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Model validation: Elf Builder
HighElfBuilder.mdx
0errors0severe20warnings62unused
2
Model
Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
1
Bone 1 - "Bone_Pelvis"
1
1
Rotation
Track 4 has the same frame 1800 as track 3
Track 9 at frame 14567 has exactly the same value as tracks 8 and 10
1
1
Bone 2 - "Bone_Leg1_R"
1
1
Rotation
Track 5 has the same frame 1800 as track 4
Track 87 at frame 35967 has exactly the same value as tracks 86 and 88
1
1
Bone 3 - "Bone_Leg2_R"
1
1
Rotation
Track 5 has the same frame 1800 as track 4
Track 94 at frame 35967 has exactly the same value as tracks 93 and 95
1
4
Bone 4 - "Bone_Foot_R"
1
2
Rotation
Track 5 has the same frame 1800 as track 4
Track 10 at frame 6067 has exactly the same value as tracks 9 and 11
Track 93 at frame 35967 has exactly the same value as tracks 92 and 94
2
Translation
Track 1 at frame 34633 has exactly the same value as tracks 0 and 2
Track 4 at frame 35967 has exactly the same value as tracks 3 and 5
1
1
Bone 5 - "Bone_Leg1_L"
1
1
Rotation
Track 5 has the same frame 1800 as track 4
Track 83 at frame 35967 has exactly the same value as tracks 82 and 84
1
Bone 6 - "Bone_Leg2_L"
1
Rotation
Track 5 has the same frame 1800 as track 4
1
6
Bone 7 - "Bone_Foot_L"
1
4
Rotation
Track 5 has the same frame 1800 as track 4
Track 11 at frame 6067 has exactly the same value as tracks 10 and 12
Track 12 at frame 7167 has exactly the same value as tracks 11 and 13
Track 13 at frame 8167 has exactly the same value as tracks 12 and 14
Track 96 at frame 35967 has exactly the same value as tracks 95 and 97
2
Translation
Track 1 at frame 34633 has exactly the same value as tracks 0 and 2
Track 4 at frame 35967 has exactly the same value as tracks 3 and 5
2
1
Bone 9 - "Bone_Chest"
2
1
Rotation
Track 6 has the same frame 1800 as track 5
Track 27 has the same frame 18300 as track 26
Track 88 at frame 35967 has exactly the same value as tracks 87 and 89
1
1
Bone 10 - "Bone_Arm1_L"
1
1
Rotation
Track 6 has the same frame 1800 as track 5
Track 65 at frame 35967 has exactly the same value as tracks 64 and 66
1
1
Bone 11 - "Bone_Arm2_L"
1
1
Rotation
Track 6 has the same frame 1800 as track 5
Track 62 at frame 35967 has exactly the same value as tracks 61 and 63
1
6
Bone 12 - "Bone_Hand_L"
1
6
Rotation
Track 1 has the same frame 1800 as track 0
Track 1 at frame 1800 has exactly the same value as tracks 0 and 2
Track 11 at frame 8367 has exactly the same value as tracks 10 and 12
Track 12 at frame 9100 has exactly the same value as tracks 11 and 13
Track 28 at frame 28233 has exactly the same value as tracks 27 and 29
Track 36 at frame 34633 has exactly the same value as tracks 35 and 37
Track 39 at frame 35967 has exactly the same value as tracks 38 and 40
1
1
Bone 13 - "Bone_Arm1_R"
1
1
Rotation
Track 2 has the same frame 1800 as track 1
Track 70 at frame 35967 has exactly the same value as tracks 69 and 71
1
1
Bone 14 - "Bone_Arm2_R"
1
1
Rotation
Track 6 has the same frame 1800 as track 5
Track 65 at frame 35967 has exactly the same value as tracks 64 and 66
1
2
Bone 16 - "Bone_Hand_R"
1
2
Rotation
Track 2 has the same frame 1800 as track 1
Track 7 at frame 4634 has roughly the same value as tracks 6 and 8
Track 65 at frame 35967 has exactly the same value as tracks 64 and 66
1
3
Bone 17 - "Bone_Head"
1
3
Rotation
Track 6 has the same frame 1800 as track 5
Track 95 at frame 35967 has exactly the same value as tracks 94 and 96
Track 166 at frame 197466 has roughly the same value as tracks 165 and 167
Track 167 at frame 197966 has roughly the same value as tracks 166 and 168
1
Bone 18 - "Bone_Helmet"
There are no vertices attached to this bone
1
2
Helper 0
1
1
Translation
Track 5 has the same frame 1800 as track 4
Track 80 at frame 35967 has exactly the same value as tracks 79 and 81
1
Rotation
Track 23 at frame 35967 has exactly the same value as tracks 22 and 24
1
GeosetAnimation 11
1
Alpha
Track 4 at frame 5500 has exactly the same value as tracks 3 and 5
1
GeosetAnimation 14
1
Alpha
Track 4 at frame 5500 has exactly the same value as tracks 3 and 5
1
Bone 15 - "Weapon_PickAxe"
1
Scaling
Track 1 at frame 4634 has exactly the same value as tracks 0 and 2
2
Bone 20 - "Mesh12"
2
Rotation
Track 4 at frame 25067 has exactly the same value as tracks 3 and 5
Track 16 at frame 192689 has exactly the same value as tracks 15 and 17
3
Bone 22 - "Portrait_Jaw"
1
Translation
Track 17 at frame 203766 has exactly the same value as tracks 16 and 18
2
Rotation
Track 30 at frame 205398 has exactly the same value as tracks 29 and 31
Track 31 at frame 205698 has exactly the same value as tracks 30 and 32
14
Bone 25 - "Portrait_Upper_Lips"
12
Translation
Track 11 at frame 203766 has exactly the same value as tracks 10 and 12
Track 16 at frame 204566 has exactly the same value as tracks 15 and 17
Track 17 at frame 204799 has exactly the same value as tracks 16 and 18
Track 18 at frame 204899 has exactly the same value as tracks 17 and 19
Track 21 at frame 205498 has exactly the same value as tracks 20 and 22
Track 22 at frame 205565 has exactly the same value as tracks 21 and 23
Track 23 at frame 205865 has exactly the same value as tracks 22 and 24
Track 24 at frame 206098 has exactly the same value as tracks 23 and 25
Track 25 at frame 206232 has exactly the same value as tracks 24 and 26
Track 26 at frame 206532 has exactly the same value as tracks 25 and 27
Track 27 at frame 206865 has exactly the same value as tracks 26 and 28
Track 28 at frame 206998 has exactly the same value as tracks 27 and 29
2
Rotation
Track 44 at frame 207732 has exactly the same value as tracks 43 and 45
Track 45 at frame 207898 has exactly the same value as tracks 44 and 46
1
Bone 28 - "Weapon_Hammer"
1
Scaling
Track 1 at frame 4634 has exactly the same value as tracks 0 and 2
6
Bone 29 - "Bone_HideHammer"
2
Translation
Track 3 at frame 5700 has exactly the same value as tracks 2 and 4
Track 4 at frame 6667 has exactly the same value as tracks 3 and 5
4
Rotation
Track 1 at frame 4634 has exactly the same value as tracks 0 and 2
Track 6 at frame 7100 has exactly the same value as tracks 5 and 7
Track 7 at frame 7934 has exactly the same value as tracks 6 and 8
Track 17 at frame 36000 has exactly the same value as tracks 16 and 18
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