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Triggers
Easy TD 1.2.w3x
Variables
złoto
zloto
poczatek
ataki
teleport
atak 1 Kopiuj
atak 1 jednostki
atak 2 Kopiuj
atak 2 jednostki
atak 3 Kopiuj
atak 3 jednostki
atak 4 Kopiuj
atak 4 jednostki
atak 5 Kopiuj
atak 5 jednostki
atak 6 Kopiuj
atak 6 jednostki
atak 7 Kopiuj
atak 7 jednostki
atak 8 Kopiuj
atak 8 jednostki
atak 9 Kopiuj
atak 9 1 jednostki
koniec
przegrana
zwyciestwo
tabela
create tabela
tabela
poziom
easy
normal
hard
poradnik
F9
Wpisz poniżej własny skrypt dla mapy. Zostanie on dodany do skryptu mapy po określeniu zmiennych i przed dodaniem kodów wyzwalaczy.
Name
Type
is_array
initial_value
zloto
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add ((Number of living Fabryka pieniędzy units owned by Player 1 (Red)) x 2) to Player 1 (Red) . Current gold
Player - Add ((Number of living Fabryka pieniędzy units owned by Player 2 (Blue)) x 2) to Player 2 (Blue) . Current gold
Player - Add ((Number of living Fabryka pieniędzy units owned by Player 3 (Teal)) x 2) to Player 3 (Teal) . Current gold
Player - Add ((Number of living Fabryka pieniędzy units owned by Player 4 (Purple)) x 2) to Player 4 (Purple) . Current gold
Player - Add ((Number of living Fabryka pieniędzy units owned by Player 5 (Yellow)) x 2) to Player 5 (Yellow) . Current gold
Player - Add ((Number of living Fabryka pieniędzy units owned by Player 6 (Orange)) x 2) to Player 6 (Orange) . Current gold
Player - Add ((Number of living Fabryka pieniędzy units owned by Player 7 (Green)) x 2) to Player 7 (Green) . Current gold
Player - Add ((Number of living Fabryka pieniędzy units owned by Player 8 (Pink)) x 2) to Player 8 (Pink) . Current gold
poczatek
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 100
Player - Set Player 2 (Blue) . Current gold to 100
Player - Set Player 3 (Teal) . Current gold to 100
Player - Set Player 4 (Purple) . Current gold to 100
Player - Set Player 5 (Yellow) . Current gold to 100
Player - Set Player 6 (Orange) . Current gold to 100
Player - Set Player 7 (Green) . Current gold to 100
Player - Set Player 8 (Pink) . Current gold to 100
Visibility - Disable fog of war
Visibility - Disable black mask
Player - Set Player 9 (Gray) handicap to 500.00 %
Game - Display to (All players) the text: Gracz czerwony ma 30 sekund na wybranie poziomu trudności ( -easy lub -hard ).
Player - Turn Gives bounty On for Player 9 (Gray)
teleport
Events
Unit - A unit enters spawn <gen>
Conditions
Actions
Unit - Order (Entering unit) to Patrol To . (Center of koniec <gen>)
atak 1 Kopiuj
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Trigger - Turn on atak_1_jednostki <gen>
Game - Display to (All players) the text: runda 1.Jeśli nie wiesz o co chodzi w tej grze naciśnij: a) F9. albo b) Alt, F4
atak 1 jednostki
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dark Minion for Player 9 (Gray) at (Random point in spawn <gen>) facing Default building facing degrees
atak 2 Kopiuj
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Trigger - Turn off atak_1_jednostki <gen>
Trigger - Turn on atak_2_jednostki <gen>
Game - Display to (All players) the text: runda 2
atak 2 jednostki
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Greater Dark Minion for Player 9 (Gray) at (Random point in spawn <gen>) facing Default building facing degrees
atak 3 Kopiuj
Events
Time - Elapsed game time is 270.00 seconds
Conditions
Actions
Trigger - Turn off atak_2_jednostki <gen>
Trigger - Turn on atak_3_jednostki <gen>
Game - Display to (All players) the text: runda 3.Porada (bardzo ci się przyda):
atak 3 jednostki
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Bloodfiend for Player 9 (Gray) at (Random point in spawn <gen>) facing Default building facing degrees
atak 4 Kopiuj
Events
Time - Elapsed game time is 390.00 seconds
Conditions
Actions
Trigger - Turn off atak_3_jednostki <gen>
Trigger - Turn on atak_4_jednostki <gen>
Game - Display to (All players) the text: runda 4
atak 4 jednostki
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Skeletal Orc for Player 9 (Gray) at (Random point in spawn <gen>) facing Default building facing degrees
atak 5 Kopiuj
Events
Time - Elapsed game time is 510.00 seconds
Conditions
Actions
Trigger - Turn off atak_4_jednostki <gen>
Trigger - Turn on atak_5_jednostki <gen>
Game - Display to (All players) the text: runda 5
atak 5 jednostki
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Skeletal Orc Champion for Player 9 (Gray) at (Random point in spawn <gen>) facing Default building facing degrees
atak 6 Kopiuj
Events
Time - Elapsed game time is 630.00 seconds
Conditions
Actions
Trigger - Turn off atak_5_jednostki <gen>
Trigger - Turn on atak_6_jednostki <gen>
Game - Display to (All players) the text: runda 6
atak 6 jednostki
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fire Revenant for Player 9 (Gray) at (Random point in spawn <gen>) facing Default building facing degrees
atak 7 Kopiuj
Events
Time - Elapsed game time is 750.00 seconds
Conditions
Actions
Trigger - Turn off atak_6_jednostki <gen>
Trigger - Turn on atak_7_jednostki <gen>
Game - Display to (All players) the text: runda 7
atak 7 jednostki
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Revenant of the Seas for Player 9 (Gray) at (Random point in spawn <gen>) facing Default building facing degrees
atak 8 Kopiuj
Events
Time - Elapsed game time is 870.00 seconds
Conditions
Actions
Trigger - Turn off atak_7_jednostki <gen>
Trigger - Turn on atak_8_jednostki <gen>
Game - Display to (All players) the text: runda 8
atak 8 jednostki
Events
Time - Every 0.90 seconds of game time
Conditions
Actions
Unit - Create 1 . Revenant of the Depths for Player 9 (Gray) at (Random point in spawn <gen>) facing Default building facing degrees
atak 9 Kopiuj
Events
Time - Elapsed game time is 990.00 seconds
Conditions
Actions
Trigger - Turn off atak_8_jednostki <gen>
Trigger - Turn on atak_9_1_jednostki <gen>
Game - Display to (All players) the text: runda 9
atak 9 1 jednostki
Events
Time - Every 1.10 seconds of game time
Conditions
Actions
Unit - Create 1 . Death Revenant for Player 9 (Gray) at (Random point in spawn <gen>) facing Default building facing degrees
przegrana
Events
Unit - Arcane Observatory 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Klęska!
Game - Defeat Player 2 (Blue) with the message: Klęska!
Game - Defeat Player 3 (Teal) with the message: Klęska!
Game - Defeat Player 4 (Purple) with the message: Klęska!
Game - Defeat Player 5 (Yellow) with the message: Klęska!
Game - Defeat Player 6 (Orange) with the message: Klęska!
Game - Defeat Player 7 (Green) with the message: Klęska!
Game - Defeat Player 8 (Pink) with the message: Klęska!
zwyciestwo
Events
Time - Elapsed game time is 1202.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
create tabela
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Czas do końca gry to 20 minut
Player Group - Pick every player in (All players) and do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
tabela
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Player Group - Pick every player in (All players) and do (Change the value for (Picked player) in (Last created leaderboard) to ((Picked player) Units Killed))
easy
Events
Player - Player 1 (Red) types a chat message containing -easy (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Pit Lord 0026 <gen> is alive) Equal to True
Actions
Player - Set Player 9 (Gray) handicap to 300.00 %
Unit - Kill Pit Lord 0026 <gen>
Game - Display to (All players) the text: Wybrany poziom to łatwy.
normal
Events
Time - Elapsed game time is 30.00 seconds
Conditions
(Pit Lord 0026 <gen> is alive) Equal to True
Actions
Unit - Kill Pit Lord 0026 <gen>
Game - Display to (All players) the text: Wybrany poziom to normalny.
hard
Events
Player - Player 1 (Red) types a chat message containing -hard (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Pit Lord 0026 <gen> is alive) Equal to True
Actions
Unit - Kill Pit Lord 0026 <gen>
Game - Display to (All players) the text: Wybrany poziom to trudny.
Player - Set Player 9 (Gray) handicap to 850.00 %
F9
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Złoto with the description są 2 sposoby aby zdobyć złoto:a) Farmy pieniędzy (można je dudować jedynie na zbeszczeszczonej ziemi).b) Zabijać jednostki wroga (od 0 do 3 złota) , using icon path ReplaceableTextures\CommandButtons\BTNStoneArchitecture.blp
Quest - Create a Required quest titled BY pal95 with the description Easy td:Buduj wieże i wytrzymaj 20 minut atak wroga. Przegrasz jeśli tajemne obserwatorium zostanie zniszczone. , using icon path ReplaceableTextures\CommandButtons\BTNDalaranMutant.blp
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