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Model validation: Elite Gryphon Rider

EliteGryphonRider.mdx

0 errors 0 severe 23 warnings 79 unused
  • 13 Model
    • Collision shape "B_KGS_MNTWing_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTWing_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTLeg" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_CS_B_MidWing_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 75 - "B_hair_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 113 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 114 - "B_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 115 - "B_hair_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 24 at frame 1333 has roughly the same value as tracks 23 and 25
  • 1 Bone 116 - "B_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 117 - "B_hair_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 127 - "L_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 128 - "R_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 129 - "shield_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 130 - "shield_strap_bind_jnt"
    • There are no vertices attached to this bone
  • 3 Bone 3 - "hd_anim_bind_jnt"
    • 1 Translation
      • Track 23 at frame 2233 has roughly the same value as tracks 22 and 24
    • 2 Rotation
      • Track 255 at frame 10099 has roughly the same value as tracks 254 and 256
      • Track 262 at frame 10599 has roughly the same value as tracks 261 and 263
  • 1 Bone 7 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 34 at frame 1566 has roughly the same value as tracks 33 and 35
  • 2 Bone 8 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 131 at frame 6033 has roughly the same value as tracks 130 and 132
      • Track 224 at frame 10466 has roughly the same value as tracks 223 and 225
  • 2 Bone 9 - "L_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 131 at frame 6033 has roughly the same value as tracks 130 and 132
      • Track 224 at frame 10466 has roughly the same value as tracks 223 and 225
  • 1 Bone 26 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 171 at frame 10366 has roughly the same value as tracks 170 and 172
  • 6 Bone 29 - "R_lwr_arm_twist_01_bind_jnt"
    • 6 Rotation
      • Track 34 at frame 3066 has roughly the same value as tracks 33 and 35
      • Track 37 at frame 3533 has roughly the same value as tracks 36 and 38
      • Track 55 at frame 5133 has roughly the same value as tracks 54 and 56
      • Track 56 at frame 6066 has roughly the same value as tracks 55 and 57
      • Track 92 at frame 9067 has roughly the same value as tracks 91 and 93
      • Track 156 at frame 14800 has roughly the same value as tracks 155 and 157
  • 6 Bone 30 - "R_lwr_arm_twist_02_bind_jnt"
    • 6 Rotation
      • Track 34 at frame 3066 has roughly the same value as tracks 33 and 35
      • Track 37 at frame 3533 has roughly the same value as tracks 36 and 38
      • Track 55 at frame 5133 has roughly the same value as tracks 54 and 56
      • Track 56 at frame 6066 has roughly the same value as tracks 55 and 57
      • Track 92 at frame 9067 has roughly the same value as tracks 91 and 93
      • Track 156 at frame 14800 has roughly the same value as tracks 155 and 157
  • 1 Bone 32 - "R_tmb_01_bind_jnt"
    • 1 Translation
      • Track 11 at frame 10533 has roughly the same value as tracks 10 and 12
  • 1 Bone 48 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 256 at frame 10399 has roughly the same value as tracks 255 and 257
  • 1 Bone 135 - "mount_tongue_01_bind_jnt"
    • 1 Translation
      • Track 113 at frame 13600 has roughly the same value as tracks 112 and 114
  • 4 Bone 138 - "mount_L_shoulder_bind_jnt"
    • 4 Rotation
      • Track 36 at frame 2666 has roughly the same value as tracks 35 and 37
      • Track 49 at frame 3499 has roughly the same value as tracks 48 and 50
      • Track 98 at frame 6933 has roughly the same value as tracks 97 and 99
      • Track 111 at frame 7766 has roughly the same value as tracks 110 and 112
  • 1 Bone 142 - "mount_L_arm_04_bind_jnt"
    • 1 Rotation
      • Track 18 at frame 10599 has roughly the same value as tracks 17 and 19
  • 3 Bone 146 - "mount_L_ind_finger_02_bind_jnt"
    • 3 Rotation
      • Track 20 at frame 800 has roughly the same value as tracks 19 and 21
      • Track 108 at frame 4233 has roughly the same value as tracks 107 and 109
      • Track 217 at frame 8500 has roughly the same value as tracks 216 and 218
  • 3 Bone 148 - "mount_L_mid_finger_02_bind_jnt"
    • 3 Rotation
      • Track 20 at frame 800 has roughly the same value as tracks 19 and 21
      • Track 108 at frame 4233 has roughly the same value as tracks 107 and 109
      • Track 217 at frame 8500 has roughly the same value as tracks 216 and 218
  • 3 Bone 150 - "mount_L_pnk_finger_02_bind_jnt"
    • 3 Rotation
      • Track 20 at frame 800 has roughly the same value as tracks 19 and 21
      • Track 108 at frame 4233 has roughly the same value as tracks 107 and 109
      • Track 217 at frame 8500 has roughly the same value as tracks 216 and 218
  • 1 Bone 155 - "mount_R_arm_04_bind_jnt"
    • 1 Rotation
      • Track 29 at frame 10099 has roughly the same value as tracks 28 and 30
  • 1 Bone 171 - "mount_L_feather_A_01_bind_jnt"
    • 1 Rotation
      • Track 301 at frame 11900 has roughly the same value as tracks 300 and 302
  • 1 Bone 179 - "mount_R_feather_A_01_bind_jnt"
    • 1 Rotation
      • Track 301 at frame 11900 has roughly the same value as tracks 300 and 302
  • 1 Bone 180 - "mount_L_rein_01_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 1866 has roughly the same value as tracks 12 and 14
  • 2 Bone 186 - "mount_L_leg_01_bind_jnt"
    • 2 Rotation
      • Track 240 at frame 10099 has roughly the same value as tracks 239 and 241
      • Track 248 at frame 10599 has roughly the same value as tracks 247 and 249
  • 1 Bone 189 - "mount_bone_leg_left"
    • 1 Rotation
      • Track 276 at frame 10099 has roughly the same value as tracks 275 and 277
  • 1 Bone 190 - "mount_L_leg_05_bind_jnt"
    • 1 Rotation
      • Track 270 at frame 14900 has roughly the same value as tracks 269 and 271
  • 1 Bone 192 - "mount_R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 216 at frame 8867 has roughly the same value as tracks 215 and 217
  • 1 Bone 193 - "mount_R_leg_03_bind_jnt"
    • 1 Rotation
      • Track 242 at frame 10099 has roughly the same value as tracks 241 and 243
  • 1 Bone 194 - "mount_bone_leg_right"
    • 1 Rotation
      • Track 259 at frame 9133 has roughly the same value as tracks 258 and 260
  • 28 Bone 200 - "weapon_bind_jnt"
    • 28 Rotation
      • Track 272 at frame 9866 has exactly the same value as tracks 271 and 273
      • Track 273 at frame 9899 has exactly the same value as tracks 272 and 274
      • Track 274 at frame 9933 has exactly the same value as tracks 273 and 275
      • Track 275 at frame 9966 has exactly the same value as tracks 274 and 276
      • Track 276 at frame 9999 has exactly the same value as tracks 275 and 277
      • Track 277 at frame 10033 has exactly the same value as tracks 276 and 278
      • Track 278 at frame 10066 has exactly the same value as tracks 277 and 279
      • Track 279 at frame 10099 has exactly the same value as tracks 278 and 280
      • Track 280 at frame 10133 has exactly the same value as tracks 279 and 281
      • Track 281 at frame 10199 has exactly the same value as tracks 280 and 282
      • Track 282 at frame 10233 has exactly the same value as tracks 281 and 283
      • Track 283 at frame 10266 has exactly the same value as tracks 282 and 284
      • Track 284 at frame 10299 has exactly the same value as tracks 283 and 285
      • Track 285 at frame 10333 has exactly the same value as tracks 284 and 286
      • Track 286 at frame 10366 has exactly the same value as tracks 285 and 287
      • Track 287 at frame 10399 has exactly the same value as tracks 286 and 288
      • Track 288 at frame 10433 has exactly the same value as tracks 287 and 289
      • Track 289 at frame 10466 has exactly the same value as tracks 288 and 290
      • Track 290 at frame 10499 has exactly the same value as tracks 289 and 291
      • Track 291 at frame 10533 has exactly the same value as tracks 290 and 292
      • Track 292 at frame 10566 has exactly the same value as tracks 291 and 293
      • Track 293 at frame 10599 has exactly the same value as tracks 292 and 294
      • Track 294 at frame 10633 has exactly the same value as tracks 293 and 295
      • Track 295 at frame 10666 has exactly the same value as tracks 294 and 296
      • Track 296 at frame 10699 has exactly the same value as tracks 295 and 297
      • Track 297 at frame 10733 has exactly the same value as tracks 296 and 298
      • Track 298 at frame 10766 has exactly the same value as tracks 297 and 299
      • Track 299 at frame 10799 has exactly the same value as tracks 298 and 300
  • unused Material 7
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