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Triggers
Elsen Rpg.w3x
Variables
Initialisierung
Intro
StartStory
Start Heros
StartSichtbarkeit
Beute
Units Spawn
Kleine Spinnen 1
Buddler 1
Buddler 2
Hohlen Buddler 1
Quests
Spinnenjagd
Spinnenjagd
Spinnenjagd ende
Spinnenjagd beenden
Tötet die Buddler
Totet die Buddler
Totet die Buddler ende
Totet die Buddler beenden
Waffenkammer
WaffenkammerBoss1
WaffenkammerBoss2
WaffenkammerBoss3
WaffenkammerBoss4
WaffenkammerBoss5
Waffenkammer Ports
WaffenkammerHinein
WaffenkammerHinaus
Waffenkammer Tore etc
Waffenkammer zeugs
Waffenkammer beenden
Quest Anzeigen
Creating
Info
Totet die Buddler creat
Waffenkammer creat
Command infos
Spinnenjagd Anzeige
Totet die Buddler Anzeige
Waffeknkammer Anzeige
Weiteres
Orange Unbesiegbar
Lagerfeuer Elsen
Höhlen etc
Buddler 1 Eingang
Buddler 1 Ausgang
Buddler 1 Eingang b
Buddler 1 Ausgang b
Hafen
Elsen Hafen Dialog erstellen
Elsen Hafen Dialog
Rezz
Rezzn
Maximal lv`s
Junger Mann
Drop System
Drops
Hmc Clan
Imba Zeugs
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
ElsenHafenDialog
dialog
No
ElsenHafenJa
button
No
Quests
quest
Yes
Spezialeffekte
effect
Yes
Spinnenjagd
integer
No
ToteBuddler
integer
Yes
Zufall
integer
Yes
Intro
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Deahendock der Weise 0001 <gen> named Deahendock: : Play No sound and display Guten Morgen...Heute ist der Tag, an dem DU 20 Jahre alt geworden bist! . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Deahendock der Weise 0001 <gen> named Deahendock: : Play No sound and display Wie unsere Tradition es will, darfst du Heute das erste mal unsere Insel "Elsen" verlassen. . Modify duration: Add 8.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Deahendock der Weise 0001 <gen> named Deahendock: : Play No sound and display Doch vorher musst du nicht nur einen Test bestehen, sondern auch einige gute Taten vollbringen... . Modify duration: Add 20.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Deahendock der Weise 0001 <gen> named Deahendock: : Play No sound and display Und wir wollen auch garnicht lange warten, deine erste Aufgabe ist es, 20 kleine Spinnen, welche sich überall im Wald aufhalten, zu töten, da sie den Kindern Angst machen. . Modify duration: Add 25.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Deahendock der Weise 0001 <gen> named Deahendock: : Play No sound and display Viel Glück, wenn du fertig bist, sag mir bescheid... . Modify duration: Add 10.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Quest - Display to (All players) the Quest Update message: Neue Quest erhalten!
Trigger - Turn on Spinnenjagd_Anzeige <gen>
Quest - Create a Required quest titled Spinnenjagd: with the description Lv: 1-6Gespräch: (Deahendock:)Du bist nun 20 Jahre alt, doch wie du weißt, musst du nicht nur eine Prüfung bestehen, sondern auch den Einwohnern des Dorfes helfen. Also bitte ich dich, 20 kleine Spinnen zu töten, da sie den Kindern Angst machen, kehre danach zu mir zurück!Ziele:-20 kleine Spinnen töten. (Im Wald der Insel Elsen)-Zu Deahendock zurück kehren. (Im Dorf auf der Insel Elsen) , using icon path ReplaceableTextures\CommandButtons\BTNSpiderGreen.blp
Set Variable Set Quests[1] = (Last created quest)
StartStory
Events
Map initialization
Conditions
Actions
Wait 5.00 seconds
Quest - Create a Optional quest titled Die Insel: Elsen with the description Elsen ist die Insel auf der du dein bisheriges Leben verbracht hast.Es ist Tradition das man, sobald man 20 Jahre alt ist, die Insel nach einigen kleinen Prüfungen, welche eher als Rituale gehandelt werden, verlassen darf. Die Insel ist in 2 Teile unterteilt, den Wald und das Gebiet der Buddler, um sich zu schützen haben die Menschen ein Tor zwischen diese beiden Regionen gebaut, welches nur für die Prüfungen der 20 Jährigen geöffnet wird. , using icon path ReplaceableTextures\CommandButtons\BTNBookOfSummoning.blp
Start Heros
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Not equal to Is playing
Then - Actions
Unit - Remove Junger Mann 0020 <gen> from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Not equal to Is playing
Then - Actions
Unit - Remove Junger Mann 0021 <gen> from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Not equal to Is playing
Then - Actions
Unit - Remove Junger Mann 0022 <gen> from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Not equal to Is playing
Then - Actions
Unit - Remove Junger Mann 0023 <gen> from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Not equal to Is playing
Then - Actions
Unit - Remove Junger Mann 0024 <gen> from the game
Else - Actions
StartSichtbarkeit
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Dorf1_a <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Dorf1_b <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Dorf1_c <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Dorf1_d <gen>
Beute
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 7 (Green)
Kleine Spinnen 1
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Kleine Spinne
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Kleine_spinnen_1_a <gen> contains (Triggering unit)) Equal to True
Then - Actions
Wait 60.00 seconds
Unit - Create 1 . Kleine Spinne for Player 7 (Green) at (Random point in Kleine_spinnen_1_a <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Kleine_spinnen_1_b <gen> contains (Triggering unit)) Equal to True
Then - Actions
Wait 60.00 seconds
Unit - Create 1 . Kleine Spinne for Player 7 (Green) at (Random point in Kleine_spinnen_1_b <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Kleine_spinnen_c <gen> contains (Triggering unit)) Equal to True
Then - Actions
Wait 60.00 seconds
Unit - Create 1 . Kleine Spinne for Player 7 (Green) at (Random point in Kleine_spinnen_c <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Kleine_spinnen_d <gen> contains (Triggering unit)) Equal to True
Then - Actions
Wait 60.00 seconds
Unit - Create 1 . Kleine Spinne for Player 7 (Green) at (Random point in Kleine_spinnen_d <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Kleine_spinnen_1_a <gen> contains (Triggering unit)) Equal to False
(Kleine_spinnen_1_b <gen> contains (Triggering unit)) Equal to False
(Kleine_spinnen_c <gen> contains (Triggering unit)) Equal to False
(Kleine_spinnen_d <gen> contains (Triggering unit)) Equal to False
Then - Actions
Wait 60.00 seconds
Unit - Create 1 . Kleine Spinne for Player 7 (Green) at (Random point in kleine_spinnen_Random <gen>) facing Default building facing degrees
Else - Actions
Buddler 1
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Elsen Buddler
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Wait 180.00 seconds
Unit - Create 1 . Elsen Buddler for Player 7 (Green) at (Random point in Buddler_1 <gen>) facing Default building facing degrees
Else - Actions
Buddler 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Starker Elsen Buddler
Actions
Wait 300.00 seconds
Set Variable Set Zufall[2] = (Random integer number between 1 and 4)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufall[2] Equal to 1
Then - Actions
Unit - Create 1 . Starker Elsen Buddler for Player 7 (Green) at (Random point in Elsen_Buddler_b <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufall[2] Equal to 2
Then - Actions
Unit - Create 1 . Starker Elsen Buddler for Player 7 (Green) at (Random point in Elsen_Buddler_a <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufall[2] Equal to 3
Then - Actions
Unit - Create 1 . Starker Elsen Buddler for Player 7 (Green) at (Random point in Elsen_Buddler_c <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufall[2] Equal to 4
Then - Actions
Unit - Create 1 . Starker Elsen Buddler for Player 7 (Green) at (Random point in Elsen_Buddler_d <gen>) facing Default building facing degrees
Else - Actions
Hohlen Buddler 1
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Elsen Höhlen Buddler
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Buddler1HohleAll <gen> contains (Triggering unit)) Equal to True
Then - Actions
Wait 300.00 seconds
Set Variable Set Zufall[1] = (Random integer number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufall[1] Equal to 1
Then - Actions
Unit - Create 1 . Elsen Höhlen Buddler for Player 7 (Green) at (Random point in Buddler1Hohle <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufall[1] Equal to 2
Then - Actions
Unit - Create 1 . Elsen Höhlen Buddler for Player 7 (Green) at (Random point in Buddler1Hohleb <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufall[1] Equal to 3
Then - Actions
Unit - Create 1 . Elsen Höhlen Buddler for Player 7 (Green) at (Random point in Buddler1Hohlec <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufall[1] Equal to 4
Then - Actions
Unit - Create 1 . Elsen Höhlen Buddler for Player 7 (Green) at (Random point in Buddler1Hohled <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufall[1] Equal to 5
Then - Actions
Unit - Create 1 . Elsen Höhlen Buddler for Player 7 (Green) at (Random point in Buddler1Hohlee <gen>) facing Default building facing degrees
Else - Actions
Else - Actions
Spinnenjagd
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Kleine Spinne
Spinnenjagd Less than 20
Actions
Set Variable Set Spinnenjagd = (Spinnenjagd + 1)
Spinnenjagd ende
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Kleine Spinne
Actions
Wait 2 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Spinnenjagd Greater than or equal to 20
Then - Actions
Quest - Display to (All players) the Quest Update message: - 20 kleine Spinnen getötet!!-Kehre zu Deahendock zurück!!
Quest - Change the description of (Last created quest) to Lv: 1-6Gespräch: (Deahendock:)Du bist nun 20 Jahre alt, doch wie du weißt, musst du nicht nur eine Prüfung bestehen, sondern auch den Einwohnern des Dorfes helfen. Also bitte ich dich, 20 kleine Spinnen zu töten, da sie den Kindern Angst machen, kehre danach zu mir zurück!Ziele:-20 kleine Spinnen töten. (fertig)-Zu Deahendock zurück kehren. (Im Dorf auf der Insel Elsen)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Deahendock der Weise 0001 <gen> using Objects\RandomObject\RandomObject.mdl
Set Variable Set Spezialeffekte[1] = (Last created special effect)
Trigger - Turn on Spinnenjagd_beenden <gen>
Trigger - Turn off Spinnenjagd <gen>
Trigger - Turn off Spinnenjagd_ende <gen>
Else - Actions
Spinnenjagd beenden
Events
Unit - A unit enters Deahendock <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
Actions
Trigger - Turn off (This trigger)
Special Effect - Destroy Spezialeffekte[1]
Quest - Destroy Quests[1]
Quest - Display to (All players) the Quest Update message: Quest: "Spinnenjagd" beendet.
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Picked unit)) Greater than or equal to 1
(Level of (Picked unit)) Less than or equal to 6
((Picked unit) is A Hero) Equal to True
Then - Actions
Hero - Add 200 experience to (Picked unit) , Show level-up graphics
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Else - Actions
Destructible - Open Elven Gate 0327 <gen>
Trigger - Turn on Totet_die_Buddler_creat <gen>
Trigger - Turn off Spinnenjagd_Anzeige <gen>
Totet die Buddler
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Elsen Buddler
ToteBuddler[1] Less than 10
Then - Actions
Set Variable Set ToteBuddler[1] = (ToteBuddler[1] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Elsen Höhlen Buddler
ToteBuddler[2] Less than 10
Then - Actions
Set Variable Set ToteBuddler[2] = (ToteBuddler[2] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Patrick Durst
ToteBuddler[3] Less than 1
Then - Actions
Set Variable Set ToteBuddler[3] = (ToteBuddler[3] + 1)
Else - Actions
Totet die Buddler ende
Events
Unit - A unit Dies
Conditions
(((Unit-type of (Triggering unit)) Equal to Elsen Buddler) or ((Unit-type of (Triggering unit)) Equal to Elsen Höhlen Buddler)) or (Patrick Durst Equal to Footman)
Actions
Wait 2 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ToteBuddler[1] Equal to 10
ToteBuddler[2] Equal to 10
ToteBuddler[3] Equal to 1
Then - Actions
Quest - Display to (All players) the Quest Update message: -Alle Buddler getötet!-Kehre zu Deahendock zurück!
Quest - Change the description of Quests[2] to Lv: 1-6Gespräch (Deahendock):Sehr gut, doch dies war keine wirkliche Aufgabe. Wie du weißt dient das Tor dazu, die Buddler fern zu halten, doch um zu verhindern, dass es zu viele werden, bitte ich dich, 10 Elsen Buddler und 10 Höhlen Buddler zu töten, sowie ihren Anführer: "Patrick Durst".Ziele:-10 Elsen Buddler töten. (Fertig)-10Höhlen Buddler töten. (Fertig)-Patrick Durst töten. (Fertig)-Zu Deahendock zurückkehren.
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Deahendock der Weise 0001 <gen> using Objects\RandomObject\RandomObject.mdl
Set Variable Set Spezialeffekte[2] = (Last created special effect)
Trigger - Turn on Totet_die_Buddler_beenden <gen>
Trigger - Turn off Totet_die_Buddler <gen>
Trigger - Turn off (This trigger)
Else - Actions
Totet die Buddler beenden
Events
Unit - A unit enters Deahendock <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
Actions
Trigger - Turn off (This trigger)
Quest - Destroy Quests[2]
Special Effect - Destroy Spezialeffekte[2]
Quest - Display to (All players) the Quest Update message: Quest: "Tötet die Buddler" beendet.
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A Hero) Equal to True
(Level of (Picked unit)) Greater than or equal to 1
(Level of (Picked unit)) Less than or equal to 8
Then - Actions
Hero - Add 400 experience to (Picked unit) , Show level-up graphics
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Else - Actions
Trigger - Turn off Totet_die_Buddler_Anzeige <gen>
Quest - Display to (All players) the Hint message: Nächster Boss!
WaffenkammerBoss5
Events
Unit - Beschworener Oger 0069 <gen> Dies
Conditions
Actions
Destructible - Open Gate 1096 <gen>
Quest - Display to (All players) the Hint message: Gehe in den Waffenraum!
WaffenkammerHinein
Events
Unit - A unit enters Waffenkammer <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Junger Mann
(Level of (Triggering unit)) Greater than or equal to 5
Actions
Unit - Move (Triggering unit) instantly to (Center of Waffenkammer_hineinkommen <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Waffenkammer_hineinkommen <gen>) over 0 seconds
WaffenkammerHinaus
Events
Unit - A unit enters Waffenkammer_ausgang <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Junger Mann
Actions
Unit - Move (Triggering unit) instantly to (Center of Dorf1_a <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Dorf1_a <gen>) over 0 seconds
Waffenkammer zeugs
Events
Unit - A unit enters Waffenkammer_hineinkommen <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Waffenkammer_beenden <gen>
Wait 5.00 seconds
Destructible - Open Iron Gate 1095 <gen>
Quest - Display to (All players) the Hint message: Töte alle 5 bosse um in den Waffenraum zu gelangen!
Destructible - Make Gate 1096 <gen> Invulnerable
Trigger - Turn on Waffeknkammer_Anzeige <gen>
Waffenkammer beenden
Events
Unit - A unit enters Waffenraum <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Destroy Quests[3]
Quest - Display to (All players) the Quest Update message: Quest: "Waffenkammer" beendet.
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A Hero) Equal to True
(Level of (Picked unit)) Greater than or equal to 5
(Level of (Picked unit)) Greater than or equal to 10
Then - Actions
Hero - Add 500 experience to (Picked unit) , Show level-up graphics
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Else - Actions
Trigger - Turn off Waffeknkammer_Anzeige <gen>
Info
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Informationen: with the description Gebe "-Questname" ein um den aktuellen Zustand deiner Quests zu sehen.Das Lagerfeuer heilt euch. , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Item.blp
Totet die Buddler creat
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Neue Quests erhalten!!
Quest - Create a Required quest titled Tötet die Buddler with the description Lv: 1-6:Gespräch (Deahendock):Sehr gut, doch dies war keine wirkliche Aufgabe. Wie du weißt dient das Tor dazu, die Buddler fern zu halten, doch um zu verhindern, dass es zu viele werden, bitte ich dich, 10 Elsen Buddler und 10 Höhlen Buddler zu töten, sowie ihren Anführer: "Patrick Durst".Ziele:-10 Elsen Buddler töten.-10Höhlen Buddler töten.-Patrick Durst töten.-Zu Deahendock zurückkehren. , using icon path ReplaceableTextures\CommandButtons\BTNKobold.blp
Set Variable Set Quests[2] = (Last created quest)
Trigger - Turn on Totet_die_Buddler <gen>
Trigger - Turn on Totet_die_Buddler_Anzeige <gen>
Waffenkammer creat
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Warning message: Neue Quests erhalten!!
Quest - Create a Required quest titled Waffenkammer with the description Lv: 6+:Gespräch (Deahendock):Vielen Dank!Ich glaube es ist an der Zeit den Test zu beginnen! Gehe zum nördlichsten Haus in unserem Dorf, betritt es, im Keller erwartet dich deine Prüfung. Wir nennen sie "Waffenkammer". Du wirst dich dort gegen verschiedene Feinde behaupten müssen und am ende sehr reich belohnt werden. Danach bist du bereit unsere Insel zu verlassen!Ziel:Begib dich zum nördlichsten Haus und bestehe den Test in der Waffenkammer! (Betritt den Waffenraum) , using icon path ReplaceableTextures\CommandButtons\BTNSpiritWalkerAdeptTraining.blp
Set Variable Set Quests[3] = (Last created quest)
Spinnenjagd Anzeige
Events
Player - Player 1 (Red) types a chat message containing -Spinnenjagd (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Spinnenjagd (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Spinnenjagd (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Spinnenjagd (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Spinnenjagd (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: ((Getötete Spinnen: + ((String(Spinnenjagd)) + /20)) + )
Totet die Buddler Anzeige
Events
Player - Player 1 (Red) types a chat message containing -Tötet die Buddler (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Tötet die Buddler (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Tötet die Buddler (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Tötet die Buddler (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Tötet die Buddler (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: ((Tote Elsen Buddler: + ((String(ToteBuddler[1])) + /10)) + )
Quest - Display to (All players) the Quest Update message: ((Tote Höhlen Buddler: + ((String(ToteBuddler[2])) + /10)) + )
Quest - Display to (All players) the Quest Update message: ((Patrick Durst getötet: + ((String(ToteBuddler[3])) + /1)) + )
Waffeknkammer Anzeige
Events
Player - Player 1 (Red) types a chat message containing -Waffenkammer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Waffenkammer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Waffenkammer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Waffenkammer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Waffenkammer (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Töte alle Bosse!
Orange Unbesiegbar
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Lagerfeuer Elsen
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Lagerfeuer_Elsen <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Not equal to Player 6 (Orange)
Then - Actions
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + 12.00)
Else - Actions
Buddler 1 Eingang
Events
Unit - A unit enters buddler1_eingang_auen <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
Actions
Unit - Move (Triggering unit) instantly to (Position of Barrel 0936 <gen>)
Camera - . Apply . gg_cam_buddler1_eingang_innen for (Owner of (Triggering unit)) over 0 seconds
Buddler 1 Ausgang
Events
Unit - A unit enters Buddler1_eingang_innen <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
Actions
Unit - Move (Triggering unit) instantly to (Position of Barrel 0937 <gen>)
Camera - . Apply . gg_cam_Buddler1_eingang_auen for (Owner of (Triggering unit)) over 0 seconds
Buddler 1 Eingang b
Events
Unit - A unit enters buddler1_augang_auen <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
Actions
Unit - Move (Triggering unit) instantly to (Position of Barrel 0938 <gen>)
Camera - . Apply . gg_cam_buddler1_augang_innen for (Owner of (Triggering unit)) over 0 seconds
Buddler 1 Ausgang b
Events
Unit - A unit enters buddler1_ausgang_innen <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
Actions
Unit - Move (Triggering unit) instantly to (Position of Barrel 0939 <gen>)
Camera - . Apply . gg_cam_buddler1_augang_auen for (Owner of (Triggering unit)) over 0 seconds
Elsen Hafen Dialog erstellen
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Dialog - Change the title of ElsenHafenDialog to Zum Festland?
Dialog - Create a dialog button for ElsenHafenDialog labelled Ja
Set Variable Set ElsenHafenJa = (Last created dialog Button)
Dialog - Create a dialog button for ElsenHafenDialog labelled Nein
Elsen Hafen Dialog
Events
Unit - A unit enters Pier_Elsen <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Triggering unit)) Less than 6
Then - Actions
Quest - Display to (All players) the Hint message: Man kann erst auf Level 6 zum Festland!
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Triggering unit)) Greater than or equal to 6
Then - Actions
Dialog - Show ElsenHafenDialog for (Owner of (Triggering unit))
Else - Actions
Rezzn
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
((Triggering unit) is A Hero) Equal to True
Then - Actions
Quest - Display to (All players) the Warning message: ((Der Held von : + (Name of (Owner of (Triggering unit)))) + ist gestorben! Er wird in Elsen wiederbelebt!)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Lagerfeuer_Elsen <gen>) over 0 seconds
Wait 2 seconds
Hero - Instantly revive (Triggering unit) at (Random point in Lagerfeuer_Elsen <gen>) , Hide revival graphics
Wait 0.20 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Units\NightElf\Wisp\WispExplode.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Player - Set (Owner of (Triggering unit)) . Current gold to (((Owner of (Triggering unit)) Current gold) - ((Hero level of (Triggering unit)) x 8))
Else - Actions
Junger Mann
Events
Unit - A unit Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Junger Mann
Actions
Wait 2 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Triggering unit)) Equal to 10
Then - Actions
Hero - Make (Owner of (Triggering unit)) Heroes gain 0.00 % experience from future kills
Else - Actions
Drops
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Elsen Höhlen Buddler
Then - Actions
Set Variable Set Zufall[3] = (Random integer number between 1 and 18)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufall[3] Equal to 1
Then - Actions
Item - Create |cff808080 Buddlerring at (Position of (Triggering unit))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufall[3] Equal to 2
Then - Actions
Item - Create |cffFFFFFF Kleiner Heiltrank at (Position of (Triggering unit))
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Elsen Buddler
Then - Actions
Set Variable Set Zufall[4] = (Random integer number between 1 and 18)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufall[4] Equal to 2
Then - Actions
Item - Create |cffFFFFFF Kleiner Heiltrank at (Position of (Triggering unit))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufall[4] Equal to 1
Then - Actions
Item - Create |cff808080 Buddlerring at (Position of (Triggering unit))
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Starker Elsen Buddler
Then - Actions
Set Variable Set Zufall[5] = (Random integer number between 1 and 18)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufall[5] Equal to 1
Then - Actions
Item - Create |cff808080 Buddlerring at (Position of (Triggering unit))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufall[5] Equal to 2
Then - Actions
Item - Create |cffFFFFFF Kleiner Heiltrank at (Position of (Triggering unit))
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Kleine Spinne
Then - Actions
Set Variable Set Zufall[6] = (Random integer number between 1 and 20)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufall[6] Equal to 1
Then - Actions
Item - Create |cffFFFFFF Kleiner Heiltrank at (Position of (Triggering unit))
Else - Actions
Else - Actions
Imba Zeugs
Events
Player - Player 1 (Red) types a chat message containing Ich bins (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Ich bins (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Ich bins (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Ich bins (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Ich bins (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Name of (Triggering player)) Equal to mischamick
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Actions)
Loop - Actions
Hero - Give gg_item_I003_0080 to (Picked unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Name of (Triggering player)) Equal to undead_naske
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Actions)
Loop - Actions
Hero - Give gg_item_I005_0085 to (Picked unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Name of (Triggering player)) Equal to attrox
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Actions)
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