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Model validation: Elf Warden (old)

ElvenWarden.mdx

0 errors 6 severe 8 warnings 25 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 0, 10
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 1, 9
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 2, 7
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 4, 8
  • 1 2 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 5, 11
    • Number of sequence extents (0) does not match the number of sequences (14)
  • 2 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 2 Bone 16 - "Spear"
    • 1 Translation
      • Track 25 at frame 33600 has exactly the same value as tracks 24 and 26
    • 1 Rotation
      • Track 25 at frame 33600 has exactly the same value as tracks 24 and 26
  • 2 Bone 18 - "Bone_Head"
    • 2 Rotation
      • Track 10 at frame 4267 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 4767 has exactly the same value as tracks 10 and 12
  • 2 Bone 23 - "Bone_Arm1_L"
    • 2 Rotation
      • Track 54 at frame 33567 has exactly the same value as tracks 53 and 55
      • Track 55 at frame 33600 has exactly the same value as tracks 54 and 56
  • 1 Bone 24 - "Bone_Arm1_R"
    • 1 Rotation
      • Track 58 at frame 33600 has exactly the same value as tracks 57 and 59
  • 1 Helper 1
    • 1 Rotation
      • Track 52 at frame 33600 has exactly the same value as tracks 51 and 53
  • 2 Helper 3
    • 2 Rotation
      • Track 55 at frame 33567 has exactly the same value as tracks 54 and 56
      • Track 56 at frame 33600 has exactly the same value as tracks 55 and 57
  • 5 Helper 4
    • 1 Translation
      • Track 11 at frame 6800 has exactly the same value as tracks 10 and 12
    • 4 Rotation
      • Track 66 at frame 33400 has exactly the same value as tracks 65 and 67
      • Track 67 at frame 33500 has exactly the same value as tracks 66 and 68
      • Track 68 at frame 33567 has exactly the same value as tracks 67 and 69
      • Track 69 at frame 33600 has exactly the same value as tracks 68 and 70
  • 6 Helper 5
    • 1 Translation
      • Track 45 at frame 33600 has exactly the same value as tracks 44 and 46
    • 5 Rotation
      • Track 37 at frame 33200 has exactly the same value as tracks 36 and 38
      • Track 38 at frame 33400 has exactly the same value as tracks 37 and 39
      • Track 39 at frame 33500 has exactly the same value as tracks 38 and 40
      • Track 40 at frame 33567 has exactly the same value as tracks 39 and 41
      • Track 41 at frame 33600 has exactly the same value as tracks 40 and 42
  • 3 Helper 6
    • 3 Rotation
      • Track 39 at frame 33200 has exactly the same value as tracks 38 and 40
      • Track 40 at frame 33400 has exactly the same value as tracks 39 and 41
      • Track 41 at frame 33500 has exactly the same value as tracks 40 and 42
  • unused Material 2
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