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Model validation: Elder Shadow Dragon
ElderShadowDragon.mdx
0errors0severe6warnings7unused
3
Model
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
GlobalSequence
Zero length
1
Bone 25 - "WingLeft"
There are no vertices attached to this bone
1
Bone 26 - "WingRight"
There are no vertices attached to this bone
3
Bone 14 - "Chest"
3
Rotation
Track 1 at frame 2000 has exactly the same value as tracks 0 and 2
Track 4 at frame 5000 has exactly the same value as tracks 3 and 5
Track 23 at frame 19400 has exactly the same value as tracks 22 and 24
1
Bone 15 - "WingJointRight"
1
Rotation
Track 46 at frame 19400 has exactly the same value as tracks 45 and 47
1
Bone 24 - "WingJointLeft"
1
Rotation
Track 47 at frame 19400 has exactly the same value as tracks 46 and 48
1
Helper 0
1
Rotation
Track 39 at frame 19400 has exactly the same value as tracks 38 and 40
1
Helper 2
1
Rotation
Track 39 at frame 19400 has exactly the same value as tracks 38 and 40
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