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Model validation: Elf Tier 1 Portrait

Elf_Hero_T1_Portrait.mdx

0 errors 2 severe 2 warnings 95 unused
  • 2 1 Model
    • Missing "Stand" sequence
    • Missing "Death" sequence
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 1 Bone 127 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "spine_02_bind_jnt"
    • 1 Translation
      • Track 18 at frame 9000 has roughly the same value as tracks 17 and 19
  • 4 Bone 3 - "neck_bind_jnt"
    • 4 Rotation
      • Track 36 at frame 8667 has roughly the same value as tracks 35 and 37
      • Track 64 at frame 13833 has roughly the same value as tracks 63 and 65
      • Track 91 at frame 16233 has roughly the same value as tracks 90 and 92
      • Track 107 at frame 17767 has roughly the same value as tracks 106 and 108
  • 2 Bone 6 - "L_shoulder_bind_jnt"
    • 2 Rotation
      • Track 58 at frame 12733 has roughly the same value as tracks 57 and 59
      • Track 85 at frame 15133 has roughly the same value as tracks 84 and 86
  • 6 Bone 15 - "L_ind_finger_01_bind_jnt"
    • 6 Rotation
      • Track 2 at frame 333 has roughly the same value as tracks 1 and 3
      • Track 9 at frame 1600 has roughly the same value as tracks 8 and 10
      • Track 15 at frame 2733 has roughly the same value as tracks 14 and 16
      • Track 22 at frame 4000 has roughly the same value as tracks 21 and 23
      • Track 28 at frame 5133 has roughly the same value as tracks 27 and 29
      • Track 35 at frame 6400 has roughly the same value as tracks 34 and 36
  • 3 Bone 16 - "L_ind_finger_02_bind_jnt"
    • 3 Rotation
      • Track 10 at frame 1667 has roughly the same value as tracks 9 and 11
      • Track 24 at frame 4067 has roughly the same value as tracks 23 and 25
      • Track 38 at frame 6467 has roughly the same value as tracks 37 and 39
  • 1 Bone 29 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 40 at frame 11033 has roughly the same value as tracks 39 and 41
  • 3 Bone 40 - "R_mid_finger_02_bind_jnt"
    • 3 Rotation
      • Track 1 at frame 167 has roughly the same value as tracks 0 and 2
      • Track 10 at frame 2567 has roughly the same value as tracks 9 and 11
      • Track 19 at frame 4967 has roughly the same value as tracks 18 and 20
  • 1 Bone 58 - "M_loincloth_02_bind_jnt"
    • 1 Rotation
      • Track 34 at frame 11033 has roughly the same value as tracks 33 and 35
  • 4 Bone 66 - "B_skirt_03_bind_jnt"
    • 4 Rotation
      • Track 3 at frame 800 has roughly the same value as tracks 2 and 4
      • Track 13 at frame 3200 has roughly the same value as tracks 12 and 14
      • Track 23 at frame 5600 has roughly the same value as tracks 22 and 24
      • Track 62 at frame 18000 has roughly the same value as tracks 61 and 63
  • 1 Bone 70 - "R_skirt_A_02_bind_jnt"
    • 1 Rotation
      • Track 51 at frame 11033 has roughly the same value as tracks 50 and 52
  • 2 Bone 77 - "L_cloak_A_02_bind_jnt"
    • 2 Rotation
      • Track 69 at frame 13933 has roughly the same value as tracks 68 and 70
      • Track 82 at frame 16333 has roughly the same value as tracks 81 and 83
  • 3 Bone 81 - "L_cloak_C_02_bind_jnt"
    • 3 Rotation
      • Track 52 at frame 8267 has roughly the same value as tracks 51 and 53
      • Track 73 at frame 13933 has roughly the same value as tracks 72 and 74
      • Track 87 at frame 16333 has roughly the same value as tracks 86 and 88
  • 2 Bone 84 - "R_cloak_A_02_bind_jnt"
    • 2 Rotation
      • Track 68 at frame 13933 has roughly the same value as tracks 67 and 69
      • Track 81 at frame 16333 has roughly the same value as tracks 80 and 82
  • 2 Bone 88 - "R_cloak_C_02_bind_jnt"
    • 2 Rotation
      • Track 69 at frame 13933 has roughly the same value as tracks 68 and 70
      • Track 82 at frame 16333 has roughly the same value as tracks 81 and 83
  • 2 Bone 89 - "R_cloak_C_01_bind_jnt"
    • 2 Rotation
      • Track 37 at frame 13933 has roughly the same value as tracks 36 and 38
      • Track 44 at frame 16333 has roughly the same value as tracks 43 and 45
  • 2 Bone 93 - "R_inr_eyebrow_bind_jnt"
    • 2 Translation
      • Track 185 at frame 19400 has roughly the same value as tracks 184 and 186
      • Track 203 at frame 20100 has roughly the same value as tracks 202 and 204
  • 1 Bone 94 - "R_mid_eyebrow_bind_jnt"
    • 1 Translation
      • Track 186 at frame 20100 has roughly the same value as tracks 185 and 187
  • 2 Bone 95 - "R_otr_eyebrow_bind_jnt"
    • 2 Translation
      • Track 166 at frame 19400 has roughly the same value as tracks 165 and 167
      • Track 184 at frame 20100 has roughly the same value as tracks 183 and 185
  • 1 Bone 96 - "L_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 101 at frame 10333 has roughly the same value as tracks 100 and 102
  • 1 Bone 97 - "L_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 85 at frame 10300 has roughly the same value as tracks 84 and 86
  • 1 Bone 98 - "R_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 101 at frame 10333 has roughly the same value as tracks 100 and 102
  • 1 Bone 99 - "R_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 86 at frame 10300 has roughly the same value as tracks 85 and 87
  • 2 Bone 103 - "R_ear_bind_jnt"
    • 2 Rotation
      • Track 23 at frame 13167 has roughly the same value as tracks 22 and 24
      • Track 34 at frame 15567 has roughly the same value as tracks 33 and 35
  • 1 Bone 105 - "L_nostril_bind_jnt"
    • 1 Translation
      • Track 53 at frame 9033 has roughly the same value as tracks 52 and 54
  • 1 Bone 106 - "R_nostril_bind_jnt"
    • 1 Translation
      • Track 60 at frame 9033 has roughly the same value as tracks 59 and 61
  • 1 Bone 108 - "L_cheek_02_bind_jnt"
    • 1 Translation
      • Track 85 at frame 10167 has roughly the same value as tracks 84 and 86
  • 1 Bone 110 - "R_cheek_bind_jnt"
    • 1 Translation
      • Track 45 at frame 5633 has roughly the same value as tracks 44 and 46
  • 1 Bone 113 - "L_upr_lip_bind_jnt"
    • 1 Translation
      • Track 50 at frame 8600 has roughly the same value as tracks 49 and 51
  • 2 Bone 114 - "M_upr_lip_bind_jnt"
    • 2 Translation
      • Track 60 at frame 8600 has roughly the same value as tracks 59 and 61
      • Track 128 at frame 21167 has roughly the same value as tracks 127 and 129
  • 1 Bone 117 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 49 at frame 9167 has roughly the same value as tracks 48 and 50
  • 1 Bone 128 - "L_hair_A_01_bind_jnt"
    • 1 Rotation
      • Track 66 at frame 9933 has roughly the same value as tracks 65 and 67
  • 1 Bone 129 - "L_hair_A_02_bind_jnt"
    • 1 Rotation
      • Track 45 at frame 11500 has roughly the same value as tracks 44 and 46
  • 4 Bone 135 - "L_otr_eyebrow_02_bind_jnt"
    • 4 Rotation
      • Track 92 at frame 19167 has roughly the same value as tracks 91 and 93
      • Track 102 at frame 19900 has roughly the same value as tracks 101 and 103
      • Track 105 at frame 20233 has roughly the same value as tracks 104 and 106
      • Track 127 at frame 21700 has roughly the same value as tracks 126 and 128
  • 3 Bone 136 - "R_otr_eyebrow_02_bind_jnt"
    • 2 Translation
      • Track 166 at frame 19400 has roughly the same value as tracks 165 and 167
      • Track 184 at frame 20100 has roughly the same value as tracks 183 and 185
    • 1 Rotation
      • Track 92 at frame 19233 has roughly the same value as tracks 91 and 93
  • 3 CollisionShape 1 - "B_KGS_Head"
    • 3 Rotation
      • Track 56 at frame 8800 has roughly the same value as tracks 55 and 57
      • Track 57 at frame 8833 has roughly the same value as tracks 56 and 58
      • Track 58 at frame 8867 has roughly the same value as tracks 57 and 59
  • 2 CollisionShape 3 - "B_KGS_Arm_R"
    • 2 Rotation
      • Track 4 at frame 1033 has roughly the same value as tracks 3 and 5
      • Track 15 at frame 3433 has roughly the same value as tracks 14 and 16
  • unused Texture 0 - "Human_WorkerBloodElf_Main_Diffuse.tif"
  • unused Texture 1 - "Human_WorkerBloodElf_Main_Normal.tif"
  • unused Texture 2 - "Human_WorkerBloodElf_Main_ORM.tif"
  • unused Texture 3 - "Human_WorkerBloodElf_Main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Human_WorkerBloodElf_Hair_Diffuse.tif"
  • unused Texture 7 - "Human_WorkerBloodElf_Hair_Normal.tif"
  • unused Texture 8 - "Human_WorkerBloodElf_Hair_ORM.tif"
  • unused Texture 9 - "Black32.blp"
  • unused Texture 10 - "Human_WorkerBloodElf_Weapon_Diffuse.tif"
  • unused Texture 11 - "Human_WorkerBloodElf_Weapon_Normal.tif"
  • unused Texture 12 - "Human_WorkerBloodElf_Weapon_ORM.tif"
  • unused Texture 13 - "Human_WorkerBloodElf_Lumber_Diffuse.tif"
  • unused Texture 14 - "Human_WorkerBloodElf_Lumber_Normal.tif"
  • unused Texture 15 - "Human_WorkerBloodElf_Lumber_ORM.tif"
  • unused Texture 16 - "Human_WorkerBloodElf_Gold_Diffuse.tif"
  • unused Texture 17 - "Human_WorkerBloodElf_Gold_Normal.tif"
  • unused Texture 18 - "Human_WorkerBloodElf_Gold_ORM.tif"
  • unused Texture 19 - "Human_Male_Corpse_Diffuse.tif"
  • unused Texture 20 - "Human_Male_Corpse_Normal.tif"
  • unused Texture 21 - "Human_Male_Corpse_ORM.tif"
  • unused Texture 22 - "Portrait_BG_Diffuse.tif"
  • unused Texture 23 - "normal.blp"
  • unused Texture 24 - "Portrait_BG_ORM.tif"
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