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Model validation: Elf Warden (old)
ElvenWarden.mdx
0errors6severe8warnings25unused
1
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 0, 10
1
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 1, 9
1
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 2, 7
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 4, 8
1
2
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 5, 11
Number of sequence extents (0) does not match the number of sequences (14)
2
Model
Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
2
Bone 16 - "Spear"
1
Translation
Track 25 at frame 33600 has exactly the same value as tracks 24 and 26
1
Rotation
Track 25 at frame 33600 has exactly the same value as tracks 24 and 26
2
Bone 18 - "Bone_Head"
2
Rotation
Track 10 at frame 4267 has exactly the same value as tracks 9 and 11
Track 11 at frame 4767 has exactly the same value as tracks 10 and 12
2
Bone 23 - "Bone_Arm1_L"
2
Rotation
Track 54 at frame 33567 has exactly the same value as tracks 53 and 55
Track 55 at frame 33600 has exactly the same value as tracks 54 and 56
1
Bone 24 - "Bone_Arm1_R"
1
Rotation
Track 58 at frame 33600 has exactly the same value as tracks 57 and 59
1
Helper 1
1
Rotation
Track 52 at frame 33600 has exactly the same value as tracks 51 and 53
2
Helper 3
2
Rotation
Track 55 at frame 33567 has exactly the same value as tracks 54 and 56
Track 56 at frame 33600 has exactly the same value as tracks 55 and 57
5
Helper 4
1
Translation
Track 11 at frame 6800 has exactly the same value as tracks 10 and 12
4
Rotation
Track 66 at frame 33400 has exactly the same value as tracks 65 and 67
Track 67 at frame 33500 has exactly the same value as tracks 66 and 68
Track 68 at frame 33567 has exactly the same value as tracks 67 and 69
Track 69 at frame 33600 has exactly the same value as tracks 68 and 70
6
Helper 5
1
Translation
Track 45 at frame 33600 has exactly the same value as tracks 44 and 46
5
Rotation
Track 37 at frame 33200 has exactly the same value as tracks 36 and 38
Track 38 at frame 33400 has exactly the same value as tracks 37 and 39
Track 39 at frame 33500 has exactly the same value as tracks 38 and 40
Track 40 at frame 33567 has exactly the same value as tracks 39 and 41
Track 41 at frame 33600 has exactly the same value as tracks 40 and 42
3
Helper 6
3
Rotation
Track 39 at frame 33200 has exactly the same value as tracks 38 and 40
Track 40 at frame 33400 has exactly the same value as tracks 39 and 41
Track 41 at frame 33500 has exactly the same value as tracks 40 and 42
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