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Model validation: Elder Shadow Dragon

ElderShadowDragon.mdx

0 errors 0 severe 6 warnings 7 unused
  • 3 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 GlobalSequence
    • Zero length
  • 1 Bone 25 - "WingLeft"
    • There are no vertices attached to this bone
  • 1 Bone 26 - "WingRight"
    • There are no vertices attached to this bone
  • 3 Bone 14 - "Chest"
    • 3 Rotation
      • Track 1 at frame 2000 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 5000 has exactly the same value as tracks 3 and 5
      • Track 23 at frame 19400 has exactly the same value as tracks 22 and 24
  • 1 Bone 15 - "WingJointRight"
    • 1 Rotation
      • Track 46 at frame 19400 has exactly the same value as tracks 45 and 47
  • 1 Bone 24 - "WingJointLeft"
    • 1 Rotation
      • Track 47 at frame 19400 has exactly the same value as tracks 46 and 48
  • 1 Helper 0
    • 1 Rotation
      • Track 39 at frame 19400 has exactly the same value as tracks 38 and 40
  • 1 Helper 2
    • 1 Rotation
      • Track 39 at frame 19400 has exactly the same value as tracks 38 and 40
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