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Triggers
El Mundo de Azeroth 5.9a.w3x
Variables
Initialisation
Initialisation mêlée
heroes
Derrota
Heroes numero de creacion
Abandonos
Abandono 1
Abandono 1 Copiar
Abandono 1 Copiar 2
Abandono 1 Copiar 3
Abandono 1 Copiar 4
Abandono 1 Copiar 5
Abandono 1 Copiar 6
Abandono 1 Copiar 7
Abandono 1 Copiar 8
Abandono 1 Copiar 9
Abandono 1 Copiar 10
Abandono 1 Copiar 11
Partie
Compteur Debut
Debut
Revenus
Ally
AutoAlly Copier
Declare War 1
Declare War 2
Declare War 3
Declare War 4
Declare War 5
Declare War 6
Declare War 7
Declare War 8
Declare War 9
Declare War 10
Declare War 11
Declare War 12
Turn On
Turn Off
puertas Queltalas
Puerta abajo elfo
Puerta abajo elfo cierra
Puerta mar elfo abre
Puerta mar elfo cierra
puertas elfos ashenvale
abrir
abrir Copiar
puerta Iron Forge
Abrir Iron
Cerrar Iron
puerta Orgramir
puerta Orgramir abrir
puerta Orgramir cerrar
Puerta Kalimdor 1
abrirkalim
cierrakalim
Puerta Kalimdor 2
kalim2abre
kalim2cierra
Puerta EX Dalaran
abregrandeda
cierragrandeda
abreda
cierrada
ogronagalordaeron
multirazadesconocidaabre
multirazadesconocidacierra
abajodeenanos
abajoironforgeabre
abajoironforgecierra
puertateal
Abrirrr
Cerrarrr
puertaizquierdanorthrend
abririzqnorth
cerrarizqnorth
puertaderechanorthred
abrirderechanorth
cerrarderechanorth
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
Compteur1
timer
No
Instagator
player
No
Puerta
abilcode
Yes
Initialisation mêlée par défaut pour tous les joueurs
Initialisation mêlée
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Use melee time of day (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Player - Set Player 1 (Red) . Current gold to 1000
Player - Set Player 2 (Blue) . Current gold to 1000
Player - Set Player 3 (Teal) . Current gold to 1000
Player - Set Player 4 (Purple) . Current gold to 1000
Player - Set Player 5 (Yellow) . Current gold to 1000
Player - Set Player 6 (Orange) . Current gold to 1000
Player - Set Player 7 (Green) . Current gold to 1000
Player - Set Player 8 (Pink) . Current gold to 1000
Player - Set Player 9 (Gray) . Current gold to 1000
Player - Set Player 10 (Light Blue) . Current gold to 1000
Player - Set Player 11 (Dark Green) . Current gold to 1000
Player - Set Player 12 (Brown) . Current gold to 1000
Player - Set Player 1 (Red) . Current lumber to 1500
Player - Set Player 2 (Blue) . Current lumber to 1500
Player - Set Player 3 (Teal) . Current lumber to 1500
Player - Set Player 4 (Purple) . Current lumber to 1500
Player - Set Player 5 (Yellow) . Current lumber to 1500
Player - Set Player 6 (Orange) . Current lumber to 1500
Player - Set Player 7 (Green) . Current lumber to 1500
Player - Set Player 8 (Pink) . Current lumber to 1500
Player - Set Player 9 (Gray) . Current lumber to 1500
Player - Set Player 10 (Light Blue) . Current lumber to 1500
Player - Set Player 11 (Dark Green) . Current lumber to 1500
Player - Set Player 12 (Brown) . Current lumber to 1500
Acontecimientos
Unidad - Altar Vende una unidad
Condiciones
Acciones
Grupo de jugadores - Pick every player in (All players) and do (Actions)
Bucle: Acciones
Jugador - Make (Unit-type of (Sold unit)) No disponible for training/construction by (Picked player)
heroes
Events
Unit - Altar de Tormentas 0378 <gen> Sells a unit
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Make (Unit-type of (Sold unit)) Unavailable for training/construction by (Picked player)
Acontecimientos
Unidad - A unit Muere
Condiciones
(Count structures controlled by (Owner of (Dying unit)) (Incluir incomplete structures)) Igual a 0
(Count non-structure units controlled by (Owner of (Dying unit)) (Incluir incomplete units)) Igual a 0
Acciones
Partida - Defeat (Owner of (Dying unit)) with the message: ¡Derrota!
Derrota
Events
Unit - A unit Dies
Conditions
(Count structures controlled by (Owner of (Dying unit)) (Include incomplete structures)) Equal to 0
(Count non-structure units controlled by (Owner of (Dying unit)) (Include incomplete units)) Equal to 0
Actions
Game - Defeat (Owner of (Dying unit)) with the message: ¡Derrota!
Acontecimientos
Unidad - A unit Vende una unidad
Condiciones
(Selling unit) Igual a Taberna 0000 <gen>
Acciones
Grupo de jugadores - Pick every player in (All players) and do (Actions)
Bucle: Acciones
Jugador - Make (Unit-type of (Sold unit)) No disponible for training/construction by (Picked player)
Heroes numero de creacion
Events
Unit - A unit Sells a unit
Conditions
(Selling unit) Equal to Altar de Tormentas 0379 <gen>
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Make (Unit-type of (Sold unit)) Unavailable for training/construction by (Picked player)
Misión - Display to (All players) the Advertencia message: ((Name of (Triggering player)) + |c00ff0000ha dejado el juego|r)
Grupo de unidad - Pick every unit in (Units owned by (Triggering player)) and do (Unidad - Remove (Picked unit) from the game)
Abandonos
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 1 (Red) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Quest - Display to (All players) the Warning message: (Name of (Triggering player))
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
Abandono 1
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + Ha salido de la partida)
Abandono 1 Copiar
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + Ha salido de la partida)
Abandono 1 Copiar 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + Ha salido de la partida)
Abandono 1 Copiar 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + Ha salido de la partida)
Abandono 1 Copiar 4
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + Ha salido de la partida)
Abandono 1 Copiar 5
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + Ha salido de la partida)
Abandono 1 Copiar 6
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + Ha salido de la partida)
Abandono 1 Copiar 7
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + Ha salido de la partida)
Abandono 1 Copiar 8
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + Ha salido de la partida)
Abandono 1 Copiar 9
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + Ha salido de la partida)
Abandono 1 Copiar 10
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + Ha salido de la partida)
Abandono 1 Copiar 11
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + Ha salido de la partida)
Compteur Debut
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Start Compteur1 as a One-shot timer that will expire in 35.00 seconds
Countdown Timer - Destroy (Last created timer window)
Trigger - Run Debut <gen> (checking conditions)
Debut
Events
Conditions
Actions
-------- Début --------
Unit - Unpause all units
Trigger - Turn on Revenus <gen>
Countdown Timer - Create a timer window for Compteur1 with title |CFF005B7FRevenus :|r
Countdown Timer - Start Compteur1 as a Repeating timer that will expire in 2.00 seconds
Revenus
Events
Time - Compteur1 expires
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add ((Picked player) Food cap) to (Picked player) . Current gold
Player - Add ((Current research level of R002 (Unexpected type: 'techcode') for (Picked player)) x 50) to (Picked player) . Current gold
AutoAlly Copier
Events
Map initialization
Conditions
Actions
Game - Set Lock alliance settings to Off
Game - Set Hide alliance changes to On
For each (Integer A) from 1 to 12 , do (For each (Integer B) from 1 to 12, do (If ((Integer A) Not equal to (Integer B)) then do (Make (Player((Integer A))) treat (Player((Integer B))) as an Ally) else do (Do nothing)))
For each (Integer A) from 1 to 12 , do (For each (Integer B) from 1 to 12, do (If ((Integer A) Not equal to (Integer B)) then do (Make (Player((Integer A))) treat (Player((Integer B))) as an Ally) else do (Do nothing)))
Trigger - Run Turn_On <gen> (ignoring conditions)
(triggering player) does not exist with this event...?!? had to make it like this after 8 hours of headbanging.. =)
Declare War 1
Events
Player - Player 1 (Red) changes alliance settings
Conditions
Actions
Trigger - Run Turn_Off <gen> (ignoring conditions)
Set Variable Set Instagator = Player 1 (Red)
Player Group - Pick every player in (All players matching ((Instagator is giving (Matching player).Alliance (non-aggression)) Equal to False).) and do (If (((Picked player) is giving Instagator.Alliance (non-aggression)) Equal to True) then do (Display to (Player group((Picked player))) for 10.00 seconds the text: ((Name of Instagator) + vous a déclaré la guerre !)) else do (Do nothing))
Player Group - Pick every player in (All players matching ((Instagator is giving (Matching player).Alliance (non-aggression)) Equal to False).) and do (If (((Picked player) is giving Instagator.Alliance (non-aggression)) Equal to True) then do (Make (Picked player) treat Instagator as an Enemy) else do (Do nothing))
Trigger - Run Turn_On <gen> (ignoring conditions)
Declare War 2
Events
Player - Player 2 (Blue) changes alliance settings
Conditions
Actions
Trigger - Run Turn_Off <gen> (ignoring conditions)
Set Variable Set Instagator = Player 2 (Blue)
Player Group - Pick every player in (All players matching ((Instagator is giving (Matching player).Alliance (non-aggression)) Equal to False).) and do (If (((Picked player) is giving Instagator.Alliance (non-aggression)) Equal to True) then do (Display to (Player group((Picked player))) for 10.00 seconds the text: ((Name of Instagator) + vous a déclaré la guerre !)) else do (Do nothing))
Player Group - Pick every player in (All players matching ((Instagator is giving (Matching player).Alliance (non-aggression)) Equal to False).) and do (If (((Picked player) is giving Instagator.Alliance (non-aggression)) Equal to True) then do (Make (Picked player) treat Instagator as an Enemy) else do (Do nothing))
Trigger - Run Turn_On <gen> (ignoring conditions)
Declare War 3
Events
Player - Player 3 (Teal) changes alliance settings
Conditions
Actions
Trigger - Run Turn_Off <gen> (ignoring conditions)
Set Variable Set Instagator = Player 3 (Teal)
Player Group - Pick every player in (All players matching ((Instagator is giving (Matching player).Alliance (non-aggression)) Equal to False).) and do (If (((Picked player) is giving Instagator.Alliance (non-aggression)) Equal to True) then do (Display to (Player group((Picked player))) for 10.00 seconds the text: ((Name of Instagator) + vous a déclaré la guerre !)) else do (Do nothing))
Player Group - Pick every player in (All players matching ((Instagator is giving (Matching player).Alliance (non-aggression)) Equal to False).) and do (If (((Picked player) is giving Instagator.Alliance (non-aggression)) Equal to True) then do (Make (Picked player) treat Instagator as an Enemy) else do (Do nothing))
Trigger - Run Turn_On <gen> (ignoring conditions)
Declare War 4
Events
Player - Player 4 (Purple) changes alliance settings
Conditions
Actions
Trigger - Run Turn_Off <gen> (ignoring conditions)
Set Variable Set Instagator = Player 4 (Purple)
Player Group - Pick every player in (All players matching ((Instagator is giving (Matching player).Alliance (non-aggression)) Equal to False).) and do (If (((Picked player) is giving Instagator.Alliance (non-aggression)) Equal to True) then do (Display to (Player group((Picked player))) for 10.00 seconds the text: ((Name of Instagator) + vous a déclaré la guerre !)) else do (Do nothing))
Player Group - Pick every player in (All players matching ((Instagator is giving (Matching player).Alliance (non-aggression)) Equal to False).) and do (If (((Picked player) is giving Instagator.Alliance (non-aggression)) Equal to True) then do (Make (Picked player) treat Instagator as an Enemy) else do (Do nothing))
Trigger - Run Turn_On <gen> (ignoring conditions)
Declare War 5
Events
Player - Player 5 (Yellow) changes alliance settings
Conditions
Actions
Trigger - Run Turn_Off <gen> (ignoring conditions)
Set Variable Set Instagator = Player 5 (Yellow)
Player Group - Pick every player in (All players matching ((Instagator is giving (Matching player).Alliance (non-aggression)) Equal to False).) and do (If (((Picked player) is giving Instagator.Alliance (non-aggression)) Equal to True) then do (Display to (Player group((Picked player))) for 10.00 seconds the text: ((Name of Instagator) + vous a déclaré la guerre !)) else do (Do nothing))
Player Group - Pick every player in (All players matching ((Instagator is giving (Matching player).Alliance (non-aggression)) Equal to False).) and do (If (((Picked player) is giving Instagator.Alliance (non-aggression)) Equal to True) then do (Make (Picked player) treat Instagator as an Enemy) else do (Do nothing))
Trigger - Run Turn_On <gen> (ignoring conditions)
Declare War 6
Events
Player - Player 6 (Orange) changes alliance settings
Conditions
Actions
Trigger - Run Turn_Off <gen> (ignoring conditions)
Set Variable Set Instagator = Player 6 (Orange)
Player Group - Pick every player in (All players matching ((Instagator is giving (Matching player).Alliance (non-aggression)) Equal to False).) and do (If (((Picked player) is giving Instagator.Alliance (non-aggression)) Equal to True) then do (Display to (Player group((Picked player))) for 10.00 seconds the text: ((Name of Instagator) + vous a déclaré la guerre !)) else do (Do nothing))
Player Group - Pick every player in (All players matching ((Instagator is giving (Matching player).Alliance (non-aggression)) Equal to False).) and do (If (((Picked player) is giving Instagator.Alliance (non-aggression)) Equal to True) then do (Make (Picked player) treat Instagator as an Enemy) else do (Do nothing))
Trigger - Run Turn_On <gen> (ignoring conditions)
Declare War 7
Events
Player - Player 7 (Green) changes alliance settings
Conditions
Actions
Trigger - Run Turn_Off <gen> (ignoring conditions)
Set Variable Set Instagator = Player 7 (Green)
Player Group - Pick every player in (All players matching ((Instagator is giving (Matching player).Alliance (non-aggression)) Equal to False).) and do (If (((Picked player) is giving Instagator.Alliance (non-aggression)) Equal to True) then do (Display to (Player group((Picked player))) for 10.00 seconds the text: ((Name of Instagator) + vous a déclaré la guerre !)) else do (Do nothing))
Player Group - Pick every player in (All players matching ((Instagator is giving (Matching player).Alliance (non-aggression)) Equal to False).) and do (If (((Picked player) is giving Instagator.Alliance (non-aggression)) Equal to True) then do (Make (Picked player) treat Instagator as an Enemy) else do (Do nothing))
Trigger - Run Turn_On <gen> (ignoring conditions)
Declare War 8
Events
Player - Player 8 (Pink) changes alliance settings
Conditions
Actions
Trigger - Run Turn_Off <gen> (ignoring conditions)
Set Variable Set Instagator = Player 8 (Pink)
Player Group - Pick every player in (All players matching ((Instagator is giving (Matching player).Alliance (non-aggression)) Equal to False).) and do (If (((Picked player) is giving Instagator.Alliance (non-aggression)) Equal to True) then do (Display to (Player group((Picked player))) for 10.00 seconds the text: ((Name of Instagator) + vous a déclaré la guerre !)) else do (Do nothing))
Player Group - Pick every player in (All players matching ((Instagator is giving (Matching player).Alliance (non-aggression)) Equal to False).) and do (If (((Picked player) is giving Instagator.Alliance (non-aggression)) Equal to True) then do (Make (Picked player) treat Instagator as an Enemy) else do (Do nothing))
Trigger - Run Turn_On <gen> (ignoring conditions)
Declare War 9
Events
Player - Player 9 (Gray) changes alliance settings
Conditions
Actions
Trigger - Run Turn_Off <gen> (ignoring conditions)
Set Variable Set Instagator = Player 9 (Gray)
Player Group - Pick every player in (All players matching ((Instagator is giving (Matching player).Alliance (non-aggression)) Equal to False).) and do (If (((Picked player) is giving Instagator.Alliance (non-aggression)) Equal to True) then do (Display to (Player group((Picked player))) for 10.00 seconds the text: ((Name of Instagator) + vous a déclaré la guerre !)) else do (Do nothing))
Player Group - Pick every player in (All players matching ((Instagator is giving (Matching player).Alliance (non-aggression)) Equal to False).) and do (If (((Picked player) is giving Instagator.Alliance (non-aggression)) Equal to True) then do (Make (Picked player) treat Instagator as an Enemy) else do (Do nothing))
Trigger - Run Turn_On <gen> (ignoring conditions)
Declare War 10
Events
Player - Player 10 (Light Blue) changes alliance settings
Conditions
Actions
Trigger - Run Turn_Off <gen> (ignoring conditions)
Set Variable Set Instagator = Player 10 (Light Blue)
Player Group - Pick every player in (All players matching ((Instagator is giving (Matching player).Alliance (non-aggression)) Equal to False).) and do (If (((Picked player) is giving Instagator.Alliance (non-aggression)) Equal to True) then do (Display to (Player group((Picked player))) for 10.00 seconds the text: ((Name of Instagator) + vous a déclaré la guerre !)) else do (Do nothing))
Player Group - Pick every player in (All players matching ((Instagator is giving (Matching player).Alliance (non-aggression)) Equal to False).) and do (If (((Picked player) is giving Instagator.Alliance (non-aggression)) Equal to True) then do (Make (Picked player) treat Instagator as an Enemy) else do (Do nothing))
Trigger - Run Turn_On <gen> (ignoring conditions)
Declare War 11
Events
Player - Player 11 (Dark Green) changes alliance settings
Conditions
Actions
Trigger - Run Turn_Off <gen> (ignoring conditions)
Set Variable Set Instagator = Player 11 (Dark Green)
Player Group - Pick every player in (All players matching ((Instagator is giving (Matching player).Alliance (non-aggression)) Equal to False).) and do (If (((Picked player) is giving Instagator.Alliance (non-aggression)) Equal to True) then do (Display to (Player group((Picked player))) for 10.00 seconds the text: ((Name of Instagator) + vous a déclaré la guerre !)) else do (Do nothing))
Player Group - Pick every player in (All players matching ((Instagator is giving (Matching player).Alliance (non-aggression)) Equal to False).) and do (If (((Picked player) is giving Instagator.Alliance (non-aggression)) Equal to True) then do (Make (Picked player) treat Instagator as an Enemy) else do (Do nothing))
Trigger - Run Turn_On <gen> (ignoring conditions)
Declare War 12
Events
Player - Player 12 (Brown) changes alliance settings
Conditions
Actions
Trigger - Run Turn_Off <gen> (ignoring conditions)
Set Variable Set Instagator = Player 12 (Brown)
Player Group - Pick every player in (All players matching ((Instagator is giving (Matching player).Alliance (non-aggression)) Equal to False).) and do (If (((Picked player) is giving Instagator.Alliance (non-aggression)) Equal to True) then do (Display to (Player group((Picked player))) for 10.00 seconds the text: ((Name of Instagator) + vous a déclaré la guerre !)) else do (Do nothing))
Player Group - Pick every player in (All players matching ((Instagator is giving (Matching player).Alliance (non-aggression)) Equal to False).) and do (If (((Picked player) is giving Instagator.Alliance (non-aggression)) Equal to True) then do (Make (Picked player) treat Instagator as an Enemy) else do (Do nothing))
Trigger - Run Turn_On <gen> (ignoring conditions)
Turn On
Events
Conditions
Actions
Trigger - Turn on Declare_War_1 <gen>
Trigger - Turn on Declare_War_2 <gen>
Trigger - Turn on Declare_War_3 <gen>
Trigger - Turn on Declare_War_4 <gen>
Trigger - Turn on Declare_War_5 <gen>
Trigger - Turn on Declare_War_6 <gen>
Trigger - Turn on Declare_War_7 <gen>
Trigger - Turn on Declare_War_8 <gen>
Trigger - Turn on Declare_War_9 <gen>
Trigger - Turn on Declare_War_10 <gen>
Trigger - Turn on Declare_War_11 <gen>
Trigger - Turn on Declare_War_12 <gen>
Turn Off
Events
Conditions
Actions
Trigger - Turn off Declare_War_1 <gen>
Trigger - Turn off Declare_War_2 <gen>
Trigger - Turn off Declare_War_3 <gen>
Trigger - Turn off Declare_War_4 <gen>
Trigger - Turn off Declare_War_5 <gen>
Trigger - Turn off Declare_War_6 <gen>
Trigger - Turn off Declare_War_7 <gen>
Trigger - Turn off Declare_War_8 <gen>
Trigger - Turn off Declare_War_9 <gen>
Trigger - Turn off Declare_War_10 <gen>
Trigger - Turn off Declare_War_11 <gen>
Trigger - Turn off Declare_War_12 <gen>
Puerta abajo elfo
Events
Unit - Puerta Elfo (A) 0282 <gen> Begins channeling an ability
Conditions
Actions
Destructible - Open Elven Gate 0287 <gen>
Puerta abajo elfo cierra
Events
Unit - Puerta Elfo (B) 0281 <gen> Begins channeling an ability
Conditions
Actions
Destructible - Close Elven Gate 0287 <gen>
Puerta mar elfo abre
Events
Unit - Puerta Elfo (A) 0248 <gen> Begins channeling an ability
Conditions
Actions
Destructible - Open Elven Gate 0316 <gen>
Puerta mar elfo cierra
Events
Unit - Puerta Elfo (B) 0249 <gen> Begins channeling an ability
Conditions
Actions
Destructible - Close Elven Gate 0316 <gen>
abrir
Events
Unit - Puerta Elfo (A) 0250 <gen> Begins channeling an ability
Conditions
Actions
Destructible - Open City Entrance 0426 <gen>
abrir Copiar
Events
Unit - Puerta Elfo (B) 0252 <gen> Begins channeling an ability
Conditions
Actions
Destructible - Close City Entrance 0426 <gen>
Abrir Iron
Events
Unit - Puerta(A) 0230 <gen> Begins channeling an ability
Conditions
Actions
Destructible - Open Gate 0209 <gen>
Cerrar Iron
Events
Unit - Puerta(B) 0247 <gen> Begins channeling an ability
Conditions
Actions
Destructible - Close Gate 0209 <gen>
puerta Orgramir abrir
Events
Unit - Puerta(A) 0182 <gen> Begins channeling an ability
Conditions
Actions
Destructible - Open Demonic Gate 0208 <gen>
puerta Orgramir cerrar
Events
Unit - Puerta(B) 0184 <gen> Begins casting an ability
Conditions
Actions
Destructible - Close Demonic Gate 0208 <gen>
abrirkalim
Events
Unit - Puerta(A) 0254 <gen> Begins channeling an ability
Conditions
Actions
Destructible - Open Demonic Gate 0440 <gen>
cierrakalim
Events
Unit - Puerta(B) 0255 <gen> Begins channeling an ability
Conditions
Actions
Destructible - Close Demonic Gate 0440 <gen>
kalim2abre
Events
Unit - Puerta(A) 0256 <gen> Begins channeling an ability
Conditions
Actions
Destructible - Open Gate 0441 <gen>
kalim2cierra
Events
Unit - Puerta(B) 0257 <gen> Begins channeling an ability
Conditions
Actions
Destructible - Close Gate 0441 <gen>
abregrandeda
Events
Unit - Puerta(A) 0260 <gen> Begins channeling an ability
Conditions
Actions
Destructible - Open City Entrance 0445 <gen>
cierragrandeda
Events
Unit - Puerta(B) 0261 <gen> Begins channeling an ability
Conditions
Actions
Destructible - Close City Entrance 0445 <gen>
abreda
Events
Unit - Puerta(A) 0262 <gen> Begins channeling an ability
Conditions
Actions
Destructible - Open Gate 0446 <gen>
cierrada
Events
Unit - Puerta(B) 0263 <gen> Begins channeling an ability
Conditions
Actions
Destructible - Close Gate 0446 <gen>
multirazadesconocidaabre
Events
Unit - Puerta(A) 0264 <gen> Begins channeling an ability
Conditions
Actions
Destructible - Open Gate 0447 <gen>
multirazadesconocidacierra
Events
Unit - Puerta(B) 0265 <gen> Begins channeling an ability
Conditions
Actions
Destructible - Close Gate 0447 <gen>
abajoironforgeabre
Events
Unit - Puerta(A) 0266 <gen> Begins channeling an ability
Conditions
Actions
Destructible - Open Iron Gate 0448 <gen>
abajoironforgecierra
Events
Unit - Puerta(B) 0267 <gen> Begins channeling an ability
Conditions
Actions
Destructible - Close Iron Gate 0448 <gen>
Abrirrr
Events
Unit - Puerta(A) 0100 <gen> Begins channeling an ability
Conditions
Actions
Destructible - Open Demonic Gate 0317 <gen>
Cerrarrr
Events
Unit - Puerta(B) 0101 <gen> Begins channeling an ability
Conditions
Actions
Destructible - Close Demonic Gate 0317 <gen>
abririzqnorth
Events
Unit - Puerta(A) 0258 <gen> Begins channeling an ability
Conditions
Actions
Destructible - Open Dungeon Gate 0411 <gen>
cerrarizqnorth
Events
Unit - Puerta(B) 0259 <gen> Begins channeling an ability
Conditions
Actions
Destructible - Close Dungeon Gate 0411 <gen>
abrirderechanorth
Events
Unit - Puerta(A) 0080 <gen> Begins channeling an ability
Conditions
Actions
Destructible - Open Dungeon Gate 0412 <gen>
cerrarderechanorth
Events
Unit - Puerta(B) 0097 <gen> Begins channeling an ability
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