Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Elder Titan - Worldforger (DotA2) of the bundle Elder Titan - Worldforger (DotA2). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Elder Titan - Worldforger (DotA2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing ElderTitanWorldforger.mdx
Now Click the "Import File" Button:
Next select 'ElderTitanWorldforger.mdx' in the folder which you extracted from the zip archive:
Elder Titan - Worldforger (DotA2)
ElderTitanWorldforger.mdx
ElderTitanWorldforger_Arms.blp
ElderTitanWorldforger_Back.blp
ElderTitanWorldforger_Body.blp
ElderTitanWorldforger_Head.blp
ElderTitanWorldforger_Shoulders.blp
ElderTitanWorldforger_Weapon.blp
The file has been properly added to the map archive:
ElderTitanWorldforger.mdx
Model
1,240
war3mapimported/ElderTitanWorldforger.mdx
Done, you have imported the file ElderTitanWorldforger.mdx.
Importing ElderTitanWorldforger_Arms.blp
Now Click the "Import File" Button:
Next select 'ElderTitanWorldforger_Arms.blp' in the folder which you extracted from the zip archive:
Elder Titan - Worldforger (DotA2)
ElderTitanWorldforger.mdx
ElderTitanWorldforger_Arms.blp
ElderTitanWorldforger_Back.blp
ElderTitanWorldforger_Body.blp
ElderTitanWorldforger_Head.blp
ElderTitanWorldforger_Shoulders.blp
ElderTitanWorldforger_Weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ElderTitanWorldforger.mdx
Model
1,240
war3mapimported/ElderTitanWorldforger.mdx
ElderTitanWorldforger_Arms.blp
Image / Texture
39
war3mapimported/ElderTitanWorldforger_Arms.blp
Double-click the file ElderTitanWorldforger_Arms.blp:
ElderTitanWorldforger_Arms.blp
Image / Texture
39
war3mapimported/ElderTitanWorldforger_Arms.blp
Tick the box "Use Custom Path" and type in the correct path:
ElderTitanWorldforger_Arms.blp
Image / Texture
39
ElderTitanWorldforger_Arms.blp
The file has been properly added to the map archive:
ElderTitanWorldforger.mdx
Model
1,240
war3mapimported/ElderTitanWorldforger.mdx
ElderTitanWorldforger_Arms.blp
Image / Texture
39
ElderTitanWorldforger_Arms.blp
Done, you have imported the file ElderTitanWorldforger_Arms.blp.
Importing ElderTitanWorldforger_Back.blp
Now Click the "Import File" Button:
Next select 'ElderTitanWorldforger_Back.blp' in the folder which you extracted from the zip archive:
Elder Titan - Worldforger (DotA2)
ElderTitanWorldforger.mdx
ElderTitanWorldforger_Arms.blp
ElderTitanWorldforger_Back.blp
ElderTitanWorldforger_Body.blp
ElderTitanWorldforger_Head.blp
ElderTitanWorldforger_Shoulders.blp
ElderTitanWorldforger_Weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ElderTitanWorldforger.mdx
Model
1,240
war3mapimported/ElderTitanWorldforger.mdx
ElderTitanWorldforger_Arms.blp
Image / Texture
39
ElderTitanWorldforger_Arms.blp
ElderTitanWorldforger_Back.blp
Image / Texture
197
war3mapimported/ElderTitanWorldforger_Back.blp
Double-click the file ElderTitanWorldforger_Back.blp:
ElderTitanWorldforger_Back.blp
Image / Texture
197
war3mapimported/ElderTitanWorldforger_Back.blp
Tick the box "Use Custom Path" and type in the correct path:
ElderTitanWorldforger_Back.blp
Image / Texture
197
ElderTitanWorldforger_Back.blp
The file has been properly added to the map archive:
ElderTitanWorldforger.mdx
Model
1,240
war3mapimported/ElderTitanWorldforger.mdx
ElderTitanWorldforger_Arms.blp
Image / Texture
39
ElderTitanWorldforger_Arms.blp
ElderTitanWorldforger_Back.blp
Image / Texture
197
ElderTitanWorldforger_Back.blp
Done, you have imported the file ElderTitanWorldforger_Back.blp.
Importing ElderTitanWorldforger_Body.blp
Now Click the "Import File" Button:
Next select 'ElderTitanWorldforger_Body.blp' in the folder which you extracted from the zip archive:
Elder Titan - Worldforger (DotA2)
ElderTitanWorldforger.mdx
ElderTitanWorldforger_Arms.blp
ElderTitanWorldforger_Back.blp
ElderTitanWorldforger_Body.blp
ElderTitanWorldforger_Head.blp
ElderTitanWorldforger_Shoulders.blp
ElderTitanWorldforger_Weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ElderTitanWorldforger.mdx
Model
1,240
war3mapimported/ElderTitanWorldforger.mdx
ElderTitanWorldforger_Arms.blp
Image / Texture
39
ElderTitanWorldforger_Arms.blp
ElderTitanWorldforger_Back.blp
Image / Texture
197
ElderTitanWorldforger_Back.blp
ElderTitanWorldforger_Body.blp
Image / Texture
136
war3mapimported/ElderTitanWorldforger_Body.blp
Double-click the file ElderTitanWorldforger_Body.blp:
ElderTitanWorldforger_Body.blp
Image / Texture
136
war3mapimported/ElderTitanWorldforger_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
ElderTitanWorldforger_Body.blp
Image / Texture
136
ElderTitanWorldforger_Body.blp
The file has been properly added to the map archive:
ElderTitanWorldforger.mdx
Model
1,240
war3mapimported/ElderTitanWorldforger.mdx
ElderTitanWorldforger_Arms.blp
Image / Texture
39
ElderTitanWorldforger_Arms.blp
ElderTitanWorldforger_Back.blp
Image / Texture
197
ElderTitanWorldforger_Back.blp
ElderTitanWorldforger_Body.blp
Image / Texture
136
ElderTitanWorldforger_Body.blp
Done, you have imported the file ElderTitanWorldforger_Body.blp.
Importing ElderTitanWorldforger_Head.blp
Now Click the "Import File" Button:
Next select 'ElderTitanWorldforger_Head.blp' in the folder which you extracted from the zip archive:
Elder Titan - Worldforger (DotA2)
ElderTitanWorldforger.mdx
ElderTitanWorldforger_Arms.blp
ElderTitanWorldforger_Back.blp
ElderTitanWorldforger_Body.blp
ElderTitanWorldforger_Head.blp
ElderTitanWorldforger_Shoulders.blp
ElderTitanWorldforger_Weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ElderTitanWorldforger.mdx
Model
1,240
war3mapimported/ElderTitanWorldforger.mdx
ElderTitanWorldforger_Arms.blp
Image / Texture
39
ElderTitanWorldforger_Arms.blp
ElderTitanWorldforger_Back.blp
Image / Texture
197
ElderTitanWorldforger_Back.blp
ElderTitanWorldforger_Body.blp
Image / Texture
136
ElderTitanWorldforger_Body.blp
ElderTitanWorldforger_Head.blp
Image / Texture
178
war3mapimported/ElderTitanWorldforger_Head.blp
Double-click the file ElderTitanWorldforger_Head.blp:
ElderTitanWorldforger_Head.blp
Image / Texture
178
war3mapimported/ElderTitanWorldforger_Head.blp
Tick the box "Use Custom Path" and type in the correct path:
ElderTitanWorldforger_Head.blp
Image / Texture
178
ElderTitanWorldforger_Head.blp
The file has been properly added to the map archive:
ElderTitanWorldforger.mdx
Model
1,240
war3mapimported/ElderTitanWorldforger.mdx
ElderTitanWorldforger_Arms.blp
Image / Texture
39
ElderTitanWorldforger_Arms.blp
ElderTitanWorldforger_Back.blp
Image / Texture
197
ElderTitanWorldforger_Back.blp
ElderTitanWorldforger_Body.blp
Image / Texture
136
ElderTitanWorldforger_Body.blp
ElderTitanWorldforger_Head.blp
Image / Texture
178
ElderTitanWorldforger_Head.blp
Done, you have imported the file ElderTitanWorldforger_Head.blp.
Importing ElderTitanWorldforger_Shoulders.blp
Now Click the "Import File" Button:
Next select 'ElderTitanWorldforger_Shoulders.blp' in the folder which you extracted from the zip archive:
Elder Titan - Worldforger (DotA2)
ElderTitanWorldforger.mdx
ElderTitanWorldforger_Arms.blp
ElderTitanWorldforger_Back.blp
ElderTitanWorldforger_Body.blp
ElderTitanWorldforger_Head.blp
ElderTitanWorldforger_Shoulders.blp
ElderTitanWorldforger_Weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ElderTitanWorldforger.mdx
Model
1,240
war3mapimported/ElderTitanWorldforger.mdx
ElderTitanWorldforger_Arms.blp
Image / Texture
39
ElderTitanWorldforger_Arms.blp
ElderTitanWorldforger_Back.blp
Image / Texture
197
ElderTitanWorldforger_Back.blp
ElderTitanWorldforger_Body.blp
Image / Texture
136
ElderTitanWorldforger_Body.blp
ElderTitanWorldforger_Head.blp
Image / Texture
178
ElderTitanWorldforger_Head.blp
ElderTitanWorldforger_Shoulders.blp
Image / Texture
198
war3mapimported/ElderTitanWorldforger_Shoulders.blp
Double-click the file ElderTitanWorldforger_Shoulders.blp:
ElderTitanWorldforger_Shoulders.blp
Image / Texture
198
war3mapimported/ElderTitanWorldforger_Shoulders.blp
Tick the box "Use Custom Path" and type in the correct path:
ElderTitanWorldforger_Shoulders.blp
Image / Texture
198
ElderTitanWorldforger_Shoulders.blp
The file has been properly added to the map archive:
ElderTitanWorldforger.mdx
Model
1,240
war3mapimported/ElderTitanWorldforger.mdx
ElderTitanWorldforger_Arms.blp
Image / Texture
39
ElderTitanWorldforger_Arms.blp
ElderTitanWorldforger_Back.blp
Image / Texture
197
ElderTitanWorldforger_Back.blp
ElderTitanWorldforger_Body.blp
Image / Texture
136
ElderTitanWorldforger_Body.blp
ElderTitanWorldforger_Head.blp
Image / Texture
178
ElderTitanWorldforger_Head.blp
ElderTitanWorldforger_Shoulders.blp
Image / Texture
198
ElderTitanWorldforger_Shoulders.blp
Done, you have imported the file ElderTitanWorldforger_Shoulders.blp.
Importing ElderTitanWorldforger_Weapon.blp
Now Click the "Import File" Button:
Next select 'ElderTitanWorldforger_Weapon.blp' in the folder which you extracted from the zip archive:
Elder Titan - Worldforger (DotA2)
ElderTitanWorldforger.mdx
ElderTitanWorldforger_Arms.blp
ElderTitanWorldforger_Back.blp
ElderTitanWorldforger_Body.blp
ElderTitanWorldforger_Head.blp
ElderTitanWorldforger_Shoulders.blp
ElderTitanWorldforger_Weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ElderTitanWorldforger.mdx
Model
1,240
war3mapimported/ElderTitanWorldforger.mdx
ElderTitanWorldforger_Arms.blp
Image / Texture
39
ElderTitanWorldforger_Arms.blp
ElderTitanWorldforger_Back.blp
Image / Texture
197
ElderTitanWorldforger_Back.blp
ElderTitanWorldforger_Body.blp
Image / Texture
136
ElderTitanWorldforger_Body.blp
ElderTitanWorldforger_Head.blp
Image / Texture
178
ElderTitanWorldforger_Head.blp
ElderTitanWorldforger_Shoulders.blp
Image / Texture
198
ElderTitanWorldforger_Shoulders.blp
ElderTitanWorldforger_Weapon.blp
Image / Texture
201
war3mapimported/ElderTitanWorldforger_Weapon.blp
Double-click the file ElderTitanWorldforger_Weapon.blp:
ElderTitanWorldforger_Weapon.blp
Image / Texture
201
war3mapimported/ElderTitanWorldforger_Weapon.blp
Tick the box "Use Custom Path" and type in the correct path:
ElderTitanWorldforger_Weapon.blp
Image / Texture
201
ElderTitanWorldforger_Weapon.blp
The file has been properly added to the map archive:
ElderTitanWorldforger.mdx
Model
1,240
war3mapimported/ElderTitanWorldforger.mdx
ElderTitanWorldforger_Arms.blp
Image / Texture
39
ElderTitanWorldforger_Arms.blp
ElderTitanWorldforger_Back.blp
Image / Texture
197
ElderTitanWorldforger_Back.blp
ElderTitanWorldforger_Body.blp
Image / Texture
136
ElderTitanWorldforger_Body.blp
ElderTitanWorldforger_Head.blp
Image / Texture
178
ElderTitanWorldforger_Head.blp
ElderTitanWorldforger_Shoulders.blp
Image / Texture
198
ElderTitanWorldforger_Shoulders.blp
ElderTitanWorldforger_Weapon.blp
Image / Texture
201
ElderTitanWorldforger_Weapon.blp
Done, you have imported the file ElderTitanWorldforger_Weapon.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.