Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Ebyssian of the bundle Ebyssian. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Ebyssian.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing ebyssian.mdx
Now Click the "Import File" Button:
Next select 'ebyssian.mdx' in the folder which you extracted from the zip archive:
Ebyssian
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
plate_ebyssian_c_01_buckle_5185146.blp
plate_ebyssian_c_01_fx.blp
plate_ebyssian_c_01_shoulder_l_5185143.blp
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
taurenmale_hd_eyereflect.blp
taurenmale_hd_jewelry_color_3592199.blp
taurenmaleskin00_00_extra_hd.blp
The file has been properly added to the map archive:
ebyssian.mdx
Model
5,877
war3mapimported/ebyssian.mdx
Done, you have imported the file ebyssian.mdx.
Importing creaturedisplayextra-154729_hd.blp
Now Click the "Import File" Button:
Next select 'creaturedisplayextra-154729_hd.blp' in the folder which you extracted from the zip archive:
Ebyssian
ebyssian.mdx
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
plate_ebyssian_c_01_buckle_5185146.blp
plate_ebyssian_c_01_fx.blp
plate_ebyssian_c_01_shoulder_l_5185143.blp
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
taurenmale_hd_eyereflect.blp
taurenmale_hd_jewelry_color_3592199.blp
taurenmaleskin00_00_extra_hd.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ebyssian.mdx
Model
5,877
war3mapimported/ebyssian.mdx
creaturedisplayextra-154729_hd.blp
Image / Texture
257
war3mapimported/creaturedisplayextra-154729_hd.blp
Double-click the file creaturedisplayextra-154729_hd.blp:
creaturedisplayextra-154729_hd.blp
Image / Texture
257
war3mapimported/creaturedisplayextra-154729_hd.blp
Tick the box "Use Custom Path" and type in the correct path:
creaturedisplayextra-154729_hd.blp
Image / Texture
257
creaturedisplayextra-154729_hd.blp
The file has been properly added to the map archive:
ebyssian.mdx
Model
5,877
war3mapimported/ebyssian.mdx
creaturedisplayextra-154729_hd.blp
Image / Texture
257
creaturedisplayextra-154729_hd.blp
Done, you have imported the file creaturedisplayextra-154729_hd.blp.
Importing dracthyrdragon_eye_color_4261015.blp
Now Click the "Import File" Button:
Next select 'dracthyrdragon_eye_color_4261015.blp' in the folder which you extracted from the zip archive:
Ebyssian
ebyssian.mdx
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
plate_ebyssian_c_01_buckle_5185146.blp
plate_ebyssian_c_01_fx.blp
plate_ebyssian_c_01_shoulder_l_5185143.blp
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
taurenmale_hd_eyereflect.blp
taurenmale_hd_jewelry_color_3592199.blp
taurenmaleskin00_00_extra_hd.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ebyssian.mdx
Model
5,877
war3mapimported/ebyssian.mdx
creaturedisplayextra-154729_hd.blp
Image / Texture
257
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
Image / Texture
65
war3mapimported/dracthyrdragon_eye_color_4261015.blp
Double-click the file dracthyrdragon_eye_color_4261015.blp:
dracthyrdragon_eye_color_4261015.blp
Image / Texture
65
war3mapimported/dracthyrdragon_eye_color_4261015.blp
Tick the box "Use Custom Path" and type in the correct path:
dracthyrdragon_eye_color_4261015.blp
Image / Texture
65
dracthyrdragon_eye_color_4261015.blp
The file has been properly added to the map archive:
ebyssian.mdx
Model
5,877
war3mapimported/ebyssian.mdx
creaturedisplayextra-154729_hd.blp
Image / Texture
257
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
Image / Texture
65
dracthyrdragon_eye_color_4261015.blp
Done, you have imported the file dracthyrdragon_eye_color_4261015.blp.
Importing plate_ebyssian_c_01_antlers_5174592.blp
Now Click the "Import File" Button:
Next select 'plate_ebyssian_c_01_antlers_5174592.blp' in the folder which you extracted from the zip archive:
Ebyssian
ebyssian.mdx
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
plate_ebyssian_c_01_buckle_5185146.blp
plate_ebyssian_c_01_fx.blp
plate_ebyssian_c_01_shoulder_l_5185143.blp
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
taurenmale_hd_eyereflect.blp
taurenmale_hd_jewelry_color_3592199.blp
taurenmaleskin00_00_extra_hd.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ebyssian.mdx
Model
5,877
war3mapimported/ebyssian.mdx
creaturedisplayextra-154729_hd.blp
Image / Texture
257
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
Image / Texture
65
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
Image / Texture
513
war3mapimported/plate_ebyssian_c_01_antlers_5174592.blp
Double-click the file plate_ebyssian_c_01_antlers_5174592.blp:
plate_ebyssian_c_01_antlers_5174592.blp
Image / Texture
513
war3mapimported/plate_ebyssian_c_01_antlers_5174592.blp
Tick the box "Use Custom Path" and type in the correct path:
plate_ebyssian_c_01_antlers_5174592.blp
Image / Texture
513
plate_ebyssian_c_01_antlers_5174592.blp
The file has been properly added to the map archive:
ebyssian.mdx
Model
5,877
war3mapimported/ebyssian.mdx
creaturedisplayextra-154729_hd.blp
Image / Texture
257
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
Image / Texture
65
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
Image / Texture
513
plate_ebyssian_c_01_antlers_5174592.blp
Done, you have imported the file plate_ebyssian_c_01_antlers_5174592.blp.
Importing plate_ebyssian_c_01_armor_5185142.blp
Now Click the "Import File" Button:
Next select 'plate_ebyssian_c_01_armor_5185142.blp' in the folder which you extracted from the zip archive:
Ebyssian
ebyssian.mdx
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
plate_ebyssian_c_01_buckle_5185146.blp
plate_ebyssian_c_01_fx.blp
plate_ebyssian_c_01_shoulder_l_5185143.blp
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
taurenmale_hd_eyereflect.blp
taurenmale_hd_jewelry_color_3592199.blp
taurenmaleskin00_00_extra_hd.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ebyssian.mdx
Model
5,877
war3mapimported/ebyssian.mdx
creaturedisplayextra-154729_hd.blp
Image / Texture
257
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
Image / Texture
65
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
Image / Texture
513
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
Image / Texture
513
war3mapimported/plate_ebyssian_c_01_armor_5185142.blp
Double-click the file plate_ebyssian_c_01_armor_5185142.blp:
plate_ebyssian_c_01_armor_5185142.blp
Image / Texture
513
war3mapimported/plate_ebyssian_c_01_armor_5185142.blp
Tick the box "Use Custom Path" and type in the correct path:
plate_ebyssian_c_01_armor_5185142.blp
Image / Texture
513
plate_ebyssian_c_01_armor_5185142.blp
The file has been properly added to the map archive:
ebyssian.mdx
Model
5,877
war3mapimported/ebyssian.mdx
creaturedisplayextra-154729_hd.blp
Image / Texture
257
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
Image / Texture
65
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
Image / Texture
513
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
Image / Texture
513
plate_ebyssian_c_01_armor_5185142.blp
Done, you have imported the file plate_ebyssian_c_01_armor_5185142.blp.
Importing plate_ebyssian_c_01_buckle_5185146.blp
Now Click the "Import File" Button:
Next select 'plate_ebyssian_c_01_buckle_5185146.blp' in the folder which you extracted from the zip archive:
Ebyssian
ebyssian.mdx
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
plate_ebyssian_c_01_buckle_5185146.blp
plate_ebyssian_c_01_fx.blp
plate_ebyssian_c_01_shoulder_l_5185143.blp
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
taurenmale_hd_eyereflect.blp
taurenmale_hd_jewelry_color_3592199.blp
taurenmaleskin00_00_extra_hd.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ebyssian.mdx
Model
5,877
war3mapimported/ebyssian.mdx
creaturedisplayextra-154729_hd.blp
Image / Texture
257
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
Image / Texture
65
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
Image / Texture
513
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
Image / Texture
513
plate_ebyssian_c_01_armor_5185142.blp
plate_ebyssian_c_01_buckle_5185146.blp
Image / Texture
513
war3mapimported/plate_ebyssian_c_01_buckle_5185146.blp
Double-click the file plate_ebyssian_c_01_buckle_5185146.blp:
plate_ebyssian_c_01_buckle_5185146.blp
Image / Texture
513
war3mapimported/plate_ebyssian_c_01_buckle_5185146.blp
Tick the box "Use Custom Path" and type in the correct path:
plate_ebyssian_c_01_buckle_5185146.blp
Image / Texture
513
plate_ebyssian_c_01_buckle_5185146.blp
The file has been properly added to the map archive:
ebyssian.mdx
Model
5,877
war3mapimported/ebyssian.mdx
creaturedisplayextra-154729_hd.blp
Image / Texture
257
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
Image / Texture
65
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
Image / Texture
513
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
Image / Texture
513
plate_ebyssian_c_01_armor_5185142.blp
plate_ebyssian_c_01_buckle_5185146.blp
Image / Texture
513
plate_ebyssian_c_01_buckle_5185146.blp
Done, you have imported the file plate_ebyssian_c_01_buckle_5185146.blp.
Importing plate_ebyssian_c_01_fx.blp
Now Click the "Import File" Button:
Next select 'plate_ebyssian_c_01_fx.blp' in the folder which you extracted from the zip archive:
Ebyssian
ebyssian.mdx
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
plate_ebyssian_c_01_buckle_5185146.blp
plate_ebyssian_c_01_fx.blp
plate_ebyssian_c_01_shoulder_l_5185143.blp
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
taurenmale_hd_eyereflect.blp
taurenmale_hd_jewelry_color_3592199.blp
taurenmaleskin00_00_extra_hd.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ebyssian.mdx
Model
5,877
war3mapimported/ebyssian.mdx
creaturedisplayextra-154729_hd.blp
Image / Texture
257
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
Image / Texture
65
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
Image / Texture
513
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
Image / Texture
513
plate_ebyssian_c_01_armor_5185142.blp
plate_ebyssian_c_01_buckle_5185146.blp
Image / Texture
513
plate_ebyssian_c_01_buckle_5185146.blp
plate_ebyssian_c_01_fx.blp
Image / Texture
257
war3mapimported/plate_ebyssian_c_01_fx.blp
Double-click the file plate_ebyssian_c_01_fx.blp:
plate_ebyssian_c_01_fx.blp
Image / Texture
257
war3mapimported/plate_ebyssian_c_01_fx.blp
Tick the box "Use Custom Path" and type in the correct path:
plate_ebyssian_c_01_fx.blp
Image / Texture
257
plate_ebyssian_c_01_fx.blp
The file has been properly added to the map archive:
ebyssian.mdx
Model
5,877
war3mapimported/ebyssian.mdx
creaturedisplayextra-154729_hd.blp
Image / Texture
257
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
Image / Texture
65
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
Image / Texture
513
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
Image / Texture
513
plate_ebyssian_c_01_armor_5185142.blp
plate_ebyssian_c_01_buckle_5185146.blp
Image / Texture
513
plate_ebyssian_c_01_buckle_5185146.blp
plate_ebyssian_c_01_fx.blp
Image / Texture
257
plate_ebyssian_c_01_fx.blp
Done, you have imported the file plate_ebyssian_c_01_fx.blp.
Importing plate_ebyssian_c_01_shoulder_l_5185143.blp
Now Click the "Import File" Button:
Next select 'plate_ebyssian_c_01_shoulder_l_5185143.blp' in the folder which you extracted from the zip archive:
Ebyssian
ebyssian.mdx
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
plate_ebyssian_c_01_buckle_5185146.blp
plate_ebyssian_c_01_fx.blp
plate_ebyssian_c_01_shoulder_l_5185143.blp
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
taurenmale_hd_eyereflect.blp
taurenmale_hd_jewelry_color_3592199.blp
taurenmaleskin00_00_extra_hd.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ebyssian.mdx
Model
5,877
war3mapimported/ebyssian.mdx
creaturedisplayextra-154729_hd.blp
Image / Texture
257
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
Image / Texture
65
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
Image / Texture
513
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
Image / Texture
513
plate_ebyssian_c_01_armor_5185142.blp
plate_ebyssian_c_01_buckle_5185146.blp
Image / Texture
513
plate_ebyssian_c_01_buckle_5185146.blp
plate_ebyssian_c_01_fx.blp
Image / Texture
257
plate_ebyssian_c_01_fx.blp
plate_ebyssian_c_01_shoulder_l_5185143.blp
Image / Texture
513
war3mapimported/plate_ebyssian_c_01_shoulder_l_5185143.blp
Double-click the file plate_ebyssian_c_01_shoulder_l_5185143.blp:
plate_ebyssian_c_01_shoulder_l_5185143.blp
Image / Texture
513
war3mapimported/plate_ebyssian_c_01_shoulder_l_5185143.blp
Tick the box "Use Custom Path" and type in the correct path:
plate_ebyssian_c_01_shoulder_l_5185143.blp
Image / Texture
513
plate_ebyssian_c_01_shoulder_l_5185143.blp
The file has been properly added to the map archive:
ebyssian.mdx
Model
5,877
war3mapimported/ebyssian.mdx
creaturedisplayextra-154729_hd.blp
Image / Texture
257
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
Image / Texture
65
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
Image / Texture
513
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
Image / Texture
513
plate_ebyssian_c_01_armor_5185142.blp
plate_ebyssian_c_01_buckle_5185146.blp
Image / Texture
513
plate_ebyssian_c_01_buckle_5185146.blp
plate_ebyssian_c_01_fx.blp
Image / Texture
257
plate_ebyssian_c_01_fx.blp
plate_ebyssian_c_01_shoulder_l_5185143.blp
Image / Texture
513
plate_ebyssian_c_01_shoulder_l_5185143.blp
Done, you have imported the file plate_ebyssian_c_01_shoulder_l_5185143.blp.
Importing shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
Now Click the "Import File" Button:
Next select 'shoulder_mail_raidevokerdragon_d_01_r_4878203.blp' in the folder which you extracted from the zip archive:
Ebyssian
ebyssian.mdx
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
plate_ebyssian_c_01_buckle_5185146.blp
plate_ebyssian_c_01_fx.blp
plate_ebyssian_c_01_shoulder_l_5185143.blp
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
taurenmale_hd_eyereflect.blp
taurenmale_hd_jewelry_color_3592199.blp
taurenmaleskin00_00_extra_hd.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ebyssian.mdx
Model
5,877
war3mapimported/ebyssian.mdx
creaturedisplayextra-154729_hd.blp
Image / Texture
257
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
Image / Texture
65
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
Image / Texture
513
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
Image / Texture
513
plate_ebyssian_c_01_armor_5185142.blp
plate_ebyssian_c_01_buckle_5185146.blp
Image / Texture
513
plate_ebyssian_c_01_buckle_5185146.blp
plate_ebyssian_c_01_fx.blp
Image / Texture
257
plate_ebyssian_c_01_fx.blp
plate_ebyssian_c_01_shoulder_l_5185143.blp
Image / Texture
513
plate_ebyssian_c_01_shoulder_l_5185143.blp
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
Image / Texture
129
war3mapimported/shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
Double-click the file shoulder_mail_raidevokerdragon_d_01_r_4878203.blp:
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
Image / Texture
129
war3mapimported/shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
Tick the box "Use Custom Path" and type in the correct path:
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
Image / Texture
129
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
The file has been properly added to the map archive:
ebyssian.mdx
Model
5,877
war3mapimported/ebyssian.mdx
creaturedisplayextra-154729_hd.blp
Image / Texture
257
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
Image / Texture
65
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
Image / Texture
513
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
Image / Texture
513
plate_ebyssian_c_01_armor_5185142.blp
plate_ebyssian_c_01_buckle_5185146.blp
Image / Texture
513
plate_ebyssian_c_01_buckle_5185146.blp
plate_ebyssian_c_01_fx.blp
Image / Texture
257
plate_ebyssian_c_01_fx.blp
plate_ebyssian_c_01_shoulder_l_5185143.blp
Image / Texture
513
plate_ebyssian_c_01_shoulder_l_5185143.blp
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
Image / Texture
129
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
Done, you have imported the file shoulder_mail_raidevokerdragon_d_01_r_4878203.blp.
Importing taurenmale_hd_eyereflect.blp
Now Click the "Import File" Button:
Next select 'taurenmale_hd_eyereflect.blp' in the folder which you extracted from the zip archive:
Ebyssian
ebyssian.mdx
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
plate_ebyssian_c_01_buckle_5185146.blp
plate_ebyssian_c_01_fx.blp
plate_ebyssian_c_01_shoulder_l_5185143.blp
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
taurenmale_hd_eyereflect.blp
taurenmale_hd_jewelry_color_3592199.blp
taurenmaleskin00_00_extra_hd.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ebyssian.mdx
Model
5,877
war3mapimported/ebyssian.mdx
creaturedisplayextra-154729_hd.blp
Image / Texture
257
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
Image / Texture
65
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
Image / Texture
513
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
Image / Texture
513
plate_ebyssian_c_01_armor_5185142.blp
plate_ebyssian_c_01_buckle_5185146.blp
Image / Texture
513
plate_ebyssian_c_01_buckle_5185146.blp
plate_ebyssian_c_01_fx.blp
Image / Texture
257
plate_ebyssian_c_01_fx.blp
plate_ebyssian_c_01_shoulder_l_5185143.blp
Image / Texture
513
plate_ebyssian_c_01_shoulder_l_5185143.blp
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
Image / Texture
129
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
taurenmale_hd_eyereflect.blp
Image / Texture
33
war3mapimported/taurenmale_hd_eyereflect.blp
Double-click the file taurenmale_hd_eyereflect.blp:
taurenmale_hd_eyereflect.blp
Image / Texture
33
war3mapimported/taurenmale_hd_eyereflect.blp
Tick the box "Use Custom Path" and type in the correct path:
taurenmale_hd_eyereflect.blp
Image / Texture
33
taurenmale_hd_eyereflect.blp
The file has been properly added to the map archive:
ebyssian.mdx
Model
5,877
war3mapimported/ebyssian.mdx
creaturedisplayextra-154729_hd.blp
Image / Texture
257
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
Image / Texture
65
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
Image / Texture
513
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
Image / Texture
513
plate_ebyssian_c_01_armor_5185142.blp
plate_ebyssian_c_01_buckle_5185146.blp
Image / Texture
513
plate_ebyssian_c_01_buckle_5185146.blp
plate_ebyssian_c_01_fx.blp
Image / Texture
257
plate_ebyssian_c_01_fx.blp
plate_ebyssian_c_01_shoulder_l_5185143.blp
Image / Texture
513
plate_ebyssian_c_01_shoulder_l_5185143.blp
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
Image / Texture
129
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
taurenmale_hd_eyereflect.blp
Image / Texture
33
taurenmale_hd_eyereflect.blp
Done, you have imported the file taurenmale_hd_eyereflect.blp.
Importing taurenmale_hd_jewelry_color_3592199.blp
Now Click the "Import File" Button:
Next select 'taurenmale_hd_jewelry_color_3592199.blp' in the folder which you extracted from the zip archive:
Ebyssian
ebyssian.mdx
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
plate_ebyssian_c_01_buckle_5185146.blp
plate_ebyssian_c_01_fx.blp
plate_ebyssian_c_01_shoulder_l_5185143.blp
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
taurenmale_hd_eyereflect.blp
taurenmale_hd_jewelry_color_3592199.blp
taurenmaleskin00_00_extra_hd.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ebyssian.mdx
Model
5,877
war3mapimported/ebyssian.mdx
creaturedisplayextra-154729_hd.blp
Image / Texture
257
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
Image / Texture
65
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
Image / Texture
513
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
Image / Texture
513
plate_ebyssian_c_01_armor_5185142.blp
plate_ebyssian_c_01_buckle_5185146.blp
Image / Texture
513
plate_ebyssian_c_01_buckle_5185146.blp
plate_ebyssian_c_01_fx.blp
Image / Texture
257
plate_ebyssian_c_01_fx.blp
plate_ebyssian_c_01_shoulder_l_5185143.blp
Image / Texture
513
plate_ebyssian_c_01_shoulder_l_5185143.blp
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
Image / Texture
129
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
taurenmale_hd_eyereflect.blp
Image / Texture
33
taurenmale_hd_eyereflect.blp
taurenmale_hd_jewelry_color_3592199.blp
Image / Texture
129
war3mapimported/taurenmale_hd_jewelry_color_3592199.blp
Double-click the file taurenmale_hd_jewelry_color_3592199.blp:
taurenmale_hd_jewelry_color_3592199.blp
Image / Texture
129
war3mapimported/taurenmale_hd_jewelry_color_3592199.blp
Tick the box "Use Custom Path" and type in the correct path:
taurenmale_hd_jewelry_color_3592199.blp
Image / Texture
129
taurenmale_hd_jewelry_color_3592199.blp
The file has been properly added to the map archive:
ebyssian.mdx
Model
5,877
war3mapimported/ebyssian.mdx
creaturedisplayextra-154729_hd.blp
Image / Texture
257
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
Image / Texture
65
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
Image / Texture
513
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
Image / Texture
513
plate_ebyssian_c_01_armor_5185142.blp
plate_ebyssian_c_01_buckle_5185146.blp
Image / Texture
513
plate_ebyssian_c_01_buckle_5185146.blp
plate_ebyssian_c_01_fx.blp
Image / Texture
257
plate_ebyssian_c_01_fx.blp
plate_ebyssian_c_01_shoulder_l_5185143.blp
Image / Texture
513
plate_ebyssian_c_01_shoulder_l_5185143.blp
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
Image / Texture
129
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
taurenmale_hd_eyereflect.blp
Image / Texture
33
taurenmale_hd_eyereflect.blp
taurenmale_hd_jewelry_color_3592199.blp
Image / Texture
129
taurenmale_hd_jewelry_color_3592199.blp
Done, you have imported the file taurenmale_hd_jewelry_color_3592199.blp.
Importing taurenmaleskin00_00_extra_hd.blp
Now Click the "Import File" Button:
Next select 'taurenmaleskin00_00_extra_hd.blp' in the folder which you extracted from the zip archive:
Ebyssian
ebyssian.mdx
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
plate_ebyssian_c_01_buckle_5185146.blp
plate_ebyssian_c_01_fx.blp
plate_ebyssian_c_01_shoulder_l_5185143.blp
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
taurenmale_hd_eyereflect.blp
taurenmale_hd_jewelry_color_3592199.blp
taurenmaleskin00_00_extra_hd.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ebyssian.mdx
Model
5,877
war3mapimported/ebyssian.mdx
creaturedisplayextra-154729_hd.blp
Image / Texture
257
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
Image / Texture
65
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
Image / Texture
513
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
Image / Texture
513
plate_ebyssian_c_01_armor_5185142.blp
plate_ebyssian_c_01_buckle_5185146.blp
Image / Texture
513
plate_ebyssian_c_01_buckle_5185146.blp
plate_ebyssian_c_01_fx.blp
Image / Texture
257
plate_ebyssian_c_01_fx.blp
plate_ebyssian_c_01_shoulder_l_5185143.blp
Image / Texture
513
plate_ebyssian_c_01_shoulder_l_5185143.blp
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
Image / Texture
129
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
taurenmale_hd_eyereflect.blp
Image / Texture
33
taurenmale_hd_eyereflect.blp
taurenmale_hd_jewelry_color_3592199.blp
Image / Texture
129
taurenmale_hd_jewelry_color_3592199.blp
taurenmaleskin00_00_extra_hd.blp
Image / Texture
513
war3mapimported/taurenmaleskin00_00_extra_hd.blp
Double-click the file taurenmaleskin00_00_extra_hd.blp:
taurenmaleskin00_00_extra_hd.blp
Image / Texture
513
war3mapimported/taurenmaleskin00_00_extra_hd.blp
Tick the box "Use Custom Path" and type in the correct path:
taurenmaleskin00_00_extra_hd.blp
Image / Texture
513
taurenmaleskin00_00_extra_hd.blp
The file has been properly added to the map archive:
ebyssian.mdx
Model
5,877
war3mapimported/ebyssian.mdx
creaturedisplayextra-154729_hd.blp
Image / Texture
257
creaturedisplayextra-154729_hd.blp
dracthyrdragon_eye_color_4261015.blp
Image / Texture
65
dracthyrdragon_eye_color_4261015.blp
plate_ebyssian_c_01_antlers_5174592.blp
Image / Texture
513
plate_ebyssian_c_01_antlers_5174592.blp
plate_ebyssian_c_01_armor_5185142.blp
Image / Texture
513
plate_ebyssian_c_01_armor_5185142.blp
plate_ebyssian_c_01_buckle_5185146.blp
Image / Texture
513
plate_ebyssian_c_01_buckle_5185146.blp
plate_ebyssian_c_01_fx.blp
Image / Texture
257
plate_ebyssian_c_01_fx.blp
plate_ebyssian_c_01_shoulder_l_5185143.blp
Image / Texture
513
plate_ebyssian_c_01_shoulder_l_5185143.blp
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
Image / Texture
129
shoulder_mail_raidevokerdragon_d_01_r_4878203.blp
taurenmale_hd_eyereflect.blp
Image / Texture
33
taurenmale_hd_eyereflect.blp
taurenmale_hd_jewelry_color_3592199.blp
Image / Texture
129
taurenmale_hd_jewelry_color_3592199.blp
taurenmaleskin00_00_extra_hd.blp
Image / Texture
513
taurenmaleskin00_00_extra_hd.blp
Done, you have imported the file taurenmaleskin00_00_extra_hd.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.