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Model validation: Elemental_Crossbow

Crossbow.mdx

0 errors 28 severe 0 warnings 48 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 21008); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 21008); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 21008); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 21008); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 21008); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 21008); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 21008); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 21008); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 21008); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 21008); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 21008); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 21008); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 21008); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 21008); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 0.100 at end of "Decay" (frame 21008); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay" (frame 21008); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay" (frame 21008); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay" (frame 21008); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 1 Bone 7 - "weapon"
    • 1 1 Translation
      • Track 2 at frame 7003 is lower than the track before it at 9003
      • Track 1 at frame 9003 has exactly the same value as tracks 0 and 2
    • 1 Rotation
      • Track 3 at frame 7606 is lower than the track before it at 8005
  • 1 3 Bone 8 - "Wing_01"
    • 1 3 Translation
      • Track 4 at frame 5002 is lower than the track before it at 7002
      • Track 1 at frame 5602 has roughly the same value as tracks 0 and 2
      • Track 2 at frame 5683 has roughly the same value as tracks 1 and 3
      • Track 3 at frame 7002 has exactly the same value as tracks 2 and 4
  • 1 Bone 9 - "Wing_02"
    • 1 Translation
      • Track 4 at frame 5002 is lower than the track before it at 7002
  • 1 2 Bone 10 - "Wing_03"
    • 1 2 Translation
      • Track 4 at frame 5002 is lower than the track before it at 7002
      • Track 1 at frame 5602 has roughly the same value as tracks 0 and 2
      • Track 2 at frame 5683 has roughly the same value as tracks 1 and 3
  • 1 Bone 11 - "Wing_04"
    • 1 Translation
      • Track 4 at frame 5002 is lower than the track before it at 7002
  • 1 Bone 12 - "Cs"
    • 1 Rotation
      • Track 1 at frame 12005 is lower than the track before it at 12413
  • 1 Bone 13 - "BC"
    • 1 Rotation
      • Track 1 at frame 12005 is lower than the track before it at 12413
  • 1 1 Bone 14 - "Storm_00"
    • 1 Rotation
      • Track 6 at frame 0 is lower than the track before it at 1200
    • 1 Translation
      • Track 2 at frame 15821 is not in global sequence 2
  • 1 Bone 16 - "Snipe"
    • 1 Scaling
      • Track 2 at frame 14923 is lower than the track before it at 15821
  • 1 GeosetAnimation 18
    • 1 Alpha
      • Track 18 at frame 16460 has exactly the same value as tracks 17 and 19
  • 1 Bone 0 - "shade"
    • 1 Rotation
      • Track 31 at frame 12414 has exactly the same value as tracks 30 and 32
  • 9 Bone 1 - "Bone_Arm1_R"
    • 3 Translation
      • Track 1 at frame 1632 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 5683 has exactly the same value as tracks 5 and 7
      • Track 18 at frame 14923 has exactly the same value as tracks 17 and 19
    • 6 Rotation
      • Track 7 at frame 5602 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 5683 has exactly the same value as tracks 7 and 9
      • Track 19 at frame 11110 has exactly the same value as tracks 18 and 20
      • Track 24 at frame 12414 has exactly the same value as tracks 23 and 25
      • Track 33 at frame 18422 has exactly the same value as tracks 32 and 34
      • Track 39 at frame 22375 has exactly the same value as tracks 38 and 40
  • 7 Bone 2 - "Bone_Arm2_R"
    • 5 Translation
      • Track 9 at frame 5683 has exactly the same value as tracks 8 and 10
      • Track 21 at frame 11110 has exactly the same value as tracks 20 and 22
      • Track 26 at frame 12414 has exactly the same value as tracks 25 and 27
      • Track 30 at frame 14923 has exactly the same value as tracks 29 and 31
      • Track 41 at frame 22375 has exactly the same value as tracks 40 and 42
    • 2 Rotation
      • Track 27 at frame 12414 has exactly the same value as tracks 26 and 28
      • Track 40 at frame 18724 has roughly the same value as tracks 39 and 41
  • 2 Bone 3 - "Bone_Arm2_L"
    • 2 Translation
      • Track 1 at frame 1632 has exactly the same value as tracks 0 and 2
      • Track 19 at frame 12414 has exactly the same value as tracks 18 and 20
  • 3 Bone 6 - "Bone_Head"
    • 3 Rotation
      • Track 22 at frame 11110 has exactly the same value as tracks 21 and 23
      • Track 27 at frame 12414 has exactly the same value as tracks 26 and 28
      • Track 40 at frame 22375 has exactly the same value as tracks 39 and 41
  • 1 Helper 0
    • 1 Rotation
      • Track 31 at frame 12414 has exactly the same value as tracks 30 and 32
  • 5 ParticleEmitter2 0 - "Nya"
    • 5 Visibility
      • Track 15 at frame 14923 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 15821 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 16000 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 16200 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 16460 has exactly the same value as tracks 18 and 20
  • 5 ParticleEmitter2 1 - "Nya1"
    • 5 Visibility
      • Track 15 at frame 14923 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 15821 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 16000 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 16200 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 16460 has exactly the same value as tracks 18 and 20
  • 5 ParticleEmitter2 2 - "Nya2 "
    • 5 Visibility
      • Track 15 at frame 14923 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 15821 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 16000 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 16200 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 16460 has exactly the same value as tracks 18 and 20
  • unused GlobalSequence
  • unused Texture 0 - "RingOFire.blp"
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