Name | Type | is_array | initial_value |
E0_AoE_Base | real | No | |
E0_AoE_Increment | real | No | |
E0_AttackType | attacktype | No | |
E0_DamageAmount_Base | real | No | |
E0_DamageAmount_Increment | real | No | |
E0_DamageDelay | real | No | |
E0_DamageType | damagetype | No | |
E0_DestroyTree | boolean | No | |
E0_Dummy_Size | real | No | |
E0_Duration_Base | real | No | |
E0_Duration_Increment | real | No | |
E0_LightningType | lightningtype | No | |
E0_MaxTargets_Base | integer | No | |
E0_MaxTargets_Increment | integer | No | |
E0_ProjectileImpactZ | real | No | |
E0_ProjectileLaunchZ | real | No | |
E0_ProjectileMaximumZ | real | No | |
E0_S_Chest_Alternative | string | No | |
E0_S_Chest_Enemy | string | No | |
E0_S_Chest_Primary | string | No | |
E0_S_DamageUnit | string | No | |
E0_S_Impact | string | No | |
E0_S_Origin | string | No | |
E0_Speed_Enemy | real | No | |
E0_Travel_Time | real | No | |
E0_TreeChecker | unit | No | |
E1_Angle | real | Yes | |
E1_AoE | real | Yes | |
E1_Boom | boolean | Yes | |
E1_Caster | unit | Yes | |
E1_Current | integer | No | |
E1_Damage | real | Yes | |
E1_Dummy | unit | Yes | |
E1_Duration | real | Yes | |
E1_Index_Itself | integer | Yes | |
E1_Index_Max | integer | No | |
E1_Index_Size | integer | No | |
E1_Level | integer | Yes | |
E1_Loop | integer | No | |
E1_MaxTarget | integer | Yes | |
E1_SFX_Chest | effect | Yes | |
E1_SFX_Origin | effect | Yes | |
E1_Speed | real | Yes | |
E1_Splash | boolean | Yes | |
E1_ZDuration | real | Yes | |
E1_ZInterval | real | Yes | |
E1_ZMaxHeight | real | Yes | |
E2_Allow | boolean | No | |
E2_Angle | real | No | |
E2_Current | integer | No | |
E2_Duration | real | Yes | |
E2_Enemy | unit | Yes | |
E2_Index_Itself | integer | Yes | |
E2_Index_Max | integer | No | |
E2_Index_Size | integer | No | |
E2_Lightning | lightning | Yes | |
E2_Loop | integer | No | |
E2_SFX_Enemy | effect | Yes | |
E2_Source | unit | Yes | |
E2_x1 | real | No | |
E2_x2 | real | No | |
E2_y1 | real | No | |
E2_y2 | real | No | |
Point1 | location | No | |
Point2 | location | No |