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Triggers
Elmanor Siege.w3x
Variables
Bounty
Brown
Fake Win
Cinematic
Lose
Manor dies
Starting Cinematic
Start
bonus xp
bonus
Capture manor
cap man
Turn of Orc wave
Region 1
Region 2
Region 3
Region 4
Hero dies
Red
Blue
Teal
Purple
Enter Hero region
Satyr
Archer
Mage
Explosive Specialist
Gaurd
Unit round 1
Auto Sender 1
Auto Sender 2
Auto Sender 3
Auto Sender 4
Wave 1
Wave 2
Wave 3
Wave 4
Unit round 2
Auto Sender 1 Copy
Auto Sender 2 Copy
Auto Sender 3 Copy
Auto Sender 4 Copy
Wave 1 Copy
Wave 2 Copy
Wave 3 Copy
Wave 4 Copy
El'manór wave 1
Auto Sender el 1
Auto Sender el 2
Auto Sender el 3
Auto Sender el 4
region 1
region 2
region 3
region 4
El'manór wave 1
Auto turn on
Auto Sender el 1 Copy
Auto Sender el 2 Copy
Auto Sender el 3 Copy
Auto Sender el 4 Copy
region 1 Copy
region 2 Copy
region 3 Copy
region 4 Copy
Turn off El'manór wave
Turn off 1
Turn off 2
Turn off 3
Turn off 4
Musix
Song
Base
under attack
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Brown
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Cinematic
Events
Unit - Orc Fortress 0002 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of Fake_win <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Fake_win <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Fake_win <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Fake_win <gen>) over 0 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demon named Demon at (Center of Fake_win <gen>) : Play No sound and display MUAHAHAHAHAHAHHA! FOOLS THOUGHT THAT DESTROYING THE GATE WOULD PREVENT ME FROM KILLING YOU ALL! . Modify duration: Add 3.00 seconds and Wait
Special Effect - Create a special effect at (Random point in Fake_win <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Random point in Fake_win <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Random point in Fake_win <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Random point in Fake_win <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Random point in Fake_win <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 3.00 seconds
Unit - Create 1 . Demon for Player 12 (Brown) at (Center of Fake_win <gen>) facing Default building facing degrees
Unit Group - Order (Units in Fake_win <gen>) to Attack-Move To . (Center of Base <gen>)
Cinematic - Turn cinematic mode Off for (All players)
Manor dies
Events
Unit - El'manór 0036 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Start
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from a Player 10 (Light Blue) . Blood Mage named El'manór Owner at (Center of (Playable map area)) : Play No sound and display thank god you are all here, far out across the river is kaleen's forces. they are strong but come in small groups. because his army is so big it takes them a while to prepare so they send nonstop waves of enemies. we should use this to our advantage. Good Luck! . Modify duration: Add 8.00 seconds and Wait
Camera - Pan camera for Player 1 (Red) to (Center of Death_region <gen>) over 6.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Death_region <gen>) over 6.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Death_region <gen>) over 6.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Death_region <gen>) over 6.00 seconds
Unit Group - Order (Units in Spawn_Copy_2 <gen>) to Attack-Move To . (Center of Death_region <gen>)
Unit Group - Order (Units in Spawn_Copy <gen>) to Attack-Move To . (Center of Death_region <gen>)
Wait 6.00 seconds
Unit - Cause El'manór 0036 <gen> to damage circular area after 0 seconds of radius 1000.00 at (Center of Region_005 <gen>) , dealing 50000.00 damage of attack type Spells and damage type Normal
Cinematic - Turn cinematic mode Off for (All players)
Wait 7.50 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Hero_select_Explosive_specialist <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Hero_select_Explosive_specialist <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Hero_select_Explosive_specialist <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Hero_select_Explosive_specialist <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 10 (Light Blue) . Blood Mage named El'manór Owner at (Center of (Playable map area)) : Play No sound and display The only way we get more troops is from the barracks. Defend them at all costs! . Modify duration: Add 2.50 seconds and Wait
bonus
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 175.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 175.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 175.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 175.00 % experience from future kills
Hero - Make Player 12 (Brown) Heroes gain 400.00 % experience from future kills
cap man
Events
Unit - A unit enters Base <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon
Actions
Unit - Add Banish to (Triggering unit)
Unit - Order (Triggering unit) to Human Blood Mage - Banish . El'manór 0036 <gen>
Region 1
Events
Unit - Orc barracks 0211 <gen> Dies
Conditions
Actions
Trigger - Turn off Wave_1 <gen>
Trigger - Turn on Wave_1_Copy <gen>
Region 2
Events
Unit - Orc barracks 0062 <gen> Dies
Conditions
Actions
Trigger - Turn off Wave_2 <gen>
Trigger - Turn on Wave_2_Copy <gen>
Region 3
Events
Unit - Orc barracks 0217 <gen> Dies
Conditions
Actions
Trigger - Turn off Wave_3 <gen>
Trigger - Turn on Wave_3_Copy <gen>
Region 4
Events
Unit - Orc barracks 0214 <gen> Dies
Conditions
Actions
Trigger - Turn off Wave_4 <gen>
Trigger - Turn on Wave_4_Copy <gen>
Red
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 1 (Red) from a Player 10 (Light Blue) . Blood Mage named El'manór Owner at (Center of (Playable map area)) : Play No sound and display You will revive in 25seconds. . Modify duration: Add 0 seconds and Wait
Wait 24.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Hero_revive <gen>) , Show revival graphics
Blue
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from a Player 10 (Light Blue) . Blood Mage named El'manór Owner at (Center of (Playable map area)) : Play No sound and display You will revive in 25seconds. . Modify duration: Add 0 seconds and Wait
Wait 24.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Hero_revive <gen>) , Show revival graphics
Teal
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 3 (Teal) from a Player 10 (Light Blue) . Blood Mage named El'manór Owner at (Center of (Playable map area)) : Play No sound and display You will revive in 25seconds. . Modify duration: Add 0 seconds and Wait
Wait 24.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Hero_revive <gen>) , Show revival graphics
Purple
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 4 (Purple) from a Player 10 (Light Blue) . Blood Mage named El'manór Owner at (Center of (Playable map area)) : Play No sound and display You will revive in 25seconds. . Modify duration: Add 0 seconds and Wait
Wait 24.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Hero_revive <gen>) , Show revival graphics
Satyr
Events
Unit - A unit enters Hero_select_satyr <gen>
Conditions
Actions
Unit - Change ownership of Satyr blade 0057 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Move Satyr blade 0057 <gen> instantly to (Center of Hero_revive <gen>)
Unit - Explode (Triggering unit) .
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_revive <gen>) over 0 seconds
Archer
Events
Unit - A unit enters Hero_select_Archer <gen>
Conditions
Actions
Unit - Change ownership of Archer of el'manor 0056 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Move Archer of el'manor 0056 <gen> instantly to (Center of Hero_revive <gen>)
Unit - Explode (Triggering unit) .
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_revive <gen>) over 0 seconds
Mage
Events
Unit - A unit enters Hero_select_mage <gen>
Conditions
Actions
Unit - Change ownership of Mage of el'manór 0055 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Move Mage of el'manór 0055 <gen> instantly to (Center of Hero_revive <gen>)
Unit - Explode (Triggering unit) .
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_revive <gen>) over 0 seconds
Explosive Specialist
Events
Unit - A unit enters Hero_select_Explosive_specialist <gen>
Conditions
Actions
Unit - Change ownership of Explosive Specialist 0020 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Move Explosive Specialist 0020 <gen> instantly to (Center of Hero_revive <gen>)
Unit - Explode (Triggering unit) .
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_revive <gen>) over 0 seconds
Gaurd
Events
Unit - A unit enters Hero_select_Gaurdsman <gen>
Conditions
Actions
Unit - Change ownership of Gaurd of el'manór 0050 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Move Gaurd of el'manór 0050 <gen> instantly to (Center of Hero_revive <gen>)
Unit - Explode (Triggering unit) .
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_revive <gen>) over 0 seconds
Auto Sender 1
Events
Unit - A unit enters Spawn <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Orc 1) or ((Unit-type of (Triggering unit)) Equal to Orc leader)
Actions
Unit Group - Order (Units in Spawn <gen>) to Attack-Move To . (Center of Base <gen>)
Auto Sender 2
Events
Unit - A unit enters Spawn_Copy <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Orc 1) or ((Unit-type of (Triggering unit)) Equal to Orc leader)
Actions
Unit Group - Order (Units in Spawn_Copy <gen>) to Attack-Move To . (Center of Base <gen>)
Auto Sender 3
Events
Unit - A unit enters Spawn_Copy_2 <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Orc 1) or ((Unit-type of (Triggering unit)) Equal to Orc leader)
Actions
Unit Group - Order (Units in Spawn_Copy_2 <gen>) to Attack-Move To . (Center of Base <gen>)
Auto Sender 4
Events
Unit - A unit enters Spawn_Copy_3 <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Orc 1) or ((Unit-type of (Triggering unit)) Equal to Orc leader)
Actions
Unit Group - Order (Units in Spawn_Copy_3 <gen>) to Attack-Move To . (Center of Base <gen>)
Wave 1
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Orc 1 for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Orc leader for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Wave 2
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Orc 1 for Player 12 (Brown) at (Center of Spawn_Copy <gen>) facing Default building facing degrees
Unit - Create 1 . Orc leader for Player 12 (Brown) at (Center of Spawn_Copy <gen>) facing Default building facing degrees
Wave 3
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Orc 1 for Player 12 (Brown) at (Center of Spawn_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Orc leader for Player 12 (Brown) at (Center of Spawn_Copy_2 <gen>) facing Default building facing degrees
Wave 4
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Orc 1 for Player 12 (Brown) at (Center of Spawn_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Orc leader for Player 12 (Brown) at (Center of Spawn_Copy_3 <gen>) facing Default building facing degrees
Auto Sender 1 Copy
Events
Unit - A unit enters Evil_spawn <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Orc 2) or ((Unit-type of (Triggering unit)) Equal to Orc leader 2)
Actions
Unit Group - Order (Units in Evil_spawn <gen>) to Attack-Move To . (Center of Base <gen>)
Auto Sender 2 Copy
Events
Unit - A unit enters Evil_spawn_Copy <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Orc 2) or ((Unit-type of (Triggering unit)) Equal to Orc leader 2)
Actions
Unit Group - Order (Units in Evil_spawn_Copy <gen>) to Attack-Move To . (Center of Base <gen>)
Auto Sender 3 Copy
Events
Unit - A unit enters Evil_spawn_Copy_2 <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Orc 2) or ((Unit-type of (Triggering unit)) Equal to Orc leader 2)
Actions
Unit Group - Order (Units in Evil_spawn_Copy_2 <gen>) to Attack-Move To . (Center of Base <gen>)
Auto Sender 4 Copy
Events
Unit - A unit enters Evil_spawn_Copy_3 <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Orc 2) or ((Unit-type of (Triggering unit)) Equal to Orc leader 2)
Actions
Unit Group - Order (Units in Evil_spawn_Copy_3 <gen>) to Attack-Move To . (Center of Base <gen>)
Wave 1 Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Orc 2 for Player 12 (Brown) at (Center of Evil_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Orc leader 2 for Player 12 (Brown) at (Center of Evil_spawn <gen>) facing Default building facing degrees
Wave 2 Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Orc 2 for Player 12 (Brown) at (Center of Evil_spawn_Copy <gen>) facing Default building facing degrees
Unit - Create 1 . Orc leader 2 for Player 12 (Brown) at (Center of Evil_spawn_Copy <gen>) facing Default building facing degrees
Wave 3 Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Orc 2 for Player 12 (Brown) at (Center of Evil_spawn_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Orc leader 2 for Player 12 (Brown) at (Center of Evil_spawn_Copy_2 <gen>) facing Default building facing degrees
Wave 4 Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Orc 2 for Player 12 (Brown) at (Center of Evil_spawn_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Orc leader 2 for Player 12 (Brown) at (Center of Evil_spawn_Copy_3 <gen>) facing Default building facing degrees
Auto Sender el 1
Events
Unit - A unit enters Spawn_1 <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Gaurdsman) or ((Unit-type of (Triggering unit)) Equal to Archer)
Actions
Unit Group - Order (Units in Spawn_1 <gen>) to Attack-Move To . (Center of Evil_Heros_and_Spawn <gen>)
Auto Sender el 2
Events
Unit - A unit enters Spawn_2 <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Gaurdsman) or ((Unit-type of (Triggering unit)) Equal to Archer)
Actions
Unit Group - Order (Units in Spawn_2 <gen>) to Attack-Move To . (Center of Evil_Heros_and_Spawn <gen>)
Auto Sender el 3
Events
Unit - A unit enters Spawn_3 <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Gaurdsman) or ((Unit-type of (Triggering unit)) Equal to Archer)
Actions
Unit Group - Order (Units in Spawn_3 <gen>) to Attack-Move To . (Center of Evil_Heros_and_Spawn <gen>)
Auto Sender el 4
Events
Unit - A unit enters Spawn_4 <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Gaurdsman) or ((Unit-type of (Triggering unit)) Equal to Archer)
Actions
Unit Group - Order (Units in Spawn_4 <gen>) to Attack-Move To . (Center of Evil_Heros_and_Spawn <gen>)
region 1
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Gaurdsman for Player 10 (Light Blue) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 10 (Light Blue) at (Center of Spawn_1 <gen>) facing Default building facing degrees
region 2
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Gaurdsman for Player 10 (Light Blue) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 10 (Light Blue) at (Center of Spawn_2 <gen>) facing Default building facing degrees
region 3
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Gaurdsman for Player 10 (Light Blue) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 10 (Light Blue) at (Center of Spawn_3 <gen>) facing Default building facing degrees
region 4
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Gaurdsman for Player 10 (Light Blue) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 10 (Light Blue) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Auto turn on
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Trigger - Turn on region_1_Copy <gen>
Trigger - Turn on region_2_Copy <gen>
Trigger - Turn on region_3_Copy <gen>
Trigger - Turn on region_4_Copy <gen>
Auto Sender el 1 Copy
Events
Unit - A unit enters Spawn_1_Copy <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Gaurdsman) or ((Unit-type of (Triggering unit)) Equal to Archer)
Actions
Unit Group - Order (Units in Spawn_1_Copy <gen>) to Attack-Move To . (Center of Evil_Heros_and_Spawn <gen>)
Auto Sender el 2 Copy
Events
Unit - A unit enters Spawn_2_Copy <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Gaurdsman) or ((Unit-type of (Triggering unit)) Equal to Archer)
Actions
Unit Group - Order (Units in Spawn_2_Copy <gen>) to Attack-Move To . (Center of Evil_Heros_and_Spawn <gen>)
Auto Sender el 3 Copy
Events
Unit - A unit enters Spawn_3_Copy <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Gaurdsman) or ((Unit-type of (Triggering unit)) Equal to Archer)
Actions
Unit Group - Order (Units in Spawn_3_Copy <gen>) to Attack-Move To . (Center of Evil_Heros_and_Spawn <gen>)
Auto Sender el 4 Copy
Events
Unit - A unit enters Spawn_4_Copy <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Gaurdsman) or ((Unit-type of (Triggering unit)) Equal to Archer)
Actions
Unit Group - Order (Units in Spawn_4_Copy <gen>) to Attack-Move To . (Center of Evil_Heros_and_Spawn <gen>)
region 1 Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Gaurdsman for Player 10 (Light Blue) at (Center of Spawn_1_Copy <gen>) facing Default building facing degrees
Unit - Create 3 . Archer for Player 10 (Light Blue) at (Center of Spawn_1_Copy <gen>) facing Default building facing degrees
region 2 Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Gaurdsman for Player 10 (Light Blue) at (Center of Spawn_2_Copy <gen>) facing Default building facing degrees
Unit - Create 3 . Archer for Player 10 (Light Blue) at (Center of Spawn_2_Copy <gen>) facing Default building facing degrees
region 3 Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Gaurdsman for Player 10 (Light Blue) at (Center of Spawn_3_Copy <gen>) facing Default building facing degrees
Unit - Create 3 . Archer for Player 10 (Light Blue) at (Center of Spawn_3_Copy <gen>) facing Default building facing degrees
region 4 Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Gaurdsman for Player 10 (Light Blue) at (Center of Spawn_4_Copy <gen>) facing Default building facing degrees
Unit - Create 3 . Archer for Player 10 (Light Blue) at (Center of Spawn_4_Copy <gen>) facing Default building facing degrees
Turn off 1
Events
Unit - Barracks level 1 0069 <gen> Dies
Conditions
Actions
Trigger - Turn off region_1 <gen>
Turn off 2
Events
Unit - Barracks level 1 0073 <gen> Dies
Conditions
Actions
Trigger - Turn off region_2 <gen>
Turn off 3
Events
Unit - Barracks level 1 0076 <gen> Dies
Conditions
Actions
Trigger - Turn off region_3 <gen>
Turn off 4
Events
Unit - Barracks level 1 0072 <gen> Dies
Conditions
Actions
Trigger - Turn off region_4 <gen>
Song
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Wait 10.00 seconds
Sound - Play WarlordYesAttack1 <gen>
under attack
Events
Unit - A unit enters Base <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Cinematic - Send transmission to (All players) from a Player 10 (Light Blue) . Blood Mage named El'manór Owner at (Center of (Entire map)) : Play No sound and display Help! are manór is under attack! . Modify duration: Add 0 seconds and Wait
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