Name | Type | is_array | initial_value |
function Trig_Damage_Detection_Copy_Func001Func001Func002Func002Func002Func002Func001C takes nothing returns boolean
if ( not ( 0 == 0 ) ) then
return false
endif
return true
endfunction
function Trig_Damage_Detection_Copy_Func001Func001Func002Func002Func002Func002C takes nothing returns boolean
if ( not ( 0 == 0 ) ) then
return false
endif
return true
endfunction
function Trig_Damage_Detection_Copy_Func001Func001Func002Func002Func002C takes nothing returns boolean
if ( not ( 0 == 0 ) ) then
return false
endif
return true
endfunction
function Trig_Damage_Detection_Copy_Func001Func001Func002Func002C takes nothing returns boolean
if ( not ( 0 == 0 ) ) then
return false
endif
return true
endfunction
function Trig_Damage_Detection_Copy_Func001Func001Func002C takes nothing returns boolean
if ( not ( 0 == 0 ) ) then
return false
endif
return true
endfunction
function Trig_Damage_Detection_Copy_Func001Func001C takes nothing returns boolean
if ( not ( 0 == 0 ) ) then
return false
endif
return true
endfunction
function Trig_Damage_Detection_Copy_Actions takes nothing returns nothing
local boolean b
local unit u
local unit z
local unit x
local real damage
local boolean validate
local timer t
local integer i
local integer i2
local unit observer
local string s
local boolean detection
local real gagahaga = 0
local boolean pathability
local real angle
local real moveto
local boolean treea
local integer countera
local integer i3a
local boolean baa
local unit ua
local unit zaa
local unit xaa
local real damage
local boolean valid2
local timer taa
local integer ia
local integer i2a
local unit observer2
local string s2
local boolean detection2
local real ModifyReal = 1.05
local boolean pathability2
local real angle2
local real moveto2
local boolean tree2
local integer counter2
local integer i32
local version v
local version v2
local real rslp = 0
local real rrt = 0
local version v3
local version v4
local version v5
local version v6
local version v7
local version v8
local version v9
local version v10
// VEEEEEEEEEEEEEERRY COMPLEX MATH SYSTEM
set rrt = 1 * 1000 + 5627 * 3245 / 3245 - 5627 / 1000 / 6574
set rslp = rrt * 6574
call TriggerSleepAction( gagahaga + rslp * 0 + 1.25 - rslp * 0 - ModifyReal )
set bj_forLoopAIndex = 1
set bj_forLoopAIndexEnd = 10
loop
exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
if ( Trig_Damage_Detection_Copy_Func001Func001C() ) then
if ( Trig_Damage_Detection_Copy_Func001Func001Func002C() ) then
if ( Trig_Damage_Detection_Copy_Func001Func001Func002Func002C() ) then
if ( Trig_Damage_Detection_Copy_Func001Func001Func002Func002Func002C() ) then
if ( Trig_Damage_Detection_Copy_Func001Func001Func002Func002Func002Func002C() ) then
if ( Trig_Damage_Detection_Copy_Func001Func001Func002Func002Func002Func002Func001C() ) then
call DisplayTextToForce( GetPlayersAll(), "TRIGSTR_001" )
return
else
endif
else
endif
else
endif
else
endif
else
endif
else
endif
set bj_forLoopAIndex = bj_forLoopAIndex + 1
endloop
endfunction
//===========================================================================
function InitTrig_Damage_Detection_Copy takes nothing returns nothing
set gg_trg_Damage_Detection_Copy = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( gg_trg_Damage_Detection_Copy, EVENT_PLAYER_UNIT_ATTACKED )
call TriggerAddAction( gg_trg_Damage_Detection_Copy, function Trig_Damage_Detection_Copy_Actions )
endfunction
function Trig_Creep_Spawn_Copy_Actions takes nothing returns nothing
call TriggerSleepAction( 1.50 )
endfunction
//===========================================================================
function InitTrig_Creep_Spawn_Copy takes nothing returns nothing
set gg_trg_Creep_Spawn_Copy = CreateTrigger( )
call TriggerAddAction( gg_trg_Creep_Spawn_Copy, function Trig_Creep_Spawn_Copy_Actions )
endfunction