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Model validation: Elf Militia
HighElfMilitia.mdx
0errors1severe16warnings28unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 137267); should be 0 — geoset will remain visible in-game after the unit has decayed.
2
Model
Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
1
Bone 1 - "Bone_Pelvis"
1
1
Rotation
Track 4 has the same frame 2100 as track 3
Track 8 at frame 5501 has exactly the same value as tracks 7 and 9
1
1
Bone 2 - "Bone_Leg1_R"
1
1
Rotation
Track 5 has the same frame 2100 as track 4
Track 42 at frame 14967 has exactly the same value as tracks 41 and 43
1
1
Bone 3 - "Bone_Leg2_R"
1
1
Rotation
Track 5 has the same frame 2100 as track 4
Track 47 at frame 14967 has exactly the same value as tracks 46 and 48
1
3
Bone 4 - "Bone_Foot_R"
1
1
Rotation
Track 5 has the same frame 2100 as track 4
Track 43 at frame 14967 has exactly the same value as tracks 42 and 44
2
Translation
Track 1 at frame 13633 has exactly the same value as tracks 0 and 2
Track 4 at frame 14967 has exactly the same value as tracks 3 and 5
1
1
Bone 5 - "Bone_Leg1_L"
1
1
Rotation
Track 5 has the same frame 2100 as track 4
Track 40 at frame 14967 has exactly the same value as tracks 39 and 41
1
Bone 6 - "Bone_Leg2_L"
1
Rotation
Track 5 has the same frame 2100 as track 4
1
3
Bone 7 - "Bone_Foot_L"
1
1
Rotation
Track 5 has the same frame 2100 as track 4
Track 45 at frame 14967 has exactly the same value as tracks 44 and 46
2
Translation
Track 1 at frame 13633 has exactly the same value as tracks 0 and 2
Track 4 at frame 14967 has exactly the same value as tracks 3 and 5
1
1
Bone 8 - "Bone_Chest"
1
1
Rotation
Track 6 has the same frame 2100 as track 5
Track 42 at frame 14967 has exactly the same value as tracks 41 and 43
1
1
Bone 12 - "Bone_Arm1_R"
1
1
Rotation
Track 2 has the same frame 2100 as track 1
Track 39 at frame 14967 has exactly the same value as tracks 38 and 40
1
1
Bone 13 - "Bone_Arm2_R"
1
1
Rotation
Track 6 has the same frame 2100 as track 5
Track 38 at frame 14967 has exactly the same value as tracks 37 and 39
1
1
Bone 14 - "Bone_Hand_R"
1
1
Rotation
Track 2 has the same frame 2100 as track 1
Track 38 at frame 14967 has exactly the same value as tracks 37 and 39
1
1
Bone 15 - "Bone_Head"
1
1
Rotation
Track 6 has the same frame 2100 as track 5
Track 54 at frame 14967 has exactly the same value as tracks 53 and 55
1
Bone 16 - "Bone_Helmet"
There are no vertices attached to this bone
1
2
Helper 0
1
1
Translation
Track 5 has the same frame 2100 as track 4
Track 43 at frame 14967 has exactly the same value as tracks 42 and 44
1
Rotation
Track 15 at frame 14967 has exactly the same value as tracks 14 and 16
3
Bone 9 - "Bone_Arm1_L"
2
Translation
Track 7 at frame 13833 has exactly the same value as tracks 6 and 8
Track 8 at frame 14967 has exactly the same value as tracks 7 and 9
1
Rotation
Track 27 at frame 14967 has exactly the same value as tracks 26 and 28
1
Bone 10 - "Bone_Arm2_L"
1
Rotation
Track 16 at frame 14967 has exactly the same value as tracks 15 and 17
1
Bone 11 - "Bone_Hand_L"
1
Rotation
Track 20 at frame 14967 has roughly the same value as tracks 19 and 21
1
Bone 17 - "Portrait_Jaw"
1
Translation
Track 12 at frame 143533 has exactly the same value as tracks 11 and 13
4
Bone 20 - "Portrait_Upper_Lips"
4
Translation
Track 11 at frame 143533 has exactly the same value as tracks 10 and 12
Track 16 at frame 144333 has exactly the same value as tracks 15 and 17
Track 17 at frame 144566 has exactly the same value as tracks 16 and 18
Track 18 at frame 144666 has exactly the same value as tracks 17 and 19
1
Bone 24 - "Bone_HideMilitiaAxe"
1
Rotation
Track 7 at frame 14967 has exactly the same value as tracks 6 and 8
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