Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Model validation: Elite Gryphon Rider
EliteGryphonRider.mdx
0errors0severe23warnings79unused
13
Model
Collision shape "B_KGS_MNTWing_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTWing_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTLeg" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_CS_B_MidWing_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Bone 75 - "B_hair_04_bind_jnt"
There are no vertices attached to this bone
1
Bone 113 - "bone_head"
There are no vertices attached to this bone
1
Bone 114 - "B_hair_01_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 115 - "B_hair_02_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 24 at frame 1333 has roughly the same value as tracks 23 and 25
1
Bone 116 - "B_hair_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 117 - "B_hair_05_bind_jnt"
There are no vertices attached to this bone
1
Bone 127 - "L_pauldron_bind_jnt"
There are no vertices attached to this bone
1
Bone 128 - "R_pauldron_bind_jnt"
There are no vertices attached to this bone
1
Bone 129 - "shield_bind_jnt"
There are no vertices attached to this bone
1
Bone 130 - "shield_strap_bind_jnt"
There are no vertices attached to this bone
3
Bone 3 - "hd_anim_bind_jnt"
1
Translation
Track 23 at frame 2233 has roughly the same value as tracks 22 and 24
2
Rotation
Track 255 at frame 10099 has roughly the same value as tracks 254 and 256
Track 262 at frame 10599 has roughly the same value as tracks 261 and 263
1
Bone 7 - "L_lwr_arm_bind_jnt"
1
Rotation
Track 34 at frame 1566 has roughly the same value as tracks 33 and 35
2
Bone 8 - "L_lwr_arm_twist_01_bind_jnt"
2
Rotation
Track 131 at frame 6033 has roughly the same value as tracks 130 and 132
Track 224 at frame 10466 has roughly the same value as tracks 223 and 225
2
Bone 9 - "L_lwr_arm_twist_02_bind_jnt"
2
Rotation
Track 131 at frame 6033 has roughly the same value as tracks 130 and 132
Track 224 at frame 10466 has roughly the same value as tracks 223 and 225
1
Bone 26 - "R_shoulder_bind_jnt"
1
Rotation
Track 171 at frame 10366 has roughly the same value as tracks 170 and 172
6
Bone 29 - "R_lwr_arm_twist_01_bind_jnt"
6
Rotation
Track 34 at frame 3066 has roughly the same value as tracks 33 and 35
Track 37 at frame 3533 has roughly the same value as tracks 36 and 38
Track 55 at frame 5133 has roughly the same value as tracks 54 and 56
Track 56 at frame 6066 has roughly the same value as tracks 55 and 57
Track 92 at frame 9067 has roughly the same value as tracks 91 and 93
Track 156 at frame 14800 has roughly the same value as tracks 155 and 157
6
Bone 30 - "R_lwr_arm_twist_02_bind_jnt"
6
Rotation
Track 34 at frame 3066 has roughly the same value as tracks 33 and 35
Track 37 at frame 3533 has roughly the same value as tracks 36 and 38
Track 55 at frame 5133 has roughly the same value as tracks 54 and 56
Track 56 at frame 6066 has roughly the same value as tracks 55 and 57
Track 92 at frame 9067 has roughly the same value as tracks 91 and 93
Track 156 at frame 14800 has roughly the same value as tracks 155 and 157
1
Bone 32 - "R_tmb_01_bind_jnt"
1
Translation
Track 11 at frame 10533 has roughly the same value as tracks 10 and 12
1
Bone 48 - "L_leg_01_bind_jnt"
1
Rotation
Track 256 at frame 10399 has roughly the same value as tracks 255 and 257
1
Bone 135 - "mount_tongue_01_bind_jnt"
1
Translation
Track 113 at frame 13600 has roughly the same value as tracks 112 and 114
4
Bone 138 - "mount_L_shoulder_bind_jnt"
4
Rotation
Track 36 at frame 2666 has roughly the same value as tracks 35 and 37
Track 49 at frame 3499 has roughly the same value as tracks 48 and 50
Track 98 at frame 6933 has roughly the same value as tracks 97 and 99
Track 111 at frame 7766 has roughly the same value as tracks 110 and 112
1
Bone 142 - "mount_L_arm_04_bind_jnt"
1
Rotation
Track 18 at frame 10599 has roughly the same value as tracks 17 and 19
3
Bone 146 - "mount_L_ind_finger_02_bind_jnt"
3
Rotation
Track 20 at frame 800 has roughly the same value as tracks 19 and 21
Track 108 at frame 4233 has roughly the same value as tracks 107 and 109
Track 217 at frame 8500 has roughly the same value as tracks 216 and 218
3
Bone 148 - "mount_L_mid_finger_02_bind_jnt"
3
Rotation
Track 20 at frame 800 has roughly the same value as tracks 19 and 21
Track 108 at frame 4233 has roughly the same value as tracks 107 and 109
Track 217 at frame 8500 has roughly the same value as tracks 216 and 218
3
Bone 150 - "mount_L_pnk_finger_02_bind_jnt"
3
Rotation
Track 20 at frame 800 has roughly the same value as tracks 19 and 21
Track 108 at frame 4233 has roughly the same value as tracks 107 and 109
Track 217 at frame 8500 has roughly the same value as tracks 216 and 218
1
Bone 155 - "mount_R_arm_04_bind_jnt"
1
Rotation
Track 29 at frame 10099 has roughly the same value as tracks 28 and 30
1
Bone 171 - "mount_L_feather_A_01_bind_jnt"
1
Rotation
Track 301 at frame 11900 has roughly the same value as tracks 300 and 302
1
Bone 179 - "mount_R_feather_A_01_bind_jnt"
1
Rotation
Track 301 at frame 11900 has roughly the same value as tracks 300 and 302
1
Bone 180 - "mount_L_rein_01_bind_jnt"
1
Rotation
Track 13 at frame 1866 has roughly the same value as tracks 12 and 14
2
Bone 186 - "mount_L_leg_01_bind_jnt"
2
Rotation
Track 240 at frame 10099 has roughly the same value as tracks 239 and 241
Track 248 at frame 10599 has roughly the same value as tracks 247 and 249
1
Bone 189 - "mount_bone_leg_left"
1
Rotation
Track 276 at frame 10099 has roughly the same value as tracks 275 and 277
1
Bone 190 - "mount_L_leg_05_bind_jnt"
1
Rotation
Track 270 at frame 14900 has roughly the same value as tracks 269 and 271
1
Bone 192 - "mount_R_leg_02_bind_jnt"
1
Rotation
Track 216 at frame 8867 has roughly the same value as tracks 215 and 217
1
Bone 193 - "mount_R_leg_03_bind_jnt"
1
Rotation
Track 242 at frame 10099 has roughly the same value as tracks 241 and 243
1
Bone 194 - "mount_bone_leg_right"
1
Rotation
Track 259 at frame 9133 has roughly the same value as tracks 258 and 260
28
Bone 200 - "weapon_bind_jnt"
28
Rotation
Track 272 at frame 9866 has exactly the same value as tracks 271 and 273
Track 273 at frame 9899 has exactly the same value as tracks 272 and 274
Track 274 at frame 9933 has exactly the same value as tracks 273 and 275
Track 275 at frame 9966 has exactly the same value as tracks 274 and 276
Track 276 at frame 9999 has exactly the same value as tracks 275 and 277
Track 277 at frame 10033 has exactly the same value as tracks 276 and 278
Track 278 at frame 10066 has exactly the same value as tracks 277 and 279
Track 279 at frame 10099 has exactly the same value as tracks 278 and 280
Track 280 at frame 10133 has exactly the same value as tracks 279 and 281
Track 281 at frame 10199 has exactly the same value as tracks 280 and 282
Track 282 at frame 10233 has exactly the same value as tracks 281 and 283
Track 283 at frame 10266 has exactly the same value as tracks 282 and 284
Track 284 at frame 10299 has exactly the same value as tracks 283 and 285
Track 285 at frame 10333 has exactly the same value as tracks 284 and 286
Track 286 at frame 10366 has exactly the same value as tracks 285 and 287
Track 287 at frame 10399 has exactly the same value as tracks 286 and 288
Track 288 at frame 10433 has exactly the same value as tracks 287 and 289
Track 289 at frame 10466 has exactly the same value as tracks 288 and 290
Track 290 at frame 10499 has exactly the same value as tracks 289 and 291
Track 291 at frame 10533 has exactly the same value as tracks 290 and 292
Track 292 at frame 10566 has exactly the same value as tracks 291 and 293
Track 293 at frame 10599 has exactly the same value as tracks 292 and 294
Track 294 at frame 10633 has exactly the same value as tracks 293 and 295
Track 295 at frame 10666 has exactly the same value as tracks 294 and 296
Track 296 at frame 10699 has exactly the same value as tracks 295 and 297
Track 297 at frame 10733 has exactly the same value as tracks 296 and 298
Track 298 at frame 10766 has exactly the same value as tracks 297 and 299
Track 299 at frame 10799 has exactly the same value as tracks 298 and 300
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.