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Model validation: Elite Headhunter Scout (Alternate PAR)
EliteHeadhunterScoutAlternatePARV2.mdx
0errors1severe4warnings2unused
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 136387); should be 0 — geoset will remain visible in-game after the unit has decayed.
3
Model
Attachment 7 "Right Leg Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 8 "Left Leg Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Bone 28 - "Rider_Neck"
There are no vertices attached to this bone
2
Attachment 3 - "Right Hand Ref"
2
Rotation
Track 22 at frame 146931 has exactly the same value as tracks 21 and 23
Track 23 at frame 146946 has exactly the same value as tracks 22 and 24
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