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Model validation: Elf Builder

HighElfBuilder.mdx

0 errors 0 severe 20 warnings 62 unused
  • 2 Model
    • Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 1 Bone 1 - "Bone_Pelvis"
    • 1 1 Rotation
      • Track 4 has the same frame 1800 as track 3
      • Track 9 at frame 14567 has exactly the same value as tracks 8 and 10
  • 1 1 Bone 2 - "Bone_Leg1_R"
    • 1 1 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 87 at frame 35967 has exactly the same value as tracks 86 and 88
  • 1 1 Bone 3 - "Bone_Leg2_R"
    • 1 1 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 94 at frame 35967 has exactly the same value as tracks 93 and 95
  • 1 4 Bone 4 - "Bone_Foot_R"
    • 1 2 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 10 at frame 6067 has exactly the same value as tracks 9 and 11
      • Track 93 at frame 35967 has exactly the same value as tracks 92 and 94
    • 2 Translation
      • Track 1 at frame 34633 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 35967 has exactly the same value as tracks 3 and 5
  • 1 1 Bone 5 - "Bone_Leg1_L"
    • 1 1 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 83 at frame 35967 has exactly the same value as tracks 82 and 84
  • 1 Bone 6 - "Bone_Leg2_L"
    • 1 Rotation
      • Track 5 has the same frame 1800 as track 4
  • 1 6 Bone 7 - "Bone_Foot_L"
    • 1 4 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 11 at frame 6067 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 7167 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 8167 has exactly the same value as tracks 12 and 14
      • Track 96 at frame 35967 has exactly the same value as tracks 95 and 97
    • 2 Translation
      • Track 1 at frame 34633 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 35967 has exactly the same value as tracks 3 and 5
  • 2 1 Bone 9 - "Bone_Chest"
    • 2 1 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 27 has the same frame 18300 as track 26
      • Track 88 at frame 35967 has exactly the same value as tracks 87 and 89
  • 1 1 Bone 10 - "Bone_Arm1_L"
    • 1 1 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 65 at frame 35967 has exactly the same value as tracks 64 and 66
  • 1 1 Bone 11 - "Bone_Arm2_L"
    • 1 1 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 62 at frame 35967 has exactly the same value as tracks 61 and 63
  • 1 6 Bone 12 - "Bone_Hand_L"
    • 1 6 Rotation
      • Track 1 has the same frame 1800 as track 0
      • Track 1 at frame 1800 has exactly the same value as tracks 0 and 2
      • Track 11 at frame 8367 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 9100 has exactly the same value as tracks 11 and 13
      • Track 28 at frame 28233 has exactly the same value as tracks 27 and 29
      • Track 36 at frame 34633 has exactly the same value as tracks 35 and 37
      • Track 39 at frame 35967 has exactly the same value as tracks 38 and 40
  • 1 1 Bone 13 - "Bone_Arm1_R"
    • 1 1 Rotation
      • Track 2 has the same frame 1800 as track 1
      • Track 70 at frame 35967 has exactly the same value as tracks 69 and 71
  • 1 1 Bone 14 - "Bone_Arm2_R"
    • 1 1 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 65 at frame 35967 has exactly the same value as tracks 64 and 66
  • 1 2 Bone 16 - "Bone_Hand_R"
    • 1 2 Rotation
      • Track 2 has the same frame 1800 as track 1
      • Track 7 at frame 4634 has roughly the same value as tracks 6 and 8
      • Track 65 at frame 35967 has exactly the same value as tracks 64 and 66
  • 1 3 Bone 17 - "Bone_Head"
    • 1 3 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 95 at frame 35967 has exactly the same value as tracks 94 and 96
      • Track 166 at frame 197466 has roughly the same value as tracks 165 and 167
      • Track 167 at frame 197966 has roughly the same value as tracks 166 and 168
  • 1 Bone 18 - "Bone_Helmet"
    • There are no vertices attached to this bone
  • 1 2 Helper 0
    • 1 1 Translation
      • Track 5 has the same frame 1800 as track 4
      • Track 80 at frame 35967 has exactly the same value as tracks 79 and 81
    • 1 Rotation
      • Track 23 at frame 35967 has exactly the same value as tracks 22 and 24
  • 1 GeosetAnimation 11
    • 1 Alpha
      • Track 4 at frame 5500 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 14
    • 1 Alpha
      • Track 4 at frame 5500 has exactly the same value as tracks 3 and 5
  • 1 Bone 15 - "Weapon_PickAxe"
    • 1 Scaling
      • Track 1 at frame 4634 has exactly the same value as tracks 0 and 2
  • 2 Bone 20 - "Mesh12"
    • 2 Rotation
      • Track 4 at frame 25067 has exactly the same value as tracks 3 and 5
      • Track 16 at frame 192689 has exactly the same value as tracks 15 and 17
  • 3 Bone 22 - "Portrait_Jaw"
    • 1 Translation
      • Track 17 at frame 203766 has exactly the same value as tracks 16 and 18
    • 2 Rotation
      • Track 30 at frame 205398 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 205698 has exactly the same value as tracks 30 and 32
  • 14 Bone 25 - "Portrait_Upper_Lips"
    • 12 Translation
      • Track 11 at frame 203766 has exactly the same value as tracks 10 and 12
      • Track 16 at frame 204566 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 204799 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 204899 has exactly the same value as tracks 17 and 19
      • Track 21 at frame 205498 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 205565 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 205865 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 206098 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 206232 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 206532 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 206865 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 206998 has exactly the same value as tracks 27 and 29
    • 2 Rotation
      • Track 44 at frame 207732 has exactly the same value as tracks 43 and 45
      • Track 45 at frame 207898 has exactly the same value as tracks 44 and 46
  • 1 Bone 28 - "Weapon_Hammer"
    • 1 Scaling
      • Track 1 at frame 4634 has exactly the same value as tracks 0 and 2
  • 6 Bone 29 - "Bone_HideHammer"
    • 2 Translation
      • Track 3 at frame 5700 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 6667 has exactly the same value as tracks 3 and 5
    • 4 Rotation
      • Track 1 at frame 4634 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 7100 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 7934 has exactly the same value as tracks 6 and 8
      • Track 17 at frame 36000 has exactly the same value as tracks 16 and 18
  • unused Material 4
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