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Trigger Viewer

Elf_TD.w3x
Variables
All things
Sell
wait 15
Gold
Message
Stardgold
Remove
Anything
Nebel
run explode
Explode
Explode 2
Explode 3
Explode 4
Corpse
Red has Left
Blue has left
Teal has left
Purple has left
Yellow has Left
Orange has Left
wave tesxt
Multiboard
When play then create
Create Multiboard main
Kills
Life lost
Waypoints Team 1
red 1
red 2
red 3
red 4
blue 1
blue 2
blue 3
blue 4
Waypoints Team 2
teal 1
teal 2
teal 3
teal 4
purple 1
purple 2
purple 3
purple 4
move main
Wave 1-66
Wave 1
Wave 2
Wave 3
Wave 4
Wave 5
Wave 6
Wave 7
Wave 8
Wave 9
Wave 10
Wave 11
Wave 12
Wave 13
Wave 14
Wave 15
Wave 16
Wave 17
Wave 18
Wave 19
Wave 20
Wave 21
Wave 22
Wave 23
Wave 24
Wave 25
Wave 26
Wave 27
Wave 28
Wave 29
Wave 30
Wave 31
Wave 32
Wave 33
Wave 34
Wave 35
Wave 36
Wave 37
Wave 38
Wave 39
Wave 40
Wave 41
Wave 42
Wave 43
Wave 44
Wave 45
Wave 46
Wave 47
Wave 48
Wave 49
Wave 50
Harder Wave 1
Harder Wave 2
Harder Wave 3
Harder Wave 4
Harder Wave 5
Harder Wave 6
Harder Wave 7
Harder Wave 8
Harder Wave 9
Harder Wave 10
Serious Wave 1
Serious Wave 2
Serious Wave 3
Serious Wave 4
Serious Wave 5
Serious Wave 6
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.

		
Name Type Is Array Initial Value
amount integer No
Countdown timer No
CountdownFenster timerdialog No
CreepType unitcode No
i integer No
Kills integer Yes
KillsTeam2 integer Yes
KillsTeam3 integer Yes
KillsTeam4 integer Yes
LivesTeam1 integer No 40
LivesTeam2 integer No 200
LivesTeam3 integer No 40
LivesTeam4 integer No
Multiboard multiboard No
Sell
  Events
    Unit - A unit Begins casting an ability
  Conditions
    (Ability being cast) Equal to Sell
  Actions
    Game - Display to (Player group((Owner of (Casting unit)))) the text: (You received + ((String((Point-value of (Casting unit)))) + ( for selling a + (Name of (Casting unit)))))
    Unit - Remove (Casting unit) from the game
    Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
    Player - Add (Point-value of (Casting unit)) to (Owner of (Casting unit)).Current gold
    Wait 1.00 seconds
    Special Effect - Destroy (Last created special effect)
wait 15
  Events
    Time - Elapsed game time is 5.00 seconds
  Conditions
  Actions
    Sound - Play 0000 <gen>
Gold
  Events
    Map initialization
  Conditions
  Actions
    Player - Turn Gives bounty On for Player 12 (Brown)
Message
  Events
    Unit - A unit enters Mainregion <gen>
  Conditions
  Actions
    Game - Display to (All players) for 10.00 seconds the text: Game begin in 65 seconds!
    Trigger - Turn off (This trigger)
    Trigger - Run Wave_1 <gen> (checking conditions)
Stardgold
  Events
    Map initialization
  Conditions
  Actions
    Player - Set Player 1 (Red).Current gold to 550
    Player - Set Player 2 (Blue).Current gold to 550
    Player - Set Player 3 (Teal).Current gold to 550
    Player - Set Player 4 (Purple).Current gold to 550
    Player - Set Player 5 (Yellow).Current gold to 550
    Player - Set Player 6 (Orange).Current gold to 550
Remove
  Events
    Unit - A unit enters Enter_Ship <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Remove (Triggering unit) from the game
Anything
  Events
    Map initialization
  Conditions
  Actions
    Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area))
    Game - Set the time of day to 6.00
    If ((Player 1 (Red) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
    If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
    If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
    If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
    If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
    If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
    If ((Player 7 (Green) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
    If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
Nebel
  Events
    Map initialization
  Conditions
  Actions
    Game - Turn the day/night cycle Off
    Game - Set the time of day to 12.00
    Environment - Reset fog to default values
run explode
  Events
    Time - Every 20.00 seconds of game time
  Conditions
  Actions
    Trigger - Run Explode <gen> (checking conditions)
    Trigger - Run Explode_4 <gen> (checking conditions)
    Trigger - Run Explode_3 <gen> (checking conditions)
    Trigger - Run Explode_2 <gen> (checking conditions)
Explode
  Events
    Unit - A unit enters Spawns_1_blue <gen>
    Unit - A unit enters Spawns_2_blue <gen>
  Conditions
    (Color of (Owner of (Entering unit))) Equal to Brown
    ((Player 2 (Blue) slot status) Equal to Has left the game) or ((Player 2 (Blue) slot status) Equal to Is unused)
  Actions
    Unit - Explode (Entering unit).
Explode 2
  Events
    Unit - A unit enters Spawns_1_purple <gen>
    Unit - A unit enters Spawns_2_purple <gen>
  Conditions
    (Color of (Owner of (Entering unit))) Equal to Brown
    ((Player 4 (Purple) slot status) Equal to Has left the game) or ((Player 4 (Purple) slot status) Equal to Is unused)
  Actions
    Unit - Explode (Entering unit).
Explode 3
  Events
    Unit - A unit enters Spawns_1_teal <gen>
    Unit - A unit enters Spawns_2_teal <gen>
  Conditions
    (Color of (Owner of (Entering unit))) Equal to Brown
    ((Player 3 (Teal) slot status) Equal to Has left the game) or ((Player 3 (Teal) slot status) Equal to Is unused)
  Actions
    Unit - Explode (Entering unit).
Explode 4
  Events
    Unit - A unit enters Spawns_1_red <gen>
    Unit - A unit enters Spawns_2_red <gen>
  Conditions
    (Color of (Owner of (Entering unit))) Equal to Brown
    ((Player 1 (Red) slot status) Equal to Has left the game) or ((Player 1 (Red) slot status) Equal to Is unused)
  Actions
    Unit - Explode (Entering unit).
Corpse
  Events
    Unit - A unit owned by Player 12 (Brown).Dies
  Conditions
  Actions
    Wait 100000000.00 seconds
    Unit - Remove (Dying unit) from the game
Red has Left
  Events
    Map initialization
    Player - Player 1 (Red) leaves the game
  Conditions
    (Owner of (Triggering unit)) Equal to Player 1 (Red)
  Actions
    Unit Group - Pick every unit in (Units in Mainregion <gen> owned by Player 1 (Red)) and do (Kill (Picked unit))
    Leaderboard - Remove Player 1 (Red) from (Last created leaderboard).
    Wait 1.50 seconds
    Game - Display to (All players) the text: Red has left.
Blue has left
  Events
    Map initialization
    Player - Player 2 (Blue) leaves the game
  Conditions
    (Owner of (Triggering unit)) Equal to Player 2 (Blue)
  Actions
    Unit Group - Pick every unit in (Units in Mainregion <gen> owned by Player 2 (Blue)) and do (Kill (Picked unit))
    Leaderboard - Remove Player 2 (Blue) from (Last created leaderboard).
    Wait 1.50 seconds
    Game - Display to (All players) the text: Blue has left.
Teal has left
  Events
    Map initialization
    Player - Player 3 (Teal) leaves the game
  Conditions
    (Owner of (Triggering unit)) Equal to Player 4 (Purple)
  Actions
    Unit Group - Pick every unit in (Units in Mainregion <gen> owned by Player 3 (Teal)) and do (Kill (Picked unit))
    Leaderboard - Remove Player 3 (Teal) from (Last created leaderboard).
    Wait 1.50 seconds
    Game - Display to (All players) the text: Teal has left.
Purple has left
  Events
    Map initialization
    Player - Player 4 (Purple) leaves the game
  Conditions
    (Owner of (Triggering unit)) Equal to Player 3 (Teal)
  Actions
    Unit Group - Pick every unit in (Units in Mainregion <gen> owned by Player 4 (Purple)) and do (Kill (Picked unit))
    Leaderboard - Remove Player 4 (Purple) from (Last created leaderboard).
    Wait 1.50 seconds
    Game - Display to (All players) the text: Purple has left.
Yellow has Left
  Events
    Map initialization
    Player - Player 5 (Yellow) leaves the game
  Conditions
    (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
  Actions
    Unit Group - Pick every unit in (Units in Mainregion <gen> owned by Player 5 (Yellow)) and do (Kill (Picked unit))
    Leaderboard - Remove Player 5 (Yellow) from (Last created leaderboard).
    Wait 1.50 seconds
    Game - Display to (All players) the text: Yellow has left.
Orange has Left
  Events
    Map initialization
    Player - Player 6 (Orange) leaves the game
  Conditions
    (Owner of (Triggering unit)) Equal to Player 6 (Orange)
  Actions
    Unit Group - Pick every unit in (Units in Mainregion <gen> owned by Player 6 (Orange)) and do (Kill (Picked unit))
    Leaderboard - Remove Player 6 (Orange) from (Last created leaderboard).
    Wait 1.50 seconds
    Game - Display to (All players) the text: Orange has left.
wave tesxt
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Wave 1 at (Center of Gebiet_052 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 2 at (Center of Gebiet_053 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 3 at (Center of Gebiet_054 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 4 at (Center of Gebiet_055 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 5 at (Center of Gebiet_056 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads >>>BOSS<<< at (Center of Gebiet_057 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 7 at (Center of Gebiet_058 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 8 at (Center of Gebiet_059 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 9 at (Center of Gebiet_060 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 10 at (Center of Gebiet_061 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 11 at (Center of Gebiet_062 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads >>>BOSS<<< at (Center of Gebiet_063 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 13 at (Center of Gebiet_063 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 14 at (Center of Gebiet_064 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 15 at (Center of Gebiet_065 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 16 at (Center of Gebiet_066 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 17 at (Center of Gebiet_067 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads >>>BOSS<<< at (Center of Gebiet_068 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 19 at (Center of Gebiet_069 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 20 at (Center of Gebiet_070 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 21 at (Center of Gebiet_071 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 22 at (Center of Gebiet_072 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 23 at (Center of Gebiet_073 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 24 at (Center of Gebiet_075 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads >>>BOSS<<< at (Center of Gebiet_077 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 26 at (Center of Gebiet_078 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 27 at (Center of Gebiet_079 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 28 at (Center of Gebiet_080 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 29 at (Center of Gebiet_081 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 30 at (Center of Gebiet_082 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads >>>BOSS<<< at (Center of Gebiet_083 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 32 at (Center of Gebiet_084 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 33 at (Center of Gebiet_085 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 34 at (Center of Gebiet_086 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 35 at (Center of Gebiet_087 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 36 at (Center of Gebiet_088 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads >>>BOSS<<< at (Center of Gebiet_089 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 38 at (Center of Gebiet_090 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 39 at (Center of Gebiet_091 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 40 at (Center of Gebiet_092 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 41 at (Center of Gebiet_093 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 42 at (Center of Gebiet_094 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads >>>BOSS<<< at (Center of Gebiet_095 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 43 at (Center of Gebiet_096 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 44 at (Center of Gebiet_098 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 45 at (Center of Gebiet_099 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 46 at (Center of Gebiet_100 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 47 at (Center of Gebiet_101 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads >>>BOSS<<< at (Center of Gebiet_102 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 49 at (Center of Gebiet_103 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 50 at (Center of Gebiet_104 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 51 at (Center of Gebiet_105 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 52 at (Center of Gebiet_106 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 53 at (Center of Gebiet_107 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 54 at (Center of Gebiet_108 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 55 at (Center of Gebiet_109 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 56 at (Center of Gebiet_110 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 57 at (Center of Gebiet_111 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 58 at (Center of Gebiet_112 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 59 at (Center of Gebiet_113 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Wave 60 at (Center of Gebiet_114 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads >>>BOSS<<< at (Center of Gebiet_115 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads >>>BOSS<<< at (Center of Gebiet_116 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads >>>BOSS<<< at (Center of Gebiet_117 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads >>>BOSS<<< at (Center of Gebiet_118 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads >>>BOSS<<< at (Center of Gebiet_119 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads >>>BOSS<<< at (Center of Gebiet_120 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads >>>BOSS<<< at (Center of Gebiet_121 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads >>>MENTAL<<< at (Center of Gebiet_122 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
When play then create
  Events
    Map initialization
  Conditions
  Actions
    Player Group - Pick every player in (All players) and do (If (((Picked player) slot status) Equal to Is playing) then do (Create 1 First Tower Builder for (Picked player) at ((Picked player) start location) facing (Position of (Triggering unit))) else do (Do nothing))
    Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type First Tower Builder) and do (Kill (Picked unit))
Create Multiboard main
  Events
    Map initialization
  Conditions
  Actions
    -------- Begin Multiboard for team --------
    Wait 1.00 seconds
    Multiboard - Create a multiboard with 3 columns and 6 rows, titled (|c00008080Elf_TD|r + ( Level + )).
    Set VariableSet Multiboard = (Last created multiboard)
    Multiboard - Set the color for Multiboard item in column 0, row 0 to (100.00%, 100.00%, 100.00%) with 0% transparency
    Multiboard - Set the display style for Multiboard item in column 0, row 0 to Show text and Hide icons
    Multiboard - Set the text for Multiboard item in column 1, row 1 to |c00008000Name|r
    Multiboard - Set the text for Multiboard item in column 2, row 1 to |c00A70C1CKills|r
    Multiboard - Set the text for Multiboard item in column 3, row 1 to |c008080C0Lives|r
    Multiboard - Set the text for Multiboard item in column 2, row 2 to |c00408080_Players_|r
    Multiboard - Set the text for Multiboard item in column 1, row 3 to (Name of Player 1 (Red))
    Multiboard - Set the text for Multiboard item in column 1, row 4 to (Name of Player 2 (Blue))
    Multiboard - Set the text for Multiboard item in column 1, row 5 to (Name of Player 3 (Teal))
    Multiboard - Set the text for Multiboard item in column 1, row 6 to (Name of Player 4 (Purple))
    Multiboard - Set the text for Multiboard item in column 2, row 3 to (String(Kills[1]))
    Multiboard - Set the text for Multiboard item in column 2, row 4 to (String(Kills[2]))
    Multiboard - Set the text for Multiboard item in column 2, row 5 to (String(Kills[3]))
    Multiboard - Set the text for Multiboard item in column 2, row 6 to (String(Kills[4]))
    Multiboard - Set the text for Multiboard item in column 3, row 2 to (String(LivesTeam2))
    Multiboard - Set the width for Multiboard item in column 0, row 0 to 7.00% of the total screen width
    Multiboard - Show all multiboards
    -------- End Multiboard for team --------
Kills
  Events
    Unit - A unit owned by Player 12 (Brown).Dies
  Conditions
  Actions
    If ((Owner of (Killing unit)) Equal to Player 1 (Red)) then do (Set VariableSet Kills[1] = (Kills[1] + 1)) else do (Do nothing)
    If ((Owner of (Killing unit)) Equal to Player 2 (Blue)) then do (Set VariableSet Kills[2] = (Kills[2] + 1)) else do (Do nothing)
    If ((Owner of (Killing unit)) Equal to Player 3 (Teal)) then do (Set VariableSet Kills[3] = (Kills[3] + 1)) else do (Do nothing)
    If ((Owner of (Killing unit)) Equal to Player 4 (Purple)) then do (Set VariableSet Kills[4] = (Kills[4] + 1)) else do (Do nothing)
    Multiboard - Set the text for Multiboard item in column 2, row 3 to (String(Kills[1]))
    Multiboard - Set the text for Multiboard item in column 2, row 4 to (String(Kills[2]))
    Multiboard - Set the text for Multiboard item in column 2, row 5 to (String(Kills[3]))
    Multiboard - Set the text for Multiboard item in column 2, row 6 to (String(Kills[4]))
Life lost
  Events
    Unit - A unit enters Enter_Ship <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 12 (Brown)
  Actions
    Sound - Play Warning <gen>
    Set VariableSet LivesTeam2 = (LivesTeam2 - 1)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        LivesTeam2 Less than or equal to 0
      Then - Actions
        Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit))
        Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit))
        Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit))
        Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Kill (Picked unit))
      Else - Actions
        Multiboard - Set the text for Multiboard item in column 3, row 2 to (String(LivesTeam2))
red 1
  Events
    Unit - A unit enters Spawns_1_red <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Move_1_red <gen>)
red 2
  Events
    Unit - A unit enters Spawns_2_red <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Move_2_red <gen>)
red 3
  Events
    Unit - A unit enters Move_1_red <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Move_red_and_blue <gen>)
red 4
  Events
    Unit - A unit enters Move_2_red <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Move_red_and_blue <gen>)
blue 1
  Events
    Unit - A unit enters Spawns_1_blue <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Move_1_blue <gen>)
blue 2
  Events
    Unit - A unit enters Spawns_2_blue <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Move_2_blue <gen>)
blue 3
  Events
    Unit - A unit enters Move_1_blue <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Move_red_and_blue <gen>)
blue 4
  Events
    Unit - A unit enters Move_2_blue <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Move_red_and_blue <gen>)
teal 1
  Events
    Unit - A unit enters Spawns_1_teal <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Move_1_teal <gen>)
teal 2
  Events
    Unit - A unit enters Spawns_2_teal <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Move_2_teal <gen>)
teal 3
  Events
    Unit - A unit enters Move_1_teal <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Move_red_and_blue <gen>)
teal 4
  Events
    Unit - A unit enters Move_2_teal <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Move_red_and_blue <gen>)
purple 1
  Events
    Unit - A unit enters Spawns_1_purple <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Move_1_purple <gen>)
purple 2
  Events
    Unit - A unit enters Spawns_2_purple <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Move_2_purple <gen>)
purple 3
  Events
    Unit - A unit enters Move_1_purple <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Move_red_and_blue <gen>)
purple 4
  Events
    Unit - A unit enters Move_2_purple <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Move_red_and_blue <gen>)
move main
  Events
    Unit - A unit enters Move_red_and_blue <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Enter_Ship <gen>)
Wave 1
  Events
    Time - Elapsed game time is 65.00 seconds
  Conditions
  Actions
    Wait 65.00 seconds
    Sound - Play 1 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 1))
    Game - Display to (All players) the text: Game Begin! Wave 1
    Unit - Create 1 Shadow for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Shadow for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Shadow for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Shadow for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Shadow for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Shadow for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Shadow for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Shadow for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Shadow for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Shadow for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Shadow for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Shadow for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Shadow for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Shadow for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Shadow for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Shadow for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Shadow for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Shadow for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Shadow for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Shadow for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Shadow for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Shadow for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Shadow for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Shadow for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_1 <gen>
    Wait until ((Number of living Shadow units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_123 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 10 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 10 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 2
    Trigger - Run Wave_2 <gen> (ignoring conditions)
Wave 2
  Events
  Conditions
  Actions
    Sound - Play 2 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 2))
    Unit - Create 1 Grunt for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Grunt for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Grunt for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Grunt for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Grunt for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Grunt for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Grunt for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Grunt for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Grunt for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Grunt for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Grunt for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Grunt for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Grunt for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Grunt for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Grunt for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Grunt for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Grunt for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Grunt for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Grunt for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Grunt for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Grunt for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Grunt for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Grunt for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Grunt for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_2 <gen>
    Wait until ((Number of living Grunt units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_124 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 10 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 10 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 3
    Trigger - Run Wave_3 <gen> (ignoring conditions)
Wave 3
  Events
  Conditions
  Actions
    Sound - Play 3 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 3))
    Unit - Create 1 Ghoul for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Ghoul for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Ghoul for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Ghoul for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Ghoul for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Ghoul for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Ghoul for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Ghoul for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Ghoul for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Ghoul for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Ghoul for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Ghoul for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Ghoul for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Ghoul for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Ghoul for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Ghoul for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Ghoul for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Ghoul for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Ghoul for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Ghoul for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Ghoul for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Ghoul for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Ghoul for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Ghoul for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_3 <gen>
    Wait until ((Number of living Ghoul units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_125 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 10 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 10 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 4
    Trigger - Run Wave_4 <gen> (ignoring conditions)
Wave 4
  Events
  Conditions
  Actions
    Sound - Play 4 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 4))
    Unit - Create 1 Knight for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Knight for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Knight for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Knight for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Knight for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Knight for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Knight for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Knight for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Knight for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Knight for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Knight for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Knight for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Knight for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Knight for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Knight for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Knight for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Knight for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Knight for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Knight for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Knight for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Knight for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Knight for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Knight for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Knight for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_4 <gen>
    Wait until ((Number of living Knight units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_126 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 10 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 10 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 5
    Trigger - Run Wave_5 <gen> (ignoring conditions)
Wave 5
  Events
  Conditions
  Actions
    Sound - Play 5 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 5))
    Unit - Create 1 Spider for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Spider for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Spider for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Spider for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Spider for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Spider for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Spider for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Spider for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Spider for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Spider for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Spider for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Spider for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Spider for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Spider for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Spider for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Spider for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Spider for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Spider for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Spider for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Spider for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Spider for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Spider for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Spider for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Spider for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_5 <gen>
    Wait until ((Number of living Spider units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_127 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 10 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 10 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 6 Boss 1
    Trigger - Run Wave_6 <gen> (ignoring conditions)
Wave 6
  Events
  Conditions
  Actions
    Sound - Play 6 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 6 (Boss)))
    Unit - Create 1 Raptor for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Raptor for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Raptor for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Raptor for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Raptor for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Raptor for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Raptor for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Raptor for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_6 <gen>
    Wait until ((Number of living Raptor units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_128 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 10 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 10 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 7
    Trigger - Run Wave_7 <gen> (ignoring conditions)
Wave 7
  Events
  Conditions
  Actions
    Sound - Play 7 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 7))
    Unit - Create 1 Zergling for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Zergling for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Zergling for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Zergling for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Zergling for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Zergling for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Zergling for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Zergling for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Zergling for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Zergling for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Zergling for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Zergling for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Zergling for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Zergling for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Zergling for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Zergling for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Zergling for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Zergling for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Zergling for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Zergling for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Zergling for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Zergling for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Zergling for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Zergling for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_7 <gen>
    Wait until ((Number of living Zergling units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_129 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 10 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 10 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 8
    Trigger - Run Wave_8 <gen> (ignoring conditions)
Wave 8
  Events
  Conditions
  Actions
    Sound - Play 8 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 8))
    Unit - Create 1 Rifleman for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Rifleman for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Rifleman for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Rifleman for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Rifleman for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Rifleman for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Rifleman for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Rifleman for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Rifleman for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Rifleman for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Rifleman for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Rifleman for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Rifleman for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Rifleman for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Rifleman for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Rifleman for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Rifleman for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Rifleman for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Rifleman for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Rifleman for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Rifleman for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Rifleman for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Rifleman for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Rifleman for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_8 <gen>
    Wait until ((Number of living Rifleman units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_129 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 10 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 10 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 9
    Trigger - Run Wave_9 <gen> (ignoring conditions)
Wave 9
  Events
  Conditions
  Actions
    Sound - Play 9 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 9))
    Unit - Create 1 Fel Orc Raider for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Fel Orc Raider for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Fel Orc Raider for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Fel Orc Raider for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Fel Orc Raider for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Fel Orc Raider for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Fel Orc Raider for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Fel Orc Raider for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Fel Orc Raider for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Fel Orc Raider for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Fel Orc Raider for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Fel Orc Raider for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Fel Orc Raider for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Fel Orc Raider for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Fel Orc Raider for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Fel Orc Raider for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Fel Orc Raider for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Fel Orc Raider for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Fel Orc Raider for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Fel Orc Raider for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Fel Orc Raider for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Fel Orc Raider for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Fel Orc Raider for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Fel Orc Raider for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_9 <gen>
    Wait until ((Number of living Fel Orc Raider units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_130 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 10 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 10 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 10
    Trigger - Run Wave_10 <gen> (ignoring conditions)
Wave 10
  Events
  Conditions
  Actions
    Sound - Play 10 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 10))
    Unit - Create 1 Archer for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Archer for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Archer for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Archer for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Archer for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Archer for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Archer for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Archer for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Archer for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Archer for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Archer for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Archer for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Archer for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Archer for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Archer for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Archer for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Archer for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Archer for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Archer for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Archer for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Archer for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Archer for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Archer for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Archer for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_10 <gen>
    Player - Add 500 to Player 1 (Red).Current gold
    Player - Add 500 to Player 2 (Blue).Current gold
    Player - Add 500 to Player 3 (Teal).Current gold
    Player - Add 500 to Player 4 (Purple).Current gold
    Player - Add 500 to Player 5 (Yellow).Current gold
    Player - Add 500 to Player 6 (Orange).Current gold
    Player - Add 500 to Player 7 (Green).Current gold
    Player - Add 500 to Player 8 (Pink).Current gold
    Game - Display to (All players) the text: You earned 500 by completing level 10!
    Wait until ((Number of living Archer units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_131 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 11
    Trigger - Run Wave_11 <gen> (ignoring conditions)
Wave 11
  Events
  Conditions
  Actions
    Sound - Play 11 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 11))
    Unit - Create 1 Huntress for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Huntress for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Huntress for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Huntress for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Huntress for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Huntress for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Huntress for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Huntress for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Huntress for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Huntress for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Huntress for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Huntress for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Huntress for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Huntress for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Huntress for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Huntress for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Huntress for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Huntress for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Huntress for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Huntress for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Huntress for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Huntress for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Huntress for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Huntress for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_11 <gen>
    Wait until ((Number of living Huntress units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_132 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 20 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 20 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 12 Boss2
    Trigger - Run Wave_12 <gen> (ignoring conditions)
Wave 12
  Events
  Conditions
  Actions
    Sound - Play 12 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 12 (Boss)))
    Unit - Create 1 Lavadevil for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Lavadevil for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Lavadevil for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Lavadevil for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Lavadevil for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Lavadevil for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Lavadevil for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Lavadevil for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_12 <gen>
    Wait until ((Number of living Lavadevil units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_133 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 20 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 20 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 13
    Trigger - Run Wave_13 <gen> (ignoring conditions)
Wave 13
  Events
  Conditions
  Actions
    Sound - Play 13 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 13))
    Unit - Create 1 Abomination for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Abomination for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Abomination for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Abomination for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Abomination for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Abomination for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Abomination for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Abomination for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Abomination for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Abomination for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Abomination for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Abomination for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Abomination for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Abomination for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Abomination for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Abomination for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Abomination for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Abomination for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Abomination for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Abomination for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Abomination for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Abomination for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Abomination for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Abomination for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_13 <gen>
    Wait until ((Number of living Abomination units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_134 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 20 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 20 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 14
    Trigger - Run Wave_14 <gen> (ignoring conditions)
Wave 14
  Events
  Conditions
  Actions
    Sound - Play 14 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 14))
    Unit - Create 1 Dark Troll Berserker for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Dark Troll Berserker for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Dark Troll Berserker for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Dark Troll Berserker for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Dark Troll Berserker for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Dark Troll Berserker for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Dark Troll Berserker for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Dark Troll Berserker for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Dark Troll Berserker for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Dark Troll Berserker for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Dark Troll Berserker for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Dark Troll Berserker for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Dark Troll Berserker for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Dark Troll Berserker for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Dark Troll Berserker for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Dark Troll Berserker for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Dark Troll Berserker for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Dark Troll Berserker for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Dark Troll Berserker for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Dark Troll Berserker for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Dark Troll Berserker for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Dark Troll Berserker for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Dark Troll Berserker for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Dark Troll Berserker for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_14 <gen>
    Wait until ((Number of living Dark Troll Berserker units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_135 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 20 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 20 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 15
    Trigger - Run Wave_15 <gen> (ignoring conditions)
Wave 15
  Events
  Conditions
  Actions
    Sound - Play 15 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 15))
    Unit - Create 1 Greater Dark Minion for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Greater Dark Minion for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Greater Dark Minion for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Greater Dark Minion for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Greater Dark Minion for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Greater Dark Minion for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Greater Dark Minion for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Greater Dark Minion for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Greater Dark Minion for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Greater Dark Minion for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Greater Dark Minion for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Greater Dark Minion for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Greater Dark Minion for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Greater Dark Minion for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Greater Dark Minion for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Greater Dark Minion for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Greater Dark Minion for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Greater Dark Minion for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Greater Dark Minion for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Greater Dark Minion for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Greater Dark Minion for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Greater Dark Minion for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Greater Dark Minion for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Greater Dark Minion for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_15 <gen>
    Wait until ((Number of living Greater Dark Minion units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_136 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 20 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 20 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 16
    Trigger - Run Wave_16 <gen> (ignoring conditions)
Wave 16
  Events
  Conditions
  Actions
    Sound - Play 16 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 16))
    Unit - Create 1 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_16 <gen>
    Wait until ((Number of living Druid of the Claw (Night Elf Form) units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_137 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 20 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 20 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 17
    Trigger - Run Wave_17 <gen> (ignoring conditions)
Wave 17
  Events
  Conditions
  Actions
    Sound - Play 17 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 17))
    Unit - Create 1 Siege Engine for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Siege Engine for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Siege Engine for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Siege Engine for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Siege Engine for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Siege Engine for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Siege Engine for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Siege Engine for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Siege Engine for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Siege Engine for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Siege Engine for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Siege Engine for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Siege Engine for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Siege Engine for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Siege Engine for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Siege Engine for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Siege Engine for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Siege Engine for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Siege Engine for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Siege Engine for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Siege Engine for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Siege Engine for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Siege Engine for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Siege Engine for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_17 <gen>
    Wait until ((Number of living Siege Engine units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_138 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 20 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 20 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 18 Boss 3
    Trigger - Run Wave_18 <gen> (ignoring conditions)
Wave 18
  Events
  Conditions
  Actions
    Sound - Play 18 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 18 (Boss)))
    Unit - Create 1 Kel'Thuzad (Ghost) for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Kel'Thuzad (Ghost) for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Kel'Thuzad (Ghost) for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Kel'Thuzad (Ghost) for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Kel'Thuzad (Ghost) for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Kel'Thuzad (Ghost) for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Kel'Thuzad (Ghost) for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Kel'Thuzad (Ghost) for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_18 <gen>
    Wait until ((Number of living Kel'Thuzad (Ghost) units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_139 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 20 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 20 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 19
    Trigger - Run Wave_19 <gen> (ignoring conditions)
Wave 19
  Events
  Conditions
  Actions
    Sound - Play 19 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 19))
    Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Kodo Beast for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Kodo Beast for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Kodo Beast for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Kodo Beast for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Kodo Beast for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Kodo Beast for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Kodo Beast for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Kodo Beast for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Kodo Beast for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Kodo Beast for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Kodo Beast for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Kodo Beast for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Kodo Beast for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Kodo Beast for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Kodo Beast for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Kodo Beast for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_19 <gen>
    Wait until ((Number of living Kodo Beast units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_140 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 20 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 20 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 20
    Trigger - Run Wave_20 <gen> (ignoring conditions)
Wave 20
  Events
  Conditions
  Actions
    Sound - Play 20 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 20))
    Unit - Create 1 You have Survived,Next Wave! for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 You have Survived,Next Wave! for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 You have Survived,Next Wave! for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 You have Survived,Next Wave! for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 You have Survived,Next Wave! for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 You have Survived,Next Wave! for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 You have Survived,Next Wave! for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 You have Survived,Next Wave! for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 You have Survived,Next Wave! for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 You have Survived,Next Wave! for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 You have Survived,Next Wave! for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 You have Survived,Next Wave! for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 You have Survived,Next Wave! for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 You have Survived,Next Wave! for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 You have Survived,Next Wave! for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 You have Survived,Next Wave! for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 You have Survived,Next Wave! for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 You have Survived,Next Wave! for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 You have Survived,Next Wave! for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 You have Survived,Next Wave! for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 You have Survived,Next Wave! for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 You have Survived,Next Wave! for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 You have Survived,Next Wave! for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 You have Survived,Next Wave! for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_20 <gen>
    Player - Add 500 to Player 1 (Red).Current gold
    Player - Add 500 to Player 2 (Blue).Current gold
    Player - Add 500 to Player 3 (Teal).Current gold
    Player - Add 500 to Player 4 (Purple).Current gold
    Player - Add 500 to Player 5 (Yellow).Current gold
    Player - Add 500 to Player 6 (Orange).Current gold
    Player - Add 500 to Player 7 (Green).Current gold
    Player - Add 500 to Player 8 (Pink).Current gold
    Game - Display to (All players) the text: You earned 500 by completing level 20!
    Wait until ((Number of living You have Survived,Next Wave! units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_141 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 21
    Trigger - Run Wave_21 <gen> (ignoring conditions)
Wave 21
  Events
  Conditions
  Actions
    Sound - Play 21 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 21))
    Unit - Create 1 Draenei Demolisher for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Draenei Demolisher for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Draenei Demolisher for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Draenei Demolisher for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Draenei Demolisher for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Draenei Demolisher for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Draenei Demolisher for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Draenei Demolisher for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Draenei Demolisher for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Draenei Demolisher for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Draenei Demolisher for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Draenei Demolisher for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Draenei Demolisher for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Draenei Demolisher for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Draenei Demolisher for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Draenei Demolisher for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Draenei Demolisher for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Draenei Demolisher for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Draenei Demolisher for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Draenei Demolisher for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Draenei Demolisher for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Draenei Demolisher for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Draenei Demolisher for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Draenei Demolisher for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_21 <gen>
    Wait until ((Number of living Draenei Demolisher units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_142 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 30 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 30 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 22
    Trigger - Run Wave_22 <gen> (ignoring conditions)
Wave 22
  Events
  Conditions
  Actions
    Sound - Play 22 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 22))
    Unit - Create 1 Water Elemental (Level 3) for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Water Elemental (Level 3) for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Water Elemental (Level 3) for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Water Elemental (Level 3) for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Water Elemental (Level 3) for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Water Elemental (Level 3) for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Water Elemental (Level 3) for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Water Elemental (Level 3) for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Water Elemental (Level 3) for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Water Elemental (Level 3) for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Water Elemental (Level 3) for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Water Elemental (Level 3) for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Water Elemental (Level 3) for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Water Elemental (Level 3) for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Water Elemental (Level 3) for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Water Elemental (Level 3) for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Water Elemental (Level 3) for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Water Elemental (Level 3) for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Water Elemental (Level 3) for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Water Elemental (Level 3) for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Water Elemental (Level 3) for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Water Elemental (Level 3) for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Water Elemental (Level 3) for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Water Elemental (Level 3) for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_22 <gen>
    Wait until ((Number of living Water Elemental (Level 3) units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_143 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 30 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 30 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 23
    Trigger - Run Wave_23 <gen> (ignoring conditions)
Wave 23
  Events
  Conditions
  Actions
    Sound - Play 23 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 23))
    Unit - Create 1 Obsidian Statue for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Obsidian Statue for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Obsidian Statue for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Obsidian Statue for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Obsidian Statue for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Obsidian Statue for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Obsidian Statue for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Obsidian Statue for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Obsidian Statue for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Obsidian Statue for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Obsidian Statue for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Obsidian Statue for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Obsidian Statue for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Obsidian Statue for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Obsidian Statue for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Obsidian Statue for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Obsidian Statue for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Obsidian Statue for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Obsidian Statue for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Obsidian Statue for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Obsidian Statue for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Obsidian Statue for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Obsidian Statue for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Obsidian Statue for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_23 <gen>
    Wait until ((Number of living Obsidian Statue units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_144 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 30 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 30 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 24 Boss 4
    Trigger - Run Wave_24 <gen> (ignoring conditions)
Wave 24
  Events
  Conditions
  Actions
    Sound - Play 24 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 24 (Boss)))
    Unit - Create 1 Space Fel Orc for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Space Fel Orc for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Space Fel Orc for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Space Fel Orc for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Space Fel Orc for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Space Fel Orc for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Space Fel Orc for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Space Fel Orc for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_24 <gen>
    Wait until ((Number of living Space Fel Orc units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_145 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 30 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 30 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 25
    Trigger - Run Wave_25 <gen> (ignoring conditions)
Wave 25
  Events
  Conditions
  Actions
    Sound - Play 25 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 25))
    Unit - Create 1 Wagon for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Wagon for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Wagon for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Wagon for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Wagon for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Wagon for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Wagon for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Wagon for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Wagon for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Wagon for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Wagon for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Wagon for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Wagon for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Wagon for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Wagon for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Wagon for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Wagon for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Wagon for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Wagon for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Wagon for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Wagon for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Wagon for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Wagon for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Wagon for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_25 <gen>
    Wait until ((Number of living Wagon units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_146 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 30 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 30 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 26
    Trigger - Run Wave_26 <gen> (ignoring conditions)
Wave 26
  Events
  Conditions
  Actions
    Sound - Play 26 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 26))
    Unit - Create 1 Shaman for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Shaman for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Shaman for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Shaman for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Shaman for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Shaman for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Shaman for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Shaman for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Shaman for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Shaman for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Shaman for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Shaman for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Shaman for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Shaman for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Shaman for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Shaman for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Shaman for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Shaman for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Shaman for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Shaman for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Shaman for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Shaman for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Shaman for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Shaman for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_26 <gen>
    Wait until ((Number of living Shaman units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_147 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 30 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 30 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 27
    Trigger - Run Wave_27 <gen> (ignoring conditions)
Wave 27
  Events
  Conditions
  Actions
    Sound - Play 27 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 27))
    Unit - Create 1 Hippogryph Rider for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Hippogryph Rider for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Hippogryph Rider for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Hippogryph Rider for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Hippogryph Rider for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Hippogryph Rider for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Hippogryph Rider for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Hippogryph Rider for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Hippogryph Rider for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Hippogryph Rider for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Hippogryph Rider for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Hippogryph Rider for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Hippogryph Rider for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Hippogryph Rider for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Hippogryph Rider for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Hippogryph Rider for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Hippogryph Rider for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Hippogryph Rider for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Hippogryph Rider for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Hippogryph Rider for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Hippogryph Rider for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Hippogryph Rider for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Hippogryph Rider for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Hippogryph Rider for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_27 <gen>
    Wait until ((Number of living Hippogryph Rider units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_148 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 30 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 30 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 28
    Trigger - Run Wave_28 <gen> (ignoring conditions)
Wave 28
  Events
  Conditions
  Actions
    Sound - Play 28 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 28))
    Unit - Create 1 Mur'gul Slave for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Mur'gul Slave for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Mur'gul Slave for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Mur'gul Slave for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Mur'gul Slave for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Mur'gul Slave for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Mur'gul Slave for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Mur'gul Slave for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Mur'gul Slave for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Mur'gul Slave for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Mur'gul Slave for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Mur'gul Slave for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Mur'gul Slave for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Mur'gul Slave for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Mur'gul Slave for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Mur'gul Slave for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Mur'gul Slave for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Mur'gul Slave for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Mur'gul Slave for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Mur'gul Slave for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Mur'gul Slave for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Mur'gul Slave for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Mur'gul Slave for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Mur'gul Slave for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_28 <gen>
    Wait until ((Number of living Mur'gul Slave units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_149 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 30 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 30 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 29
    Trigger - Run Wave_29 <gen> (ignoring conditions)
Wave 29
  Events
  Conditions
  Actions
    Sound - Play 29 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 29))
    Unit - Create 1 Speedy`Gonzales for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Speedy`Gonzales for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Speedy`Gonzales for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Speedy`Gonzales for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Speedy`Gonzales for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Speedy`Gonzales for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Speedy`Gonzales for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Speedy`Gonzales for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Speedy`Gonzales for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Speedy`Gonzales for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Speedy`Gonzales for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Speedy`Gonzales for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Speedy`Gonzales for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Speedy`Gonzales for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Speedy`Gonzales for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Speedy`Gonzales for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Speedy`Gonzales for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Speedy`Gonzales for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Speedy`Gonzales for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Speedy`Gonzales for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Speedy`Gonzales for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Speedy`Gonzales for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Speedy`Gonzales for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Speedy`Gonzales for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_29 <gen>
    Wait until ((Number of living Speedy`Gonzales units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_150 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 30 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 30 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 30 Boss 5
    Trigger - Run Wave_30 <gen> (ignoring conditions)
Wave 30
  Events
  Conditions
  Actions
    Sound - Play 30 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 30 (Boss)))
    Unit - Create 1 Lich-Dragon for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Lich-Dragon for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Lich-Dragon for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Lich-Dragon for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Lich-Dragon for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Lich-Dragon for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Lich-Dragon for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Lich-Dragon for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_30 <gen>
    Player - Add 500 to Player 1 (Red).Current gold
    Player - Add 500 to Player 2 (Blue).Current gold
    Player - Add 500 to Player 3 (Teal).Current gold
    Player - Add 500 to Player 4 (Purple).Current gold
    Player - Add 500 to Player 5 (Yellow).Current gold
    Player - Add 500 to Player 6 (Orange).Current gold
    Player - Add 500 to Player 7 (Green).Current gold
    Player - Add 500 to Player 8 (Pink).Current gold
    Game - Display to (All players) the text: You earned 500 by completing level 30!
    Wait until ((Number of living Lich-Dragon units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_151 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 31
    Trigger - Run Wave_31 <gen> (ignoring conditions)
Wave 31
  Events
  Conditions
  Actions
    Sound - Play 31 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 31))
    Unit - Create 1 Troll Batrider for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Troll Batrider for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Troll Batrider for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Troll Batrider for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Troll Batrider for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Troll Batrider for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Troll Batrider for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Troll Batrider for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Troll Batrider for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Troll Batrider for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Troll Batrider for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Troll Batrider for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Troll Batrider for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Troll Batrider for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Troll Batrider for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Troll Batrider for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Troll Batrider for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Troll Batrider for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Troll Batrider for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Troll Batrider for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Troll Batrider for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Troll Batrider for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Troll Batrider for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Troll Batrider for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_31 <gen>
    Wait until ((Number of living Troll Batrider units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_152 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 40 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 40 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 32
    Trigger - Run Wave_32 <gen> (ignoring conditions)
Wave 32
  Events
  Conditions
  Actions
    Sound - Play 32 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 32))
    Unit - Create 1 Battle Golem for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Battle Golem for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Battle Golem for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Battle Golem for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Battle Golem for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Battle Golem for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Battle Golem for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Battle Golem for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Battle Golem for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Battle Golem for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Battle Golem for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Battle Golem for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Battle Golem for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Battle Golem for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Battle Golem for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Battle Golem for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Battle Golem for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Battle Golem for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Battle Golem for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Battle Golem for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Battle Golem for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Battle Golem for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Battle Golem for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Battle Golem for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_32 <gen>
    Wait until ((Number of living Battle Golem units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_153 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 40 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 40 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 33
    Trigger - Run Wave_33 <gen> (ignoring conditions)
Wave 33
  Events
  Conditions
  Actions
    Sound - Play 33 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 33))
    Unit - Create 1 Reef Elemental for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Reef Elemental for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Reef Elemental for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Reef Elemental for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Reef Elemental for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Reef Elemental for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Reef Elemental for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Reef Elemental for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Reef Elemental for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Reef Elemental for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Reef Elemental for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Reef Elemental for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Reef Elemental for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Reef Elemental for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Reef Elemental for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Reef Elemental for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Reef Elemental for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Reef Elemental for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Reef Elemental for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Reef Elemental for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Reef Elemental for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Reef Elemental for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Reef Elemental for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Reef Elemental for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_33 <gen>
    Wait until ((Number of living Reef Elemental units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_154 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 40 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 40 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 34
    Trigger - Run Wave_34 <gen> (ignoring conditions)
Wave 34
  Events
  Conditions
  Actions
    Sound - Play 34 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 34))
    Unit - Create 1 Lightning Lizard for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Lightning Lizard for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Lightning Lizard for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Lightning Lizard for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Lightning Lizard for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Lightning Lizard for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Lightning Lizard for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Lightning Lizard for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Lightning Lizard for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Lightning Lizard for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Lightning Lizard for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Lightning Lizard for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Lightning Lizard for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Lightning Lizard for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Lightning Lizard for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Lightning Lizard for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Lightning Lizard for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Lightning Lizard for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Lightning Lizard for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Lightning Lizard for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Lightning Lizard for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Lightning Lizard for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Lightning Lizard for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Lightning Lizard for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_34 <gen>
    Wait until ((Number of living Lightning Lizard units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_155 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 40 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 40 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 35
    Trigger - Run Wave_35 <gen> (ignoring conditions)
Wave 35
  Events
  Conditions
  Actions
    Sound - Play 35 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 35))
    Unit - Create 1 Pumba for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Pumba for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Pumba for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Pumba for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Pumba for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Pumba for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Pumba for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Pumba for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Pumba for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Pumba for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Pumba for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Pumba for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Pumba for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Pumba for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Pumba for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Pumba for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Pumba for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Pumba for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Pumba for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Pumba for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Pumba for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Pumba for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Pumba for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Pumba for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_35 <gen>
    Wait until ((Number of living Pumba units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_156 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 40 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 40 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 36 Boss 6
    Trigger - Run Wave_36 <gen> (ignoring conditions)
Wave 36
  Events
  Conditions
  Actions
    Sound - Play 36 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 36 (Boss)))
    Unit - Create 1 Robo-knight for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Robo-knight for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Robo-knight for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Robo-knight for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Robo-knight for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Robo-knight for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Robo-knight for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Robo-knight for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_36 <gen>
    Wait until ((Number of living Robo-knight units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_157 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 40 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 40 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 37
    Trigger - Run Wave_37 <gen> (ignoring conditions)
Wave 37
  Events
  Conditions
  Actions
    Sound - Play 37 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 37))
    Unit - Create 1 Banshee for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Banshee for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Banshee for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Banshee for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Banshee for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Banshee for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Banshee for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Banshee for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Banshee for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Banshee for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Banshee for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Banshee for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Banshee for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Banshee for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Banshee for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Banshee for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Banshee for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Banshee for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Banshee for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Banshee for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Banshee for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Banshee for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Banshee for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Banshee for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_37 <gen>
    Wait until ((Number of living Banshee units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_158 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 40 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 40 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 38
    Trigger - Run Wave_38 <gen> (ignoring conditions)
Wave 38
  Events
  Conditions
  Actions
    Sound - Play 38 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 38))
    Unit - Create 1 Little tree for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Little tree for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Little tree for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Little tree for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Little tree for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Little tree for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Little tree for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Little tree for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Little tree for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Little tree for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Little tree for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Little tree for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Little tree for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Little tree for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Little tree for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Little tree for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Little tree for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Little tree for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Little tree for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Little tree for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Little tree for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Little tree for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Little tree for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Little tree for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_38 <gen>
    Wait until ((Number of living Little tree units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_159 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 40 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 40 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 39
    Trigger - Run Wave_39 <gen> (ignoring conditions)
Wave 39
  Events
  Conditions
  Actions
    Sound - Play 39 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 39))
    Unit - Create 1 Wind Rider for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Wind Rider for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Wind Rider for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Wind Rider for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Wind Rider for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Wind Rider for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Wind Rider for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Wind Rider for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Wind Rider for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Wind Rider for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Wind Rider for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Wind Rider for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Wind Rider for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Wind Rider for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Wind Rider for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Wind Rider for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Wind Rider for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Wind Rider for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Wind Rider for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Wind Rider for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Wind Rider for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Wind Rider for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Wind Rider for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Wind Rider for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_39 <gen>
    Wait until ((Number of living Wind Rider units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_160 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 40 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 40 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 40
    Trigger - Run Wave_40 <gen> (ignoring conditions)
Wave 40
  Events
  Conditions
  Actions
    Sound - Play 40 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 40))
    Unit - Create 1 Fel Orc Grunt for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Fel Orc Grunt for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Fel Orc Grunt for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Fel Orc Grunt for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Fel Orc Grunt for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Fel Orc Grunt for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Fel Orc Grunt for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Fel Orc Grunt for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Fel Orc Grunt for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Fel Orc Grunt for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Fel Orc Grunt for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Fel Orc Grunt for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Fel Orc Grunt for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Fel Orc Grunt for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Fel Orc Grunt for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Fel Orc Grunt for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Fel Orc Grunt for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Fel Orc Grunt for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Fel Orc Grunt for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Fel Orc Grunt for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Fel Orc Grunt for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Fel Orc Grunt for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Fel Orc Grunt for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Fel Orc Grunt for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_40 <gen>
    Player - Add 500 to Player 1 (Red).Current gold
    Player - Add 500 to Player 2 (Blue).Current gold
    Player - Add 500 to Player 3 (Teal).Current gold
    Player - Add 500 to Player 4 (Purple).Current gold
    Player - Add 500 to Player 5 (Yellow).Current gold
    Player - Add 500 to Player 6 (Orange).Current gold
    Player - Add 500 to Player 7 (Green).Current gold
    Player - Add 500 to Player 8 (Pink).Current gold
    Game - Display to (All players) the text: You earned 500 by completing level 40!
    Wait until ((Number of living Fel Orc Grunt units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_161 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 41
    Trigger - Run Wave_41 <gen> (ignoring conditions)
Wave 41
  Events
  Conditions
  Actions
    Sound - Play 41 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 41))
    Unit - Create 1 Naga Myrmidon for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Naga Myrmidon for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Naga Myrmidon for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Naga Myrmidon for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Naga Myrmidon for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Naga Myrmidon for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Naga Myrmidon for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Naga Myrmidon for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Naga Myrmidon for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Naga Myrmidon for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Naga Myrmidon for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Naga Myrmidon for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Naga Myrmidon for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Naga Myrmidon for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Naga Myrmidon for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Naga Myrmidon for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Naga Myrmidon for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Naga Myrmidon for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Naga Myrmidon for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Naga Myrmidon for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Naga Myrmidon for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Naga Myrmidon for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Naga Myrmidon for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Naga Myrmidon for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_41 <gen>
    Wait until ((Number of living Naga Myrmidon units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_162 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 50 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 42 Boss 7
    Trigger - Run Wave_42 <gen> (ignoring conditions)
Wave 42
  Events
  Conditions
  Actions
    Sound - Play 42 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 42 (Boss)))
    Unit - Create 1 Big tree for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Big tree for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Big tree for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Big tree for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Big tree for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Big tree for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Big tree for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Big tree for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_42 <gen>
    Wait until ((Number of living Big tree units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_163 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 50 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 43
    Trigger - Run Wave_43 <gen> (ignoring conditions)
Wave 43
  Events
  Conditions
  Actions
    Sound - Play 43 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 43))
    Unit - Create 1 Mountain Giant for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Mountain Giant for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Mountain Giant for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Mountain Giant for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Mountain Giant for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Mountain Giant for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Mountain Giant for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Mountain Giant for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Mountain Giant for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Mountain Giant for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Mountain Giant for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Mountain Giant for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Mountain Giant for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Mountain Giant for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Mountain Giant for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Mountain Giant for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Mountain Giant for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Mountain Giant for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Mountain Giant for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Mountain Giant for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Mountain Giant for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Mountain Giant for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Mountain Giant for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Mountain Giant for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_43 <gen>
    Wait until ((Number of living Mountain Giant units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_164 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 50 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 44
    Trigger - Run Wave_44 <gen> (ignoring conditions)
Wave 44
  Events
  Conditions
  Actions
    Sound - Play 44 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 44))
    Unit - Create 1 Killer Frog for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Killer Frog for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Killer Frog for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Killer Frog for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Killer Frog for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Killer Frog for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Killer Frog for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Killer Frog for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Killer Frog for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Killer Frog for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Killer Frog for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Killer Frog for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Killer Frog for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Killer Frog for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Killer Frog for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Killer Frog for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Killer Frog for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Killer Frog for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Killer Frog for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Killer Frog for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Killer Frog for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Killer Frog for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Killer Frog for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Killer Frog for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_44 <gen>
    Wait until ((Number of living Killer Frog units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_165 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 50 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 45
    Trigger - Run Wave_45 <gen> (ignoring conditions)
Wave 45
  Events
  Conditions
  Actions
    Sound - Play 45 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 45))
    Unit - Create 1 Black Skull for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Black Skull for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Black Skull for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Black Skull for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Black Skull for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Black Skull for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Black Skull for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Black Skull for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Black Skull for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Black Skull for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Black Skull for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Black Skull for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Black Skull for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Black Skull for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Black Skull for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Black Skull for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Black Skull for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Black Skull for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Black Skull for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Black Skull for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Black Skull for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Black Skull for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Black Skull for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Black Skull for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_45 <gen>
    Wait until ((Number of living Black Skull units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_166 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 50 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 46
    Trigger - Run Wave_46 <gen> (ignoring conditions)
Wave 46
  Events
  Conditions
  Actions
    Sound - Play 46 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 46))
    Unit - Create 1 Mongo for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Mongo for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Mongo for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Mongo for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Mongo for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Mongo for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Mongo for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Mongo for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Mongo for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Mongo for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Mongo for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Mongo for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Mongo for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Mongo for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Mongo for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Mongo for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Mongo for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Mongo for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Mongo for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Mongo for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Mongo for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Mongo for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Mongo for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Mongo for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_46 <gen>
    Wait until ((Number of living Mongo units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_167 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 50 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 47
    Trigger - Run Wave_47 <gen> (ignoring conditions)
Wave 47
  Events
  Conditions
  Actions
    Sound - Play 47 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 47))
    Unit - Create 1 Spirit Wyvern for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Spirit Wyvern for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Spirit Wyvern for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Spirit Wyvern for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Spirit Wyvern for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Spirit Wyvern for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Spirit Wyvern for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Spirit Wyvern for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Spirit Wyvern for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Spirit Wyvern for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Spirit Wyvern for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Spirit Wyvern for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Spirit Wyvern for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Spirit Wyvern for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Spirit Wyvern for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Spirit Wyvern for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Spirit Wyvern for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Spirit Wyvern for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Spirit Wyvern for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Spirit Wyvern for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Spirit Wyvern for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Spirit Wyvern for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Spirit Wyvern for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Spirit Wyvern for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_47 <gen>
    Wait until ((Number of living Spirit Wyvern units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_168 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 50 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 48 Boss 8
    Trigger - Run Wave_48 <gen> (ignoring conditions)
Wave 48
  Events
  Conditions
  Actions
    Sound - Play 48 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 48 (Boss)))
    Unit - Create 1 Skelet-Orc-Hero for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Skelet-Orc-Hero for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Skelet-Orc-Hero for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Skelet-Orc-Hero for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Skelet-Orc-Hero for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Skelet-Orc-Hero for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Skelet-Orc-Hero for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Skelet-Orc-Hero for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_48 <gen>
    Wait until ((Number of living Skelet-Orc-Hero units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_169 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 50 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 49
    Trigger - Run Wave_49 <gen> (ignoring conditions)
Wave 49
  Events
  Conditions
  Actions
    Sound - Play 49 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 49))
    Unit - Create 1 Acolyte for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Acolyte for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Acolyte for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Acolyte for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Acolyte for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Acolyte for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Acolyte for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Acolyte for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Acolyte for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Acolyte for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Acolyte for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Acolyte for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Acolyte for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Acolyte for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Acolyte for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Acolyte for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Acolyte for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Acolyte for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Acolyte for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Acolyte for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Acolyte for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Acolyte for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Acolyte for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Acolyte for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_49 <gen>
    Wait until ((Number of living Acolyte units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_170 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current gold)
    Game - Display to (All players) the text: (You added + 50 gold!)
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: Wave 50
    Trigger - Run Wave_50 <gen> (ignoring conditions)
Wave 50
  Events
  Conditions
  Actions
    Sound - Play 50 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 50))
    Unit - Create 1 Troll Witch Doctor for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Troll Witch Doctor for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 Troll Witch Doctor for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Troll Witch Doctor for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Troll Witch Doctor for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 Troll Witch Doctor for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Troll Witch Doctor for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Troll Witch Doctor for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 Troll Witch Doctor for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Troll Witch Doctor for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Troll Witch Doctor for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 Troll Witch Doctor for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Troll Witch Doctor for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Troll Witch Doctor for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 Troll Witch Doctor for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Troll Witch Doctor for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Troll Witch Doctor for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 Troll Witch Doctor for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Troll Witch Doctor for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Troll Witch Doctor for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 Troll Witch Doctor for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Troll Witch Doctor for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Troll Witch Doctor for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 Troll Witch Doctor for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Wave_50 <gen>
    Player - Add 500 to Player 1 (Red).Current gold
    Player - Add 500 to Player 2 (Blue).Current gold
    Player - Add 500 to Player 3 (Teal).Current gold
    Player - Add 500 to Player 4 (Purple).Current gold
    Player - Add 500 to Player 5 (Yellow).Current gold
    Player - Add 500 to Player 6 (Orange).Current gold
    Player - Add 500 to Player 7 (Green).Current gold
    Player - Add 500 to Player 8 (Pink).Current gold
    Game - Display to (All players) the text: You earned 500 by completing level 40!
    Wait until ((Number of living Troll Witch Doctor units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_171 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: You have Completed the 50 normal Waves, now come the harder 10 ones!
    Trigger - Run Harder_Wave_1 <gen> (ignoring conditions)
Harder Wave 1
  Events
  Conditions
  Actions
    Sound - Play 51 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 51 (hard)))
    Unit - Create 10 Murloc Mutant for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Murloc Mutant for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Murloc Mutant for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Murloc Mutant for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Murloc Mutant for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Murloc Mutant for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Murloc Mutant for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Murloc Mutant for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Murloc Mutant for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Murloc Mutant for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Murloc Mutant for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Murloc Mutant for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Murloc Mutant for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Murloc Mutant for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Murloc Mutant for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Murloc Mutant for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Murloc Mutant for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Murloc Mutant for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Murloc Mutant for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Murloc Mutant for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Murloc Mutant for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Murloc Mutant for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 10 Murloc Mutant for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 10 Murloc Mutant for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Harder_Wave_1 <gen>
    Wait until ((Number of living Murloc Mutant units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_172 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: You have Survived,Next Wave!
    Trigger - Run Harder_Wave_2 <gen> (ignoring conditions)
Harder Wave 2
  Events
    Time - Every 3.00 seconds of game time
  Conditions
  Actions
    Sound - Play 52 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 52 (hard)))
    Unit - Create 10 Sludge Monstrosity for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Sludge Monstrosity for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Sludge Monstrosity for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Sludge Monstrosity for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Sludge Monstrosity for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Sludge Monstrosity for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Sludge Monstrosity for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Sludge Monstrosity for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Sludge Monstrosity for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Sludge Monstrosity for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Sludge Monstrosity for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Sludge Monstrosity for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Sludge Monstrosity for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Sludge Monstrosity for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Sludge Monstrosity for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Sludge Monstrosity for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Sludge Monstrosity for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Sludge Monstrosity for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Sludge Monstrosity for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Sludge Monstrosity for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Sludge Monstrosity for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Sludge Monstrosity for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 10 Sludge Monstrosity for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 10 Sludge Monstrosity for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Harder_Wave_2 <gen>
    Wait until ((Number of living Sludge Monstrosity units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_173 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: You have Survived,Next Wave!
    Trigger - Run Harder_Wave_3 <gen> (ignoring conditions)
Harder Wave 3
  Events
    Time - Every 3.00 seconds of game time
  Conditions
  Actions
    Sound - Play 53 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 53 (hard)))
    Unit - Create 10 Berserk Wildkin for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Berserk Wildkin for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Berserk Wildkin for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Berserk Wildkin for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Berserk Wildkin for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Berserk Wildkin for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Berserk Wildkin for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Berserk Wildkin for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Berserk Wildkin for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Berserk Wildkin for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Berserk Wildkin for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Berserk Wildkin for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Berserk Wildkin for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Berserk Wildkin for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Berserk Wildkin for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Berserk Wildkin for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Berserk Wildkin for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Berserk Wildkin for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Berserk Wildkin for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Berserk Wildkin for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Berserk Wildkin for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Berserk Wildkin for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 10 Berserk Wildkin for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 10 Berserk Wildkin for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Harder_Wave_3 <gen>
    Wait until ((Number of living Berserk Wildkin units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_174 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: You have Survived,Next Wave!
    Trigger - Run Harder_Wave_4 <gen> (ignoring conditions)
Harder Wave 4
  Events
    Time - Every 3.00 seconds of game time
  Conditions
  Actions
    Sound - Play 54 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 54 (hard)))
    Unit - Create 10 Centaur Khan for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Centaur Khan for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Centaur Khan for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Centaur Khan for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Centaur Khan for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Centaur Khan for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Centaur Khan for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Centaur Khan for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Centaur Khan for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Centaur Khan for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Centaur Khan for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Centaur Khan for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Centaur Khan for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Centaur Khan for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Centaur Khan for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Centaur Khan for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Centaur Khan for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Centaur Khan for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Centaur Khan for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Centaur Khan for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Centaur Khan for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Centaur Khan for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 10 Centaur Khan for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 10 Centaur Khan for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Harder_Wave_4 <gen>
    Wait until ((Number of living Centaur Khan units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_175 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: You have Survived,Next Wave!
    Trigger - Run Harder_Wave_5 <gen> (ignoring conditions)
Harder Wave 5
  Events
    Time - Every 3.00 seconds of game time
  Conditions
  Actions
    Sound - Play 55 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 55 (hard)))
    Unit - Create 10 Ancient Wendigo for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Ancient Wendigo for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Ancient Wendigo for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Ancient Wendigo for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Ancient Wendigo for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Ancient Wendigo for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Ancient Wendigo for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Ancient Wendigo for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Ancient Wendigo for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Ancient Wendigo for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Ancient Wendigo for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Ancient Wendigo for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Ancient Wendigo for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Ancient Wendigo for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Ancient Wendigo for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Ancient Wendigo for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Ancient Wendigo for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Ancient Wendigo for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Ancient Wendigo for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Ancient Wendigo for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Ancient Wendigo for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Ancient Wendigo for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 10 Ancient Wendigo for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 10 Ancient Wendigo for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Harder_Wave_5 <gen>
    Wait until ((Number of living Ancient Wendigo units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_176 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: You have Survived,Next Wave!
    Trigger - Run Harder_Wave_6 <gen> (ignoring conditions)
Harder Wave 6
  Events
    Time - Every 3.00 seconds of game time
  Conditions
  Actions
    Sound - Play 56 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 56 (hard)))
    Unit - Create 10 Polar Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Polar Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Polar Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Polar Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Polar Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Polar Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Polar Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Polar Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Polar Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Polar Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Polar Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Polar Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Polar Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Polar Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Polar Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Polar Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Polar Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Polar Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Polar Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Polar Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Polar Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Polar Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 10 Polar Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 10 Polar Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Harder_Wave_6 <gen>
    Wait until ((Number of living Polar Furbolg Ursa Warrior units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_177 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: You have Survived,Next Wave!
    Trigger - Run Harder_Wave_7 <gen> (ignoring conditions)
Harder Wave 7
  Events
    Time - Every 3.00 seconds of game time
  Conditions
  Actions
    Sound - Play 57 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 57 (hard)))
    Unit - Create 10 Faceless One Deathbringer for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Faceless One Deathbringer for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Faceless One Deathbringer for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Faceless One Deathbringer for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Faceless One Deathbringer for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Faceless One Deathbringer for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Faceless One Deathbringer for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Faceless One Deathbringer for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Faceless One Deathbringer for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Faceless One Deathbringer for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Faceless One Deathbringer for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Faceless One Deathbringer for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Faceless One Deathbringer for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Faceless One Deathbringer for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Faceless One Deathbringer for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Faceless One Deathbringer for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Faceless One Deathbringer for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Faceless One Deathbringer for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Faceless One Deathbringer for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Faceless One Deathbringer for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Faceless One Deathbringer for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Faceless One Deathbringer for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 10 Faceless One Deathbringer for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 10 Faceless One Deathbringer for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Harder_Wave_7 <gen>
    Wait until ((Number of living Faceless One Deathbringer units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_178 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: You have Survived,Next Wave!
    Trigger - Run Harder_Wave_8 <gen> (ignoring conditions)
Harder Wave 8
  Events
    Time - Every 3.00 seconds of game time
  Conditions
  Actions
    Sound - Play 58 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 58 (hard)))
    Unit - Create 10 Blue Dragonspawn Overseer for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Blue Dragonspawn Overseer for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Blue Dragonspawn Overseer for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Blue Dragonspawn Overseer for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Blue Dragonspawn Overseer for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Blue Dragonspawn Overseer for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Blue Dragonspawn Overseer for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Blue Dragonspawn Overseer for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Blue Dragonspawn Overseer for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Blue Dragonspawn Overseer for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Blue Dragonspawn Overseer for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Blue Dragonspawn Overseer for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Blue Dragonspawn Overseer for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Blue Dragonspawn Overseer for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Blue Dragonspawn Overseer for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Blue Dragonspawn Overseer for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Blue Dragonspawn Overseer for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Blue Dragonspawn Overseer for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Blue Dragonspawn Overseer for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Blue Dragonspawn Overseer for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Blue Dragonspawn Overseer for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Blue Dragonspawn Overseer for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 10 Blue Dragonspawn Overseer for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 10 Blue Dragonspawn Overseer for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Harder_Wave_8 <gen>
    Wait until ((Number of living Blue Dragonspawn Overseer units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_179 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: You have Survived,Next Wave!
    Trigger - Run Harder_Wave_9 <gen> (ignoring conditions)
Harder Wave 9
  Events
    Time - Every 3.00 seconds of game time
  Conditions
  Actions
    Sound - Play 59 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 59 (hard)))
    Unit - Create 10 Ogre Magi for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Ogre Magi for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Ogre Magi for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Ogre Magi for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Ogre Magi for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Ogre Magi for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Ogre Magi for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Ogre Magi for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Ogre Magi for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Ogre Magi for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Ogre Magi for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Ogre Magi for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Ogre Magi for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Ogre Magi for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Ogre Magi for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Ogre Magi for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Ogre Magi for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Ogre Magi for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Ogre Magi for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Ogre Magi for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Ogre Magi for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Ogre Magi for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 10 Ogre Magi for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 10 Ogre Magi for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Harder_Wave_9 <gen>
    Wait until ((Number of living Ogre Magi units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_180 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: You have Survived,Next Wave!
    Trigger - Run Harder_Wave_10 <gen> (ignoring conditions)
Harder Wave 10
  Events
    Time - Every 3.00 seconds of game time
  Conditions
  Actions
    Sound - Play 60 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 60 (hard)))
    Unit - Create 10 Gnoll Overseer for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Gnoll Overseer for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Gnoll Overseer for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 10 Gnoll Overseer for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Gnoll Overseer for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Gnoll Overseer for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 10 Gnoll Overseer for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Gnoll Overseer for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Gnoll Overseer for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 10 Gnoll Overseer for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Gnoll Overseer for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Gnoll Overseer for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 10 Gnoll Overseer for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Gnoll Overseer for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Gnoll Overseer for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 10 Gnoll Overseer for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Gnoll Overseer for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Gnoll Overseer for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 10 Gnoll Overseer for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Gnoll Overseer for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Gnoll Overseer for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 10 Gnoll Overseer for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 10 Gnoll Overseer for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 10 Gnoll Overseer for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Trigger - Turn off Harder_Wave_10 <gen>
    Wait until ((Number of living Gnoll Overseer units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_181 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_182 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: You have Survived,Now its going be serious!
    Trigger - Run Serious_Wave_1 <gen> (ignoring conditions)
Serious Wave 1
  Events
  Conditions
  Actions
    Sound - Play 61 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 61 (serious)))
    Unit - Create 1 Hydra Head 2 for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Hydra Head 1 for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Hydra Head 3 for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Hydra Head 2 for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Hydra Head 1 for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Hydra Head 3 for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Hydra Head 2 for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Hydra Head 1 for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Hydra Head 3 for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Hydra Head 2 for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Hydra Head 1 for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Hydra Head 3 for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Hydra Head 2 for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Hydra Head 1 for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Hydra Head 3 for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Hydra Head 2 for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Hydra Head 1 for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Hydra Head 3 for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Hydra Head 2 for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Hydra Head 1 for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Hydra Head 3 for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Hydra Head 2 for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 1 Hydra Head 1 for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 1 Hydra Head 3 for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Wait until ((Number of living Hydra Head 1 units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_184 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_183 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_185 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Trigger - Turn off Serious_Wave_1 <gen>
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: You have completed serious Wave 1,Next Wave!
    Trigger - Run Serious_Wave_2 <gen> (ignoring conditions)
Serious Wave 2
  Events
  Conditions
  Actions
    Sound - Play 62 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 62 (serious)))
    Unit - Create 1 Project x for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Project x for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Project x for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Project x for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Project x for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Project x for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Project x for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Project x for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Wait until ((Number of living Project x units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_186 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Trigger - Turn off Serious_Wave_2 <gen>
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: You have completed serious Wave 2,Next Wave!
    Trigger - Run Serious_Wave_3 <gen> (ignoring conditions)
Serious Wave 3
  Events
  Conditions
  Actions
    Sound - Play 63 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 63 (serious)))
    Unit - Create 1 Ogre for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Ogre for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Ogre for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Ogre for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Ogre for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Ogre for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Ogre for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Ogre for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Wait until ((Number of living Ogre units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_187 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Trigger - Turn off Serious_Wave_3 <gen>
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: You have completed serious Wave 3,Next Wave!
    Trigger - Run Serious_Wave_4 <gen> (ignoring conditions)
Serious Wave 4
  Events
  Conditions
  Actions
    Sound - Play 64 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 64 (serious)))
    Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Wait until ((Number of living Dire Mammoth units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_188 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Trigger - Turn off Serious_Wave_4 <gen>
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: You have completed serious Wave 4,Next Wave!
    Trigger - Run Serious_Wave_5 <gen> (ignoring conditions)
Serious Wave 5
  Events
  Conditions
  Actions
    Sound - Play 65 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Round + 65 (serious)))
    Unit - Create 1 Pit Lord for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 Pit Lord for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 Pit Lord for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 Pit Lord for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 Pit Lord for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 Pit Lord for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 Pit Lord for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 Pit Lord for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Wait until ((Number of living Pit Lord units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_189 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Trigger - Turn off Serious_Wave_5 <gen>
    Game - Display to (All players) the text: |c008000FFNext Wave|r |c00F3E056in 20 Seconds!|r
    Sound - Play 67 <gen>
    Wait 20.00 game-time seconds
    Game - Display to (All players) the text: You have completed serious Wave 5,Next Wave!
    Trigger - Run Serious_Wave_6 <gen> (ignoring conditions)
Serious Wave 6
  Events
  Conditions
  Actions
    Sound - Play 66 <gen>
    Multiboard - Change the title of Multiboard to (3-Team TD + (Last Round + 66 (MENTAL)))
    Unit - Create 1 +++MENTAL+++ for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 12 for Player 12 (Brown) at (Center of Spawns_1_red <gen>) facing (Center of Spawns_1_red <gen>)
    Unit - Create 1 +++MENTAL+++ for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 12 for Player 12 (Brown) at (Center of Spawns_2_red <gen>) facing (Center of Spawns_2_red <gen>)
    Unit - Create 1 +++MENTAL+++ for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 12 for Player 12 (Brown) at (Center of Spawns_1_blue <gen>) facing (Center of Spawns_1_blue <gen>)
    Unit - Create 1 +++MENTAL+++ for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 12 for Player 12 (Brown) at (Center of Spawns_2_blue <gen>) facing (Center of Spawns_2_blue <gen>)
    Unit - Create 1 +++MENTAL+++ for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 12 for Player 12 (Brown) at (Center of Spawns_1_teal <gen>) facing (Center of Spawns_1_teal <gen>)
    Unit - Create 1 +++MENTAL+++ for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 12 for Player 12 (Brown) at (Center of Spawns_2_teal <gen>) facing (Center of Spawns_2_teal <gen>)
    Unit - Create 1 +++MENTAL+++ for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 12 for Player 12 (Brown) at (Center of Spawns_1_purple <gen>) facing (Center of Spawns_1_purple <gen>)
    Unit - Create 1 +++MENTAL+++ for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Unit - Create 12 for Player 12 (Brown) at (Center of Spawns_2_purple <gen>) facing (Center of Spawns_2_purple <gen>)
    Wait until ((Number of living +++MENTAL+++ units owned by Player 12 (Brown)) Equal to 0), checking every 1 seconds
    Floating Text - Create floating text that reads ---DONE--- at (Center of Gebiet_190 <gen>) with Z offset 0, using font size 10, color (100%, 0.00%, 0.00%), and 0% transparency
    Wait 5.00 game-time seconds
    Game - Display to (All players) the text: |c000000FFYou have Completed the Game, and Rescue the world you Lucker,now you can celebrate you Heroactivities!|r
    Wait 5.00 game-time seconds
    Game - Victory Player 1 (Red) (Show dialogs, Show scores)
    Game - Victory Play