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Triggers
Elite Arena Beta.w3x
Variables
Initialization
Awesome
Cinematic
Lumber to everyone
Start
Untitled Trigger 001
Respawn
Respawn Copy
Teleport back
Bounty
Open Gates
Spawn
Air spawn
Earth spawn
Earth and Air send in
Earth and Air starter
Air stopper
Earth stopper
Fire and water
Loot
Fire
Water
Air
Earth
Elemental master
Death knight
Orc059
Last boss
Undead spawn
Second Stage
Third Stage
Fourth Stage
rescuable
tp there
Get angel
tp back
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Stages
unit
No
Awesome
Events
Unit - A unit enters Region_012 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Open Elven Gate 0002 <gen>
Cinematic
Events
Map initialization
Conditions
Actions
Unit - Hide Zuhtor's Soul 0053 <gen>
Unit - Hide Zuhtor's Skeleton 0054 <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - Lock camera target for Player 1 (Red) to Evil Being 0010 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Evil Being 0010 <gen> named Zuhtor : Play No sound and display Welcome to my arena, I am Zuhtor, the master of the arena. You must defeat my minions and then me if you wish to escape. Mwahahaha. . Modify duration: Add 5.00 seconds and Wait
Unit - Remove Evil Being 0010 <gen> from the game
Cinematic - Turn cinematic mode Off for (All players)
Lumber to everyone
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 1
Player - Set Player 2 (Blue) . Current lumber to 1
Player - Set Player 3 (Teal) . Current lumber to 1
Player - Set Player 4 (Purple) . Current lumber to 1
Player - Set Player 1 (Red) . Current gold to 500
Player - Set Player 2 (Blue) . Current gold to 500
Player - Set Player 3 (Teal) . Current gold to 500
Player - Set Player 4 (Purple) . Current gold to 500
Visibility - Disable fog of war
Visibility - Disable black mask
Start
Events
Unit - A unit enters Opener <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Open Elven Gate 0000 <gen>
Untitled Trigger 001
Events
Conditions
Actions
Respawn
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Player 12 (Brown) controller) Not equal to User
Actions
Hero - Instantly revive (Triggering unit) at (Center of Respawn <gen>) , Hide revival graphics
Respawn Copy
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Player 12 (Brown) controller) Not equal to User
Actions
Hero - Instantly revive (Triggering unit) at (Center of Respawn_2 <gen>) , Hide revival graphics
Teleport back
Events
Unit - A unit enters Teleport <gen>
Conditions
(Player 12 (Brown) controller) Not equal to User
Actions
Unit - Move (Triggering unit) instantly to (Center of Respawn <gen>)
Bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Destructible - Open Elven Gate 0001 <gen>
Open Gates
Events
Unit - Water lord 0007 <gen> Dies
Conditions
Actions
Destructible - Open Elven Gate 0003 <gen>
Air spawn
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Air for Player 12 (Brown) at (Center of Elemental_Spawn <gen>) facing Default building facing degrees
Earth spawn
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Earth for Player 12 (Brown) at (Center of Elemental_Spawn <gen>) facing Default building facing degrees
Earth and Air send in
Events
Unit - A unit enters Elemental_Spawn <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Elemental_trigger <gen>)
Earth and Air starter
Events
Unit - A unit enters Elemental_trigger <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Trigger - Turn on Air_spawn <gen>
Trigger - Turn on Earth_spawn <gen>
Destructible - Close Elven Gate 0002 <gen>
Trigger - Turn off
Trigger - Turn off Respawn <gen>
Trigger - Turn on Respawn_Copy <gen>
Air stopper
Events
Unit - Air Lord 0008 <gen> Dies
Conditions
Actions
Trigger - Turn off Air_spawn <gen>
Earth stopper
Events
Unit - Earth Lord 0023 <gen> Dies
Conditions
Actions
Trigger - Turn off Earth_spawn <gen>
Fire and water
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Water for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Fire
Events
Unit - Fire Lord 0006 <gen> Dies
Conditions
Actions
Item - Create Claws of the Flaming Hawk at (Center of Fire <gen>)
Water
Events
Unit - Water lord 0007 <gen> Dies
Conditions
Actions
Item - Create Circlet of the Water Lord at (Center of Water <gen>)
Air
Events
Unit - Air Lord 0008 <gen> Dies
Conditions
Actions
Item - Create Boots of the Air lord at (Center of Air <gen>)
Earth
Events
Unit - Earth Lord 0023 <gen> Dies
Conditions
Actions
Item - Create Gauntlets of the Earth Lord at (Center of Earth <gen>)
Elemental master
Events
Unit - Element Master 0011 <gen> Dies
Conditions
Actions
Item - Create Elemental Diamond at (Center of Region_014 <gen>)
Death knight
Events
Unit - Death Knight 0012 <gen> Dies
Conditions
Actions
Item - Create Orb of Darkness at (Center of Death_knight <gen>)
Orc059
Events
Unit - Zuhtor's Right Hand Man 0016 <gen> Dies
Conditions
Actions
Item - Create Dark Diamond at (Center of Orc059 <gen>)
Undead spawn
Events
Unit - A unit enters Undead_Spawn <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 15 . Ghoul for Player 12 (Brown) at (Center of Undead_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Undead_Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Zuhtor: You have angered me by destroying all my minions, but see you will ALL become my minions, replacing the ones you have destroyed. But now, SEE MY POWER.
Trigger - Turn off (This trigger)
Second Stage
Events
Unit - Evil Being 0009 <gen> 's life becomes Less than 2000.00
Conditions
Actions
Game - Display to (All players) the text: Zuhtor: It will take more than that...
Unit - Create 150 . Zuhtor's Flesh for Player 12 (Brown) at (Center of Undead_spawn_2 <gen>) facing Default building facing degrees
Unit - Remove Evil Being 0009 <gen> from the game
Unit - Move Zuhtor's Skeleton 0054 <gen> instantly to (Center of Undead_spawn_2 <gen>)
Unit - Unhide Zuhtor's Skeleton 0054 <gen>
Third Stage
Events
Unit - Zuhtor's Skeleton 0054 <gen> 's life becomes Less than 2000.00
Conditions
Actions
Game - Display to (All players) the text: Zuhtor: You meddlesome fools
Unit - Create 200 . Fragment of Zuhtor's Soul for Player 12 (Brown) at (Center of Undead_spawn_2 <gen>) facing Default building facing degrees
Unit - Remove Zuhtor's Skeleton 0054 <gen> from the game
Unit - Move Zuhtor's Soul 0053 <gen> instantly to (Center of Undead_spawn_2 <gen>)
Unit - Unhide Zuhtor's Soul 0053 <gen>
Fourth Stage
Events
Unit - Zuhtor's Soul 0053 <gen> 's life becomes Less than 2000.00
Conditions
Actions
Game - Display to (All players) the text: Zuhtor: You <cough>... earned <cough> your freedom....
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
tp there
Events
Unit - A unit enters Teleport_to_rescuable <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Rescue_Teleport <gen>)
Get angel
Events
Unit - A unit enters Rescue <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Insanely Elite Archangel
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Insanely Elite Archangel for (Owner of (Triggering unit)) at (Center of Respawn <gen>) facing Default building facing degrees
tp back
Events
Unit - A unit enters Rscue_tp_back <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Respawn <gen>)
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