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How to import efreet

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model efreet of the bundle efreet. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file efreet.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

efreet
efreet.MDX
Particle08.blp
microstar.blp
Flame_Red_2.blp
Flame_Red_6.blp
Flame_Red_1.blp
Flame_Red_3.blp
efreet.blp
Flame_Red_7.blp
Flame_Red_0.blp
ChaosLightning_1.blp
Flame_Red_5.blp
Flame_Red_4.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing efreet.MDX

Now Click the "Import File" Button:

Next select 'efreet.MDX' in the folder which you extracted from the zip archive:

efreet
efreet.MDX
ChaosLightning_1.blp
efreet.blp
Flame_Red_0.blp
Flame_Red_1.blp
Flame_Red_2.blp
Flame_Red_3.blp
Flame_Red_4.blp
Flame_Red_5.blp
Flame_Red_6.blp
Flame_Red_7.blp
microstar.blp
Particle08.blp

The file has been properly added to the map archive:

efreet.MDX
Model
42
war3mapimported/efreet.MDX

Done, you have imported the file efreet.MDX.

Importing ChaosLightning_1.blp

Now Click the "Import File" Button:

Next select 'ChaosLightning_1.blp' in the folder which you extracted from the zip archive:

efreet
efreet.MDX
ChaosLightning_1.blp
efreet.blp
Flame_Red_0.blp
Flame_Red_1.blp
Flame_Red_2.blp
Flame_Red_3.blp
Flame_Red_4.blp
Flame_Red_5.blp
Flame_Red_6.blp
Flame_Red_7.blp
microstar.blp
Particle08.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

efreet.MDX
Model
42
war3mapimported/efreet.MDX
ChaosLightning_1.blp
Image / Texture
12
war3mapimported/ChaosLightning_1.blp

Double-click the file ChaosLightning_1.blp:

ChaosLightning_1.blp
Image / Texture
12
war3mapimported/ChaosLightning_1.blp

Tick the box "Use Custom Path" and type in the correct path:

ChaosLightning_1.blp
Image / Texture
12
Textures/ChaosLightning_1.blp

The file has been properly added to the map archive:

efreet.MDX
Model
42
war3mapimported/efreet.MDX
ChaosLightning_1.blp
Image / Texture
12
Textures/ChaosLightning_1.blp

Done, you have imported the file ChaosLightning_1.blp.

Importing efreet.blp

Now Click the "Import File" Button:

Next select 'efreet.blp' in the folder which you extracted from the zip archive:

efreet
efreet.MDX
ChaosLightning_1.blp
efreet.blp
Flame_Red_0.blp
Flame_Red_1.blp
Flame_Red_2.blp
Flame_Red_3.blp
Flame_Red_4.blp
Flame_Red_5.blp
Flame_Red_6.blp
Flame_Red_7.blp
microstar.blp
Particle08.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

efreet.MDX
Model
42
war3mapimported/efreet.MDX
ChaosLightning_1.blp
Image / Texture
12
Textures/ChaosLightning_1.blp
efreet.blp
Image / Texture
172
war3mapimported/efreet.blp

Double-click the file efreet.blp:

efreet.blp
Image / Texture
172
war3mapimported/efreet.blp

Tick the box "Use Custom Path" and type in the correct path:

efreet.blp
Image / Texture
172
Textures/efreet.blp

The file has been properly added to the map archive:

efreet.MDX
Model
42
war3mapimported/efreet.MDX
ChaosLightning_1.blp
Image / Texture
12
Textures/ChaosLightning_1.blp
efreet.blp
Image / Texture
172
Textures/efreet.blp

Done, you have imported the file efreet.blp.

Importing Flame_Red_0.blp

Now Click the "Import File" Button:

Next select 'Flame_Red_0.blp' in the folder which you extracted from the zip archive:

efreet
efreet.MDX
ChaosLightning_1.blp
efreet.blp
Flame_Red_0.blp
Flame_Red_1.blp
Flame_Red_2.blp
Flame_Red_3.blp
Flame_Red_4.blp
Flame_Red_5.blp
Flame_Red_6.blp
Flame_Red_7.blp
microstar.blp
Particle08.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

efreet.MDX
Model
42
war3mapimported/efreet.MDX
ChaosLightning_1.blp
Image / Texture
12
Textures/ChaosLightning_1.blp
efreet.blp
Image / Texture
172
Textures/efreet.blp
Flame_Red_0.blp
Image / Texture
22
war3mapimported/Flame_Red_0.blp

Double-click the file Flame_Red_0.blp:

Flame_Red_0.blp
Image / Texture
22
war3mapimported/Flame_Red_0.blp

Tick the box "Use Custom Path" and type in the correct path:

Flame_Red_0.blp
Image / Texture
22
Textures/Flame_Red_0.blp

The file has been properly added to the map archive:

efreet.MDX
Model
42
war3mapimported/efreet.MDX
ChaosLightning_1.blp
Image / Texture
12
Textures/ChaosLightning_1.blp
efreet.blp
Image / Texture
172
Textures/efreet.blp
Flame_Red_0.blp
Image / Texture
22
Textures/Flame_Red_0.blp

Done, you have imported the file Flame_Red_0.blp.

Importing Flame_Red_1.blp

Now Click the "Import File" Button:

Next select 'Flame_Red_1.blp' in the folder which you extracted from the zip archive:

efreet
efreet.MDX
ChaosLightning_1.blp
efreet.blp
Flame_Red_0.blp
Flame_Red_1.blp
Flame_Red_2.blp
Flame_Red_3.blp
Flame_Red_4.blp
Flame_Red_5.blp
Flame_Red_6.blp
Flame_Red_7.blp
microstar.blp
Particle08.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

efreet.MDX
Model
42
war3mapimported/efreet.MDX
ChaosLightning_1.blp
Image / Texture
12
Textures/ChaosLightning_1.blp
efreet.blp
Image / Texture
172
Textures/efreet.blp
Flame_Red_0.blp
Image / Texture
22
Textures/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
war3mapimported/Flame_Red_1.blp

Double-click the file Flame_Red_1.blp:

Flame_Red_1.blp
Image / Texture
22
war3mapimported/Flame_Red_1.blp

Tick the box "Use Custom Path" and type in the correct path:

Flame_Red_1.blp
Image / Texture
22
Textures/Flame_Red_1.blp

The file has been properly added to the map archive:

efreet.MDX
Model
42
war3mapimported/efreet.MDX
ChaosLightning_1.blp
Image / Texture
12
Textures/ChaosLightning_1.blp
efreet.blp
Image / Texture
172
Textures/efreet.blp
Flame_Red_0.blp
Image / Texture
22
Textures/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
Textures/Flame_Red_1.blp

Done, you have imported the file Flame_Red_1.blp.

Importing Flame_Red_2.blp

Now Click the "Import File" Button:

Next select 'Flame_Red_2.blp' in the folder which you extracted from the zip archive:

efreet
efreet.MDX
ChaosLightning_1.blp
efreet.blp
Flame_Red_0.blp
Flame_Red_1.blp
Flame_Red_2.blp
Flame_Red_3.blp
Flame_Red_4.blp
Flame_Red_5.blp
Flame_Red_6.blp
Flame_Red_7.blp
microstar.blp
Particle08.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

efreet.MDX
Model
42
war3mapimported/efreet.MDX
ChaosLightning_1.blp
Image / Texture
12
Textures/ChaosLightning_1.blp
efreet.blp
Image / Texture
172
Textures/efreet.blp
Flame_Red_0.blp
Image / Texture
22
Textures/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
Textures/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
war3mapimported/Flame_Red_2.blp

Double-click the file Flame_Red_2.blp:

Flame_Red_2.blp
Image / Texture
22
war3mapimported/Flame_Red_2.blp

Tick the box "Use Custom Path" and type in the correct path:

Flame_Red_2.blp
Image / Texture
22
Textures/Flame_Red_2.blp

The file has been properly added to the map archive:

efreet.MDX
Model
42
war3mapimported/efreet.MDX
ChaosLightning_1.blp
Image / Texture
12
Textures/ChaosLightning_1.blp
efreet.blp
Image / Texture
172
Textures/efreet.blp
Flame_Red_0.blp
Image / Texture
22
Textures/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
Textures/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
Textures/Flame_Red_2.blp

Done, you have imported the file Flame_Red_2.blp.

Importing Flame_Red_3.blp

Now Click the "Import File" Button:

Next select 'Flame_Red_3.blp' in the folder which you extracted from the zip archive:

efreet
efreet.MDX
ChaosLightning_1.blp
efreet.blp
Flame_Red_0.blp
Flame_Red_1.blp
Flame_Red_2.blp
Flame_Red_3.blp
Flame_Red_4.blp
Flame_Red_5.blp
Flame_Red_6.blp
Flame_Red_7.blp
microstar.blp
Particle08.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

efreet.MDX
Model
42
war3mapimported/efreet.MDX
ChaosLightning_1.blp
Image / Texture
12
Textures/ChaosLightning_1.blp
efreet.blp
Image / Texture
172
Textures/efreet.blp
Flame_Red_0.blp
Image / Texture
22
Textures/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
Textures/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
Textures/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
war3mapimported/Flame_Red_3.blp

Double-click the file Flame_Red_3.blp:

Flame_Red_3.blp
Image / Texture
22
war3mapimported/Flame_Red_3.blp

Tick the box "Use Custom Path" and type in the correct path:

Flame_Red_3.blp
Image / Texture
22
Textures/Flame_Red_3.blp

The file has been properly added to the map archive:

efreet.MDX
Model
42
war3mapimported/efreet.MDX
ChaosLightning_1.blp
Image / Texture
12
Textures/ChaosLightning_1.blp
efreet.blp
Image / Texture
172
Textures/efreet.blp
Flame_Red_0.blp
Image / Texture
22
Textures/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
Textures/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
Textures/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
Textures/Flame_Red_3.blp

Done, you have imported the file Flame_Red_3.blp.

Importing Flame_Red_4.blp

Now Click the "Import File" Button:

Next select 'Flame_Red_4.blp' in the folder which you extracted from the zip archive:

efreet
efreet.MDX
ChaosLightning_1.blp
efreet.blp
Flame_Red_0.blp
Flame_Red_1.blp
Flame_Red_2.blp
Flame_Red_3.blp
Flame_Red_4.blp
Flame_Red_5.blp
Flame_Red_6.blp
Flame_Red_7.blp
microstar.blp
Particle08.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

efreet.MDX
Model
42
war3mapimported/efreet.MDX
ChaosLightning_1.blp
Image / Texture
12
Textures/ChaosLightning_1.blp
efreet.blp
Image / Texture
172
Textures/efreet.blp
Flame_Red_0.blp
Image / Texture
22
Textures/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
Textures/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
Textures/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
Textures/Flame_Red_3.blp
Flame_Red_4.blp
Image / Texture
22
war3mapimported/Flame_Red_4.blp

Double-click the file Flame_Red_4.blp:

Flame_Red_4.blp
Image / Texture
22
war3mapimported/Flame_Red_4.blp

Tick the box "Use Custom Path" and type in the correct path:

Flame_Red_4.blp
Image / Texture
22
Textures/Flame_Red_4.blp

The file has been properly added to the map archive:

efreet.MDX
Model
42
war3mapimported/efreet.MDX
ChaosLightning_1.blp
Image / Texture
12
Textures/ChaosLightning_1.blp
efreet.blp
Image / Texture
172
Textures/efreet.blp
Flame_Red_0.blp
Image / Texture
22
Textures/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
Textures/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
Textures/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
Textures/Flame_Red_3.blp
Flame_Red_4.blp
Image / Texture
22
Textures/Flame_Red_4.blp

Done, you have imported the file Flame_Red_4.blp.

Importing Flame_Red_5.blp

Now Click the "Import File" Button:

Next select 'Flame_Red_5.blp' in the folder which you extracted from the zip archive:

efreet
efreet.MDX
ChaosLightning_1.blp
efreet.blp
Flame_Red_0.blp
Flame_Red_1.blp
Flame_Red_2.blp
Flame_Red_3.blp
Flame_Red_4.blp
Flame_Red_5.blp
Flame_Red_6.blp
Flame_Red_7.blp
microstar.blp
Particle08.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

efreet.MDX
Model
42
war3mapimported/efreet.MDX
ChaosLightning_1.blp
Image / Texture
12
Textures/ChaosLightning_1.blp
efreet.blp
Image / Texture
172
Textures/efreet.blp
Flame_Red_0.blp
Image / Texture
22
Textures/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
Textures/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
Textures/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
Textures/Flame_Red_3.blp
Flame_Red_4.blp
Image / Texture
22
Textures/Flame_Red_4.blp
Flame_Red_5.blp
Image / Texture
22
war3mapimported/Flame_Red_5.blp

Double-click the file Flame_Red_5.blp:

Flame_Red_5.blp
Image / Texture
22
war3mapimported/Flame_Red_5.blp

Tick the box "Use Custom Path" and type in the correct path:

Flame_Red_5.blp
Image / Texture
22
Textures/Flame_Red_5.blp

The file has been properly added to the map archive:

efreet.MDX
Model
42
war3mapimported/efreet.MDX
ChaosLightning_1.blp
Image / Texture
12
Textures/ChaosLightning_1.blp
efreet.blp
Image / Texture
172
Textures/efreet.blp
Flame_Red_0.blp
Image / Texture
22
Textures/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
Textures/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
Textures/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
Textures/Flame_Red_3.blp
Flame_Red_4.blp
Image / Texture
22
Textures/Flame_Red_4.blp
Flame_Red_5.blp
Image / Texture
22
Textures/Flame_Red_5.blp

Done, you have imported the file Flame_Red_5.blp.

Importing Flame_Red_6.blp

Now Click the "Import File" Button:

Next select 'Flame_Red_6.blp' in the folder which you extracted from the zip archive:

efreet
efreet.MDX
ChaosLightning_1.blp
efreet.blp
Flame_Red_0.blp
Flame_Red_1.blp
Flame_Red_2.blp
Flame_Red_3.blp
Flame_Red_4.blp
Flame_Red_5.blp
Flame_Red_6.blp
Flame_Red_7.blp
microstar.blp
Particle08.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

efreet.MDX
Model
42
war3mapimported/efreet.MDX
ChaosLightning_1.blp
Image / Texture
12
Textures/ChaosLightning_1.blp
efreet.blp
Image / Texture
172
Textures/efreet.blp
Flame_Red_0.blp
Image / Texture
22
Textures/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
Textures/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
Textures/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
Textures/Flame_Red_3.blp
Flame_Red_4.blp
Image / Texture
22
Textures/Flame_Red_4.blp
Flame_Red_5.blp
Image / Texture
22
Textures/Flame_Red_5.blp
Flame_Red_6.blp
Image / Texture
22
war3mapimported/Flame_Red_6.blp

Double-click the file Flame_Red_6.blp:

Flame_Red_6.blp
Image / Texture
22
war3mapimported/Flame_Red_6.blp

Tick the box "Use Custom Path" and type in the correct path:

Flame_Red_6.blp
Image / Texture
22
Textures/Flame_Red_6.blp

The file has been properly added to the map archive:

efreet.MDX
Model
42
war3mapimported/efreet.MDX
ChaosLightning_1.blp
Image / Texture
12
Textures/ChaosLightning_1.blp
efreet.blp
Image / Texture
172
Textures/efreet.blp
Flame_Red_0.blp
Image / Texture
22
Textures/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
Textures/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
Textures/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
Textures/Flame_Red_3.blp
Flame_Red_4.blp
Image / Texture
22
Textures/Flame_Red_4.blp
Flame_Red_5.blp
Image / Texture
22
Textures/Flame_Red_5.blp
Flame_Red_6.blp
Image / Texture
22
Textures/Flame_Red_6.blp

Done, you have imported the file Flame_Red_6.blp.

Importing Flame_Red_7.blp

Now Click the "Import File" Button:

Next select 'Flame_Red_7.blp' in the folder which you extracted from the zip archive:

efreet
efreet.MDX
ChaosLightning_1.blp
efreet.blp
Flame_Red_0.blp
Flame_Red_1.blp
Flame_Red_2.blp
Flame_Red_3.blp
Flame_Red_4.blp
Flame_Red_5.blp
Flame_Red_6.blp
Flame_Red_7.blp
microstar.blp
Particle08.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

efreet.MDX
Model
42
war3mapimported/efreet.MDX
ChaosLightning_1.blp
Image / Texture
12
Textures/ChaosLightning_1.blp
efreet.blp
Image / Texture
172
Textures/efreet.blp
Flame_Red_0.blp
Image / Texture
22
Textures/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
Textures/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
Textures/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
Textures/Flame_Red_3.blp
Flame_Red_4.blp
Image / Texture
22
Textures/Flame_Red_4.blp
Flame_Red_5.blp
Image / Texture
22
Textures/Flame_Red_5.blp
Flame_Red_6.blp
Image / Texture
22
Textures/Flame_Red_6.blp
Flame_Red_7.blp
Image / Texture
22
war3mapimported/Flame_Red_7.blp

Double-click the file Flame_Red_7.blp:

Flame_Red_7.blp
Image / Texture
22
war3mapimported/Flame_Red_7.blp

Tick the box "Use Custom Path" and type in the correct path:

Flame_Red_7.blp
Image / Texture
22
Textures/Flame_Red_7.blp

The file has been properly added to the map archive:

efreet.MDX
Model
42
war3mapimported/efreet.MDX
ChaosLightning_1.blp
Image / Texture
12
Textures/ChaosLightning_1.blp
efreet.blp
Image / Texture
172
Textures/efreet.blp
Flame_Red_0.blp
Image / Texture
22
Textures/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
Textures/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
Textures/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
Textures/Flame_Red_3.blp
Flame_Red_4.blp
Image / Texture
22
Textures/Flame_Red_4.blp
Flame_Red_5.blp
Image / Texture
22
Textures/Flame_Red_5.blp
Flame_Red_6.blp
Image / Texture
22
Textures/Flame_Red_6.blp
Flame_Red_7.blp
Image / Texture
22
Textures/Flame_Red_7.blp

Done, you have imported the file Flame_Red_7.blp.

Importing microstar.blp

Now Click the "Import File" Button:

Next select 'microstar.blp' in the folder which you extracted from the zip archive:

efreet
efreet.MDX
ChaosLightning_1.blp
efreet.blp
Flame_Red_0.blp
Flame_Red_1.blp
Flame_Red_2.blp
Flame_Red_3.blp
Flame_Red_4.blp
Flame_Red_5.blp
Flame_Red_6.blp
Flame_Red_7.blp
microstar.blp
Particle08.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

efreet.MDX
Model
42
war3mapimported/efreet.MDX
ChaosLightning_1.blp
Image / Texture
12
Textures/ChaosLightning_1.blp
efreet.blp
Image / Texture
172
Textures/efreet.blp
Flame_Red_0.blp
Image / Texture
22
Textures/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
Textures/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
Textures/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
Textures/Flame_Red_3.blp
Flame_Red_4.blp
Image / Texture
22
Textures/Flame_Red_4.blp
Flame_Red_5.blp
Image / Texture
22
Textures/Flame_Red_5.blp
Flame_Red_6.blp
Image / Texture
22
Textures/Flame_Red_6.blp
Flame_Red_7.blp
Image / Texture
22
Textures/Flame_Red_7.blp
microstar.blp
Image / Texture
4
war3mapimported/microstar.blp

Double-click the file microstar.blp:

microstar.blp
Image / Texture
4
war3mapimported/microstar.blp

Tick the box "Use Custom Path" and type in the correct path:

microstar.blp
Image / Texture
4
Textures/microstar.blp

The file has been properly added to the map archive:

efreet.MDX
Model
42
war3mapimported/efreet.MDX
ChaosLightning_1.blp
Image / Texture
12
Textures/ChaosLightning_1.blp
efreet.blp
Image / Texture
172
Textures/efreet.blp
Flame_Red_0.blp
Image / Texture
22
Textures/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
Textures/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
Textures/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
Textures/Flame_Red_3.blp
Flame_Red_4.blp
Image / Texture
22
Textures/Flame_Red_4.blp
Flame_Red_5.blp
Image / Texture
22
Textures/Flame_Red_5.blp
Flame_Red_6.blp
Image / Texture
22
Textures/Flame_Red_6.blp
Flame_Red_7.blp
Image / Texture
22
Textures/Flame_Red_7.blp
microstar.blp
Image / Texture
4
Textures/microstar.blp

Done, you have imported the file microstar.blp.

Importing Particle08.blp

Now Click the "Import File" Button:

Next select 'Particle08.blp' in the folder which you extracted from the zip archive:

efreet
efreet.MDX
ChaosLightning_1.blp
efreet.blp
Flame_Red_0.blp
Flame_Red_1.blp
Flame_Red_2.blp
Flame_Red_3.blp
Flame_Red_4.blp
Flame_Red_5.blp
Flame_Red_6.blp
Flame_Red_7.blp
microstar.blp
Particle08.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

efreet.MDX
Model
42
war3mapimported/efreet.MDX
ChaosLightning_1.blp
Image / Texture
12
Textures/ChaosLightning_1.blp
efreet.blp
Image / Texture
172
Textures/efreet.blp
Flame_Red_0.blp
Image / Texture
22
Textures/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
Textures/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
Textures/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
Textures/Flame_Red_3.blp
Flame_Red_4.blp
Image / Texture
22
Textures/Flame_Red_4.blp
Flame_Red_5.blp
Image / Texture
22
Textures/Flame_Red_5.blp
Flame_Red_6.blp
Image / Texture
22
Textures/Flame_Red_6.blp
Flame_Red_7.blp
Image / Texture
22
Textures/Flame_Red_7.blp
microstar.blp
Image / Texture
4
Textures/microstar.blp
Particle08.blp
Image / Texture
12
war3mapimported/Particle08.blp

Double-click the file Particle08.blp:

Particle08.blp
Image / Texture
12
war3mapimported/Particle08.blp

Tick the box "Use Custom Path" and type in the correct path:

Particle08.blp
Image / Texture
12
Textures/Particle08.blp

The file has been properly added to the map archive:

efreet.MDX
Model
42
war3mapimported/efreet.MDX
ChaosLightning_1.blp
Image / Texture
12
Textures/ChaosLightning_1.blp
efreet.blp
Image / Texture
172
Textures/efreet.blp
Flame_Red_0.blp
Image / Texture
22
Textures/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
Textures/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
Textures/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
Textures/Flame_Red_3.blp
Flame_Red_4.blp
Image / Texture
22
Textures/Flame_Red_4.blp
Flame_Red_5.blp
Image / Texture
22
Textures/Flame_Red_5.blp
Flame_Red_6.blp
Image / Texture
22
Textures/Flame_Red_6.blp
Flame_Red_7.blp
Image / Texture
22
Textures/Flame_Red_7.blp
microstar.blp
Image / Texture
4
Textures/microstar.blp
Particle08.blp
Image / Texture
12
Textures/Particle08.blp

Done, you have imported the file Particle08.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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