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Triggers
Elf Brothers.w3x
Variables
Ally
Ally
Victory
Defeat
Regiuni
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 004
Untitled Trigger 005
Untitled Trigger 006
Untitled Trigger 007
Untitled Trigger 008
Untitled Trigger 009
Untitled Trigger 010
Untitled Trigger 011
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Ally
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision
Victory
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dark Lord
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Defeat
Events
Unit - A unit Dies
Conditions
(Elf Warrior 0007 <gen> is dead) Equal to True
(Elf Rogue 0006 <gen> is dead) Equal to True
(Elf Knight 0010 <gen> is dead) Equal to True
(Elf Wizard 0008 <gen> is dead) Equal to True
(Elf Warlock 0009 <gen> is dead) Equal to True
(Elf Samurai 0011 <gen> is dead) Equal to True
(Elf Archer 0012 <gen> is dead) Equal to True
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Defeat!
Untitled Trigger 001
Events
Unit - A unit enters Start <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Be a elf BRO and find out what's the problem in the forest!
Trigger - Turn off (This trigger)
Untitled Trigger 002
Events
Unit - A unit enters Pomi <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: WhaT!?!Who the fuck did this???Let's follow the way and kill themmm!!!
Trigger - Turn off (This trigger)
Untitled Trigger 003
Events
Unit - A unit enters Goblini <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: OMG!!!Goblins!Fucking bastards let's fuck them!!!
Trigger - Turn off (This trigger)
Untitled Trigger 004
Events
Unit - A unit enters Gorila <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: So we found the boss.Let's show them who are the best!!!Attack with Elf POWER!!!
Trigger - Turn off (This trigger)
Untitled Trigger 005
Events
Unit - A unit enters Trolli <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: I think all it's good now!Let's move more a little to be sure of that!
Trigger - Turn off (This trigger)
Untitled Trigger 006
Events
Unit - A unit enters Undead <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: We were worng the are more who wanna destroy our forest.Elf brothers let's fuck them off!!!
Trigger - Turn off (This trigger)
Untitled Trigger 007
Events
Unit - A unit enters Orci <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Fucking Whores!II wanned said orcs,but same thing anyway!Get off our land!!!
Trigger - Turn off (This trigger)
Untitled Trigger 008
Events
Unit - A unit enters Satiri <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Eh...Just some gay satyrs...too easy for us,right brothers?!?
Trigger - Turn off (This trigger)
Untitled Trigger 009
Events
Unit - A unit enters Zapada <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Snow!?!WTF IT'S HAPPENDING here...Fuck offff from our FOREST!!!
Trigger - Turn off (This trigger)
Untitled Trigger 010
Events
Unit - A unit enters Intrare_Boss <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Finnaly we found the demons!!! I knew they was the roots of this coward conquer!!!
Trigger - Turn off (This trigger)
Untitled Trigger 011
Events
Unit - A unit enters Demoni <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Elf brothers here we are!!!For our forest,for our glory,for our people who were killed fight with courage side by side and go for VICTORY!!!Die Monster!!!!WITH THE POWER OF ELVES!!!!
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