normal.dds
Image / Texture
2,731
elune_feet_normal.dds
elune_hair_diffuse.dds
Image / Texture
341
elune_hair_diffuse.dds
elune_horn_diffuse.dds
Image / Texture
1,365
elune_horn_diffuse.dds
elune_horn_emissive.dds
Image / Texture
1,365
elune_horn_emissive.dds
elune_leg_diffuse.dds
Image / Texture
2,731
elune_leg_diffuse.dds
elune_leg_emissive.dds
Image / Texture
2,731
elune_leg_emissive.dds
elune_leg_normal.dds
Image / Texture
2,731
war3mapimported/elune_leg_normal.dds

Double-click the file elune_leg_normal.dds:

elune_leg_normal.dds
Image / Texture
2,731
war3mapimported/elune_leg_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

elune_leg_normal.dds
Image / Texture
2,731
elune_leg_normal.dds

The file has been properly added to the map archive:

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
Image / Texture
1,365
elune_feet_diffuse.dds
elune_feet_normal.dds
Image / Texture
2,731
elune_feet_normal.dds
elune_hair_diffuse.dds
Image / Texture
341
elune_hair_diffuse.dds
elune_horn_diffuse.dds
Image / Texture
1,365
elune_horn_diffuse.dds
elune_horn_emissive.dds
Image / Texture
1,365
elune_horn_emissive.dds
elune_leg_diffuse.dds
Image / Texture
2,731
elune_leg_diffuse.dds
elune_leg_emissive.dds
Image / Texture
2,731
elune_leg_emissive.dds
elune_leg_normal.dds
Image / Texture
2,731
elune_leg_normal.dds

Done, you have imported the file elune_leg_normal.dds.

Importing elune_leg_orm.dds

Now Click the "Import File" Button:

Next select 'elune_leg_orm.dds' in the folder which you extracted from the zip archive:

Elune
elune.mdx
elune_arm_diffuse.dds
elune_arm_normal.dds
elune_body_diffuse.dds
elune_body_normal.dds
elune_cape_diffuse.dds
elune_dress_diffuse.dds
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
elune_feet_normal.dds
elune_hair_diffuse.dds
elune_horn_diffuse.dds
elune_horn_emissive.dds
elune_leg_diffuse.dds
elune_leg_emissive.dds
elune_leg_normal.dds
elune_leg_orm.dds
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
elune_main_diffuse.dds
elune_pauldron_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
Image / Texture
1,365
elune_feet_diffuse.dds
elune_feet_normal.dds
Image / Texture
2,731
elune_feet_normal.dds
elune_hair_diffuse.dds
Image / Texture
341
elune_hair_diffuse.dds
elune_horn_diffuse.dds
Image / Texture
1,365
elune_horn_diffuse.dds
elune_horn_emissive.dds
Image / Texture
1,365
elune_horn_emissive.dds
elune_leg_diffuse.dds
Image / Texture
2,731
elune_leg_diffuse.dds
elune_leg_emissive.dds
Image / Texture
2,731
elune_leg_emissive.dds
elune_leg_normal.dds
Image / Texture
2,731
elune_leg_normal.dds
elune_leg_orm.dds
Image / Texture
2,731
war3mapimported/elune_leg_orm.dds

Double-click the file elune_leg_orm.dds:

elune_leg_orm.dds
Image / Texture
2,731
war3mapimported/elune_leg_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

elune_leg_orm.dds
Image / Texture
2,731
elune_leg_orm.dds

The file has been properly added to the map archive:

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
Image / Texture
1,365
elune_feet_diffuse.dds
elune_feet_normal.dds
Image / Texture
2,731
elune_feet_normal.dds
elune_hair_diffuse.dds
Image / Texture
341
elune_hair_diffuse.dds
elune_horn_diffuse.dds
Image / Texture
1,365
elune_horn_diffuse.dds
elune_horn_emissive.dds
Image / Texture
1,365
elune_horn_emissive.dds
elune_leg_diffuse.dds
Image / Texture
2,731
elune_leg_diffuse.dds
elune_leg_emissive.dds
Image / Texture
2,731
elune_leg_emissive.dds
elune_leg_normal.dds
Image / Texture
2,731
elune_leg_normal.dds
elune_leg_orm.dds
Image / Texture
2,731
elune_leg_orm.dds

Done, you have imported the file elune_leg_orm.dds.

Importing elune_loincloth_diffuse.dds

Now Click the "Import File" Button:

Next select 'elune_loincloth_diffuse.dds' in the folder which you extracted from the zip archive:

Elune
elune.mdx
elune_arm_diffuse.dds
elune_arm_normal.dds
elune_body_diffuse.dds
elune_body_normal.dds
elune_cape_diffuse.dds
elune_dress_diffuse.dds
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
elune_feet_normal.dds
elune_hair_diffuse.dds
elune_horn_diffuse.dds
elune_horn_emissive.dds
elune_leg_diffuse.dds
elune_leg_emissive.dds
elune_leg_normal.dds
elune_leg_orm.dds
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
elune_main_diffuse.dds
elune_pauldron_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
Image / Texture
1,365
elune_feet_diffuse.dds
elune_feet_normal.dds
Image / Texture
2,731
elune_feet_normal.dds
elune_hair_diffuse.dds
Image / Texture
341
elune_hair_diffuse.dds
elune_horn_diffuse.dds
Image / Texture
1,365
elune_horn_diffuse.dds
elune_horn_emissive.dds
Image / Texture
1,365
elune_horn_emissive.dds
elune_leg_diffuse.dds
Image / Texture
2,731
elune_leg_diffuse.dds
elune_leg_emissive.dds
Image / Texture
2,731
elune_leg_emissive.dds
elune_leg_normal.dds
Image / Texture
2,731
elune_leg_normal.dds
elune_leg_orm.dds
Image / Texture
2,731
elune_leg_orm.dds
elune_loincloth_diffuse.dds
Image / Texture
1,365
war3mapimported/elune_loincloth_diffuse.dds

Double-click the file elune_loincloth_diffuse.dds:

elune_loincloth_diffuse.dds
Image / Texture
1,365
war3mapimported/elune_loincloth_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

elune_loincloth_diffuse.dds
Image / Texture
1,365
elune_loincloth_diffuse.dds

The file has been properly added to the map archive:

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
Image / Texture
1,365
elune_feet_diffuse.dds
elune_feet_normal.dds
Image / Texture
2,731
elune_feet_normal.dds
elune_hair_diffuse.dds
Image / Texture
341
elune_hair_diffuse.dds
elune_horn_diffuse.dds
Image / Texture
1,365
elune_horn_diffuse.dds
elune_horn_emissive.dds
Image / Texture
1,365
elune_horn_emissive.dds
elune_leg_diffuse.dds
Image / Texture
2,731
elune_leg_diffuse.dds
elune_leg_emissive.dds
Image / Texture
2,731
elune_leg_emissive.dds
elune_leg_normal.dds
Image / Texture
2,731
elune_leg_normal.dds
elune_leg_orm.dds
Image / Texture
2,731
elune_leg_orm.dds
elune_loincloth_diffuse.dds
Image / Texture
1,365
elune_loincloth_diffuse.dds

Done, you have imported the file elune_loincloth_diffuse.dds.

Importing elune_loincloth_emissive.dds

Now Click the "Import File" Button:

Next select 'elune_loincloth_emissive.dds' in the folder which you extracted from the zip archive:

Elune
elune.mdx
elune_arm_diffuse.dds
elune_arm_normal.dds
elune_body_diffuse.dds
elune_body_normal.dds
elune_cape_diffuse.dds
elune_dress_diffuse.dds
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
elune_feet_normal.dds
elune_hair_diffuse.dds
elune_horn_diffuse.dds
elune_horn_emissive.dds
elune_leg_diffuse.dds
elune_leg_emissive.dds
elune_leg_normal.dds
elune_leg_orm.dds
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
elune_main_diffuse.dds
elune_pauldron_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
Image / Texture
1,365
elune_feet_diffuse.dds
elune_feet_normal.dds
Image / Texture
2,731
elune_feet_normal.dds
elune_hair_diffuse.dds
Image / Texture
341
elune_hair_diffuse.dds
elune_horn_diffuse.dds
Image / Texture
1,365
elune_horn_diffuse.dds
elune_horn_emissive.dds
Image / Texture
1,365
elune_horn_emissive.dds
elune_leg_diffuse.dds
Image / Texture
2,731
elune_leg_diffuse.dds
elune_leg_emissive.dds
Image / Texture
2,731
elune_leg_emissive.dds
elune_leg_normal.dds
Image / Texture
2,731
elune_leg_normal.dds
elune_leg_orm.dds
Image / Texture
2,731
elune_leg_orm.dds
elune_loincloth_diffuse.dds
Image / Texture
1,365
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
Image / Texture
1,365
war3mapimported/elune_loincloth_emissive.dds

Double-click the file elune_loincloth_emissive.dds:

elune_loincloth_emissive.dds
Image / Texture
1,365
war3mapimported/elune_loincloth_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

elune_loincloth_emissive.dds
Image / Texture
1,365
elune_loincloth_emissive.dds

The file has been properly added to the map archive:

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
Image / Texture
1,365
elune_feet_diffuse.dds
elune_feet_normal.dds
Image / Texture
2,731
elune_feet_normal.dds
elune_hair_diffuse.dds
Image / Texture
341
elune_hair_diffuse.dds
elune_horn_diffuse.dds
Image / Texture
1,365
elune_horn_diffuse.dds
elune_horn_emissive.dds
Image / Texture
1,365
elune_horn_emissive.dds
elune_leg_diffuse.dds
Image / Texture
2,731
elune_leg_diffuse.dds
elune_leg_emissive.dds
Image / Texture
2,731
elune_leg_emissive.dds
elune_leg_normal.dds
Image / Texture
2,731
elune_leg_normal.dds
elune_leg_orm.dds
Image / Texture
2,731
elune_leg_orm.dds
elune_loincloth_diffuse.dds
Image / Texture
1,365
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
Image / Texture
1,365
elune_loincloth_emissive.dds

Done, you have imported the file elune_loincloth_emissive.dds.

Importing elune_main_diffuse.dds

Now Click the "Import File" Button:

Next select 'elune_main_diffuse.dds' in the folder which you extracted from the zip archive:

Elune
elune.mdx
elune_arm_diffuse.dds
elune_arm_normal.dds
elune_body_diffuse.dds
elune_body_normal.dds
elune_cape_diffuse.dds
elune_dress_diffuse.dds
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
elune_feet_normal.dds
elune_hair_diffuse.dds
elune_horn_diffuse.dds
elune_horn_emissive.dds
elune_leg_diffuse.dds
elune_leg_emissive.dds
elune_leg_normal.dds
elune_leg_orm.dds
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
elune_main_diffuse.dds
elune_pauldron_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
Image / Texture
1,365
elune_feet_diffuse.dds
elune_feet_normal.dds
Image / Texture
2,731
elune_feet_normal.dds
elune_hair_diffuse.dds
Image / Texture
341
elune_hair_diffuse.dds
elune_horn_diffuse.dds
Image / Texture
1,365
elune_horn_diffuse.dds
elune_horn_emissive.dds
Image / Texture
1,365
elune_horn_emissive.dds
elune_leg_diffuse.dds
Image / Texture
2,731
elune_leg_diffuse.dds
elune_leg_emissive.dds
Image / Texture
2,731
elune_leg_emissive.dds
elune_leg_normal.dds
Image / Texture
2,731
elune_leg_normal.dds
elune_leg_orm.dds
Image / Texture
2,731
elune_leg_orm.dds
elune_loincloth_diffuse.dds
Image / Texture
1,365
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
Image / Texture
1,365
elune_loincloth_emissive.dds
elune_main_diffuse.dds
Image / Texture
1,365
war3mapimported/elune_main_diffuse.dds

Double-click the file elune_main_diffuse.dds:

elune_main_diffuse.dds
Image / Texture
1,365
war3mapimported/elune_main_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

elune_main_diffuse.dds
Image / Texture
1,365
elune_main_diffuse.dds

The file has been properly added to the map archive:

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
Image / Texture
1,365
elune_feet_diffuse.dds
elune_feet_normal.dds
Image / Texture
2,731
elune_feet_normal.dds
elune_hair_diffuse.dds
Image / Texture
341
elune_hair_diffuse.dds
elune_horn_diffuse.dds
Image / Texture
1,365
elune_horn_diffuse.dds
elune_horn_emissive.dds
Image / Texture
1,365
elune_horn_emissive.dds
elune_leg_diffuse.dds
Image / Texture
2,731
elune_leg_diffuse.dds
elune_leg_emissive.dds
Image / Texture
2,731
elune_leg_emissive.dds
elune_leg_normal.dds
Image / Texture
2,731
elune_leg_normal.dds
elune_leg_orm.dds
Image / Texture
2,731
elune_leg_orm.dds
elune_loincloth_diffuse.dds
Image / Texture
1,365
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
Image / Texture
1,365
elune_loincloth_emissive.dds
elune_main_diffuse.dds
Image / Texture
1,365
elune_main_diffuse.dds

Done, you have imported the file elune_main_diffuse.dds.

Importing elune_pauldron_diffuse.dds

Now Click the "Import File" Button:

Next select 'elune_pauldron_diffuse.dds' in the folder which you extracted from the zip archive:

Elune
elune.mdx
elune_arm_diffuse.dds
elune_arm_normal.dds
elune_body_diffuse.dds
elune_body_normal.dds
elune_cape_diffuse.dds
elune_dress_diffuse.dds
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
elune_feet_normal.dds
elune_hair_diffuse.dds
elune_horn_diffuse.dds
elune_horn_emissive.dds
elune_leg_diffuse.dds
elune_leg_emissive.dds
elune_leg_normal.dds
elune_leg_orm.dds
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
elune_main_diffuse.dds
elune_pauldron_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
Image / Texture
1,365
elune_feet_diffuse.dds
elune_feet_normal.dds
Image / Texture
2,731
elune_feet_normal.dds
elune_hair_diffuse.dds
Image / Texture
341
elune_hair_diffuse.dds
elune_horn_diffuse.dds
Image / Texture
1,365
elune_horn_diffuse.dds
elune_horn_emissive.dds
Image / Texture
1,365
elune_horn_emissive.dds
elune_leg_diffuse.dds
Image / Texture
2,731
elune_leg_diffuse.dds
elune_leg_emissive.dds
Image / Texture
2,731
elune_leg_emissive.dds
elune_leg_normal.dds
Image / Texture
2,731
elune_leg_normal.dds
elune_leg_orm.dds
Image / Texture
2,731
elune_leg_orm.dds
elune_loincloth_diffuse.dds
Image / Texture
1,365
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
Image / Texture
1,365
elune_loincloth_emissive.dds
elune_main_diffuse.dds
Image / Texture
1,365
elune_main_diffuse.dds
elune_pauldron_diffuse.dds
Image / Texture
341
war3mapimported/elune_pauldron_diffuse.dds

Double-click the file elune_pauldron_diffuse.dds:

elune_pauldron_diffuse.dds
Image / Texture
341
war3mapimported/elune_pauldron_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

elune_pauldron_diffuse.dds
Image / Texture
341
elune_pauldron_diffuse.dds

The file has been properly added to the map archive:

elune.mdx
Model
2,018
war3mapimported/elune.mdx
elune_arm_diffuse.dds
Image / Texture
683
elune_arm_diffuse.dds
elune_arm_normal.dds
Image / Texture
1,365
elune_arm_normal.dds
elune_body_diffuse.dds
Image / Texture
1,365
elune_body_diffuse.dds
elune_body_normal.dds
Image / Texture
2,731
elune_body_normal.dds
elune_cape_diffuse.dds
Image / Texture
1,365
elune_cape_diffuse.dds
elune_dress_diffuse.dds
Image / Texture
683
elune_dress_diffuse.dds
elune_dress_emissive.dds
Image / Texture
683
elune_dress_emissive.dds
elune_eyebrow_diffuse.dds
Image / Texture
1,365
elune_eyebrow_diffuse.dds
elune_feet_diffuse.dds
Image / Texture
1,365
elune_feet_diffuse.dds
elune_feet_normal.dds
Image / Texture
2,731
elune_feet_normal.dds
elune_hair_diffuse.dds
Image / Texture
341
elune_hair_diffuse.dds
elune_horn_diffuse.dds
Image / Texture
1,365
elune_horn_diffuse.dds
elune_horn_emissive.dds
Image / Texture
1,365
elune_horn_emissive.dds
elune_leg_diffuse.dds
Image / Texture
2,731
elune_leg_diffuse.dds
elune_leg_emissive.dds
Image / Texture
2,731
elune_leg_emissive.dds
elune_leg_normal.dds
Image / Texture
2,731
elune_leg_normal.dds
elune_leg_orm.dds
Image / Texture
2,731
elune_leg_orm.dds
elune_loincloth_diffuse.dds
Image / Texture
1,365
elune_loincloth_diffuse.dds
elune_loincloth_emissive.dds
Image / Texture
1,365
elune_loincloth_emissive.dds
elune_main_diffuse.dds
Image / Texture
1,365
elune_main_diffuse.dds
elune_pauldron_diffuse.dds
Image / Texture
341
elune_pauldron_diffuse.dds

Done, you have imported the file elune_pauldron_diffuse.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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