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Set Variable Set Set_COMBINE = (Hero manipulating item)
Set Variable Set Item_COMBINE[1] = "phea"
Set Variable Set Item_COMBINE[2] = "pman"
Set Variable Set Item_COMBINE[3] = "rej1"
Set Variable Set Item_COMBINE[4] = "bspd"
Set Variable Set Item_COMBINE[5] = "belv"
Set Variable Set Item_COMBINE[6] = "gcel"
Set Variable Set Item_COMBINE[7] = "wtlg"
-------- 1 Combine --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by Set_COMBINE of type Item_COMBINE[1])) Equal to Item_COMBINE[1]
(Item-type of (Item carried by Set_COMBINE of type Item_COMBINE[2])) Equal to Item_COMBINE[2]
Then - Actions
Item - Remove (Item carried by Set_COMBINE of type Item_COMBINE[1])
Item - Remove (Item carried by Set_COMBINE of type Item_COMBINE[2])
Hero - Create Item_COMBINE[3] and give it to Set_COMBINE
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Set_COMBINE using Abilities\Spells\Items\AIem\AIemTarget.mdl
Else - Actions
-------- 2 Combine --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by Set_COMBINE of type Item_COMBINE[4])) Equal to Item_COMBINE[4]
(Item-type of (Item carried by Set_COMBINE of type Item_COMBINE[5])) Equal to Item_COMBINE[5]
(Item-type of (Item carried by Set_COMBINE of type Item_COMBINE[6])) Equal to Item_COMBINE[6]
Then - Actions
Item - Remove (Item carried by Set_COMBINE of type Item_COMBINE[4])
Item - Remove (Item carried by Set_COMBINE of type Item_COMBINE[5])
Item - Remove (Item carried by Set_COMBINE of type Item_COMBINE[6])
Hero - Create Item_COMBINE[7] and give it to Set_COMBINE
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Set_COMBINE using Abilities\Spells\Items\AIem\AIemTarget.mdl
Else - Actions
Dis
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to <>
Actions
Set Variable Set Set_COMBINE = (Casting unit)
Set Variable Set Item_Stack = (Target item of ability being cast)
Set Variable Set Item_COMBINE[1] = "phea"
Set Variable Set Item_COMBINE[2] = "pman"
Set Variable Set Item_COMBINE[3] = "rej1"
Set Variable Set Item_COMBINE[4] = "bspd"
Set Variable Set Item_COMBINE[5] = "belv"
Set Variable Set Item_COMBINE[6] = "gcel"
Set Variable Set Item_COMBINE[7] = "wtlg"
-------- 1 DIS --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of Item_Stack) Equal to Item_COMBINE[3]
Then - Actions
Item - Remove Item_Stack
Item - Create Item_COMBINE[1] at (Position of Set_COMBINE)
Item - Create Item_COMBINE[2] at (Position of Set_COMBINE)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Set_COMBINE using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Else - Actions
-------- 2 DIS --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of Item_Stack) Equal to Item_COMBINE[7]
Then - Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Set_COMBINE using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove Item_Stack
Item - Create Item_COMBINE[4] at (Position of Set_COMBINE)
Item - Create Item_COMBINE[5] at (Position of Set_COMBINE)
Item - Create Item_COMBINE[6] at (Position of Set_COMBINE)
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